First_2020

AMD FX-8350 Eight-Core testing with a ASUS SABERTOOTH 990FX R2.0 (2901 BIOS) and AMD Radeon RX 56/64 8GB on ManjaroLinux 19.0.2 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2004086-HU-FIRST202037
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
vulkan/opengl
April 07 2020
  9 Minutes
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First_2020OpenBenchmarking.orgPhoronix Test SuiteAMD FX-8350 Eight-Core (4 Cores / 8 Threads)ASUS SABERTOOTH 990FX R2.0 (2901 BIOS)AMD RD9x0/RX98016384MBSamsung SSD 970 EVO 250GB + 120GB KINGSTON SA400S3 + 500GB Samsung SSD 860 + 8GB Cruzer EdgeAMD Radeon RX 56/64 8GB (1630/945MHz)Realtek ALC89224G2W1G4 + DELL U2311HRealtek RTL8111/8168/8411ManjaroLinux 19.0.25.5.11-1-MANJARO (x86_64)Xfce 4.14X Server 1.20.7amdgpu 19.1.04.5 Mesa 19.3.5 (LLVM 9.0.1)GCC 9.3.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionFirst_2020 BenchmarksSystem Logs- CPU Microcode: 0x6000852- GLAMOR- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline STIBP: disabled RSB filling + tsx_async_abort: Not affected

First_2020gl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesvulkan/opengl215.6419024.63857430.77936232.4894432.091090478.22050322.13390045.179974OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesvulkan/opengl50100150200250SE +/- 2.52, N = 3215.64MIN: 200.4 / MAX: 465.931. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesvulkan/opengl1.04372.08743.13114.17485.2185SE +/- 0.053664, N = 34.638574MIN: 2.15 / MAX: 4.991. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesvulkan/opengl714212835SE +/- 0.05, N = 330.78MAX: 44.421. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesvulkan/opengl816243240SE +/- 0.05, N = 332.49MIN: 22.51 / MAX: 3184713.381. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesvulkan/opengl0.47050.9411.41151.8822.3525SE +/- 0.002151, N = 32.091090MAX: 11.981. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesvulkan/opengl100200300400500SE +/- 0.49, N = 3478.22MIN: 83.44 / MAX: 4545454.551. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesvulkan/opengl510152025SE +/- 0.05, N = 322.13MAX: 28.281. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesvulkan/opengl1020304050SE +/- 0.10, N = 345.18MIN: 35.36 / MAX: 2680965.151. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

8 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS