onlygames_FX-8300at3GHz_Gt1030DDR4_DDR3at1600

AMD FX-8300 Eight-Core testing with a ASUS M5A97 R2.0 (2603 BIOS) and MSI NVIDIA GeForce GT 1030 2GB on Ubuntu 18.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2003260-VE-ONLYGAMES26
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
DDR3@1600
March 26 2020
  1 Hour, 49 Minutes
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onlygames_FX-8300at3GHz_Gt1030DDR4_DDR3at1600OpenBenchmarking.orgPhoronix Test SuiteAMD FX-8300 Eight-Core @ 3.00GHz (4 Cores / 8 Threads)ASUS M5A97 R2.0 (2603 BIOS)AMD RD9x0/RX9804096MB480GB CT480BX500SSD1 + 120GB KINGSTON SA400S3 + 1000GB 2115MSI NVIDIA GeForce GT 1030 2GB (1189/1050MHz)Realtek ALC887-VDSAMSUNGRealtek RTL8111/8168/8411Ubuntu 18.045.3.0-42-generic (x86_64)Xfce 4.12X Server 1.20.5NVIDIA 430.504.6.0OpenCL 1.2 CUDA 10.1.120 + OpenCL 1.2 AMD-APP (1445.5)1.1.99GCC 7.5.0 + PGI Compiler 19.4-0 + Clang 6.0.0-1ubuntu2 + CUDA 10.1ext41600x900ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionOnlygames_FX-8300at3GHz_Gt1030DDR4_DDR3at1600 BenchmarksSystem Logs- Scaling Governor: acpi-cpufreq ondemand - CPU Microcode: 0x6000852- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + tsx_async_abort: Not affected

onlygames_FX-8300at3GHz_Gt1030DDR4_DDR3at1600et: 1600 x 900etlegacy: Default - 1600 x 900etqw-demo: 1600 x 900openarena: 1024 x 768supertuxkart: 1600 x 900 - Windowed - High - 8 - Gran Paradiso Islandtesseract: 1600 x 900unigine-heaven: 1600 x 900 - Fullscreen - OpenGLunigine-sanctuary: 1600 x 900 - Fullscreenunigine-super: 1600 x 900 - Fullscreen - Low - OpenGLunigine-tropics: 1600 x 900 - Fullscreenunigine-valley: 1600 x 900 - Fullscreen - OpenGLurbanterror: 1600 x 900xonotic: 1600 x 900 - UltimateDDR3@160056.0118.259.9195.416.868735109.153016.904675.159222.855.293720.9547490.780.0797817OpenBenchmarking.org

Enemy Territory

Wolfenstein: Enemy Territory is a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterEnemy Territory 2.60Resolution: 1600 x 900DDR3@16001326395265SE +/- 0.26, N = 356.0

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Default - Resolution: 1600 x 900DDR3@1600306090120150SE +/- 0.45, N = 3118.2

ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars DemoResolution: 1600 x 900DDR3@16001326395265SE +/- 0.00, N = 359.9

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1024 x 768DDR3@16004080120160200SE +/- 1.61, N = 3195.4MIN: 2

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1024 x 768 - Total Frame TimeDDR3@1600510152025Min: 1 / Avg: 5.18 / Max: 22

SuperTuxKart

This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 1600 x 900 - Mode: Windowed - Graphics Effects: High - Karts: 8 - Scene: Gran Paradiso IslandDDR3@160048121620SE +/- 0.33, N = 316.87

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1600 x 900DDR3@160020406080100SE +/- 0.03, N = 3109.15

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1600 x 900 - Mode: Fullscreen - Renderer: OpenGLDDR3@160048121620SE +/- 0.01, N = 316.90

Unigine Sanctuary

This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 1600 x 900 - Mode: FullscreenDDR3@160020406080100SE +/- 0.05, N = 375.16

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1600 x 900 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLDDR3@1600510152025SE +/- 0.00, N = 322.8MAX: 31.9

Unigine Tropics

This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 1600 x 900 - Mode: FullscreenDDR3@16001224364860SE +/- 0.05, N = 355.29

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1600 x 900 - Mode: Fullscreen - Renderer: OpenGLDDR3@1600510152025SE +/- 0.03, N = 320.95

Urban Terror

Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.3.2Resolution: 1600 x 900DDR3@1600110220330440550SE +/- 2.26, N = 3490.7

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUrban Terror 4.3.2Resolution: 1600 x 900 - Total Frame TimeDDR3@16003691215Min: 1 / Avg: 2 / Max: 12

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: UltimateDDR3@160020406080100SE +/- 0.19, N = 380.08MIN: 14 / MAX: 135