games-1

AMD Ryzen 7 1700 Eight-Core testing with a MSI X370 GAMING PRO CARBON AC (MS-7A32) v1.0 (2.G0 BIOS) and NVIDIA GeForce GTX 960 4GB on Ubuntu 18.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2002235-SIGG-200120826
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Desktop Graphics 6 Tests
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Steam 6 Tests
Unigine Test Suite 5 Tests

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testing to start 2020
January 20 2020
  3 Hours, 36 Minutes
Ryzen 7 1700 Nvidia 960 440-59
February 23 2020
  5 Minutes
NVIDIA GeForce GTX 960
February 23 2020
  2 Hours, 15 Minutes
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games-1ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen Resolutiontesting to start 2020Ryzen 7 1700 Nvidia 960 440-59NVIDIA GeForce GTX 960Intel Core i7-7700 @ 4.20GHz (4 Cores / 8 Threads)Gigabyte Z170XP-SLI-CF (F22f BIOS)Intel Xeon E3-1200 v6/7th32768MB2 x 5001GB TOSHIBA HDWE150 + 5001GB TOSHIBA MD04ACA5 + 40GB INTEL SSDSA2M040eVGA NVIDIA GeForce GTX 660 2GB (1058/3004MHz)Realtek ALC1150SyncMasterIntel I219-V + Qualcomm Atheros AR5418Ubuntu 19.105.3.0-26-generic (x86_64)GNOME Shell 3.34.1X Server 1.20.5NVIDIA 430.504.6.01.1.99GCC 9.2.1 20191008zfs3840x1779AMD Ryzen 7 1700 Eight-Core @ 3.00GHz (8 Cores / 16 Threads)MSI X370 GAMING PRO CARBON AC (MS-7A32) v1.0 (2.G0 BIOS)AMD 17h16384MB2 x 256GB TOSHIBA-RD400 + 2 x 2000GB Western Digital WD20EARX-00P + 500GB Western Digital WD5000BPKX-8 + 2000GB Western Digital WD20EARS-00M + 500GB Seagate ST95005620AS + 500GB Seagate ST500LT012-9WS14NVIDIA GeForce GTX 960 4GB (1126/3505MHz)NVIDIA GM206 HD AudioTX-NR747Intel I211 + Intel Dual Band-AC 3168NGWUbuntu 18.045.3.0-28-lowlatency (x86_64)GNOME Shell 3.28.4NVIDIA 440.591.1.119GCC 7.5.0btrfs1920x1200OpenBenchmarking.orgCompiler Details- testing to start 2020: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-offload-targets=nvptx-none,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- testing to start 2020: Scaling Governor: intel_pstate powersave - CPU Microcode: 0xca- Ryzen 7 1700 Nvidia 960 440-59: Scaling Governor: acpi-cpufreq ondemand - CPU Microcode: 0x8001137- NVIDIA GeForce GTX 960: Scaling Governor: acpi-cpufreq ondemand - CPU Microcode: 0x8001137Python Details- testing to start 2020: Python 2.7.17 + Python 3.7.5- Ryzen 7 1700 Nvidia 960 440-59: Python 2.7.17 + Python 3.6.9- NVIDIA GeForce GTX 960: Python 2.7.17 + Python 3.6.9Security Details- testing to start 2020: itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Mitigation of Clear buffers; SMT vulnerable - Ryzen 7 1700 Nvidia 960 440-59: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + tsx_async_abort: Not affected - NVIDIA GeForce GTX 960: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + tsx_async_abort: Not affected

games-1corebreach: 1920 x 1080 - 16xdirt-rally: 1920 x 1080 - Ultradirt-showdown: 1920 x 1080 - Ultra - 8x MSAAet: 1920 x 1080etlegacy: Default - 1920 x 1080etlegacy: Renderer2 - 1920 x 1080hl2lostcoast: 1920 x 1080nexuiz: 1920 x 1080 - No - Offnexuiz: 1920 x 1080 - Yes - Offopenarena: 1920 x 1080sam2017: 1920 x 1080 - Ultra - OpenGLsam2017: 1920 x 1080 - Ultra - Vulkanss3bfe: 1920 x 1080 - Ultra - OpenGLss3bfe: 1920 x 1080 - Ultra - Vulkansupertuxkart: 1920 x 1080 - Fullscreen - Ultimate - 8 - Candela Citysupertuxkart: 1920 x 1080 - Fullscreen - Ultimate - 8 - Cocoa Templesupertuxkart: 1920 x 1080 - Fullscreen - Ultimate - 8 - Antediluvian Abysssupertuxkart: 1920 x 1080 - Fullscreen - Ultimate - 8 - Gran Paradiso Islandtalos-principle: OpenGL - 1920 x 1080talos-principle: Vulkan - 1920 x 1080tesseract: 1920 x 1080unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-sanctuary: 1920 x 1080 - Fullscreenunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-tropics: 1920 x 1080 - Fullscreenunigine-valley: 1920 x 1080 - Fullscreen - OpenGLurbanterror: 1920 x 1080warsow: 1920 x 1080xonotic: 1920 x 1080 - Ultimateglmark2: 1920 x 1080testing to start 2020Ryzen 7 1700 Nvidia 960 440-59NVIDIA GeForce GTX 96047250.62647084.170499119.1293.7222.4423.68280.8045155219.3352214293.8323.6326.765.365.666.83645785.03853179.44155990.03061779.480.7326.765234.6914147.1693.2128.97344.4565974.2250.4205.4741540253839239872.0188.2122.8139.3944783109.2411960100.443.042.942.642.914.84642620.22439017.84448819.792843117.922027.545082.1946668.475727.4233326.9100.6412146595OpenBenchmarking.org

CoreBreach

This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCoreBreach 1.1.6Resolution: 1920 x 1080 - FSAA: 16xtesting to start 2020NVIDIA GeForce GTX 960Ryzen 7 1700 Nvidia 960 440-59100200300400500SE +/- 7.98, N = 4SE +/- 6.66, N = 3SE +/- 2.52, N = 3472398392

DiRT Rally

This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 1920 x 1080 - Graphics Preset: Ultratesting to start 20201122334455SE +/- 0.03, N = 350.63

DiRT Showdown

This is a benchmark of DiRT Showdown on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT ShowdownResolution: 1920 x 1080 - Graphics Preset: Ultra - Multi-Sampling: 8x MSAAtesting to start 202020406080100SE +/- 0.07, N = 384.17MIN: 71.35

Enemy Territory

Wolfenstein: Enemy Territory is a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterEnemy Territory 2.60Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 960306090120150SE +/- 1.44, N = 3SE +/- 0.37, N = 3119.172.0

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Default - Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 96060120180240300SE +/- 0.98, N = 3SE +/- 1.98, N = 3293.7188.2

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 96050100150200250SE +/- 2.36, N = 3SE +/- 0.24, N = 3222.4122.8

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080testing to start 202090180270360450SE +/- 36.95, N = 12423.68

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1920 x 1080 - HDR: No - Sound: Offtesting to start 2020NVIDIA GeForce GTX 96060120180240300SE +/- 3.83, N = 5SE +/- 1.18, N = 3280.80139.39MIN: 148 / MAX: 545MIN: 84 / MAX: 241

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1920 x 1080 - HDR: Yes - Sound: Offtesting to start 2020NVIDIA GeForce GTX 96050100150200250SE +/- 0.46, N = 3SE +/- 0.60, N = 3219.34109.24MIN: 104 / MAX: 517MIN: 61 / MAX: 231

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 96060120180240300SE +/- 1.85, N = 3SE +/- 0.57, N = 3293.8100.4MIN: 1MIN: 2

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame Timetesting to start 2020NVIDIA GeForce GTX 960918273645Min: 1 / Avg: 3.4 / Max: 46Min: 1 / Avg: 9.86 / Max: 24

Serious Sam Fusion 2017

This is a benchmark of Serious Sam HD Fusion 2017 edition. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 1920 x 1080 - Quality: Ultra - Renderer: OpenGLtesting to start 2020NVIDIA GeForce GTX 96070140210280350SE +/- 4.11, N = 12SE +/- 0.31, N = 3323.643.0

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 1920 x 1080 - Quality: Ultra - Renderer: Vulkantesting to start 2020NVIDIA GeForce GTX 96070140210280350SE +/- 2.80, N = 3SE +/- 0.19, N = 3326.742.9

Serious Sam 3: BFE

This is a benchmark of Serious Sam 3: BFE with the Fusion 2017 update. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Ultra - Renderer: OpenGLtesting to start 2020NVIDIA GeForce GTX 9601530456075SE +/- 0.23, N = 3SE +/- 0.09, N = 365.342.6

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Ultra - Renderer: Vulkantesting to start 2020NVIDIA GeForce GTX 9601530456075SE +/- 0.15, N = 3SE +/- 0.06, N = 365.642.9

SuperTuxKart

This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 1920 x 1080 - Mode: Fullscreen - Graphics Effects: Ultimate - Karts: 8 - Scene: Candela Citytesting to start 2020NVIDIA GeForce GTX 9601530456075SE +/- 0.88, N = 7SE +/- 0.13, N = 1166.8414.85

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 1920 x 1080 - Mode: Fullscreen - Graphics Effects: Ultimate - Karts: 8 - Scene: Cocoa Templetesting to start 2020NVIDIA GeForce GTX 96020406080100SE +/- 0.89, N = 11SE +/- 0.21, N = 785.0420.22

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 1920 x 1080 - Mode: Fullscreen - Graphics Effects: Ultimate - Karts: 8 - Scene: Antediluvian Abysstesting to start 2020NVIDIA GeForce GTX 96020406080100SE +/- 0.78, N = 3SE +/- 0.25, N = 379.4417.84

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 1920 x 1080 - Mode: Fullscreen - Graphics Effects: Ultimate - Karts: 8 - Scene: Gran Paradiso Islandtesting to start 2020NVIDIA GeForce GTX 96020406080100SE +/- 1.39, N = 3SE +/- 0.27, N = 390.0319.79

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 1920 x 1080testing to start 202020406080100SE +/- 1.34, N = 1279.4

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080testing to start 202020406080100SE +/- 0.15, N = 380.7

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 96070140210280350SE +/- 1.39, N = 3SE +/- 0.86, N = 3326.77117.92

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLtesting to start 2020NVIDIA GeForce GTX 960816243240SE +/- 0.01, N = 3SE +/- 0.05, N = 334.6927.55

Unigine Sanctuary

This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 1920 x 1080 - Mode: Fullscreentesting to start 2020NVIDIA GeForce GTX 960306090120150SE +/- 0.04, N = 3SE +/- 0.02, N = 3147.1782.19

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLNVIDIA GeForce GTX 960testing to start 2020246810SE +/- 0.14, N = 126.03.2MAX: 6.9MAX: 5.2

Unigine Tropics

This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 1920 x 1080 - Mode: Fullscreentesting to start 2020NVIDIA GeForce GTX 960306090120150SE +/- 0.11, N = 3SE +/- 0.01, N = 3128.9768.48

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLtesting to start 2020NVIDIA GeForce GTX 9601020304050SE +/- 0.08, N = 3SE +/- 0.00, N = 344.4627.42

Urban Terror

Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.3.2Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 9602004006008001000SE +/- 2.34, N = 3SE +/- 1.08, N = 3974.2326.9

MinAvgMaxtesting to start 20201.01.16.0NVIDIA GeForce GTX 9601.03.09.0OpenBenchmarking.orgMilliseconds, Fewer Is BetterUrban Terror 4.3.2Resolution: 1920 x 1080 - Total Frame Time4.428.8413.2617.6822.1

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 1.51Resolution: 1920 x 1080testing to start 202050100150200250SE +/- 3.41, N = 6250.4

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: Ultimatetesting to start 2020NVIDIA GeForce GTX 96050100150200250SE +/- 0.30, N = 3SE +/- 0.13, N = 3205.47100.64MIN: 40 / MAX: 370MIN: 27 / MAX: 162

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1920 x 1080testing to start 2020NVIDIA GeForce GTX 96050010001500200025002538595