nvgpu

AMD Ryzen 5 2600 Six-Core testing with a Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS) and ASUS NVIDIA GeForce GTX 1050 Ti 4GB on Ubuntu 19.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2002144-AS-NVGPU357086
Jump To Table - Results

View

Do Not Show Noisy Results
Do Not Show Results With Incomplete Data
Do Not Show Results With Little Change/Spread
List Notable Results

Statistics

Show Overall Harmonic Mean(s)
Show Overall Geometric Mean
Show Wins / Losses Counts (Pie Chart)
Normalize Results
Remove Outliers Before Calculating Averages

Graph Settings

Force Line Graphs Where Applicable
Convert To Scalar Where Applicable
Disable Color Branding
Prefer Vertical Bar Graphs

Multi-Way Comparison

Condense Multi-Option Tests Into Single Result Graphs

Table

Show Detailed System Result Table

Run Management

Highlight
Result
Hide
Result
Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
ASUS NVIDIA GeForce GTX 1050 Ti
February 23 2019
  24 Minutes
AMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX
March 01 2019
  4 Minutes
2020.02
February 14 2020
  42 Minutes
Invert Hiding All Results Option
  24 Minutes

Only show results where is faster than
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


nvgpuProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionASUS NVIDIA GeForce GTX 1050 TiAMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX2020.02AMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads)Gigabyte X470 AORUS ULTRA GAMING-CF (F5 BIOS)AMD Family 17h16384MB250GB Samsung SSD 850 + 1000GB TOSHIBA HDWD110ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz)NVIDIA GP107GL HD AudioIntel I211Ubuntu 18.044.20.12-042012-generic (x86_64)KDE Plasma 5.12.7X Server 1.19.6NVIDIA 410.794.6.01.1.82GCC 7.3.0 + CUDA 10.0ext41440x900NVIDIA 418.391.1.95GCC 7.3.0Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS)AMD 17h250GB Samsung SSD 850 + 2000GB Seagate ST2000DM006-2DM1Ubuntu 19.045.0.0-38-generic (x86_64)KDE Plasma 5.16.5X Server 1.20.4NVIDIA 430.501.1.99GCC 8.3.0 + Clang 8.0.0-3 + CUDA 10.1OpenBenchmarking.orgCompiler Details- ASUS NVIDIA GeForce GTX 1050 Ti: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - 2020.02: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: acpi-cpufreq ondemandSecurity Details- ASUS NVIDIA GeForce GTX 1050 Ti: __user pointer sanitization + Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + SSB disabled via prctl and seccomp- AMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX: __user pointer sanitization + Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + SSB disabled via prctl and seccomp- 2020.02: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + tsx_async_abort: Not affected Python Details- 2020.02: Python 2.7.16 + Python 3.7.3

nvgpugl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesdarktable: Boat - OpenCLdarktable: Boat - CPU-onlyglmark2: 800 x 600glmark2: 1024 x 768glmark2: 1440 x 900ASUS NVIDIA GeForce GTX 1050 TiAMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX2020.021935.171178.571188.4621.2147.177.431354.302332.8035625.1039.8521.8545.7621.3146.945.9814.93171.345.8496.5210.36115.128.6920.4948.807.01142.573.77265.052.83353.1924.4440.9320.4248.9721.2147.16888970065233OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.024080120160200SE +/- 1.66, N = 3SE +/- 0.73, N = 3192.00171.34-rdynamic - MIN: 186.81 / MAX: 430.4-std=c++11 -lpthread -lm -ldl - MIN: 168.9 / MAX: 377.651. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.024080120160200Min: 189.18 / Avg: 192.3 / Max: 194.84Min: 169.9 / Avg: 171.34 / Max: 172.311. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.021.3142.6283.9425.2566.57SE +/- 0.05, N = 3SE +/- 0.03, N = 35.205.84-rdynamic - MIN: 2.32 / MAX: 5.35-std=c++11 -lpthread -lm -ldl - MIN: 2.65 / MAX: 5.921. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02246810Min: 5.13 / Avg: 5.2 / Max: 5.29Min: 5.8 / Avg: 5.84 / Max: 5.891. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02306090120150SE +/- 0.12, N = 3SE +/- 0.07, N = 3115.0096.52-rdynamic - MAX: 132.5-std=c++11 -lpthread -lm -ldl - MAX: 112.351. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.0220406080100Min: 114.33 / Avg: 114.52 / Max: 114.74Min: 96.42 / Avg: 96.52 / Max: 96.641. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.023691215SE +/- 0.01, N = 3SE +/- 0.01, N = 38.7310.36-rdynamic - MIN: 7.55 / MAX: 5000000-std=c++11 -lpthread -lm -ldl - MIN: 8.9 / MAX: 5882352.941. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.023691215Min: 8.72 / Avg: 8.73 / Max: 8.75Min: 10.35 / Avg: 10.36 / Max: 10.371. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02306090120150SE +/- 1.18, N = 3SE +/- 1.34, N = 3114.00115.12-rdynamic - MIN: 106.94 / MAX: 320.22-std=c++11 -lpthread -lm -ldl - MIN: 104.67 / MAX: 301.51. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.0220406080100Min: 112.42 / Avg: 114.06 / Max: 116.35Min: 112.46 / Avg: 115.12 / Max: 116.741. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02246810SE +/- 0.09, N = 3SE +/- 0.10, N = 38.778.69-rdynamic - MIN: 3.12 / MAX: 9.35-std=c++11 -lpthread -lm -ldl - MIN: 3.32 / MAX: 9.551. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.023691215Min: 8.59 / Avg: 8.77 / Max: 8.9Min: 8.57 / Avg: 8.69 / Max: 8.891. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02510152025SE +/- 0.02, N = 3SE +/- 0.03, N = 321.2620.49-rdynamic - MAX: 35.03-std=c++11 -lpthread -lm -ldl - MAX: 30.41. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02510152025Min: 21.22 / Avg: 21.26 / Max: 21.29Min: 20.44 / Avg: 20.49 / Max: 20.521. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.021122334455SE +/- 0.05, N = 3SE +/- 0.06, N = 347.0348.80-rdynamic - MIN: 28.54 / MAX: 4347826.09-std=c++11 -lpthread -lm -ldl - MIN: 32.9 / MAX: 100000001. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.021020304050Min: 46.97 / Avg: 47.03 / Max: 47.13Min: 48.73 / Avg: 48.8 / Max: 48.931. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02246810SE +/- 0.06, N = 3SE +/- 0.05, N = 37.377.01-rdynamic - MIN: 7.19 / MAX: 81.34-std=c++11 -lpthread -lm -ldl - MIN: 6.84 / MAX: 60.671. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.023691215Min: 7.3 / Avg: 7.37 / Max: 7.49Min: 6.92 / Avg: 7.01 / Max: 7.091. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02306090120150SE +/- 1.12, N = 3SE +/- 1.02, N = 3136.00142.57-rdynamic - MIN: 12.29 / MAX: 139.09-std=c++11 -lpthread -lm -ldl - MIN: 16.48 / MAX: 146.11. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02306090120150Min: 133.55 / Avg: 135.78 / Max: 137.04Min: 140.99 / Avg: 142.57 / Max: 144.471. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.020.97881.95762.93643.91524.894SE +/- 0.00, N = 3SE +/- 0.02, N = 34.293.77-rdynamic - MAX: 20.14-std=c++11 -lpthread -lm -ldl - MAX: 10.911. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02246810Min: 4.28 / Avg: 4.29 / Max: 4.29Min: 3.75 / Avg: 3.77 / Max: 3.821. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.0260120180240300SE +/- 0.22, N = 3SE +/- 1.61, N = 3233.00265.05-rdynamic - MIN: 49.65 / MAX: 9090909.09-std=c++11 -lpthread -lm -ldl - MIN: 91.63 / MAX: 14285714.281. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.0250100150200250Min: 232.99 / Avg: 233.34 / Max: 233.73Min: 261.83 / Avg: 265.05 / Max: 266.861. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.020.6391.2781.9172.5563.195SE +/- 0.00, N = 3SE +/- 0.00, N = 82.842.83-rdynamic - MAX: 15.47-std=c++11 -lpthread -lm -ldl - MAX: 51.281. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02246810Min: 2.83 / Avg: 2.84 / Max: 2.84Min: 2.83 / Avg: 2.83 / Max: 2.831. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.0280160240320400SE +/- 0.31, N = 3SE +/- 0.10, N = 8353.00353.19-rdynamic - MIN: 64.66 / MAX: 3448275.86-std=c++11 -lpthread -lm -ldl - MIN: 19.5 / MAX: 11111111.111. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.0260120180240300Min: 352.1 / Avg: 352.6 / Max: 353.15Min: 352.78 / Avg: 353.19 / Max: 353.61. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02612182430SE +/- 0.15, N = 3SE +/- 0.32, N = 324.5324.44-rdynamic - MIN: 23.31 / MAX: 91.41-std=c++11 -lpthread -lm -ldl - MIN: 22.77 / MAX: 76.761. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02612182430Min: 24.36 / Avg: 24.53 / Max: 24.83Min: 23.8 / Avg: 24.44 / Max: 24.821. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02918273645SE +/- 0.25, N = 3SE +/- 0.55, N = 340.7740.93-rdynamic - MIN: 10.94 / MAX: 42.89-std=c++11 -lpthread -lm -ldl - MIN: 13.03 / MAX: 43.921. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02918273645Min: 40.27 / Avg: 40.77 / Max: 41.05Min: 40.29 / Avg: 40.93 / Max: 42.021. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02510152025SE +/- 0.12, N = 3SE +/- 0.06, N = 320.9020.42-rdynamic - MAX: 34.23-std=c++11 -lpthread -lm -ldl - MAX: 30.41. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.02510152025Min: 20.66 / Avg: 20.9 / Max: 21.08Min: 20.36 / Avg: 20.42 / Max: 20.541. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.021122334455SE +/- 0.29, N = 3SE +/- 0.14, N = 347.8548.97-rdynamic - MIN: 29.21 / MAX: 5882352.94-std=c++11 -lpthread -lm -ldl - MIN: 32.9 / MAX: 7692307.691. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti2020.021020304050Min: 47.43 / Avg: 47.85 / Max: 48.4Min: 48.69 / Avg: 48.97 / Max: 49.121. (CXX) g++ options:

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02510152025SE +/- 0.14, N = 3SE +/- 0.15, N = 320.7421.21-rdynamic - MAX: 33.62-std=c++11 -lpthread -lm -ldl - MAX: 33.371. (CXX) g++ options:
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.02510152025Min: 20.47 / Avg: 20.74 / Max: 20.94Min: 21.03 / Avg: 21.21 / Max: 21.511. (CXX) g++ options:

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.021122334455SE +/- 0.33, N = 3SE +/- 0.34, N = 348.2247.16-rdynamic - MIN: 29.74 / MAX: 7692307.69-std=c++11 -lpthread -lm -ldl - MIN: 29.97 / MAX: 6666666.671. (CXX) g++ options:
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti2020.021020304050Min: 47.76 / Avg: 48.22 / Max: 48.85Min: 46.49 / Avg: 47.16 / Max: 47.561. (CXX) g++ options:

Darktable

Darktable is an open-source photography / workflow application this will use any system-installed Darktable program or on Windows will automatically download the pre-built binary from the project. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterDarktable 2.4.2Test: Boat - Acceleration: OpenCLAMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX1.34552.6914.03655.3826.7275SE +/- 0.01, N = 35.98

OpenBenchmarking.orgSeconds, Fewer Is BetterDarktable 2.4.2Test: Boat - Acceleration: CPU-onlyAMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX48121620SE +/- 0.43, N = 1214.93

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 800 x 6002020.022K4K6K8K10K8889

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1024 x 7682020.02150030004500600075007006

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1440 x 9002020.02110022003300440055005233

25 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS
Darktable:
  Boat - OpenCL
  Boat - CPU-only
GLmark2:
  800 x 600
  1024 x 768
  1440 x 900