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Gigabyte NVIDIA GeForce GTX 1080
November 23 2019
  14 Minutes
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November 23 2019
  8 Minutes
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testOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads)Gigabyte Z390 AORUS ELITE-CF (F6 BIOS)Intel Cannon Lake PCH16384MB128GB TS128GSSD370 + 128GB SanDisk SDSSDHP1 + 120GB ADATA SSD S510 1 + 2000GB External HDDGigabyte NVIDIA GeForce GTX 1080 8GBRealtek ALC1220UHD HDMI1Intel I219-VLinuxMint 194.15.0-70-generic (x86_64)Cinnamon 3.8.9X Server 1.19.6NVIDIA 390.1164.6.0GCC 7.4.0ext41680x1050ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionTest BenchmarksSystem Logs- Scaling Governor: intel_pstate powersave- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Mitigation of Clear buffers; SMT vulnerable - hide: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1680 x 1050 - Mode: Windowed - Renderer: OpenGLGigabyte NVIDIA GeForce GTX 10804080120160200SE +/- 0.23, N = 3191.77

Build2

This test profile measures the time to bootstrap/install the build2 C++ build toolchain from source. Build2 is a cross-platform build toolchain for C/C++ code and features Cargo-like features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBuild2 0.12Time To Compilehide306090120150SE +/- 0.52, N = 3140.86