Intel Core i5-6600K testing with a ASUS Z170 PRO GAMING (3501 BIOS) and Zotac NVIDIA GeForce GTX 980 Ti 6GB on Solus 4.0 via the Phoronix Test Suite.
Processor: Intel Core i5-6600K @ 3.90GHz (4 Cores), Motherboard: ASUS Z170 PRO GAMING (3501 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 16384MB, Disk: 960GB Force MP510 + 500GB Samsung SSD 850 + 250GB Samsung SSD 850, Graphics: Zotac NVIDIA GeForce GTX 980 Ti 6GB (1252/3610MHz), Audio: Realtek ALC1150, Monitor: XF270HU, Network: Intel I219-V
OS: Solus 4.0, Kernel: 5.2.20-130.current (x86_64), Desktop: Budgie, Display Server: X Server 1.20.5, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, File-System: ext4, Screen Resolution: 2560x1440
Environment Notes: __GL_MaxFramesAllowed=1
Processor Notes: Scaling Governor: intel_pstate performance
Security Notes: l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: disabled RSB filling
Changed Processor to Intel Core i5-6600K @ 4.50GHz (4 Cores).
Changed Graphics to eVGA NVIDIA GeForce GTX 970 4GB (1392/3505MHz).
This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core i5-6600K @ 3.90GHz (4 Cores), Motherboard: ASUS Z170 PRO GAMING (3501 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 16384MB, Disk: 960GB Force MP510 + 500GB Samsung SSD 850 + 250GB Samsung SSD 850, Graphics: Zotac NVIDIA GeForce GTX 980 Ti 6GB (1252/3610MHz), Audio: Realtek ALC1150, Monitor: XF270HU, Network: Intel I219-V
OS: Solus 4.0, Kernel: 5.2.20-130.current (x86_64), Desktop: Budgie, Display Server: X Server 1.20.5, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, File-System: ext4, Screen Resolution: 2560x1440
Environment Notes: __GL_MaxFramesAllowed=1
Processor Notes: Scaling Governor: intel_pstate performance
Security Notes: l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: disabled RSB filling
Testing initiated at 22 October 2019 17:55 by user edhunter.
Processor: Intel Core i5-6600K @ 4.50GHz (4 Cores), Motherboard: ASUS Z170 PRO GAMING (3501 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 16384MB, Disk: 960GB Force MP510 + 500GB Samsung SSD 850 + 250GB Samsung SSD 850, Graphics: eVGA NVIDIA GeForce GTX 970 4GB (1392/3505MHz), Audio: Realtek ALC1150, Monitor: XF270HU, Network: Intel I219-V
OS: Solus 4.0, Kernel: 5.2.20-130.current (x86_64), Desktop: Budgie, Display Server: X Server 1.20.5, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, File-System: ext4, Screen Resolution: 2560x1440
Environment Notes: __GL_MaxFramesAllowed=1
Processor Notes: Scaling Governor: intel_pstate performance
Security Notes: l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: disabled RSB filling
Testing initiated at 22 October 2019 16:12 by user edhunter.