Intel Core i5-6600K testing with a ASUS Z170 PRO GAMING (3501 BIOS) and Zotac NVIDIA GeForce GTX 980 Ti 6GB on Solus 4.0 via the Phoronix Test Suite.
Processor: Intel Core i5-6600K @ 3.90GHz (4 Cores), Motherboard: ASUS Z170 PRO GAMING (3501 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 16384MB, Disk: 960GB Force MP510 + 500GB Samsung SSD 850 + 250GB Samsung SSD 850, Graphics: Zotac NVIDIA GeForce GTX 980 Ti 6GB (1252/3610MHz), Audio: Realtek ALC1150, Monitor: XF270HU, Network: Intel I219-V
OS: Solus 4.0, Kernel: 5.2.20-130.current (x86_64), Desktop: Budgie, Display Server: X Server 1.20.5, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, File-System: ext4, Screen Resolution: 2560x1440
Environment Notes: __GL_MaxFramesAllowed=1
Processor Notes: Scaling Governor: intel_pstate performance
Security Notes: l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: disabled RSB filling
Changed Processor to Intel Core i5-6600K @ 4.50GHz (4 Cores).
Changed Graphics to eVGA NVIDIA GeForce GTX 970 4GB (1392/3505MHz).
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core i5-6600K @ 3.90GHz (4 Cores), Motherboard: ASUS Z170 PRO GAMING (3501 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 16384MB, Disk: 960GB Force MP510 + 500GB Samsung SSD 850 + 250GB Samsung SSD 850, Graphics: Zotac NVIDIA GeForce GTX 980 Ti 6GB (1252/3610MHz), Audio: Realtek ALC1150, Monitor: XF270HU, Network: Intel I219-V
OS: Solus 4.0, Kernel: 5.2.20-130.current (x86_64), Desktop: Budgie, Display Server: X Server 1.20.5, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, File-System: ext4, Screen Resolution: 2560x1440
Environment Notes: __GL_MaxFramesAllowed=1
Processor Notes: Scaling Governor: intel_pstate performance
Security Notes: l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: disabled RSB filling
Testing initiated at 22 October 2019 17:55 by user edhunter.
Processor: Intel Core i5-6600K @ 4.50GHz (4 Cores), Motherboard: ASUS Z170 PRO GAMING (3501 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 16384MB, Disk: 960GB Force MP510 + 500GB Samsung SSD 850 + 250GB Samsung SSD 850, Graphics: eVGA NVIDIA GeForce GTX 970 4GB (1392/3505MHz), Audio: Realtek ALC1150, Monitor: XF270HU, Network: Intel I219-V
OS: Solus 4.0, Kernel: 5.2.20-130.current (x86_64), Desktop: Budgie, Display Server: X Server 1.20.5, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, File-System: ext4, Screen Resolution: 2560x1440
Environment Notes: __GL_MaxFramesAllowed=1
Processor Notes: Scaling Governor: intel_pstate performance
Security Notes: l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: disabled RSB filling
Testing initiated at 22 October 2019 16:12 by user edhunter.