RadeonSI Testing NIR Intel Core i9-9900K testing with a ASUS PRIME Z390-A (1302 BIOS) and AMD Radeon RX 64 8GB on Ubuntu 19.04 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1910065-PTS-RADEONSI87 Default: RX Vega 56 Processor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: l1tf: Not affected + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling
AMD_DEBUG NIR: RX Vega 56 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (1302 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: AMD Radeon RX 64 8GB (1590/800MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.4.0-999-generic (x86_64) 20191004, Desktop: GNOME Shell 3.32.2, Display Server: X Server 1.20.4, Display Driver: amdgpu 19.0.1, OpenGL: 4.5 Mesa 19.3.0-devel (git-396b410 2019-10-05 disco-oibaf-ppa) (LLVM 9.0.0), Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Environment Notes: AMD_DEBUG=nirProcessor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: l1tf: Not affected + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling
Unigine Heaven This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RX Vega 56 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.04, N = 3 114.96 114.82
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RX Vega 56 20 40 60 80 100 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 102.79 102.62
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RX Vega 56 30 60 90 120 150 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 123.07 123.02
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RX Vega 56 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.04, N = 3 110.97 110.94
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX Vega 56 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 56.03 56.03
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX Vega 56 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 84.50 84.40
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX Vega 56 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 0.03, N = 3 173.47 173.13
HITMAN Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time RX Vega 56 9 18 27 36 45 Min: 3.24 / Avg: 7.52 / Max: 37.68 Min: 3.05 / Avg: 7.55 / Max: 43.92
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low RX Vega 56 30 60 90 120 150 SE +/- 0.15, N = 3 SE +/- 0.17, N = 3 133.06 132.52
Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time RX Vega 56 12 24 36 48 60 Min: 3.97 / Avg: 11.96 / Max: 58.31 Min: 3.43 / Avg: 11.98 / Max: 52.94
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra RX Vega 56 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.07, N = 3 83.67 83.43
Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time RX Vega 56 12 24 36 48 60 Min: 3.08 / Avg: 10 / Max: 62.27 Min: 3.39 / Avg: 10.01 / Max: 53.68
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra RX Vega 56 20 40 60 80 100 SE +/- 0.16, N = 3 SE +/- 0.06, N = 3 100.32 99.93
Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time RX Vega 56 13 26 39 52 65 Min: 3.62 / Avg: 20.17 / Max: 64.31 Min: 4.27 / Avg: 20.23 / Max: 69.49
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra RX Vega 56 11 22 33 44 55 SE +/- 0.02, N = 3 SE +/- 0.04, N = 3 49.59 49.48
Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time RX Vega 56 8 16 24 32 40 Min: 3.21 / Avg: 7.92 / Max: 38.17 Min: 3.1 / Avg: 7.95 / Max: 40.44
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low RX Vega 56 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.19, N = 3 126.22 125.35
Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Low - Total Frame Time RX Vega 56 10 20 30 40 50 Min: 2.87 / Avg: 13.1 / Max: 50.53 Min: 2.76 / Avg: 13.16 / Max: 43.35
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Low RX Vega 56 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 76.34 76.18
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Landmover RX Vega 56 40 80 120 160 200 200.50 200.77
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead RX Vega 56 40 80 120 160 200 179.23 180.49
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Stronghold RX Vega 56 30 60 90 120 150 118.39 118.07
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Camp Hollow Point RX Vega 56 40 80 120 160 200 176.63 176.63
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: Default - Renderer: OpenGL - Scene: Landmover RX Vega 56 14 28 42 56 70 60.66 60.72
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: Default - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead RX Vega 56 12 24 36 48 60 53.23 53.22
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: Default - Renderer: OpenGL - Scene: Stronghold RX Vega 56 12 24 36 48 60 52.53 52.66
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: Default - Renderer: OpenGL - Scene: Camp Hollow Point RX Vega 56 12 24 36 48 60 52.70 50.12
Tomb Raider This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Ultra RX Vega 56 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.12, N = 3 173.13 172.93
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 3840 x 2160 - Quality: Normal RX Vega 56 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 100.97 101.03
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 2560 x 1440 - Quality: Ultra RX Vega 56 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.18, N = 3 106.53 106.77
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 3840 x 2160 - Quality: Ultra RX Vega 56 11 22 33 44 55 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 47.20 47.27
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 2560 x 1440 - Quality: Normal RX Vega 56 40 80 120 160 200 SE +/- 0.54, N = 3 SE +/- 0.17, N = 3 203.77 203.63
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Normal RX Vega 56 60 120 180 240 300 SE +/- 0.37, N = 3 SE +/- 0.06, N = 3 273.63 273.40
Counter-Strike: Global Offensive Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Total Frame Time RX Vega 56 500 1000 1500 2000 2500 Min: 2.21 / Avg: 7.15 / Max: 2609.89 Min: 2.26 / Avg: 7.16 / Max: 2621.12
Counter-Strike: Global Offensive Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Total Frame Time RX Vega 56 500 1000 1500 2000 2500 Min: 1.7 / Avg: 4.94 / Max: 2608.31 Min: 1.86 / Avg: 4.98 / Max: 2626.91
Default AMD_DEBUG NIR OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Total Frame Time RX Vega 56 500 1000 1500 2000 2500 Min: 2.09 / Avg: 5.32 / Max: 2616.04 Min: 1.98 / Avg: 5.33 / Max: 2623.15
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL RX Vega 56 40 80 120 160 200 SE +/- 1.53, N = 9 SE +/- 0.38, N = 3 158.50 160.63
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Default AMD_DEBUG NIR OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL RX Vega 56 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 104.73 104.83
Default: RX Vega 56 Processor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: l1tf: Not affected + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling
Testing initiated at 6 October 2019 11:32 by user pts.
AMD_DEBUG NIR: RX Vega 56 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (1302 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: AMD Radeon RX 64 8GB (1590/800MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.4.0-999-generic (x86_64) 20191004, Desktop: GNOME Shell 3.32.2, Display Server: X Server 1.20.4, Display Driver: amdgpu 19.0.1, OpenGL: 4.5 Mesa 19.3.0-devel (git-396b410 2019-10-05 disco-oibaf-ppa) (LLVM 9.0.0), Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Environment Notes: AMD_DEBUG=nirProcessor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: l1tf: Not affected + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling
Testing initiated at 6 October 2019 14:45 by user pts.