ubuntu1804-graphicall
ubuntu1804 thin client graphic all
ubuntu1804-graphicall
Processor: AMD Embedded G- GX-215JJ Radeon R2E @ 1.50GHz (2 Cores), Motherboard: GIGABYTE CK50, Chipset: AMD Family 15h, Memory: 8192MB, Disk: 32GB TS32GMTS800, Graphics: AMD STONEY (DRM 3.23.0 / 4.15.18-lg-1.0.0 LLVM 6.0.0) 512MB, Audio: AMD Device 15b3, Monitor: IPS236, Network: Realtek RTL8111/8168/8411 + Intel Dual Band Wireless-AC 3168NGW
OS: Ubuntu 18.04, Kernel: 4.15.18-lg-1.0.0 (x86_64), Desktop: Xfce 4.12, Display Driver: amdgpu 18.0.1, OpenGL: 4.5 Mesa 19.0.2 (LLVM 8.0.0), Compiler: GCC 7.4.0, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: acpi-cpufreq ondemand
Graphics Notes: GLAMOR
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
cairo-perf-trace
The cairo-perf-trace test is a benchmark bundled with the upstream Cairo package. This test profile tests Cairo's Xlib back-end using a few of the tests from the cairo-traces repository on FreeDesktop.org Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
Render Bench
This test runs render_bench, which tests the performance of X.Org and the video driver's RENDER extension. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
ET: Legacy
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Smokin Guns
Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
CoreBreach
This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
Java 2D Microbenchmark
This test runs a series of microbenchmarks to check the performance of the OpenGL-based Java 2D pipeline and the underlying OpenGL drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
Java 2D Microbenchmark
This test runs a series of microbenchmarks to check the performance of the OpenGL-based Java 2D pipeline and the underlying OpenGL drivers. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
ParaView
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GLmark2
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
GeeXLab
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
OpenArena
ParaView
ubuntu1804-graphicall
Processor: AMD Embedded G- GX-215JJ Radeon R2E @ 1.50GHz (2 Cores), Motherboard: GIGABYTE CK50, Chipset: AMD Family 15h, Memory: 8192MB, Disk: 32GB TS32GMTS800, Graphics: AMD STONEY (DRM 3.23.0 / 4.15.18-lg-1.0.0 LLVM 6.0.0) 512MB, Audio: AMD Device 15b3, Monitor: IPS236, Network: Realtek RTL8111/8168/8411 + Intel Dual Band Wireless-AC 3168NGW
OS: Ubuntu 18.04, Kernel: 4.15.18-lg-1.0.0 (x86_64), Desktop: Xfce 4.12, Display Driver: amdgpu 18.0.1, OpenGL: 4.5 Mesa 19.0.2 (LLVM 8.0.0), Compiler: GCC 7.4.0, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: acpi-cpufreq ondemand
Graphics Notes: GLAMOR
Testing initiated at 19 July 2019 10:26 by user myungbokyoo.