NVIDIA GeForce GTX 650 vs. GeForce GTX 1650 benchmarks by Michael Larabel for a future article on Phoronix.com.
GTX 650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: MSI NVIDIA GeForce GTX 650 1GB (1084/2500MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.0-13-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, OpenCL: OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.120, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performanceOpenCL Notes: GPU Compute Cores: 384Python Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
GTX 1650 Changed Graphics to ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz) .
OpenCL Change: GPU Compute Cores: 896
GTX 650 vs. GTX 1650 OpenBenchmarking.org Phoronix Test Suite Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads) ASUS PRIME Z390-A (0802 BIOS) Intel Cannon Lake PCH 16384MB Samsung SSD 970 EVO 250GB + 2000GB SABRENT MSI NVIDIA GeForce GTX 650 1GB (1084/2500MHz) ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz) Realtek ALC1220 DELL P2415Q Intel I219-V Ubuntu 19.04 5.0.0-13-generic (x86_64) GNOME Shell 3.32.0 X Server 1.20.4 NVIDIA 430.09 4.6.0 OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.120 1.1.99 GCC 8.3.0 ext4 1920x1080 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution GTX 650 Vs. GTX 1650 Benchmarks System Logs - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance - GTX 650: GPU Compute Cores: 384 - GTX 1650: GPU Compute Cores: 896 - Python 2.7.16 + Python 3.7.3 - __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
GTX 650 vs. GTX 1650 Comparison Phoronix Test Suite Baseline +491.9% +491.9% +983.8% +983.8% +1475.7% +1475.7% 577% 474.4% 364.5% 351.6% 347.8% 347% 345.8% 313.6% 308.6% 298.4% 298.3% 274.6% 273.1% 267.8% 267.8% 249.2% 248.6% 248.2% 226.2% 217.6% 1967.4% 192.1% 124.4% 124.4% 105.3% 1223% 1175.4% 94.4% 45.3% 1920 x 1080 - Fullscreen - High - OpenGL 1920 x 1080 - High Quality 1920 x 1080 - Medium - Skaven Battle 1920 x 1080 - Fullscreen - Medium - OpenGL Wavelet Contour - 1920 x 1080 Wavelet Contour - 1920 x 1080 1920 x 1080 - High - Skaven Battle 1920 x 1080 - Default - Vulkan - Camp Hollow Point 1920 x 1080 - Default - Vulkan - H.G.a.D.i.D 1920 x 1080 1920 x 1080 - Default - Vulkan - Stronghold 1920 x 1080 - Fullscreen - OpenGL 1920 x 1080 - Default - Vulkan - Landmover Many Spheres - 1920 x 1080 Many Spheres - 1920 x 1080 1920 x 1080 - Fullscreen - OpenGL 1920 x 1080 - High 1920 x 1080 - OpenGL 1920 x 1080 - Vulkan 1920 x 1080 ATPase Simulation - 327,506 Atoms 1920 x 1080 Wavelet Volume - 1920 x 1080 Wavelet Volume - 1920 x 1080 1920 x 1080 - Ultra 1920 x 1080 - Medium 1920 x 1080 - High Quality 1920 x 1080 - High 1920 x 1080 Unigine Superposition F1 2018 Total War: WARHAMMER II Unigine Superposition ParaView ParaView Total War: WARHAMMER II Mad Max Mad Max OpenArena Mad Max Unigine Heaven Mad Max ParaView ParaView Unigine Valley Tomb Raider Dota 2 Dota 2 Portal NAMD CUDA Tesseract ParaView ParaView Xonotic HITMAN Deus Ex: Mankind Divided Xonotic GLmark2 GTX 650 GTX 1650
GTX 650 vs. GTX 1650 unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL f12018: 1920 x 1080 - High Quality tww2: 1920 x 1080 - Medium - Skaven Battle unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL paraview: Wavelet Contour - 1920 x 1080 paraview: Wavelet Contour - 1920 x 1080 tww2: 1920 x 1080 - High - Skaven Battle madmax: 1920 x 1080 - Default - Vulkan - Camp Hollow Point madmax: 1920 x 1080 - Default - Vulkan - Hope, Glory, and Dog is Dead openarena: 1920 x 1080 madmax: 1920 x 1080 - Default - Vulkan - Stronghold unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL madmax: 1920 x 1080 - Default - Vulkan - Landmover unigine-valley: 1920 x 1080 - Fullscreen - OpenGL tomb-raider: 1920 x 1080 - High dota2: 1920 x 1080 - OpenGL dota2: 1920 x 1080 - Vulkan portal: 1920 x 1080 namd-cuda: ATPase Simulation - 327,506 Atoms tesseract: 1920 x 1080 paraview: Wavelet Volume - 1920 x 1080 paraview: Wavelet Volume - 1920 x 1080 xonotic: 1920 x 1080 - Ultra hitman: 1920 x 1080 - Medium deus-exmd: 1920 x 1080 - High Quality xonotic: 1920 x 1080 - High glmark2: 1920 x 1080 paraview: Many Spheres - 1920 x 1080 paraview: Many Spheres - 1920 x 1080 GTX 650 GTX 1650 4.83 39 13.93 9.92 247 23.74 11.77 23.54 23.02 128 22.74 17.30 29.17 20.06 29.30 40.07 43.03 165 7.73941 126 82.48 1320 169 4.92 3.17 234 1594 454 4.53 32.70 224 64.70 44.80 1106 106.11 52.47 97.37 94.07 510 90.58 64.81 108.83 70.05 102.13 139.53 140.37 524 0.37435 368 185.11 2962 347 65.09 40.43 455 2316 1670 16.66 OpenBenchmarking.org
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL GTX 1650 GTX 650 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 32.70 4.83 MAX: 38.9 MAX: 5.7
F1 2018 This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - High Quality GTX 1650 GTX 650 50 100 150 200 250 224 39 MIN: 196 / MAX: 263 MIN: 33 / MAX: 46
NAMD CUDA Min Avg Max GTX 1650 38.6 150.7 204.0 GTX 650 46.8 169.1 172.6 OpenBenchmarking.org Watts, Fewer Is Better NAMD CUDA 2.13 System Power Consumption Monitor 50 100 150 200 250
Unigine Superposition OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL GTX 1650 GTX 650 0.0585 0.117 0.1755 0.234 0.2925 0.26 0.05
ParaView OpenBenchmarking.org MiPolys / Sec Per Watt, More Is Better ParaView 5.4.1 Test: Wavelet Contour - Resolution: 1920 x 1080 GTX 1650 GTX 650 4 8 12 16 20 17.13 3.33
Total War: WARHAMMER II Total War: WARHAMMER II on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle GTX 1650 GTX 650 14 28 42 56 70 SE +/- 0.56, N = 3 SE +/- 0.03, N = 3 64.70 13.93 MIN: 11.8 / MAX: 240 MIN: 5.7 / MAX: 252.8
F1 2018 Min Avg Max GTX 1650 39.1 134.3 171.9 GTX 650 43.4 85.3 176.6 OpenBenchmarking.org Watts, Fewer Is Better F1 2018 System Power Consumption Monitor 50 100 150 200 250
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL GTX 1650 GTX 650 10 20 30 40 50 SE +/- 0.00, N = 3 SE +/- 0.09, N = 12 44.80 9.92 MAX: 56.1 MAX: 13.2
OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.4.1 Test: Wavelet Contour - Resolution: 1920 x 1080 GTX 1650 GTX 650 20 40 60 80 100 SE +/- 1.79, N = 3 SE +/- 0.01, N = 3 106.11 23.74
Total War: WARHAMMER II Total War: WARHAMMER II on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle GTX 1650 GTX 650 12 24 36 48 60 SE +/- 0.17, N = 3 SE +/- 0.03, N = 3 52.47 11.77 MIN: 13.8 / MAX: 194.4 MIN: 6.4 / MAX: 207.1
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow Point GTX 1650 GTX 650 20 40 60 80 100 97.37 23.54 MIN: 54.45 / MAX: 99.42 MIN: 22.21 / MAX: 24.12
HITMAN Min Avg Max GTX 1650 41.2 143.8 169.1 GTX 650 51.6 107.3 119.4 OpenBenchmarking.org Watts, Fewer Is Better HITMAN System Power Consumption Monitor 50 100 150 200 250
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is Dead GTX 1650 GTX 650 20 40 60 80 100 94.07 23.02 MIN: 19.92 / MAX: 124.12 MIN: 9.99 / MAX: 36.98
Total War: WARHAMMER II OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle - Total Frame Time GTX 1650 GTX 650 20 40 60 80 100 Min: 5 / Avg: 15.19 / Max: 66.7 Min: 4.2 / Avg: 71.55 / Max: 130.4
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Stronghold GTX 1650 GTX 650 20 40 60 80 100 90.58 22.74 MIN: 88.18 / MAX: 96.66 MIN: 21.49 / MAX: 23.38
ParaView OpenBenchmarking.org MiPolys / Sec Per Watt, More Is Better ParaView 5.4.1 Test: Many Spheres - Resolution: 1920 x 1080 GTX 1650 GTX 650 5 10 15 20 25 20.87 5.31
Dota 2 Min Avg Max GTX 1650 49.0 105.3 165.6 GTX 650 42.2 111.2 132.8 OpenBenchmarking.org Watts, Fewer Is Better Dota 2 System Power Consumption Monitor 50 100 150 200 250
Unigine Superposition OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL GTX 1650 GTX 650 0.0788 0.1576 0.2364 0.3152 0.394 0.35 0.09
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Landmover GTX 1650 GTX 650 20 40 60 80 100 108.83 29.17 MIN: 17.9 / MAX: 2652.52 MIN: 10.99 / MAX: 883.39
Portal OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Portal Resolution: 1920 x 1080 GTX 1650 GTX 650 2 4 6 8 10 6.33 1.72
Dota 2 OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL GTX 1650 GTX 650 0.297 0.594 0.891 1.188 1.485 1.32 0.36
Total War: WARHAMMER II Min Avg Max GTX 1650 40.3 115.7 146.0 GTX 650 47.5 97.6 146.6 OpenBenchmarking.org Watts, Fewer Is Better Total War: WARHAMMER II 1.0 System Power Consumption Monitor 40 80 120 160 200
Mad Max Min Avg Max GTX 1650 40.1 125.7 144.8 GTX 650 49.7 83.4 106.8 OpenBenchmarking.org Watts, Fewer Is Better Mad Max System Power Consumption Monitor 40 80 120 160 200
Dota 2 Min Avg Max GTX 1650 49.5 107.5 152.5 GTX 650 42.4 93.5 119.1 OpenBenchmarking.org Watts, Fewer Is Better Dota 2 System Power Consumption Monitor 40 80 120 160 200
Deus Ex: Mankind Divided Min Avg Max GTX 1650 43.9 115.4 155.7 GTX 650 45.5 98.9 108.0 OpenBenchmarking.org Watts, Fewer Is Better Deus Ex: Mankind Divided System Power Consumption Monitor 40 80 120 160 200
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL GTX 1650 GTX 650 16 32 48 64 80 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 70.05 20.06
Tomb Raider This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: High GTX 1650 GTX 650 20 40 60 80 100 SE +/- 0.32, N = 3 SE +/- 0.00, N = 3 102.13 29.30 MIN: 79.1 / MAX: 119.5 MIN: 23.4 / MAX: 35
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL GTX 1650 GTX 650 30 60 90 120 150 SE +/- 1.31, N = 9 SE +/- 0.03, N = 3 139.53 40.07 MIN: 129.1 / MAX: 141.5 MIN: 40 / MAX: 40.1
Unigine Superposition Min Avg Max GTX 1650 38.9 126.5 132.0 GTX 650 42.6 109.1 113.2 OpenBenchmarking.org Watts, Fewer Is Better Unigine Superposition 1.0 System Power Consumption Monitor 40 80 120 160 200
Unigine Heaven Min Avg Max GTX 1650 37.6 123.1 126.6 GTX 650 43.7 110.0 113.5 OpenBenchmarking.org Watts, Fewer Is Better Unigine Heaven 4.0 System Power Consumption Monitor 40 80 120 160 200
OpenArena Min Avg Max GTX 1650 39.4 88.5 131.5 GTX 650 41.2 96.8 104.0 OpenBenchmarking.org Watts, Fewer Is Better OpenArena 0.8.8 System Power Consumption Monitor 40 80 120 160 200
Unigine Heaven OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL GTX 1650 GTX 650 0.1193 0.2386 0.3579 0.4772 0.5965 0.53 0.16
Unigine Superposition Min Avg Max GTX 1650 39.6 125.6 131.1 GTX 650 42.1 103.5 107.0 OpenBenchmarking.org Watts, Fewer Is Better Unigine Superposition 1.0 System Power Consumption Monitor 40 80 120 160 200
Xonotic Min Avg Max GTX 1650 38.8 106.6 128.4 GTX 650 42.1 108.2 115.8 OpenBenchmarking.org Watts, Fewer Is Better Xonotic 0.8.2 System Power Consumption Monitor 40 80 120 160 200
Total War: WARHAMMER II Min Avg Max GTX 1650 44.4 114.5 146.4 GTX 650 48.6 97.1 131.2 OpenBenchmarking.org Watts, Fewer Is Better Total War: WARHAMMER II 1.0 System Power Consumption Monitor 40 80 120 160 200
Unigine Valley Min Avg Max GTX 1650 39.7 125.9 130.7 GTX 650 40.6 111.4 116.0 OpenBenchmarking.org Watts, Fewer Is Better Unigine Valley 1.0 System Power Consumption Monitor 40 80 120 160 200
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan GTX 1650 GTX 650 30 60 90 120 150 SE +/- 1.01, N = 3 SE +/- 0.03, N = 3 140.37 43.03 MIN: 138.7 / MAX: 142.2 MIN: 43 / MAX: 43.1
Tomb Raider Min Avg Max GTX 1650 51.0 130.2 150.3 GTX 650 47.3 112.4 120.5 OpenBenchmarking.org Watts, Fewer Is Better Tomb Raider System Power Consumption Monitor 40 80 120 160 200
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 GTX 1650 GTX 650 110 220 330 440 550 SE +/- 0.59, N = 3 SE +/- 0.41, N = 3 524 165
Unigine Valley OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL GTX 1650 GTX 650 0.126 0.252 0.378 0.504 0.63 0.56 0.18
Meta Performance Per Watt OpenBenchmarking.org Performance Per Watt, More Is Better Meta Performance Per Watt Performance Per Watt GTX 1650 GTX 650 30 60 90 120 150 143.51 46.78
Xonotic Min Avg Max GTX 1650 39.8 97.7 120.7 GTX 650 41.9 105.0 114.2 OpenBenchmarking.org Watts, Fewer Is Better Xonotic 0.8.2 System Power Consumption Monitor 40 80 120 160 200
ParaView Min Avg Max GTX 1650 49.1 80.0 123.2 GTX 650 40.8 85.5 116.5 OpenBenchmarking.org Watts, Fewer Is Better ParaView 5.4.1 System Power Consumption Monitor 40 80 120 160 200
Tomb Raider OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: High GTX 1650 GTX 650 0.1755 0.351 0.5265 0.702 0.8775 0.78 0.26
Total War: WARHAMMER II OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle - Total Frame Time GTX 1650 GTX 650 30 60 90 120 150 Min: 5.4 / Avg: 19.1 / Max: 49.2 Min: 5.7 / Avg: 85.78 / Max: 157.1
HITMAN OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time GTX 1650 GTX 650 160 320 480 640 800 Min: 3.91 / Avg: 15.41 / Max: 89.05 Min: 10.37 / Avg: 201.83 / Max: 884.96
NAMD CUDA NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. This version of the NAMD test profile uses CUDA GPU acceleration. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org days/ns, Fewer Is Better NAMD CUDA 2.13 ATPase Simulation - 327,506 Atoms GTX 1650 GTX 650 2 4 6 8 10 SE +/- 0.00253, N = 3 SE +/- 0.06210, N = 3 0.37435 7.73941
Dota 2 OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan GTX 1650 GTX 650 0.2948 0.5896 0.8844 1.1792 1.474 1.31 0.46
Portal Min Avg Max GTX 1650 50.0 82.9 138.7 GTX 650 56.3 96.0 119.2 OpenBenchmarking.org Watts, Fewer Is Better Portal System Power Consumption Monitor 40 80 120 160 200
Tesseract Min Avg Max GTX 1650 50.1 105.8 117.5 GTX 650 42.5 88.1 96.4 OpenBenchmarking.org Watts, Fewer Is Better Tesseract 2014-05-12 System Power Consumption Monitor 40 80 120 160 200
GLmark2 Min Avg Max GTX 1650 56.3 104.8 127.4 GTX 650 47.5 102.8 118.1 OpenBenchmarking.org Watts, Fewer Is Better GLmark2 276 System Power Consumption Monitor 40 80 120 160 200
Mad Max OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Landmover GTX 1650 GTX 650 0.1958 0.3916 0.5874 0.7832 0.979 0.87 0.35
ParaView OpenBenchmarking.org MiVoxels / Sec Per Watt, More Is Better ParaView 5.4.1 Test: Wavelet Volume - Resolution: 1920 x 1080 GTX 1650 GTX 650 13 26 39 52 65 58.14 23.50
Tesseract OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 GTX 1650 GTX 650 0.783 1.566 2.349 3.132 3.915 3.48 1.43
ParaView Min Avg Max GTX 1650 38.9 64.5 79.4 GTX 650 41.1 74.3 90.8 OpenBenchmarking.org Watts, Fewer Is Better ParaView 5.4.1 System Power Consumption Monitor 20 40 60 80 100
OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.4.1 Test: Wavelet Volume - Resolution: 1920 x 1080 GTX 1650 GTX 650 40 80 120 160 200 SE +/- 1.99, N = 15 SE +/- 0.22, N = 3 185.11 82.48
OpenBenchmarking.org MiVoxels / Sec, More Is Better ParaView 5.4.1 Test: Wavelet Volume - Resolution: 1920 x 1080 GTX 1650 GTX 650 600 1200 1800 2400 3000 SE +/- 31.76, N = 15 SE +/- 3.46, N = 3 2962 1320
Xonotic OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultra GTX 1650 GTX 650 0.7335 1.467 2.2005 2.934 3.6675 3.26 1.56
OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: High GTX 1650 GTX 650 1.0463 2.0926 3.1389 4.1852 5.2315 4.65 2.23
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultra GTX 1650 GTX 650 80 160 240 320 400 SE +/- 0.65, N = 3 SE +/- 0.02, N = 3 347 169 MIN: 208 / MAX: 524 MIN: 85 / MAX: 248
OpenArena OpenBenchmarking.org Milliseconds, Fewer Is Better OpenArena 0.8.8 Resolution: 1920 x 1080 - Total Frame Time GTX 1650 GTX 650 4 8 12 16 20 Min: 1 / Avg: 1.95 / Max: 12 Min: 1 / Avg: 7.81 / Max: 14
HITMAN This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium GTX 1650 GTX 650 15 30 45 60 75 SE +/- 0.15, N = 3 SE +/- 0.03, N = 3 65.09 4.92 MIN: 64.91 / MAX: 65.38
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality GTX 1650 GTX 650 9 18 27 36 45 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 40.43 3.17 MIN: 32.3 / MAX: 52.9
OpenBenchmarking.org Frames Per Second Per Watt, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality GTX 1650 GTX 650 0.0788 0.1576 0.2364 0.3152 0.394 0.35 0.03
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: High GTX 1650 GTX 650 100 200 300 400 500 SE +/- 0.64, N = 3 SE +/- 0.10, N = 3 455 234 MIN: 282 / MAX: 673 MIN: 134 / MAX: 298
OpenBenchmarking.org Score Per Watt, More Is Better GLmark2 276 Resolution: 1920 x 1080 GTX 1650 GTX 650 5 10 15 20 25 22.11 15.50
F1 2018 OpenBenchmarking.org Frames Per Second Per Watt, More Is Better F1 2018 Configuration: 1920 x 1080 - High Quality GTX 650 0.1035 0.207 0.3105 0.414 0.5175 0.46
System Power Consumption Monitor OpenBenchmarking.org Watts System Power Consumption Monitor Phoronix Test Suite System Monitoring GTX 1650 GTX 650 40 80 120 160 200 Min: 37.6 / Avg: 120.16 / Max: 204 Min: 40.6 / Avg: 106.58 / Max: 177.8
OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.4.1 Test: Many Spheres - Resolution: 1920 x 1080 GTX 1650 GTX 650 4 8 12 16 20 SE +/- 0.01, N = 3 SE +/- 0.40, N = 12 16.66 4.53
GTX 650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: MSI NVIDIA GeForce GTX 650 1GB (1084/2500MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.0-13-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, OpenCL: OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.120, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performanceOpenCL Notes: GPU Compute Cores: 384Python Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 12 May 2019 09:23 by user phoronix.
GTX 1650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.0-13-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, OpenCL: OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.120, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performanceOpenCL Notes: GPU Compute Cores: 896Python Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 12 May 2019 14:12 by user phoronix.