AMD Radeon RX 570 versus NVIDIA GeForce GTX 1650 Linux benchmarks by Michael Larabel.
Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Gigabyte AMD Radeon RX 470/480/570/570X/580/580X 4GB (1244/1750MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: modesetting 1.20.4, OpenGL: 4.5 Mesa 19.1.0-devel padoka PPA (LLVM 9.0.0), Vulkan: 1.1.90, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performance
Graphics Notes: GLAMOR
Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate performance
Python Notes: Python 2.7.16 + Python 3.7.3
Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This test profile uses the Selenium WebDriver for running various browser benchmarks in different available web browsers. Learn more via the OpenBenchmarking.org test page.
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
GeeXLab is a cross-platform tool for 3D programming and demo creation. Learn more via the OpenBenchmarking.org test page.
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Gigabyte AMD Radeon RX 470/480/570/570X/580/580X 4GB (1244/1750MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: modesetting 1.20.4, OpenGL: 4.5 Mesa 19.1.0-devel padoka PPA (LLVM 9.0.0), Vulkan: 1.1.90, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performance
Graphics Notes: GLAMOR
Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 3 May 2019 16:52 by user phoronix.
Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate performance
Python Notes: Python 2.7.16 + Python 3.7.3
Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 5 May 2019 19:43 by user phoronix.