Intel Core i9-9900K testing with a ASUS PRIME Z390-A (0802 BIOS) and Device 6GB on Ubuntu 18.10 via the Phoronix Test Suite.
GeForce GTX 1660 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Device 6GB (1530/4001MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 18.10, Kernel: 5.0.0-050000-generic (x86_64), Desktop: Xfce 4.12, Display Server: X Server 1.20.1, Display Driver: NVIDIA 418.43, OpenGL: 4.6.0, Vulkan: 1.1.95, Compiler: GCC 8.2.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performancePython Notes: Python 2.7.15+ + Python 3.6.7Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Selenium OpenBenchmarking.org Score, More Is Better Selenium Benchmark: WebXPRT - Browser: Google Chrome GeForce GTX 1660 60 120 180 240 300 SE +/- 0.33, N = 3 267 1. chrome 73.0.3683.75
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: WebXPRT - Browser: Firefox GeForce GTX 1660 70 140 210 280 350 SE +/- 0.58, N = 3 307 1. firefox 65.0.1
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 2160 - Graphics Preset: Ultra GeForce GTX 1660 5 10 15 20 25 SE +/- 0.00, N = 3 19.17 MIN: 15.18 / MAX: 25.16
Selenium OpenBenchmarking.org Score, More Is Better Selenium Benchmark: MotionMark - Browser: Firefox GeForce GTX 1660 60 120 180 240 300 SE +/- 2.58, N = 3 275.57 1. firefox 65.0.1
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: MotionMark - Browser: Google Chrome GeForce GTX 1660 150 300 450 600 750 SE +/- 2.95, N = 3 687.53 1. chrome 73.0.3683.75
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Low GeForce GTX 1660 40 80 120 160 200 SE +/- 0.15, N = 3 163.12 MIN: 135.98 / MAX: 204.66
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Ultra GeForce GTX 1660 10 20 30 40 50 SE +/- 0.00, N = 3 44.44 MIN: 34.31 / MAX: 56.33
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: High GeForce GTX 1660 16 32 48 64 80 SE +/- 0.03, N = 3 73.88 MIN: 60.32 / MAX: 93.08
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 2160 - Graphics Preset: Low GeForce GTX 1660 16 32 48 64 80 SE +/- 0.01, N = 3 73.37 MIN: 58.77 / MAX: 98.8
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 2160 - Graphics Preset: High GeForce GTX 1660 8 16 24 32 40 SE +/- 0.01, N = 3 35.80 MIN: 30.68 / MAX: 42.97
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL GeForce GTX 1660 20 40 60 80 100 SE +/- 0.11, N = 3 99.51
Selenium OpenBenchmarking.org ms, Fewer Is Better Selenium Benchmark: ARES-6 - Browser: Firefox GeForce GTX 1660 12 24 36 48 60 SE +/- 0.77, N = 3 54.66 1. firefox 65.0.1
F1 2018 OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 3840 x 2160 - Low Quality - Total Frame Time GeForce GTX 1660 6 12 18 24 30 Min: 12.28 / Avg: 16.17 / Max: 27.87
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 3840 x 2160 - Low Quality GeForce GTX 1660 14 28 42 56 70 61 MIN: 48 / MAX: 76
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 1920 x 1080 - Ultra High Quality - Total Frame Time GeForce GTX 1660 6 12 18 24 30 Min: 8.84 / Avg: 12.11 / Max: 26.03
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - Ultra High Quality GeForce GTX 1660 20 40 60 80 100 82 MIN: 65 / MAX: 109
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 2560 x 1440 - Ultra High Quality - Total Frame Time GeForce GTX 1660 9 18 27 36 45 Min: 11.05 / Avg: 14.58 / Max: 46.37
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 2560 x 1440 - Ultra High Quality GeForce GTX 1660 15 30 45 60 75 68 MIN: 50 / MAX: 88
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 1920 x 1080 - High Quality - Total Frame Time GeForce GTX 1660 4 8 12 16 20 Min: 5.37 / Avg: 7.12 / Max: 13.83
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - High Quality GeForce GTX 1660 30 60 90 120 150 140 MIN: 117 / MAX: 169
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 2560 x 1440 - High Quality - Total Frame Time GeForce GTX 1660 5 10 15 20 25 Min: 7.2 / Avg: 9.25 / Max: 21.31
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 2560 x 1440 - High Quality GeForce GTX 1660 20 40 60 80 100 SE +/- 0.33, N = 3 108 MIN: 87 / MAX: 131
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 40 80 120 160 200 SE +/- 0.33, N = 3 183 MIN: 134 / MAX: 236
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off GeForce GTX 1660 40 80 120 160 200 SE +/- 1.86, N = 3 174 MIN: 134 / MAX: 216
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Ultra Low - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 40 80 120 160 200 172 MIN: 149 / MAX: 198
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off GeForce GTX 1660 30 60 90 120 150 155 MIN: 128 / MAX: 185
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 30 60 90 120 150 SE +/- 0.58, N = 3 157 MIN: 121 / MAX: 197
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 30 60 90 120 150 SE +/- 1.00, N = 3 133 MIN: 114 / MAX: 155
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off GeForce GTX 1660 30 60 90 120 150 114 MIN: 98 / MAX: 134
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Ultra Low - Anti Aliasing: Off GeForce GTX 1660 30 60 90 120 150 137 MIN: 121 / MAX: 154
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off GeForce GTX 1660 30 60 90 120 150 137 MIN: 117 / MAX: 159
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off GeForce GTX 1660 30 60 90 120 150 SE +/- 0.58, N = 3 129 MIN: 114 / MAX: 150
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Ultra Low - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 40 80 120 160 200 SE +/- 2.00, N = 3 205 MIN: 154 / MAX: 250
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 40 80 120 160 200 180 MIN: 136 / MAX: 230
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off GeForce GTX 1660 20 40 60 80 100 SE +/- 0.67, N = 3 101 MIN: 85 / MAX: 117
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Ultra Low - Anti Aliasing: Off GeForce GTX 1660 40 80 120 160 200 SE +/- 0.33, N = 3 189 MIN: 156 / MAX: 219
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 40 80 120 160 200 SE +/- 0.88, N = 3 160 MIN: 131 / MAX: 193
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA Checkerboard GeForce GTX 1660 30 60 90 120 150 SE +/- 0.88, N = 3 146 MIN: 124 / MAX: 173
Selenium OpenBenchmarking.org Overall Score, More Is Better Selenium Benchmark: Basemark - Browser: Firefox GeForce GTX 1660 150 300 450 600 750 SE +/- 4.04, N = 3 682.95 1. firefox 65.0.1
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality GeForce GTX 1660 16 32 48 64 80 SE +/- 0.12, N = 3 73.43 MIN: 57.1 / MAX: 97.6
A Total War Saga: THRONES OF BRITANNIA OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 1920 x 1080 - Graphics Preset: Low - Total Frame Time GeForce GTX 1660 40 80 120 160 200 Min: 2.4 / Avg: 6.45 / Max: 247.6
A Total War Saga: THRONES OF BRITANNIA OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 1920 x 1200 - Graphics Preset: Low - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 3 / Avg: 15.96 / Max: 253.6
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 2560 x 1440 - Graphics Preset: Low - Total Frame Time GeForce GTX 1660 40 80 120 160 200 Min: 3.1 / Avg: 8.93 / Max: 247.4
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 1920 x 1200 - Graphics Preset: Medium - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 5.8 / Avg: 20.94 / Max: 253
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 1920 x 1200 - Graphics Preset: High - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 7.6 / Avg: 26.88 / Max: 250.1
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 5.6 / Avg: 10 / Max: 252.6
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 2560 x 1440 - Graphics Preset: High - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 6.8 / Avg: 14.44 / Max: 278
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 2560 x 1440 - Graphics Preset: Medium - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 5.6 / Avg: 11.58 / Max: 248.8
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 1920 x 1080 - Graphics Preset: Medium - Total Frame Time GeForce GTX 1660 50 100 150 200 250 Min: 4.2 / Avg: 8.3 / Max: 250.3
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Ultra GeForce GTX 1660 50 100 150 200 250 SE +/- 1.58, N = 3 235.49 MIN: 46.48 / MAX: 237.66
Selenium OpenBenchmarking.org Overall Score, More Is Better Selenium Benchmark: Basemark - Browser: Google Chrome GeForce GTX 1660 200 400 600 800 1000 1106.94 1. chrome 73.0.3683.75
OpenBenchmarking.org Runs Per Minute, More Is Better Selenium Benchmark: Speedometer - Browser: Firefox GeForce GTX 1660 20 40 60 80 100 SE +/- 0.49, N = 3 88.57 1. firefox 65.0.1
Dawn of War III Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: OpenGL GeForce GTX 1660 20 40 60 80 100 SE +/- 0.13, N = 3 88.69 MIN: 77.61 / MAX: 131.34
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: OpenGL GeForce GTX 1660 13 26 39 52 65 SE +/- 0.09, N = 3 58.93 MIN: 52.58 / MAX: 82.42
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1200 - Graphics Preset: Medium - Renderer: OpenGL GeForce GTX 1660 7 14 21 28 35 SE +/- 0.05, N = 3 30.38 MIN: 27.37 / MAX: 39.06
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan GeForce GTX 1660 15 30 45 60 75 SE +/- 0.08, N = 3 66.36 MIN: 58.53 / MAX: 93.44
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan GeForce GTX 1660 20 40 60 80 100 SE +/- 0.28, N = 3 99.43 MIN: 85.32 / MAX: 147.7
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL GeForce GTX 1660 20 40 60 80 100 SE +/- 1.59, N = 3 100.89 MIN: 62.56 / MAX: 153.69
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1200 - Graphics Preset: Medium - Renderer: Vulkan GeForce GTX 1660 8 16 24 32 40 SE +/- 0.08, N = 3 34.16 MIN: 30.6 / MAX: 44.16
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1200 - Graphics Preset: Low - Renderer: OpenGL GeForce GTX 1660 8 16 24 32 40 SE +/- 0.11, N = 3 34.91 MIN: 31.25 / MAX: 45
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL GeForce GTX 1660 15 30 45 60 75 SE +/- 0.23, N = 3 67.81 MIN: 59.06 / MAX: 97.71
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1200 - Graphics Preset: Low - Renderer: Vulkan GeForce GTX 1660 9 18 27 36 45 SE +/- 0.07, N = 3 37.80 MIN: 33.66 / MAX: 48.61
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan GeForce GTX 1660 16 32 48 64 80 SE +/- 0.36, N = 3 73.32 MIN: 63.49 / MAX: 108.67
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan GeForce GTX 1660 20 40 60 80 100 SE +/- 0.30, N = 3 109.29 MIN: 91.36 / MAX: 164.51
GpuTest GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 1920 x 1200 - Mode: Windowed GeForce GTX 1660 1000 2000 3000 4000 5000 SE +/- 2.31, N = 3 4717
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 1920 x 1080 - Mode: Windowed GeForce GTX 1660 40K 80K 120K 160K 200K SE +/- 337.49, N = 3 198501
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 13 26 39 52 65 SE +/- 0.00, N = 2 58.50 MIN: 49.1 / MAX: 70.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 13 26 39 52 65 SE +/- 0.00, N = 2 59.60 MIN: 23.5 / MAX: 97.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.20, N = 2 76.10 MIN: 50.4 / MAX: 103.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.10, N = 2 81.60 MIN: 68.7 / MAX: 104.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.15, N = 2 84.55 MIN: 35.5 / MAX: 170.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.25, N = 2 107.65 MIN: 71.8 / MAX: 151.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.10, N = 2 83.30 MIN: 70.2 / MAX: 108.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.10, N = 2 86.90 MIN: 43.1 / MAX: 193.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.25, N = 2 109.85 MIN: 72.4 / MAX: 146.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 13 26 39 52 65 SE +/- 0.15, N = 2 57.05 MIN: 47.5 / MAX: 68
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 13 26 39 52 65 SE +/- 0.05, N = 2 58.15 MIN: 31.2 / MAX: 96.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 16 32 48 64 80 SE +/- 0.35, N = 2 73.45 MIN: 46.9 / MAX: 105.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 30 60 90 120 150 SE +/- 0.05, N = 2 139.75 MIN: 111.6 / MAX: 168.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 30 60 90 120 150 SE +/- 0.05, N = 2 125.05 MIN: 34.4 / MAX: 221.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 40 80 120 160 200 SE +/- 0.15, N = 2 175.05 MIN: 98.2 / MAX: 289.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.20, N = 2 79.30 MIN: 67.6 / MAX: 96.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 16 32 48 64 80 SE +/- 0.00, N = 2 73.50 MIN: 47.7 / MAX: 140.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.05, N = 2 107.55 MIN: 72.1 / MAX: 151.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 30 60 90 120 150 SE +/- 0.10, N = 2 118.10 MIN: 99.1 / MAX: 142.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 30 60 90 120 150 SE +/- 0.05, N = 2 112.05 MIN: 47.7 / MAX: 218.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 30 60 90 120 150 SE +/- 1.00, N = 2 157.40 MIN: 107.3 / MAX: 270.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.05, N = 2 76.15 MIN: 66 / MAX: 92
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 16 32 48 64 80 SE +/- 0.05, N = 2 70.95 MIN: 43.1 / MAX: 155.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.15, N = 2 102.85 MIN: 70.4 / MAX: 144.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 14 28 42 56 70 SE +/- 0.00, N = 2 62.70 MIN: 54.1 / MAX: 74.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 14 28 42 56 70 SE +/- 0.00, N = 2 60.50 MIN: 36 / MAX: 91.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.05, N = 2 82.45 MIN: 56.8 / MAX: 112.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 14 28 42 56 70 SE +/- 0.00, N = 2 64.80 MIN: 55.1 / MAX: 79.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 14 28 42 56 70 SE +/- 0.00, N = 2 62.20 MIN: 29.4 / MAX: 115.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 20 40 60 80 100 SE +/- 0.30, N = 2 85.20 MIN: 56.3 / MAX: 117.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.00, N = 2 94.30 MIN: 76.1 / MAX: 120.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.35, N = 2 90.75 MIN: 43.2 / MAX: 185.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 30 60 90 120 150 SE +/- 0.20, N = 2 124.30 MIN: 81.3 / MAX: 162.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.05, N = 2 93.15 MIN: 76.4 / MAX: 112
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.05, N = 2 81.35 MIN: 39.1 / MAX: 172.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 30 60 90 120 150 SE +/- 0.10, N = 2 120.20 MIN: 75 / MAX: 163.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 30 60 90 120 150 SE +/- 0.15, N = 2 144.95 MIN: 117.9 / MAX: 191.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 30 60 90 120 150 SE +/- 0.00, N = 2 129.30 MIN: 47.1 / MAX: 226
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 40 80 120 160 200 SE +/- 0.05, N = 2 184.15 MIN: 117.2 / MAX: 286.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.10, N = 2 98.10 MIN: 78.8 / MAX: 120.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.00, N = 2 84.60 MIN: 42.6 / MAX: 170.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain GeForce GTX 1660 30 60 90 120 150 SE +/- 0.10, N = 2 128.50 MIN: 81.1 / MAX: 172.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 20 40 60 80 100 SE +/- 0.10, N = 2 91.60 MIN: 74 / MAX: 116
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.00, N = 2 88.40 MIN: 43.4 / MAX: 178.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 30 60 90 120 150 SE +/- 0.55, N = 2 121 MIN: 81.3 / MAX: 166.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Geothermal Valley GeForce GTX 1660 30 60 90 120 150 SE +/- 0.05, N = 2 114.25 MIN: 93.7 / MAX: 141.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Prophets Tomb GeForce GTX 1660 20 40 60 80 100 SE +/- 0.10, N = 2 109.00 MIN: 53.4 / MAX: 220.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GeForce GTX 1660 30 60 90 120 150 SE +/- 0.20, N = 2 150.20 MIN: 104.7 / MAX: 245
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 1920 x 1200 - Mode: Fullscreen GeForce GTX 1660 20K 40K 60K 80K 100K SE +/- 31.06, N = 3 108946
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 1920 x 1200 - Mode: Fullscreen GeForce GTX 1660 300 600 900 1200 1500 SE +/- 0.58, N = 3 1340
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 1920 x 1080 - Mode: Fullscreen GeForce GTX 1660 150 300 450 600 750 SE +/- 0.33, N = 3 701
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 1920 x 1080 - Mode: Fullscreen GeForce GTX 1660 20K 40K 60K 80K 100K SE +/- 67.64, N = 3 108930
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen GeForce GTX 1660 20K 40K 60K 80K 100K SE +/- 27.35, N = 3 108924
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 1920 x 1080 - Mode: Fullscreen GeForce GTX 1660 300 600 900 1200 1500 SE +/- 0.58, N = 3 1340
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Windowed GeForce GTX 1660 600 1200 1800 2400 3000 SE +/- 0.88, N = 3 3012
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 1920 x 1080 - Mode: Windowed GeForce GTX 1660 600 1200 1800 2400 3000 SE +/- 6.33, N = 3 2726
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 1920 x 1200 - Mode: Windowed GeForce GTX 1660 500 1000 1500 2000 2500 SE +/- 1.33, N = 3 2445
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 1920 x 1200 - Mode: Fullscreen GeForce GTX 1660 150 300 450 600 750 SE +/- 0.58, N = 3 701
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 1920 x 1080 - Mode: Fullscreen GeForce GTX 1660 11K 22K 33K 44K 55K SE +/- 16.41, N = 3 49492
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen GeForce GTX 1660 11K 22K 33K 44K 55K SE +/- 6.98, N = 3 49471
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 1920 x 1200 - Mode: Fullscreen GeForce GTX 1660 11K 22K 33K 44K 55K SE +/- 11.29, N = 3 49466
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 1920 x 1080 - Mode: Windowed GeForce GTX 1660 1100 2200 3300 4400 5500 SE +/- 0.67, N = 3 5235
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 1920 x 1200 - Mode: Windowed GeForce GTX 1660 20K 40K 60K 80K 100K SE +/- 30.02, N = 3 91701
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 2560 x 1440 - Mode: Windowed GeForce GTX 1660 16K 32K 48K 64K 80K SE +/- 13.68, N = 3 76104
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 1920 x 1200 - Mode: Windowed GeForce GTX 1660 40K 80K 120K 160K 200K SE +/- 181.68, N = 3 197192
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Windowed GeForce GTX 1660 30K 60K 90K 120K 150K SE +/- 217.96, N = 3 155175
Selenium OpenBenchmarking.org Runs Per Minute, More Is Better Selenium Benchmark: Speedometer - Browser: Google Chrome GeForce GTX 1660 30 60 90 120 150 SE +/- 0.12, N = 3 117.97 1. chrome 73.0.3683.75
Selenium OpenBenchmarking.org ms, Fewer Is Better Selenium Benchmark: ARES-6 - Browser: Google Chrome GeForce GTX 1660 5 10 15 20 25 SE +/- 0.04, N = 3 21.77 1. chrome 73.0.3683.75
HITMAN OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time GeForce GTX 1660 110 220 330 440 550 Min: 3.45 / Avg: 10.04 / Max: 649.35
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low GeForce GTX 1660 20 40 60 80 100 99.62
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time GeForce GTX 1660 120 240 360 480 600 Min: 4.86 / Avg: 15.32 / Max: 675.68
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra GeForce GTX 1660 15 30 45 60 75 65.29
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time GeForce GTX 1660 120 240 360 480 600 Min: 5.02 / Avg: 20.78 / Max: 694.44
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra GeForce GTX 1660 11 22 33 44 55 48.13
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time GeForce GTX 1660 120 240 360 480 600 Min: 4.63 / Avg: 36.68 / Max: 694.44
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra GeForce GTX 1660 6 12 18 24 30 27.27
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time GeForce GTX 1660 110 220 330 440 550 Min: 3.7 / Avg: 14.23 / Max: 641.03
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low GeForce GTX 1660 16 32 48 64 80 70.29
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time GeForce GTX 1660 120 240 360 480 600 Min: 3.74 / Avg: 12.15 / Max: 666.67
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium GeForce GTX 1660 20 40 60 80 100 82.32
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Medium - Total Frame Time GeForce GTX 1660 120 240 360 480 600 Min: 5.25 / Avg: 32.86 / Max: 671.14
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Medium GeForce GTX 1660 7 14 21 28 35 30.43
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Medium - Total Frame Time GeForce GTX 1660 120 240 360 480 600 Min: 3.83 / Avg: 17.72 / Max: 675.68
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Medium GeForce GTX 1660 13 26 39 52 65 56.43
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Low - Total Frame Time GeForce GTX 1660 110 220 330 440 550 Min: 4.03 / Avg: 25.35 / Max: 645.16
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Low GeForce GTX 1660 9 18 27 36 45 39.44
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 GeForce GTX 1660 50 100 150 200 250 SE +/- 0.24, N = 3 233.00
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 GeForce GTX 1660 90 180 270 360 450 SE +/- 0.62, N = 3 404.78
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 GeForce GTX 1660 120 240 360 480 600 SE +/- 0.83, N = 3 547.57
OpenArena OpenBenchmarking.org Milliseconds, Fewer Is Better OpenArena 0.8.8 Resolution: 2560 x 1440 - Total Frame Time GeForce GTX 1660 5 10 15 20 25 Min: 1 / Avg: 2 / Max: 23
OpenBenchmarking.org Milliseconds, Fewer Is Better OpenArena 0.8.8 Resolution: 1920 x 1080 - Total Frame Time GeForce GTX 1660 4 8 12 16 20 Min: 1 / Avg: 1.55 / Max: 13
GeForce GTX 1660 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Device 6GB (1530/4001MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 18.10, Kernel: 5.0.0-050000-generic (x86_64), Desktop: Xfce 4.12, Display Server: X Server 1.20.1, Display Driver: NVIDIA 418.43, OpenGL: 4.6.0, Vulkan: 1.1.95, Compiler: GCC 8.2.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performancePython Notes: Python 2.7.15+ + Python 3.6.7Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 17 March 2019 19:23 by user pts.