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2 x Intel Xeon X5670 testing with a HP ProLiant ML350 G6 (D22 BIOS) and NVIDIA GeForce RTX 2080 8GB on Debian 9.8 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1903097-SP-Y3204412551
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
20190309
March 09 2019
  5 Minutes


yOpenBenchmarking.orgPhoronix Test Suite2 x Intel Xeon X5670 @ 2.93GHz (12 Cores / 24 Threads)HP ProLiant ML350 G6 (D22 BIOS)Intel 5520 I/O + ICH1072704MB4001GB LOGICAL VOLUME + 1920GB LOGICAL VOLUMENVIDIA GeForce RTX 2080 8GB (1515/7000MHz)NVIDIA Device 10f8S24E510C2 x Broadcom NetXtreme BCM5715Debian 9.84.19.0-0.bpo.2-amd64 (x86_64)GNOME Shell 3.22.3X Server 1.19.2NVIDIA 418.434.5.0GCC 6.3.0 20170516 + Open64 PARSE ERRORext44149x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionY BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-browser-plugin --disable-vtable-verify --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-gtk-cairo --enable-java-awt=gtk --enable-java-home --enable-languages=c,ada,c++,java,go,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-arch-directory=amd64 --with-default-libstdcxx-abi=new --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic -v - Scaling Governor: pcc-cpufreq performance- KPTI + __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp + PTE Inversion; VMX: conditional cache flushes SMT vulnerable

POV-Ray

This is a test of POV-Ray, the Persistence of Vision Raytracer. POV-Ray is used to create 3D graphics using ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterPOV-Ray 3.7.0.7Trace Time2019030920406080100SE +/- 1.23, N = 379.881. (CXX) g++ options: -pipe -O3 -ffast-math -march=native -pthread -lSM -lICE -lX11 -ltiff -ljpeg -lpng -lz -lrt -lm -lboost_thread -lboost_system