rtx-2070

AMD Ryzen Threadripper 2990WX 32-Core testing with a ASUS ROG ZENITH EXTREME (1601 BIOS) and ASUS NVIDIA GeForce RTX 2070 8GB on Ubuntu 18.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1901312-PTS-RTX2070591
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Desktop Graphics 6 Tests
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Unigine Test Suite 3 Tests

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GeForce RTX 2070
January 31 2019
  5 Hours, 55 Minutes
ASUS NVIDIA GeForce RTX 2070
January 31 2019
  28 Minutes
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  3 Hours, 12 Minutes
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rtx-2070 OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen Threadripper 2990WX 32-Core @ 3.00GHz (32 Cores / 64 Threads)ASUS ROG ZENITH EXTREME (1601 BIOS)AMD Family 17h32768MBSamsung SSD 970 EVO 500GBASUS NVIDIA GeForce RTX 2070 8GB (1410/7000MHz)Realtek ALC1220ASUS VP28UIntel I211 + Qualcomm Atheros QCA6174 802.11ac + Wilocity Wil6200 802.11adUbuntu 18.044.15.0-44-generic (x86_64)GNOME Shell 3.28.3X Server 1.19.6NVIDIA 418.304.6.0OpenCL 1.2 CUDA 10.1.921.1.95GCC 7.3.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionRtx-2070 BenchmarksSystem Logs- GeForce RTX 2070: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq ondemand- GeForce RTX 2070: Python 2.7.15rc1 + Python 3.6.7- __user pointer sanitization + Full AMD retpoline IBPB + SSB disabled via prctl and seccomp

rtx-2070 tesseract: 1920 x 1080tesseract: 2560 x 1440tesseract: 3840 x 2160unigine-heaven: 1920 x 1080 - Windowed - OpenGLunigine-heaven: 2560 x 1440 - Windowed - OpenGLunigine-heaven: 3840 x 2160 - Windowed - OpenGLunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLunigine-heaven: 3840 x 2160 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Windowed - Low - OpenGLunigine-super: 2560 x 1440 - Windowed - Low - OpenGLunigine-super: 1920 x 1080 - Windowed - High - OpenGLunigine-super: 2560 x 1440 - Windowed - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Windowed - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Windowed - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Windowed - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Windowed - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-valley: 1920 x 1080 - Windowed - OpenGLunigine-valley: 2560 x 1440 - Windowed - OpenGLunigine-valley: 3840 x 2160 - Windowed - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 2560 x 1440 - Fullscreen - OpenGLunigine-valley: 3840 x 2160 - Fullscreen - OpenGLxonotic: 3840 x 2160 - Lowxonotic: 3840 x 2160 - Highxonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - Ultimateglmark2: 1920 x 1080glmark2: 2560 x 1440glmark2: 3840 x 2160paraview: Many Spheres - 1920 x 1080paraview: Many Spheres - 1920 x 1080paraview: Many Spheres - 2560 x 1440paraview: Many Spheres - 2560 x 1440paraview: Many Spheres - 3840 x 2160paraview: Many Spheres - 3840 x 2160paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Volume - 2560 x 1440paraview: Wavelet Volume - 2560 x 1440paraview: Wavelet Volume - 3840 x 2160paraview: Wavelet Volume - 3840 x 2160paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Contour - 2560 x 1440paraview: Wavelet Contour - 2560 x 1440paraview: Wavelet Contour - 3840 x 2160paraview: Wavelet Contour - 3840 x 2160glmark2: 1600 x 1200glmark2: 1920 x 1080glmark2: 1920 x 1200glmark2: 2560 x 1440glmark2: 3840 x 2160GeForce RTX 2070ASUS NVIDIA GeForce RTX 2070352317270.03150.5294.7340.07149.00100.9442.40119.97118.2773.4747.80118.8032.13117.1118.2378.1094.3050.6364.3733.2718.6098.4769114.0290.2244.06111.1295.6346.8145736828319326432426189540.44405440.31404139.99400929747572213532153244721021891801871147152926242614261424271899OpenBenchmarking.org

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GeForce RTX 207080160240320400SE +/- 0.90, N = 3352

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440GeForce RTX 207070140210280350SE +/- 2.08, N = 3317

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160GeForce RTX 207060120180240300SE +/- 2.59, N = 3270.03

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 0.35, N = 3150.52

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Windowed - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.04, N = 394.73

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 3840 x 2160 - Mode: Windowed - Renderer: OpenGLGeForce RTX 2070918273645SE +/- 0.02, N = 340.07

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 0.14, N = 3149.00

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.23, N = 3100.94

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGLGeForce RTX 20701020304050SE +/- 0.04, N = 342.40

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Low - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 0.30, N = 3119.97MAX: 162.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Windowed - Quality: Low - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 0.30, N = 3118.27MAX: 166.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: High - Renderer: OpenGLGeForce RTX 20701632486480SE +/- 0.07, N = 373.47MAX: 86.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Windowed - Quality: High - Renderer: OpenGLGeForce RTX 20701122334455SE +/- 0.06, N = 347.80MAX: 54.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 0.84, N = 3118.80MAX: 166.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLGeForce RTX 2070714212835SE +/- 0.03, N = 332.13MAX: 37.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 1.90, N = 9117.11MAX: 164.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLGeForce RTX 207048121620SE +/- 0.03, N = 318.23MAX: 21

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.12, N = 378.10MAX: 93.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Medium - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.23, N = 394.30MAX: 120.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGeForce RTX 20701122334455SE +/- 0.03, N = 350.63MAX: 57.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Windowed - Quality: Medium - Renderer: OpenGLGeForce RTX 20701428425670SE +/- 0.03, N = 364.37MAX: 77.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLGeForce RTX 2070816243240SE +/- 0.03, N = 333.27MAX: 38.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLGeForce RTX 2070510152025SE +/- 0.00, N = 318.60MAX: 21.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.35, N = 398.47MAX: 126.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGeForce RTX 2070153045607569MAX: 82.9

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGLGeForce RTX 2070306090120150SE +/- 0.28, N = 3114.02

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Windowed - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.13, N = 390.22

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 3840 x 2160 - Mode: Windowed - Renderer: OpenGLGeForce RTX 20701020304050SE +/- 0.01, N = 344.06

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.77, N = 3111.12

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLGeForce RTX 207020406080100SE +/- 0.08, N = 395.63

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGLGeForce RTX 20701122334455SE +/- 0.04, N = 346.81

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: LowGeForce RTX 2070100200300400500SE +/- 1.78, N = 3457MIN: 279 / MAX: 1058

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: HighGeForce RTX 207080160240320400SE +/- 1.17, N = 3368MIN: 231 / MAX: 617

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraGeForce RTX 207060120180240300SE +/- 0.92, N = 3283MIN: 161 / MAX: 470

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateGeForce RTX 20704080120160200SE +/- 0.38, N = 3193MIN: 46 / MAX: 346

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1920 x 1080GeForce RTX 207060012001800240030002643

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 2560 x 1440GeForce RTX 207050010001500200025002426

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 3840 x 2160GeForce RTX 20704008001200160020001895

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GeForce RTX 2070918273645SE +/- 0.05, N = 340.44

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GeForce RTX 20709001800270036004500SE +/- 5.13, N = 34054

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 2560 x 1440GeForce RTX 2070918273645SE +/- 0.07, N = 340.31

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 2560 x 1440GeForce RTX 20709001800270036004500SE +/- 7.07, N = 34041

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 3840 x 2160GeForce RTX 2070918273645SE +/- 0.02, N = 339.99

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 3840 x 2160GeForce RTX 20709001800270036004500SE +/- 2.24, N = 34009

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GeForce RTX 207060120180240300SE +/- 3.51, N = 3297

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GeForce RTX 207010002000300040005000SE +/- 56.08, N = 34757

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 2560 x 1440GeForce RTX 207050100150200250SE +/- 2.83, N = 3221

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 2560 x 1440GeForce RTX 20708001600240032004000SE +/- 45.30, N = 33532

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 3840 x 2160GeForce RTX 2070306090120150SE +/- 1.94, N = 3153

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 3840 x 2160GeForce RTX 20705001000150020002500SE +/- 31.12, N = 32447

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GeForce RTX 207050100150200250SE +/- 4.58, N = 12210

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GeForce RTX 20705001000150020002500SE +/- 47.77, N = 122189

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 2560 x 1440GeForce RTX 20704080120160200SE +/- 2.36, N = 12180

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 2560 x 1440GeForce RTX 2070400800120016002000SE +/- 24.59, N = 121871

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 3840 x 2160GeForce RTX 2070306090120150SE +/- 2.25, N = 12147

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 3840 x 2160GeForce RTX 207030060090012001500SE +/- 23.48, N = 121529

GLmark2

This is a test of any system-installed GLMark2 OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2Resolution: 1600 x 1200ASUS NVIDIA GeForce RTX 207060012001800240030002624

OpenBenchmarking.orgScore, More Is BetterGLmark2Resolution: 1920 x 1080ASUS NVIDIA GeForce RTX 207060012001800240030002614

OpenBenchmarking.orgScore, More Is BetterGLmark2Resolution: 1920 x 1200ASUS NVIDIA GeForce RTX 207060012001800240030002614

OpenBenchmarking.orgScore, More Is BetterGLmark2Resolution: 2560 x 1440ASUS NVIDIA GeForce RTX 207050010001500200025002427

OpenBenchmarking.orgScore, More Is BetterGLmark2Resolution: 3840 x 2160ASUS NVIDIA GeForce RTX 20704008001200160020001899

61 Results Shown

Tesseract:
  1920 x 1080
  2560 x 1440
  3840 x 2160
Unigine Heaven:
  1920 x 1080 - Windowed - OpenGL
  2560 x 1440 - Windowed - OpenGL
  3840 x 2160 - Windowed - OpenGL
  1920 x 1080 - Fullscreen - OpenGL
  2560 x 1440 - Fullscreen - OpenGL
  3840 x 2160 - Fullscreen - OpenGL
Unigine Superposition:
  1920 x 1080 - Windowed - Low - OpenGL
  2560 x 1440 - Windowed - Low - OpenGL
  1920 x 1080 - Windowed - High - OpenGL
  2560 x 1440 - Windowed - High - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
  1920 x 1080 - Windowed - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  2560 x 1440 - Windowed - Ultra - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  1920 x 1080 - Windowed - Medium - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  2560 x 1440 - Windowed - Medium - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
Unigine Valley:
  1920 x 1080 - Windowed - OpenGL
  2560 x 1440 - Windowed - OpenGL
  3840 x 2160 - Windowed - OpenGL
  1920 x 1080 - Fullscreen - OpenGL
  2560 x 1440 - Fullscreen - OpenGL
  3840 x 2160 - Fullscreen - OpenGL
Xonotic:
  3840 x 2160 - Low
  3840 x 2160 - High
  3840 x 2160 - Ultra
  3840 x 2160 - Ultimate
GLmark2:
  1920 x 1080
  2560 x 1440
  3840 x 2160
ParaView:
  Many Spheres - 1920 x 1080:
    Frames / Sec
    MiPolys / Sec
  Many Spheres - 2560 x 1440:
    Frames / Sec
    MiPolys / Sec
  Many Spheres - 3840 x 2160:
    Frames / Sec
    MiPolys / Sec
  Wavelet Volume - 1920 x 1080:
    Frames / Sec
    MiVoxels / Sec
  Wavelet Volume - 2560 x 1440:
    Frames / Sec
    MiVoxels / Sec
  Wavelet Volume - 3840 x 2160:
    Frames / Sec
    MiVoxels / Sec
  Wavelet Contour - 1920 x 1080:
    Frames / Sec
    MiPolys / Sec
  Wavelet Contour - 2560 x 1440:
    Frames / Sec
    MiPolys / Sec
  Wavelet Contour - 3840 x 2160:
    Frames / Sec
    MiPolys / Sec
GLmark2:
  1600 x 1200
  1920 x 1080
  1920 x 1200
  2560 x 1440
  3840 x 2160