w10-pro3_Game_22Jan2019
w10-pro3_Game_22Jan2019
w10-pro3_Game_22Jan2019
Processor: Intel Xeon E3-1505M v6 @ 3.00GHz (4 Cores / 8 Threads), Motherboard: Dell 06X96V, Memory: 2 x 16384 MB 2400MHz HMA82GS6AFR8N-UH, Disk: 477GB THNSN5512GPU7 NVMe TOSHIBA 512GB + 932GB ASMT 2105 SCSI Disk Device + 2 x 0GB Generic MassStorageClass USB Device + 1863GB Samsung M3 Portable SCSI Disk Device + 466GB Inateck SCSI Disk Device + 954GB Inateck SCSI Disk Device + 60GB Lexar USB Flash Drive USB Device + 58GB SanDisk Ultra Fit USB Device + 233GB Inateck SCSI Disk Device, Graphics: Intel HD P630 + DisplayLink USB Device + DisplayLink USB Device + NVIDIA Quadro M1200 4GB (1150/2505MHz), Network: ASIX AX88772A USB2.0 to Fast + Realtek USB GbE Family + Realtek USB GbE Family #2 + USB + Intel Dual Band Wireless-AC 8265 + Bluetooth Device (RFCOMM Protocol TDI) + DisplayLink NCM + TAP-Windows V9 + Bluetooth Device (Personal Area )
OS: Microsoft Windows 10 Pro Build 16299, Kernel: 10.0 (x86_64), Display Driver: 391.25 (23.20.16.4973), Vulkan: 1.0.65, File-System: NTFS, Screen Resolution: 3840x2160
OpenArena
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
Xonotic
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
Lightsmark
This test calculates the average frame-rate within the Lightsmark 2008. Lightsmark is an OpenGL real-time global illumination and penumbra shadow benchmark. Learn more via the OpenBenchmarking.org test page.
w10-pro3_Game_22Jan2019
Processor: Intel Xeon E3-1505M v6 @ 3.00GHz (4 Cores / 8 Threads), Motherboard: Dell 06X96V, Memory: 2 x 16384 MB 2400MHz HMA82GS6AFR8N-UH, Disk: 477GB THNSN5512GPU7 NVMe TOSHIBA 512GB + 932GB ASMT 2105 SCSI Disk Device + 2 x 0GB Generic MassStorageClass USB Device + 1863GB Samsung M3 Portable SCSI Disk Device + 466GB Inateck SCSI Disk Device + 954GB Inateck SCSI Disk Device + 60GB Lexar USB Flash Drive USB Device + 58GB SanDisk Ultra Fit USB Device + 233GB Inateck SCSI Disk Device, Graphics: Intel HD P630 + DisplayLink USB Device + DisplayLink USB Device + NVIDIA Quadro M1200 4GB (1150/2505MHz), Network: ASIX AX88772A USB2.0 to Fast + Realtek USB GbE Family + Realtek USB GbE Family #2 + USB + Intel Dual Band Wireless-AC 8265 + Bluetooth Device (RFCOMM Protocol TDI) + DisplayLink NCM + TAP-Windows V9 + Bluetooth Device (Personal Area )
OS: Microsoft Windows 10 Pro Build 16299, Kernel: 10.0 (x86_64), Display Driver: 391.25 (23.20.16.4973), Vulkan: 1.0.65, File-System: NTFS, Screen Resolution: 3840x2160
Testing initiated at 22 January 2019 21:30 by user Chi.