NVIDIA GeForce RTX 2080 Ti versus TITAN RTX Linux benchmarks for a future article on Phoronix by Michael Larabel.
NVIDIA TITAN RTX Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0602 BIOS), Chipset: Intel Cannon Lake PCH Shared SRAM, Memory: 16384MB, Disk: 2000GB SABRENT + Samsung SSD 970 EVO 250GB, Graphics: NVIDIA TITAN RTX 24GB (1350/7000MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel Connection
OS: Ubuntu 18.04, Kernel: 4.19.5-041905-generic (x86_64), Desktop: GNOME Shell 3.28.3, Display Server: X Server 1.19.6, Display Driver: NVIDIA 415.23, OpenGL: 4.6.0, OpenCL: OpenCL 1.2 CUDA 10.0.132, Vulkan: 1.1.84, Compiler: GCC 7.3.0 + LLVM 6.0.0 + CUDA 10.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performanceOpenCL Notes: GPU Compute Cores: 4608Security Notes: __user pointer sanitization + Full generic retpoline IBPB IBRS_FW + SSB disabled via prctl and seccomp
NVIDIA RTX 2080 Ti Changed Graphics to NVIDIA GeForce RTX 2080 Ti 11GB (1350/7000MHz) .
OpenCL Change: GPU Compute Cores: 4352
More NVIDIA TITAN RTX vs. RTX 2080 Ti Linux OpenBenchmarking.org Phoronix Test Suite Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads) ASUS PRIME Z390-A (0602 BIOS) Intel Cannon Lake PCH Shared SRAM 16384MB 2000GB SABRENT + Samsung SSD 970 EVO 250GB NVIDIA TITAN RTX 24GB (1350/7000MHz) NVIDIA GeForce RTX 2080 Ti 11GB (1350/7000MHz) Realtek ALC1220 Acer B286HK Intel Connection Ubuntu 18.04 4.19.5-041905-generic (x86_64) GNOME Shell 3.28.3 X Server 1.19.6 NVIDIA 415.23 4.6.0 OpenCL 1.2 CUDA 10.0.132 1.1.84 GCC 7.3.0 + LLVM 6.0.0 + CUDA 10.0 ext4 3840x2160 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution More NVIDIA TITAN RTX Vs. RTX 2080 Ti Linux Benchmarks System Logs - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance - NVIDIA TITAN RTX: GPU Compute Cores: 4608 - NVIDIA RTX 2080 Ti: GPU Compute Cores: 4352 - __user pointer sanitization + Full generic retpoline IBPB IBRS_FW + SSB disabled via prctl and seccomp
NVIDIA TITAN RTX vs. NVIDIA RTX 2080 Ti Comparison Phoronix Test Suite Baseline +5.4% +5.4% +10.8% +10.8% +16.2% +16.2% +21.6% +21.6% 5.7% 5.2% 2.4% Furmark - 3840 x 2160 - Fullscreen 21.7% VGG-16, FP16 17.9% GiMark - 3840 x 2160 - Fullscreen 15.5% AlexNet, FP16 13.2% ResNet-50, FP16 12.9% Inception v4, FP16 12.6% Googlenet, FP16 12% Write 11.7% TessMark - 3840 x 2160 - Fullscreen 11.3% GPU - Luxball HDR 10% 3840 x 2160 - Very High - SSAA 4x - Geothermal Valley 8.3% 3840 x 2160 8% Googlenet, FP32 7.7% VGG-16, FP32 7.2% 3840 x 2160 - Very High - SSAA 4x - Prophets Tomb 7% AlexNet, FP32 6.8% 3840 x 2160 - High - SSAA 4x - Prophets Tomb 6.8% 3840 x 2160 - High - SSAA 4x - Geothermal Valley 6.7% 3840 x 2160 - Ultra - Vulkan 6.7% Copy 6.6% Double Precision 6.2% GPU - Hotel 6.1% GPU - Microphone 6% 3840 x 2160 - Fullscreen - OpenGL 3840 x 2160 - Fullscreen - High - OpenGL 5.5% 3840 x 2160 - High - Skaven Battle 5.4% 3840 x 2160 - Fullscreen - Ultra - OpenGL 3840 x 2160 - Fullscreen - Medium - OpenGL 5.1% 3840 x 2160 - Fullscreen - OpenGL 5.1% 3840 x 2160 - Ultra 5.1% Vulkan - 3840 x 2160 5% Inception v4, FP32 5% 3840 x 2160 - High - SSAA 4x - S.O.T.M 5% ResNet-50, FP32 4.9% Integer 4.9% 3840 x 2160 4.8% 3840 x 2160 - High - F.G.B 4.8% G.M.B 4.6% Single Precision 4.6% Pixmark Piano - 3840 x 2160 - Fullscreen 4.4% 3840 x 2160 - Ultra - F.G.B 4.4% 3840 x 2160 - Ultra - Vulkan 4.4% 3840 x 2160 - Fullscreen - Low - OpenGL 4.3% D.P.D 4.3% Read 4.2% 3840 x 2160 - Low Quality 4.1% S.P.F 4.1% 3840 x 2160 - Extreme 4% I.C.I 3.6% 3840 x 2160 - GL2 Tunnel Beauty 3.6% Pixmark Volplosion - 3840 x 2160 - Fullscreen 3.5% Triangle - 3840 x 2160 - Fullscreen 3.5% 3840 x 2160 - GL2 Hot Tunnel DNA 3.3% 3840 x 2160 - Ultra 3% 3840 x 2160 - High - TAA 3% 3840 x 2160 - Very High - SSAA 4x - S.O.T.M 3% 3840 x 2160 - Ultra High - TAA 2.7% 3840 x 2160 - Ultra High Quality 2.6% Kernel Latency 3840 x 2160 - Ultra - Skaven Battle 2.2% 3840 x 2160 - Ultra 2.1% 3840 x 2160 - Ultimate 2% GpuTest NVIDIA GPU Cloud TensorFlow GpuTest NVIDIA GPU Cloud TensorFlow NVIDIA GPU Cloud TensorFlow NVIDIA GPU Cloud TensorFlow NVIDIA GPU Cloud TensorFlow cl-mem GpuTest LuxMark Rise of the Tomb Raider Counter-Strike: Global Offensive NVIDIA GPU Cloud TensorFlow NVIDIA GPU Cloud TensorFlow Rise of the Tomb Raider NVIDIA GPU Cloud TensorFlow Rise of the Tomb Raider Rise of the Tomb Raider Serious Sam 3: BFE cl-mem Mixbench LuxMark LuxMark Unigine Heaven Unigine Superposition Total War: WARHAMMER II Unigine Superposition Unigine Superposition Unigine Valley A Total War Saga: THRONES OF BRITANNIA The Talos Principle NVIDIA GPU Cloud TensorFlow Rise of the Tomb Raider NVIDIA GPU Cloud TensorFlow Mixbench Batman: Arkham Origins Total War: WARHAMMER II clpeak Mixbench GpuTest Total War: WARHAMMER II Dawn of War III Unigine Superposition clpeak cl-mem Deus Ex: Mankind Divided clpeak A Total War Saga: THRONES OF BRITANNIA clpeak GeeXLab GpuTest GpuTest GeeXLab DiRT Rally F1 2017 Rise of the Tomb Raider F1 2017 F1 2018 clpeak Total War: WARHAMMER II Tomb Raider Xonotic NVIDIA TITAN RTX NVIDIA RTX 2080 Ti
More NVIDIA TITAN RTX vs. RTX 2080 Ti Linux thronesofbritannia: 3840 x 2160 - Ultra thronesofbritannia: 3840 x 2160 - Extreme batman-origins: 3840 x 2160 cl-mem: Copy cl-mem: Read cl-mem: Write clpeak: Kernel Latency clpeak: Integer Compute INT clpeak: Single-Precision Float clpeak: Double-Precision Double clpeak: Global Memory Bandwidth clpeak: Transfer Bandwidth enqueueReadBuffer csgo: 3840 x 2160 dow3: 3840 x 2160 - Ultra - Vulkan deus-exmd: 3840 x 2160 - Low Quality deus-exmd: 2560 x 1440 - High Quality dirt-rally: 3840 x 2160 - Ultra dota2: 3840 x 2160 - Vulkan f12017: 3840 x 2160 - High - TAA f12017: 3840 x 2160 - Ultra High - TAA f12018: 3840 x 2160 - High Quality f12018: 3840 x 2160 - Ultra High Quality geexlab: 3840 x 2160 - GL2 Tunnel Beauty geexlab: 3840 x 2160 - GL2 Hot Tunnel DNA glmark2: 3840 x 2160 gputest: GiMark - 3840 x 2160 - Fullscreen gputest: Furmark - 3840 x 2160 - Fullscreen gputest: TessMark - 3840 x 2160 - Fullscreen gputest: Triangle - 3840 x 2160 - Fullscreen gputest: Pixmark Piano - 3840 x 2160 - Fullscreen gputest: Pixmark Volplosion - 3840 x 2160 - Fullscreen luxmark: GPU - Hotel luxmark: GPU - Microphone luxmark: GPU - Luxball HDR madmax: 3840 x 2160 - High - OpenGL - Camp Hollow Point madmax: 3840 x 2160 - High - OpenGL - Stronghold madmax: 3840 x 2160 - High - OpenGL - Hope, Glory, and Dog is Dead madmax: 3840 x 2160 - High - OpenGL - Landmover metro2033-redux: mixbench: Integer mixbench: Double Precision mixbench: Single Precision ngc-tensorflow: VGG-16, FP16 ngc-tensorflow: VGG-16, FP32 ngc-tensorflow: AlexNet, FP16 ngc-tensorflow: AlexNet, FP32 ngc-tensorflow: Googlenet, FP16 ngc-tensorflow: Googlenet, FP32 ngc-tensorflow: ResNet-50, FP16 ngc-tensorflow: ResNet-50, FP32 ngc-tensorflow: Inception v4, FP16 ngc-tensorflow: Inception v4, FP32 riseofthetombraider: 3840 x 2160 - High - SSAA 4x - Spine Of The Mountain riseofthetombraider: 3840 x 2160 - High - SSAA 4x - Prophets Tomb riseofthetombraider: 3840 x 2160 - High - SSAA 4x - Geothermal Valley riseofthetombraider: 3840 x 2160 - Very High - SSAA 4x - Spine Of The Mountain riseofthetombraider: 3840 x 2160 - Very High - SSAA 4x - Prophets Tomb riseofthetombraider: 3840 x 2160 - Very High - SSAA 4x - Geothermal Valley ss3bfe: 3840 x 2160 - Ultra - Vulkan talos-principle: Vulkan - 3840 x 2160 tomb-raider: 3840 x 2160 - Ultra tww2: 3840 x 2160 - High - Skaven Battle tww2: 3840 x 2160 - Ultra - Skaven Battle tww2: 3840 x 2160 - High - Fallen Gates Battle tww2: 3840 x 2160 - Ultra - Fallen Gates Battle unigine-heaven: 3840 x 2160 - Fullscreen - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-valley: 3840 x 2160 - Fullscreen - OpenGL xplane11: Very High GPU - 3840 x 2160 xonotic: 3840 x 2160 - Ultimate NVIDIA TITAN RTX NVIDIA RTX 2080 Ti 58.80 31.63 173 483 567 495 3.88 15515 16839 538 528 11.40 284 80.51 71.67 83.83 136 146 139 116 165 119 261 280 2390 15499 7089 30125 160073 1955 4146 9744 30574 46560 39.59 41.13 36.46 42.44 147 17326 466 17290 244 163 5007 3571 1132 823 509 298 152 94.17 51.70 36.10 38.80 48.65 34.55 34.55 78.19 146 91.83 85.13 65.90 67.07 54.20 70.56 146 42.93 11.50 61.90 81.98 33.73 302 55.97 30.40 165 453 544 443 3.79 14979 16174 516 505 11.36 263 77.14 68.83 82.53 132 144 135 113 162 116 252 271 2356 13421 5827 27077 154675 1872 4005 9182 28855 42346 39.59 41.13 36.46 42.44 148 16524 439 16537 207 152 4425 3343 1011 764 451 284 135 89.70 49.25 33.80 36.35 47.25 32.30 31.90 73.27 139 89.90 80.80 64.50 64.00 51.93 74.58 140 40.70 12.10 58.90 78.02 33.80 296 OpenBenchmarking.org
A Total War Saga: THRONES OF BRITANNIA A Total War Saga: THRONES OF BRITANNIA on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 3840 x 2160 - Graphics Preset: Ultra NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.20, N = 3 55.97 58.80 MIN: 3.6 / MAX: 118.5 MIN: 3.7 / MAX: 139.6
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 3840 x 2160 - Graphics Preset: Ultra - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 50 100 150 200 250 Min: 8.9 / Avg: 17.86 / Max: 267 Min: 7.2 / Avg: 17.06 / Max: 253.9
OpenBenchmarking.org Milliseconds, Fewer Is Better A Total War Saga: THRONES OF BRITANNIA Resolution: 3840 x 2160 - Graphics Preset: Extreme - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 50 100 150 200 250 Min: 9.9 / Avg: 32.78 / Max: 275.5 Min: 10.1 / Avg: 31.63 / Max: 247
Batman: Arkham Origins This is a benchmark of >Batman: Arkham Origins running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Origins is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Origins Resolution: 3840 x 2160 NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 40 80 120 160 200 SE +/- 1.46, N = 3 SE +/- 1.45, N = 3 165 173 MIN: 61 / MAX: 210.24 MIN: 5.99 / MAX: 272.52
OpenBenchmarking.org GB/s, More Is Better cl-mem 2017-01-13 Benchmark: Read NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 120 240 360 480 600 SE +/- 0.20, N = 3 SE +/- 0.27, N = 3 544 567 1. (CC) gcc options: -O2 -flto -lOpenCL
OpenBenchmarking.org GB/s, More Is Better cl-mem 2017-01-13 Benchmark: Write NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 110 220 330 440 550 SE +/- 1.47, N = 3 SE +/- 3.64, N = 3 443 495 1. (CC) gcc options: -O2 -flto -lOpenCL
OpenBenchmarking.org GIOPS, More Is Better clpeak OpenCL Test: Integer Compute INT NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 3K 6K 9K 12K 15K SE +/- 183.60, N = 12 SE +/- 248.70, N = 11 14979 15515
OpenBenchmarking.org GFLOPS, More Is Better clpeak OpenCL Test: Single-Precision Float NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 4K 8K 12K 16K 20K SE +/- 245.91, N = 12 SE +/- 270.99, N = 12 16174 16839
OpenBenchmarking.org GFLOPS, More Is Better clpeak OpenCL Test: Double-Precision Double NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 120 240 360 480 600 SE +/- 0.39, N = 3 SE +/- 0.01, N = 3 516 538
OpenBenchmarking.org GBPS, More Is Better clpeak OpenCL Test: Global Memory Bandwidth NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 110 220 330 440 550 SE +/- 0.70, N = 3 SE +/- 0.99, N = 3 505 528
OpenBenchmarking.org GBPS, More Is Better clpeak OpenCL Test: Transfer Bandwidth enqueueReadBuffer NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 11.36 11.40
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 60 120 180 240 300 SE +/- 30.54, N = 9 SE +/- 1.55, N = 3 263 284
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 700 1400 2100 2800 3500 Min: 1.85 / Avg: 4.58 / Max: 3831.8 Min: 1.93 / Avg: 4.53 / Max: 3842.37
Dawn of War III Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: Vulkan NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 0.51, N = 3 SE +/- 0.67, N = 3 77.14 80.51 MIN: 66.67 / MAX: 111.89 MIN: 70.23 / MAX: 116.88
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 3840 x 2160 - Low Quality NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 16 32 48 64 80 SE +/- 0.44, N = 3 SE +/- 0.37, N = 3 68.83 71.67 MIN: 54.1 / MAX: 88.7 MIN: 56.1 / MAX: 91.8
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.44, N = 3 82.53 83.83 MIN: 60.2 / MAX: 112.2 MIN: 60.5 / MAX: 115.9
DiRT Rally This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally Resolution: 3840 x 2160 - Graphics Preset: Ultra NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.19, N = 3 132 136
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: Vulkan NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 1.42, N = 12 SE +/- 1.35, N = 3 144 146 MIN: 129 / MAX: 148 MIN: 143.9 / MAX: 148.4
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: TAA NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 0.58, N = 3 135 139 MIN: 118 / MAX: 155 MIN: 120 / MAX: 160
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: Ultra High - Anti Aliasing: TAA NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 0.58, N = 3 113 116 MIN: 93 / MAX: 137 MIN: 93 / MAX: 140
F1 2018 This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 3840 x 2160 - High Quality NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 40 80 120 160 200 SE +/- 0.33, N = 3 SE +/- 0.33, N = 3 162 165 MIN: 34 / MAX: 204 MIN: 17 / MAX: 207
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 3840 x 2160 - High Quality - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 16 32 48 64 80 Min: 3.77 / Avg: 6.17 / Max: 83.3 Min: 3.7 / Avg: 6.03 / Max: 83.3
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 3840 x 2160 - Ultra High Quality NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 0.33, N = 3 116 119 MIN: 34 / MAX: 153 MIN: 41 / MAX: 158
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 3840 x 2160 - Ultra High Quality - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 16 32 48 64 80 Min: 4.55 / Avg: 8.61 / Max: 83.3 Min: 4.76 / Avg: 8.35 / Max: 83.3
OpenBenchmarking.org FPS, More Is Better GeeXLab 0.25.3.0 Resolution: 3840 x 2160 - Test: GL2 Hot Tunnel DNA NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 60 120 180 240 300 SE +/- 0.58, N = 3 SE +/- 1.05, N = 3 271 280
GpuTest GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 3840 x 2160 - Mode: Fullscreen NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 3K 6K 9K 12K 15K SE +/- 70.06, N = 3 SE +/- 29.87, N = 3 13421 15499
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 3840 x 2160 - Mode: Fullscreen NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 1500 3000 4500 6000 7500 SE +/- 1.15, N = 3 SE +/- 66.42, N = 3 5827 7089
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 3840 x 2160 - Mode: Fullscreen NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 6K 12K 18K 24K 30K SE +/- 11.15, N = 3 SE +/- 43.11, N = 3 27077 30125
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30K 60K 90K 120K 150K SE +/- 345.22, N = 3 SE +/- 784.94, N = 3 154675 160073
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 3840 x 2160 - Mode: Fullscreen NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 400 800 1200 1600 2000 SE +/- 33.41, N = 3 SE +/- 27.16, N = 5 1872 1955
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 3840 x 2160 - Mode: Fullscreen NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 900 1800 2700 3600 4500 SE +/- 5.13, N = 3 SE +/- 6.89, N = 3 4005 4146
LuxMark LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 2K 4K 6K 8K 10K SE +/- 3.06, N = 3 SE +/- 8.69, N = 3 9182 9744
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 7K 14K 21K 28K 35K SE +/- 10.17, N = 3 SE +/- 5.81, N = 3 28855 30574
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 10K 20K 30K 40K 50K SE +/- 20.74, N = 3 SE +/- 27.87, N = 3 42346 46560
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL - Scene: Camp Hollow Point NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 9 18 27 36 45 39.59 39.59 MIN: 38 / MAX: 40.78 MIN: 38 / MAX: 40.78
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL - Scene: Stronghold NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 9 18 27 36 45 41.13 41.13 MIN: 39.37 / MAX: 42.57 MIN: 39.37 / MAX: 42.57
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 8 16 24 32 40 36.46 36.46 MIN: 17.73 / MAX: 51.64 MIN: 17.73 / MAX: 51.64
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL - Scene: Landmover NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 10 20 30 40 50 42.44 42.44 MIN: 18.36 / MAX: 2564.1 MIN: 18.36 / MAX: 2564.1
OpenBenchmarking.org GFLOPS, More Is Better Mixbench 2016-06-06 Benchmark: Double Precision NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 100 200 300 400 500 SE +/- 5.61, N = 3 SE +/- 1.75, N = 3 439 466 1. (CXX) g++ options: -lm -lstdc++ -lOpenCL -lrt -O2
OpenBenchmarking.org GFLOPS, More Is Better Mixbench 2016-06-06 Benchmark: Single Precision NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 4K 8K 12K 16K 20K SE +/- 7.39, N = 3 SE +/- 51.05, N = 3 16537 17290 1. (CXX) g++ options: -lm -lstdc++ -lOpenCL -lrt -O2
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 12 24 36 48 60 SE +/- 0.15, N = 2 SE +/- 0.70, N = 2 49.25 51.70 MIN: 25.7 / MAX: 89.4 MIN: 26.9 / MAX: 113.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 8 16 24 32 40 SE +/- 0.10, N = 2 SE +/- 0.10, N = 2 33.80 36.10 MIN: 27.5 / MAX: 36.8 MIN: 27.6 / MAX: 39.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 9 18 27 36 45 SE +/- 0.55, N = 2 SE +/- 0.80, N = 2 36.35 38.80 MIN: 28.3 / MAX: 46.8 MIN: 25 / MAX: 47.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 11 22 33 44 55 SE +/- 0.25, N = 2 SE +/- 0.25, N = 2 47.25 48.65 MIN: 23.7 / MAX: 70.7 MIN: 25.1 / MAX: 71.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 8 16 24 32 40 SE +/- 0.00, N = 2 SE +/- 0.05, N = 2 32.30 34.55 MIN: 14.9 / MAX: 65 MIN: 15.9 / MAX: 78.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 8 16 24 32 40 SE +/- 0.00, N = 2 SE +/- 0.05, N = 2 31.90 34.55 MIN: 26.2 / MAX: 41.9 MIN: 26.5 / MAX: 44.1
Serious Sam 3: BFE This is a benchmark of Serious Sam 3: BFE with the Fusion 2017 update. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam 3: BFE Resolution: 3840 x 2160 - Quality: Ultra - Renderer: Vulkan NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 1.73, N = 12 SE +/- 1.95, N = 12 73.27 78.19
The Talos Principle This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 3840 x 2160 NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 2.00, N = 11 SE +/- 1.61, N = 11 139 146
Tomb Raider This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 3840 x 2160 - Quality: Ultra NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 89.90 91.83 MIN: 71.7 / MAX: 102.8 MIN: 73.6 / MAX: 105.6
Total War: WARHAMMER II Total War: WARHAMMER II on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Skaven Battle NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 0.89, N = 3 SE +/- 1.01, N = 3 80.80 85.13 MIN: 12.9 / MAX: 202.5 MIN: 14.6 / MAX: 223.9
OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Skaven Battle - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 13 26 39 52 65 Min: 4.9 / Avg: 12.58 / Max: 67.7 Min: 5.3 / Avg: 11.69 / Max: 66.6
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Skaven Battle NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 15 30 45 60 75 SE +/- 0.15, N = 3 SE +/- 0.29, N = 3 64.50 65.90 MIN: 14.8 / MAX: 170.1 MIN: 1.1 / MAX: 167.4
OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Skaven Battle - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 160 320 480 640 800 Min: 8 / Avg: 15.58 / Max: 67.3 Min: 6.7 / Avg: 15.3 / Max: 896.7
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Fallen Gates Battle NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 15 30 45 60 75 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 64.00 67.07 MIN: 17.3 / MAX: 200.8 MIN: 17.7 / MAX: 204
OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 11 22 33 44 55 Min: 5.3 / Avg: 15.65 / Max: 57.8 Min: 5.3 / Avg: 14.88 / Max: 54.1
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Fallen Gates Battle NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 12 24 36 48 60 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 51.93 54.20 MIN: 16.2 / MAX: 219.2 MIN: 16.5 / MAX: 202.1
OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Fallen Gates Battle - Total Frame Time NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 12 24 36 48 60 Min: 4.6 / Avg: 19.28 / Max: 61.6 Min: 7.3 / Avg: 18.45 / Max: 59.5
Unigine Heaven This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 0.04, N = 3 SE +/- 0.15, N = 3 74.58 70.56
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.32, N = 3 140 146 MAX: 180.3 MAX: 185.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 10 20 30 40 50 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 40.70 42.93 MAX: 46.1 MAX: 48.6
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 12.10 11.50 MAX: 14.3 MAX: 13.2
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 14 28 42 56 70 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 58.90 61.90 MAX: 68.8 MAX: 72.8
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 20 40 60 80 100 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 78.02 81.98
X-Plane This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Quality: Very High GPU - Resolution: 3840 x 2160 NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 8 16 24 32 40 33.80 33.73
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate NVIDIA RTX 2080 Ti NVIDIA TITAN RTX 70 140 210 280 350 SE +/- 0.95, N = 3 SE +/- 0.61, N = 3 296 302 MIN: 57 / MAX: 534 MIN: 58 / MAX: 564
NVIDIA TITAN RTX Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0602 BIOS), Chipset: Intel Cannon Lake PCH Shared SRAM, Memory: 16384MB, Disk: 2000GB SABRENT + Samsung SSD 970 EVO 250GB, Graphics: NVIDIA TITAN RTX 24GB (1350/7000MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel Connection
OS: Ubuntu 18.04, Kernel: 4.19.5-041905-generic (x86_64), Desktop: GNOME Shell 3.28.3, Display Server: X Server 1.19.6, Display Driver: NVIDIA 415.23, OpenGL: 4.6.0, OpenCL: OpenCL 1.2 CUDA 10.0.132, Vulkan: 1.1.84, Compiler: GCC 7.3.0 + LLVM 6.0.0 + CUDA 10.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performanceOpenCL Notes: GPU Compute Cores: 4608Security Notes: __user pointer sanitization + Full generic retpoline IBPB IBRS_FW + SSB disabled via prctl and seccomp
Testing initiated at 27 December 2018 09:16 by user pts.
NVIDIA RTX 2080 Ti Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0602 BIOS), Chipset: Intel Cannon Lake PCH Shared SRAM, Memory: 16384MB, Disk: 2000GB SABRENT + Samsung SSD 970 EVO 250GB, Graphics: NVIDIA GeForce RTX 2080 Ti 11GB (1350/7000MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel Connection
OS: Ubuntu 18.04, Kernel: 4.19.5-041905-generic (x86_64), Desktop: GNOME Shell 3.28.3, Display Server: X Server 1.19.6, Display Driver: NVIDIA 415.23, OpenGL: 4.6.0, OpenCL: OpenCL 1.2 CUDA 10.0.132, Vulkan: 1.1.84, Compiler: GCC 7.3.0 + LLVM 6.0.0 + CUDA 10.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performanceOpenCL Notes: GPU Compute Cores: 4352Security Notes: __user pointer sanitization + Full generic retpoline IBPB IBRS_FW + SSB disabled via prctl and seccomp
Testing initiated at 27 December 2018 15:34 by user pts.