Mesa_Performance

Intel Core i7-4770K testing with a ASUS MAXIMUS VI IMPACT (1603 BIOS) and MSI AMD Radeon HD 7900 3072MB on Antergos rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1810139-RA-MESAPERFO24
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
13-10 4.19 staging
October 13 2018
  1 Hour, 22 Minutes
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Mesa_PerformanceOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-4770K @ 4.50GHz (4 Cores / 8 Threads)ASUS MAXIMUS VI IMPACT (1603 BIOS)Intel 4th Gen Core DRAM16384MB2 x 128GB Samsung SSD 840 + 640GB Seagate ST3640323AS + Transcend 4GB + 1000GB 28ASMSI AMD Radeon HD 7900 3072MBRealtek ALC1150ASUS VG23AQualcomm Atheros AR93xx WirelessAntergos rolling4.19.0-2-amd-staging-drm-next-git (x86_64)Deepin Desktop EnvironmentX Server 1.20.14.5 Mesa 18.3.0-devel (git-cc33621e3b) (LLVM 8.0.0)OpenCL 1.1 Mesa 18.3.0-devel (git-cc33621e3b)GCC 8.2.1 20180831 + Clang 8.0.0 (SVN 344236) + LLVM 8.0.0svnext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen ResolutionMesa_Performance BenchmarksSystem Logs- amdgpu.si_support=1- Scaling Governor: intel_pstate performance- GLAMOR- __user pointer sanitization + Full generic retpoline IBPB IBRS_FW + SSB disabled via prctl and seccomp + PTE Inversion Protection

Mesa_Performancecivilization-vi: Highest - 1920 x 1080dirt-rally: 1920 x 1080 - Ultradirt-showdown: 1920 x 1080 - Ultra - 8x MSAAdota2: 1920 x 1080 - OpenGLdota2: 1920 x 1080 - Vulkantesseract: 1920 x 1080tomb-raider: 1920 x 1080 - Ultraunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGL13-10 4.19 staging34.22104.6917.57117.50113.97382.6087.3755.5328.3065.47OpenBenchmarking.org

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 108013-10 4.19 staging816243240SE +/- 0.23, N = 334.22

MinAvgMax13-10 4.19 staging13.629.196.9OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080 - Total Frame Time20406080100

DiRT Rally

This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 1920 x 1080 - Graphics Preset: Ultra13-10 4.19 staging20406080100SE +/- 0.13, N = 3104.69

DiRT Showdown

This is a benchmark of DiRT Showdown on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT ShowdownResolution: 1920 x 1080 - Graphics Preset: Ultra - Multi-Sampling: 8x MSAA13-10 4.19 staging48121620SE +/- 0.02, N = 317.57MIN: 14.91

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGL13-10 4.19 staging306090120150SE +/- 1.56, N = 3117.50MIN: 114.7 / MAX: 120.1

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: Vulkan13-10 4.19 staging306090120150SE +/- 2.17, N = 6113.97MIN: 103.5 / MAX: 117.1

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 108013-10 4.19 staging80160240320400SE +/- 2.00, N = 3382.60

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: Ultra13-10 4.19 staging20406080100SE +/- 0.13, N = 387.37MIN: 71.4 / MAX: 103

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL13-10 4.19 staging1224364860SE +/- 0.03, N = 355.53

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL13-10 4.19 staging714212835SE +/- 0.06, N = 328.30MAX: 35.3

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL13-10 4.19 staging1530456075SE +/- 0.01, N = 365.47