Intel GLSL Mesa Shader Cache Test Intel shader cache test for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1711141-AL-INTELCACH08 Mesa Stock Environment Notes: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderrProcessor Notes: Scaling Governor: intel_pstate performance
Intel GLSL Shader Cache Processor: Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads), Motherboard: ASUS PRIME Z370-A, Chipset: Intel Device 3ec2, Memory: 16384MB, Disk: 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB, Graphics: Intel HD 3072MB (1200MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel Connection
OS: Ubuntu 17.10, Kernel: 4.14.0-996-generic (x86_64) 20171113, Desktop: GNOME Shell 3.26.1, Display Server: Wayland, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 17.4.0-devel- padoka PPA, Vulkan: 1.0.61, Compiler: GCC 7.2.0, File-System: ext4, Screen Resolution: 1920x1080
Environment Notes: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr MESA_GLSL_CACHE_DISABLE=0Processor Notes: Scaling Governor: intel_pstate performance
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality Intel GLSL Shader Cache Mesa Stock 2 4 6 8 10 SE +/- 0.00, N = 3 8.40 6.30 MIN: 3 / MAX: 17.6 MIN: 0.2 / MAX: 19.8
Serious Sam 3: BFE OpenBenchmarking.org Seconds, Fewer Is Better Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL Intel GLSL Shader Cache Mesa Stock 30 60 90 120 150 SE +/- 1.45, N = 6 SE +/- 3.02, N = 3 103.31 118.22
OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL Intel GLSL Shader Cache Mesa Stock 5 10 15 20 25 SE +/- 0.49, N = 6 SE +/- 0.03, N = 3 21.10 19.57
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point Intel GLSL Shader Cache Mesa Stock 6 12 18 24 30 25.20 23.44 MIN: 23.92 / MAX: 26.56 MIN: 18.49 / MAX: 29.66
Dota 2 OpenBenchmarking.org Seconds, Fewer Is Better Dota 2 Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL Intel GLSL Shader Cache Mesa Stock 16 32 48 64 80 SE +/- 1.21, N = 3 SE +/- 0.35, N = 3 70.10 73.91
BioShock Infinite OpenBenchmarking.org Seconds, Fewer Is Better BioShock Infinite Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low Intel GLSL Shader Cache Mesa Stock 20 40 60 80 100 SE +/- 1.67, N = 3 SE +/- 0.33, N = 3 104.09 107.09
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: High Mesa Stock Intel GLSL Shader Cache 30 60 90 120 150 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 146.52 144.38 MIN: 89 / MAX: 181 MIN: 88 / MAX: 180
OpenBenchmarking.org Seconds, Fewer Is Better Xonotic 0.8.2 Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High Mesa Stock Intel GLSL Shader Cache 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.13, N = 3 76.83 77.88
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultra Mesa Stock Intel GLSL Shader Cache 30 60 90 120 150 SE +/- 0.34, N = 3 SE +/- 0.31, N = 3 112.67 111.52 MIN: 58 / MAX: 157 MIN: 57 / MAX: 154
OpenBenchmarking.org Seconds, Fewer Is Better Xonotic 0.8.2 Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra Mesa Stock Intel GLSL Shader Cache 20 40 60 80 100 SE +/- 0.28, N = 3 SE +/- 0.25, N = 3 98.48 99.49
Mad Max OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead Mesa Stock Intel GLSL Shader Cache 5 10 15 20 25 22.59 22.51 MIN: 8.93 / MAX: 90.92 MIN: 9.01 / MAX: 73.87
Tomb Raider This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Normal Mesa Stock Intel GLSL Shader Cache 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 23.67 23.60 MIN: 19.8 / MAX: 27.5 MIN: 19.6 / MAX: 27.2
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL Intel GLSL Shader Cache Mesa Stock 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 21.07 21.03
Mad Max OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover Mesa Stock Intel GLSL Shader Cache 7 14 21 28 35 28.31 28.28 MIN: 9.99 / MAX: 136.48 MIN: 9.74 / MAX: 99.66
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold Intel GLSL Shader Cache Mesa Stock 5 10 15 20 25 19.62 19.61 MIN: 17.3 / MAX: 23.01 MIN: 17.65 / MAX: 22.58
OpenBenchmarking.org Seconds, Fewer Is Better Mad Max Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL Mesa Stock 80 160 240 320 400 355.45
Tesseract OpenBenchmarking.org Seconds, Fewer Is Better Tesseract 2014-05-12 Test Run Time - Resolution: 1920 x 1080 Mesa Stock 0.45 0.9 1.35 1.8 2.25 SE +/- 0.03, N = 3 2
Serious Sam 3: BFE OpenBenchmarking.org Seconds, Fewer Is Better Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL Intel GLSL Shader Cache Mesa Stock 20 40 60 80 100 SE +/- 0.48, N = 6 SE +/- 4.35, N = 3 97.28 103.82
OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL Intel GLSL Shader Cache Mesa Stock 10 20 30 40 50 SE +/- 1.47, N = 6 SE +/- 0.45, N = 3 42.58 39.50
Deus Ex: Mankind Divided OpenBenchmarking.org Seconds, Fewer Is Better Deus Ex: Mankind Divided Test Run Time - Preset: 1920 x 1080 - Low Quality Intel GLSL Shader Cache Mesa Stock 110 220 330 440 550 SE +/- 2.77, N = 5 SE +/- 60.88, N = 5 261.29 490.77
Mesa Stock Environment Notes: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderrProcessor Notes: Scaling Governor: intel_pstate performance
Testing initiated at 14 November 2017 06:16 by user phoronix.
Intel GLSL Shader Cache Processor: Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads), Motherboard: ASUS PRIME Z370-A, Chipset: Intel Device 3ec2, Memory: 16384MB, Disk: 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB, Graphics: Intel HD 3072MB (1200MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel Connection
OS: Ubuntu 17.10, Kernel: 4.14.0-996-generic (x86_64) 20171113, Desktop: GNOME Shell 3.26.1, Display Server: Wayland, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 17.4.0-devel- padoka PPA, Vulkan: 1.0.61, Compiler: GCC 7.2.0, File-System: ext4, Screen Resolution: 1920x1080
Environment Notes: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr MESA_GLSL_CACHE_DISABLE=0Processor Notes: Scaling Governor: intel_pstate performance
Testing initiated at 14 November 2017 08:18 by user phoronix.