OpenGL Testing

Intel Xeon E3-1280 v5 testing with a MSI C236A WORKSTATION (MS-7998) v1.0 and Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB on Ubuntu 17.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1706230-TR-OPENGLTES25
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June 22 2017
 
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June 22 2017
 
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OpenGL TestingOpenBenchmarking.orgPhoronix Test Suite 10.8.3Intel Xeon E3-1280 v5 @ 4.00GHz (8 Cores)MSI C236A WORKSTATION (MS-7998) v1.0Intel Skylake16384MB256GB TOSHIBA-RD400Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MBRealtek ALC1150ASUS PB278Intel ConnectionUbuntu 17.044.10.0-24-generic (x86_64)Unity 7.5.0X Server 1.19.3modesetting 1.19.34.5 Mesa 17.2.0-devel- padoka PPA (LLVM 5.0.0)1.0.42GCC 6.3.0 20170406ext42560x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionOpenGL Testing BenchmarksSystem Logs- Scaling Governor: intel_pstate powersave- GLAMOR- MESA_NO_ERROR=1: MESA_NO_ERROR=1

OpenGL Default vs. MESA_NO_ERROR=1 ComparisonPhoronix Test Suite 10.8.3Baseline+4.5%+4.5%+9%+9%+13.5%+13.5%17.9%12.7%6.1%5.3%4.4%2560 x 1440 - UltraOpenGL - 2560 x 144014.2%2560 x 1440 - Low - OpenGL2560 x 1440 - High - OpenGL - Camp Hollow Point7.8%1920 x 1080 - Fullscreen - Ultra7.5%2560 x 1440 - High Quality2560 x 1440 - Ultra - OpenGLRenderer2 - 2560 x 14402560 x 1440 - Low - OpenGL - Camp Hollow Point3.9%DiRT RallyThe Talos PrincipleSerious Sam Fusion 2017Mad MaxUnigine SuperpositionDeus Ex: Mankind DividedSerious Sam Fusion 2017ET: LegacyMad MaxOpenGL DefaultMESA_NO_ERROR=1

OpenGL Testingdow3: 2560 x 1440 - Low - OpenGLdow3: 2560 x 1440 - Ultra - OpenGLdeus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 2560 x 1440 - High Qualitydirt-rally: 2560 x 1440 - Ultra Lowdirt-rally: 2560 x 1440 - Ultraetlegacy: Renderer2 - 2560 x 1440madmax: 2560 x 1440 - Low - OpenGL - Camp Hollow Pointmadmax: 2560 x 1440 - High - OpenGL - Camp Hollow Pointmetroll-redux: 2560 x 1440portal: 2560 x 1440sam2017: 2560 x 1440 - Low - OpenGLsam2017: 2560 x 1440 - Ultra - OpenGLtesseract: 2560 x 1440talos-principle: OpenGL - 2560 x 1440unigine-super: 1920 x 1080 - Fullscreen - Lowunigine-super: 1920 x 1080 - Fullscreen - Ultraxonotic: 2560 x 1440 - UltimateOpenGL DefaultMESA_NO_ERROR=145.4535.8867.0028.53307.7472.62200.37114.42114.91105.79446.27200.6773.00295.0566.6372.8012.90178.6746.0936.2767.3330.27308.2185.65209.23110.15106.58105.82453.14226.2076.90296.9358.3372.7012181.00OpenBenchmarking.org

CPU Usage (Summary) Monitor

OpenBenchmarking.orgPercentCPU Usage (Summary) MonitorPhoronix Test Suite System MonitoringMESA_NO_ERROR=1OpenGL Default1530456075Min: 0 / Avg: 26.92 / Max: 70.69Min: 0 / Avg: 26.93 / Max: 79.12

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default1020304050SE +/- 0.12, N = 3SE +/- 0.69, N = 346.0945.45MIN: 30.63 / MAX: 75.25MIN: 30.95 / MAX: 76.31
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default918273645Min: 45.85 / Avg: 46.09 / Max: 46.26Min: 44.11 / Avg: 45.45 / Max: 46.4

MinAvgMaxMESA_NO_ERROR=10.5027.842.86OpenGL Default0.2528.742.11OpenBenchmarking.orgPercent, Fewer Is BetterDawn of War IIICPU Usage (Summary) Monitor1224364860

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default816243240SE +/- 0.08, N = 3SE +/- 0.35, N = 336.2735.88MIN: 25.42 / MAX: 56.66MIN: 25.74 / MAX: 56.21
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default816243240Min: 36.15 / Avg: 36.27 / Max: 36.41Min: 35.18 / Avg: 35.88 / Max: 36.27

MinAvgMaxMESA_NO_ERROR=10.2526.539.70OpenGL Default0.0026.640.20OpenBenchmarking.orgPercent, Fewer Is BetterDawn of War IIICPU Usage (Summary) Monitor1122334455

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityMESA_NO_ERROR=1OpenGL Default1530456075SE +/- 0.49, N = 3SE +/- 0.56, N = 367.3367.00MIN: 12.8 / MAX: 93.6MIN: 2.9 / MAX: 93.1
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityMESA_NO_ERROR=1OpenGL Default1326395265Min: 66.5 / Avg: 67.33 / Max: 68.2Min: 65.9 / Avg: 67 / Max: 67.7

MinAvgMaxOpenGL Default0.0043.960.79MESA_NO_ERROR=10.0048.370.69OpenBenchmarking.orgPercent, Fewer Is BetterDeus Ex: Mankind DividedCPU Usage (Summary) Monitor20406080100

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityMESA_NO_ERROR=1OpenGL Default714212835SE +/- 0.78, N = 3SE +/- 1.39, N = 330.2728.53MIN: 4.3 / MAX: 42.9MIN: 6.4 / MAX: 42.3
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityMESA_NO_ERROR=1OpenGL Default714212835Min: 29 / Avg: 30.27 / Max: 31.7Min: 26.9 / Avg: 28.53 / Max: 31.3

MinAvgMaxOpenGL Default0.2535.579.12MESA_NO_ERROR=10.5035.969.80OpenBenchmarking.orgPercent, Fewer Is BetterDeus Ex: Mankind DividedCPU Usage (Summary) Monitor20406080100

DiRT Rally

This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: Ultra LowMESA_NO_ERROR=1OpenGL Default70140210280350SE +/- 0.55, N = 3SE +/- 1.63, N = 3308.21307.74
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: Ultra LowMESA_NO_ERROR=1OpenGL Default60120180240300Min: 307.3 / Avg: 308.21 / Max: 309.19Min: 304.51 / Avg: 307.74 / Max: 309.74

MinAvgMaxMESA_NO_ERROR=10.7531.940.53OpenGL Default0.2532.840.21OpenBenchmarking.orgPercent, Fewer Is BetterDiRT RallyCPU Usage (Summary) Monitor1122334455

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: UltraMESA_NO_ERROR=1OpenGL Default20406080100SE +/- 2.10, N = 3SE +/- 3.53, N = 385.6572.62
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: UltraMESA_NO_ERROR=1OpenGL Default1632486480Min: 81.47 / Avg: 85.65 / Max: 88Min: 66.71 / Avg: 72.62 / Max: 78.92

MinAvgMaxOpenGL Default0.2528.843.78MESA_NO_ERROR=10.7530.741.01OpenBenchmarking.orgPercent, Fewer Is BetterDiRT RallyCPU Usage (Summary) Monitor1224364860

Dota 2

MinAvgMaxOpenGL Default0.000.89.55OpenBenchmarking.orgPercent, Fewer Is BetterDota 2CPU Usage (Summary) Monitor4.428.8413.2617.6822.1

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default50100150200250SE +/- 0.26, N = 3SE +/- 4.77, N = 3209.23200.37
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default4080120160200Min: 208.8 / Avg: 209.23 / Max: 209.7Min: 195.3 / Avg: 200.37 / Max: 209.9

MinAvgMaxOpenGL Default0.5014.717.85MESA_NO_ERROR=10.2515.218.27OpenBenchmarking.orgPercent, Fewer Is BetterET: Legacy 2.75CPU Usage (Summary) Monitor510152025

Mad Max

This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow PointOpenGL DefaultMESA_NO_ERROR=1306090120150114.42110.15MIN: 51.38 / MAX: 240.1MIN: 91.89 / MAX: 172.24

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: StrongholdMESA_NO_ERROR=1OpenGL Default2040608010081.1871.23MIN: 59.33 / MAX: 94.33MIN: 15.33 / MAX: 87.27

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadMESA_NO_ERROR=1OpenGL Default20406080100102.0696.86MIN: 16.81 / MAX: 421.76MIN: 10.6 / MAX: 347.22

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: LandmoverMESA_NO_ERROR=1OpenGL Default306090120150122.22119.66MIN: 16.91 / MAX: 473.26MIN: 10.47 / MAX: 449.24

MinAvgMaxOpenGL Default1.0037.653.52MESA_NO_ERROR=10.5038.657.03OpenBenchmarking.orgPercent, Fewer Is BetterMad MaxCPU Usage (Summary) Monitor1632486480

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Camp Hollow PointOpenGL DefaultMESA_NO_ERROR=1306090120150114.91106.58MIN: 50.6 / MAX: 246.91MIN: 89.3 / MAX: 194.14

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: StrongholdOpenGL DefaultMESA_NO_ERROR=12040608010081.4080.20MIN: 17.34 / MAX: 98.83MIN: 39.14 / MAX: 94.17

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadMESA_NO_ERROR=1OpenGL Default20406080100103.08102.34MIN: 14.39 / MAX: 416.84MIN: 19.93 / MAX: 358.55

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: LandmoverOpenGL DefaultMESA_NO_ERROR=1306090120150124.62123.33MIN: 18.57 / MAX: 493.83MIN: 15.91 / MAX: 488.28

MinAvgMaxOpenGL Default0.2538.256.60MESA_NO_ERROR=11.0038.460.15OpenBenchmarking.orgPercent, Fewer Is BetterMad MaxCPU Usage (Summary) Monitor1632486480

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default20406080100SE +/- 0.14, N = 3SE +/- 0.08, N = 3105.82105.79
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default20406080100Min: 105.55 / Avg: 105.82 / Max: 106.04Min: 105.69 / Avg: 105.79 / Max: 105.95

MinAvgMaxOpenGL Default0.0047.559.33MESA_NO_ERROR=10.0047.760.00OpenBenchmarking.orgPercent, Fewer Is BetterMetro: Last Light ReduxCPU Usage (Summary) Monitor1632486480

Portal

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default100200300400500SE +/- 1.17, N = 3SE +/- 17.31, N = 3453.14446.27
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default80160240320400Min: 451.41 / Avg: 453.14 / Max: 455.38Min: 412 / Avg: 446.27 / Max: 467.69

MinAvgMaxOpenGL Default0.5013.832.16MESA_NO_ERROR=10.5014.939.85OpenBenchmarking.orgPercent, Fewer Is BetterPortalCPU Usage (Summary) Monitor1122334455

Serious Sam Fusion 2017

This is a benchmark of Serious Sam HD Fusion 2017 edition. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default50100150200250SE +/- 4.79, N = 3SE +/- 27.47, N = 3226.20200.67
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default4080120160200Min: 219.9 / Avg: 226.2 / Max: 235.6Min: 145.9 / Avg: 200.67 / Max: 231.8

MinAvgMaxMESA_NO_ERROR=10.009.730.37OpenGL Default0.0011.040.55OpenBenchmarking.orgPercent, Fewer Is BetterSerious Sam Fusion 2017CPU Usage (Summary) Monitor1122334455

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default20406080100SE +/- 0.75, N = 3SE +/- 0.17, N = 376.9073.00
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGLMESA_NO_ERROR=1OpenGL Default1530456075Min: 75.4 / Avg: 76.9 / Max: 77.7Min: 72.7 / Avg: 73 / Max: 73.3

MinAvgMaxMESA_NO_ERROR=10.009.337.31OpenGL Default0.0010.836.52OpenBenchmarking.orgPercent, Fewer Is BetterSerious Sam Fusion 2017CPU Usage (Summary) Monitor1122334455

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default60120180240300SE +/- 2.16, N = 3SE +/- 2.64, N = 3296.93295.05
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440MESA_NO_ERROR=1OpenGL Default50100150200250Min: 293.62 / Avg: 296.93 / Max: 301Min: 289.79 / Avg: 295.05 / Max: 298.14

MinAvgMaxMESA_NO_ERROR=10.0012.415.50OpenGL Default1.2512.957.07OpenBenchmarking.orgPercent, Fewer Is BetterTesseract 2014-05-12CPU Usage (Summary) Monitor1632486480

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=11530456075SE +/- 9.25, N = 3SE +/- 0.13, N = 366.6358.33
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=11326395265Min: 56.4 / Avg: 66.63 / Max: 85.1Min: 58.2 / Avg: 58.33 / Max: 58.6

MinAvgMaxMESA_NO_ERROR=10.0012.846.45OpenGL Default0.0013.142.57OpenBenchmarking.orgPercent, Fewer Is BetterThe Talos PrincipleCPU Usage (Summary) Monitor1428425670

Unigine Superposition

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: LowOpenGL DefaultMESA_NO_ERROR=1163248648072.8072.70MAX: 105.5MAX: 106.5

MinAvgMaxOpenGL Default0.2516.524.15MESA_NO_ERROR=10.5017.222.47OpenBenchmarking.orgPercent, Fewer Is BetterUnigine Superposition 1.0CPU Usage (Summary) Monitor816243240

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: UltraOpenGL DefaultMESA_NO_ERROR=1369121512.9012.00MAX: 15.5MAX: 15.1

MinAvgMaxOpenGL Default0.7510.920.50MESA_NO_ERROR=10.5011.524.63OpenBenchmarking.orgPercent, Fewer Is BetterUnigine Superposition 1.0CPU Usage (Summary) Monitor816243240

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltimateMESA_NO_ERROR=1OpenGL Default4080120160200SE +/- 0.62, N = 3SE +/- 1.26, N = 3181.00178.67MIN: 44 / MAX: 459MIN: 41 / MAX: 459
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltimateMESA_NO_ERROR=1OpenGL Default306090120150Min: 179.8 / Avg: 181 / Max: 181.88Min: 176.2 / Avg: 178.67 / Max: 180.29

MinAvgMaxOpenGL Default0.2513.415.97MESA_NO_ERROR=17.0513.917.28OpenBenchmarking.orgPercent, Fewer Is BetterXonotic 0.8.2CPU Usage (Summary) Monitor510152025