Radeon RX 480 Tests

AMD Ryzen 7 1800X Eight-Core testing with a MSI X370 XPOWER GAMING TITANIUM (MS-7A31) v1.0 and AMD Radeon RX 470/480 8192MB on Ubuntu 16.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1703178-RI-RADEONRX444
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March 16 2017
 
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March 16 2017
 
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Radeon RX 480 TestsOpenBenchmarking.orgPhoronix Test Suite 10.6.1AMD Ryzen 7 1800X Eight-Core @ 3.60GHz (16 Cores)MSI X370 XPOWER GAMING TITANIUM (MS-7A31) v1.0AMD Device 145016384MB256GB INTEL SSDPEKKW256G7AMD Radeon RX 470/480 8192MBAMD Device aaf0Acer B286HKIntel I211 Gigabit ConnectionUbuntu 16.104.11.0-999-generic (x86_64) 20170315Unity 7.5.0X Server 1.18.4amdgpu 1.3.04.5 Mesa 17.1.0-devel Gallium 0.4 (LLVM 4.0.0)1.0.3GCC 6.2.0 20161005ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionRadeon RX 480 Tests PerformanceSystem Logs- Scaling Governor: acpi-cpufreq ondemand- GLAMOR- mesa_glthread: mesa_glthread=true

Stock vs. mesa_glthread ComparisonPhoronix Test Suite 10.6.1Baseline+12.6%+12.6%+25.2%+25.2%+37.8%+37.8%+50.4%+50.4%2.7%1920 x 1080 - Low Quality50.5%2560 x 1440 - High Quality11.3%OpenGL - 3840 x 21608.9%1920 x 1080 - Very High3.6%3840 x 21601920 x 10802.2%Deus Ex: Mankind DividedDeus Ex: Mankind DividedThe Talos PrincipleBioShock InfiniteTeam Fortress 2Metro: Last Light ReduxStockmesa_glthread

Radeon RX 480 Testsbioshock-infinite: 1920 x 1080 - Very Highcivilization-vi: Lowest - 1920 x 1080civilization-vi: Lowest - 3840 x 2160csgo: 1920 x 1080csgo: 3840 x 2160deus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 2560 x 1440 - High Qualitymetroll-redux: 1920 x 1080talos-principle: OpenGL - 3840 x 2160tf2: 3840 x 2160dota2: 3840 x 2160 - OpenGLStockmesa_glthread82.4822.2022.30140.5195.1049.5030.8399.2828.8397.6353.2079.6022.2822.25140.8694.8432.9027.7097.1826.47100.2952.50OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Very HighStockmesa_glthread20406080100SE +/- 1.18, N = 3SE +/- 0.45, N = 382.4879.60MIN: 10.6 / MAX: 83.8MIN: 17.23 / MAX: 80.21
OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Very HighStockmesa_glthread1632486480Min: 80.13 / Avg: 82.48 / Max: 83.8Min: 78.72 / Avg: 79.6 / Max: 80.21

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080Stockmesa_glthread510152025SE +/- 0.14, N = 3SE +/- 0.27, N = 322.2022.28
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080Stockmesa_glthread510152025Min: 21.96 / Avg: 22.2 / Max: 22.43Min: 21.86 / Avg: 22.28 / Max: 22.77

MinAvgMaxStock20.3243844.6197.76176mesa_glthread21.6318245.0183.11459OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080 - Total Frame Time50100150200250

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160Stockmesa_glthread510152025SE +/- 0.14, N = 3SE +/- 0.06, N = 322.3022.25
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160Stockmesa_glthread510152025Min: 22.04 / Avg: 22.3 / Max: 22.49Min: 22.17 / Avg: 22.25 / Max: 22.37

MinAvgMaxStock19.9117345.4200.50690mesa_glthread19.9060445.1184.68181OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160 - Total Frame Time50100150200250

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080Stockmesa_glthread306090120150SE +/- 2.71, N = 6SE +/- 0.30, N = 3140.51140.86
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080Stockmesa_glthread306090120150Min: 127.03 / Avg: 140.51 / Max: 144.22Min: 140.26 / Avg: 140.86 / Max: 141.18

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160Stockmesa_glthread20406080100SE +/- 0.53, N = 3SE +/- 0.57, N = 395.1094.84
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160Stockmesa_glthread20406080100Min: 94.08 / Avg: 95.1 / Max: 95.82Min: 93.85 / Avg: 94.84 / Max: 95.81

Deus Ex: Mankind Divided

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityStockmesa_glthread1122334455SE +/- 0.21, N = 3SE +/- 0.25, N = 349.5032.90MIN: 49.2 / MAX: 49.9MIN: 32.4 / MAX: 33.2
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityStockmesa_glthread1020304050Min: 49.2 / Avg: 49.5 / Max: 49.9Min: 32.4 / Avg: 32.9 / Max: 33.2

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityStockmesa_glthread714212835SE +/- 0.03, N = 3SE +/- 0.00, N = 330.8327.70MIN: 30.8 / MAX: 30.9
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityStockmesa_glthread714212835Min: 30.8 / Avg: 30.83 / Max: 30.9Min: 27.7 / Avg: 27.7 / Max: 27.7

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080Stockmesa_glthread20406080100SE +/- 0.15, N = 3SE +/- 0.23, N = 399.2897.18
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080Stockmesa_glthread20406080100Min: 98.99 / Avg: 99.28 / Max: 99.43Min: 96.85 / Avg: 97.18 / Max: 97.63

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 3840 x 2160Stockmesa_glthread714212835SE +/- 2.71, N = 6SE +/- 0.27, N = 328.8326.47
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 3840 x 2160Stockmesa_glthread612182430Min: 25.2 / Avg: 28.83 / Max: 42.3Min: 26.1 / Avg: 26.47 / Max: 27

Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160Stockmesa_glthread20406080100SE +/- 2.78, N = 6SE +/- 1.12, N = 397.63100.29
OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160Stockmesa_glthread20406080100Min: 84.2 / Avg: 97.63 / Max: 101.85Min: 98.97 / Avg: 100.29 / Max: 102.51

Dota 2

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: OpenGLStockmesa_glthread1224364860SE +/- 0.72, N = 6SE +/- 0.95, N = 353.2052.50
OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: OpenGLStockmesa_glthread1122334455Min: 49.7 / Avg: 53.2 / Max: 54.2Min: 50.7 / Avg: 52.5 / Max: 53.9