Clocks

Motherboard setting, Genie Off/On

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1405125-PL-CLOCKS54696
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Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
Economy
May 12 2014
 
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ClocksOpenBenchmarking.orgPhoronix Test SuiteAMD FX-8350 Eight-Core @ 4.00GHz (8 Cores)MSI 990FXA-GD80 (MS-7640) v2.2AMD ATI RD890 bridge16384MB60GB OCZ VERTEX2 + 1000GB Western Digital WD10EZEX-21MZotac NVIDIA GeForce GTX 780 3072MB (575/3004MHz)Realtek ALC892Philips 273ELHRealtek RTL8111/8168BSteamOS 1.03.10-3-amd64 (x86_64)GNOME 3.4.2.1X Server 1.12.4NVIDIA 331.204.4.0 NVIDIA 331.20GCC 4.7.2ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionClocks PerformanceSystem Logs- --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v

Clocksetqw-demo: 1920 x 1080hl2lostcoast: 1920 x 1080nexuiz: 1920 x 1080portal: 1920 x 1080prey: 1920 x 1080tf2: 1920 x 1080urbanterror: 1920 x 1080ut2004-demo: AS-Convoy Botmatch - 1920 x 1200warsow: 1920 x 1080xonotic: 1920 x 1080 - UltimateEconomy90.10209.54184.16624.62226.13124.68143.43152.03379.15160.37OpenBenchmarking.org

ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars DemoResolution: 1920 x 1080Economy20406080100SE +/- 0.20, N = 390.10

Half-Life 2 - Lost Coast

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080Economy50100150200250SE +/- 0.53, N = 3209.54

Estranged

OpenBenchmarking.orgFrames Per Second, More Is BetterEstrangedResolution: 1920 x 1080Economy4080120160200SE +/- 0.19, N = 3184.16

Portal

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080Economy130260390520650SE +/- 1.12, N = 3624.62

Prey

This test calculates the average frame-rate within the Prey retail game from 3D Realms. This test requires a valid game key and game files found on the retail CD/DVD. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPrey 1.4.119Resolution: 1920 x 1080Economy50100150200250SE +/- 3.08, N = 3226.13

Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080Economy306090120150SE +/- 0.93, N = 3124.68

Urban Terror

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.2.013Resolution: 1920 x 1080Economy306090120150SE +/- 0.42, N = 3143.43

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUrban Terror 4.2.013Resolution: 1920 x 1080 - Total Frame TimeEconomy510152025Min: 1 / Avg: 6.94 / Max: 18

Unreal Tournament 2004 Demo

This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: AS-Convoy Botmatch - Resolution: 1920 x 1200Economy306090120150SE +/- 0.42, N = 3152.03

Warsow

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 1.0Resolution: 1920 x 1080Economy80160240320400SE +/- 8.46, N = 6379.15

Xonotic

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.7Resolution: 1920 x 1080 - Effects Quality: UltimateEconomy4080120160200SE +/- 0.59, N = 3160.37MIN: 30 / MAX: 465