AMD FX-8150 Eight-Core testing with a Gigabyte GA-990FXA-UD3 and eVGA NVIDIA GeForce GTX 260 896MB on Ubuntu 13.10 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1403027-SO-GAME6465183 game - Phoronix Test Suite game AMD FX-8150 Eight-Core testing with a Gigabyte GA-990FXA-UD3 and eVGA NVIDIA GeForce GTX 260 896MB on Ubuntu 13.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/1403027-SO-GAME6465183&export=txt&grt&sro .
game Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution game eVGA NVIDIA GeForce GTX 260 AMD FX-8150 Eight-Core AMD FX-8150 Eight-Core @ 3.60GHz (8 Cores) Gigabyte GA-990FXA-UD3 AMD RD890 bridge 8192MB 1000GB Western Digital WD10EADS-65M + 160GB Western Digital WD1600AABS-6 eVGA NVIDIA GeForce GTX 260 896MB (626/1053MHz) Realtek ALC889 DELL 1907FP Realtek RTL8111/8168/8411 Ubuntu 13.10 3.11.0-17-generic (x86_64) Unity 7.1.2 X Server 1.14.5 NVIDIA 319.60 3.3.0 GCC 4.8 ext4 1280x1024 TPE LCD MONITOR 3.11.0-18-generic (x86_64) 1680x1050 OpenBenchmarking.org Compiler Details - game, AMD FX-8150 Eight-Core: --build=x86_64-linux-gnu --disable-browser-plugin --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-gtk-cairo --enable-java-awt=gtk --enable-java-home --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-arch-directory=amd64 --with-multilib-list=m32,m64,mx32 --with-tune=generic -v Processor Details - game, AMD FX-8150 Eight-Core: Scaling Governor: acpi-cpufreq ondemand
game compress-7zip: Compress Speed Test apache: Static Web Page Serving bullet: Raytests c-ray: Total Time crafty: Elapsed Time encode-flac: WAV To FLAC graphics-magick: HWB Color Space graphics-magick: Local Adaptive Thresholding graphics-magick: Sharpen graphics-magick: Resizing himeno: Poisson Pressure Solver john-the-ripper: Traditional DES john-the-ripper: Blowfish encode-mp3: WAV To MP3 openssl: RSA 4096-bit Performance compress-pbzip2: 256MB File Compression smallpt: Global Illumination Renderer; 100 Samples stream: Copy stream: Scale stream: Triad stream: Add tf2: 1600 x 1200 mafft: Multiple Sequence Alignment tscp: AI Chess Performance padman: 1280 x 1024 game eVGA NVIDIA GeForce GTX 260 AMD FX-8150 Eight-Core 18124 18123.40 29.65 107.08 7.38 152 74 64 138 682.85 16844667 6444 20.01 615.47 7.27 117 13917.06 8941.79 9502.08 9415.29 7.28 676432 385.30 108.93 5.12 OpenBenchmarking.org
7-Zip Compression Compress Speed Test OpenBenchmarking.org MIPS, More Is Better 7-Zip Compression 9.20.1 Compress Speed Test game 4K 8K 12K 16K 20K SE +/- 27.84, N = 3 18124 1. (CXX) g++ options: -pipe -lpthread
Apache Benchmark Static Web Page Serving OpenBenchmarking.org Requests Per Second, More Is Better Apache Benchmark 2.4.7 Static Web Page Serving game 4K 8K 12K 16K 20K SE +/- 104.90, N = 3 18123.40 1. (CC) gcc options: -shared -fPIC -O2 -pthread
Bullet Physics Engine Test: Raytests OpenBenchmarking.org Seconds, Fewer Is Better Bullet Physics Engine 2.81 Test: Raytests AMD FX-8150 Eight-Core 1.152 2.304 3.456 4.608 5.76 SE +/- 0.01, N = 3 5.12 1. (CXX) g++ options: -O3 -rdynamic -lglut -lGL -lGLU
C-Ray Total Time OpenBenchmarking.org Seconds, Fewer Is Better C-Ray 1.1 Total Time game 7 14 21 28 35 SE +/- 0.04, N = 3 29.65 1. (CC) gcc options: -lm -lpthread -O3
Crafty Elapsed Time OpenBenchmarking.org Seconds, Fewer Is Better Crafty 23.4 Elapsed Time game 20 40 60 80 100 SE +/- 0.13, N = 3 107.08 1. (CC) gcc options: -lstdc++ -lm
FLAC Audio Encoding WAV To FLAC OpenBenchmarking.org Seconds, Fewer Is Better FLAC Audio Encoding 1.3.0 WAV To FLAC game 2 4 6 8 10 SE +/- 0.01, N = 5 7.38 1. (CXX) g++ options: -O2 -fvisibility=hidden -lm
GraphicsMagick HWB Color Space OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.19 HWB Color Space game 30 60 90 120 150 SE +/- 0.33, N = 3 152 1. (CC) gcc options: -std=gnu99 -fopenmp -O2 -pthread -lXext -lX11 -lxml2 -lz -lm -lgomp -lpthread
GraphicsMagick Local Adaptive Thresholding OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.19 Local Adaptive Thresholding game 16 32 48 64 80 SE +/- 0.00, N = 3 74 1. (CC) gcc options: -std=gnu99 -fopenmp -O2 -pthread -lXext -lX11 -lxml2 -lz -lm -lgomp -lpthread
GraphicsMagick Sharpen OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.19 Sharpen game 14 28 42 56 70 SE +/- 0.00, N = 3 64 1. (CC) gcc options: -std=gnu99 -fopenmp -O2 -pthread -lXext -lX11 -lxml2 -lz -lm -lgomp -lpthread
GraphicsMagick Resizing OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.19 Resizing game 30 60 90 120 150 SE +/- 0.00, N = 3 138 1. (CC) gcc options: -std=gnu99 -fopenmp -O2 -pthread -lXext -lX11 -lxml2 -lz -lm -lgomp -lpthread
Himeno Benchmark Poisson Pressure Solver OpenBenchmarking.org MFLOPS, More Is Better Himeno Benchmark 3.0 Poisson Pressure Solver game 150 300 450 600 750 SE +/- 0.71, N = 3 682.85 1. (CC) gcc options: -O3
John The Ripper Traditional DES OpenBenchmarking.org Real C/S, More Is Better John The Ripper 1.8.0 Traditional DES game 4M 8M 12M 16M 20M SE +/- 230715.79, N = 3 16844667 1. (CC) gcc options: -fopenmp -lcrypt
John The Ripper Blowfish OpenBenchmarking.org Real C/S, More Is Better John The Ripper 1.8.0 Blowfish game 1400 2800 4200 5600 7000 SE +/- 3.00, N = 3 6444 1. (CC) gcc options: -fopenmp -lcrypt
LAME MP3 Encoding WAV To MP3 OpenBenchmarking.org Seconds, Fewer Is Better LAME MP3 Encoding 3.99.3 WAV To MP3 game 5 10 15 20 25 SE +/- 0.02, N = 5 20.01 1. (CC) gcc options: -O3 -fomit-frame-pointer -ffast-math -pipe -lm
OpenSSL RSA 4096-bit Performance OpenBenchmarking.org Signs Per Second, More Is Better OpenSSL 1.0.1f RSA 4096-bit Performance game 130 260 390 520 650 SE +/- 0.09, N = 3 615.47 1. (CC) gcc options: -m64 -O3 -lssl -lcrypto -ldl
Parallel BZIP2 Compression 256MB File Compression OpenBenchmarking.org Seconds, Fewer Is Better Parallel BZIP2 Compression 1.1.6 256MB File Compression game 2 4 6 8 10 SE +/- 0.03, N = 3 7.27 1. (CXX) g++ options: -O2 -pthread -lbz2 -lpthread
Smallpt Global Illumination Renderer; 100 Samples OpenBenchmarking.org Seconds, Fewer Is Better Smallpt 1.0 Global Illumination Renderer; 100 Samples game 30 60 90 120 150 SE +/- 0.00, N = 3 117 1. (CXX) g++ options: -fopenmp
Stream Type: Copy OpenBenchmarking.org MB/s, More Is Better Stream 2013-01-17 Type: Copy game 3K 6K 9K 12K 15K SE +/- 6.45, N = 10 13917.06 1. (CC) gcc options: -O3 -march=native -fopenmp
Stream Type: Scale OpenBenchmarking.org MB/s, More Is Better Stream 2013-01-17 Type: Scale game 2K 4K 6K 8K 10K SE +/- 7.30, N = 9 8941.79 1. (CC) gcc options: -O3 -march=native -fopenmp
Stream Type: Triad OpenBenchmarking.org MB/s, More Is Better Stream 2013-01-17 Type: Triad game 2K 4K 6K 8K 10K SE +/- 5.14, N = 9 9502.08 1. (CC) gcc options: -O3 -march=native -fopenmp
Stream Type: Add OpenBenchmarking.org MB/s, More Is Better Stream 2013-01-17 Type: Add game 2K 4K 6K 8K 10K SE +/- 6.19, N = 8 9415.29 1. (CC) gcc options: -O3 -march=native -fopenmp
Team Fortress 2 Resolution: 1600 x 1200 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 1600 x 1200 eVGA NVIDIA GeForce GTX 260 20 40 60 80 100 SE +/- 1.59, N = 6 108.93
Timed MAFFT Alignment Multiple Sequence Alignment OpenBenchmarking.org Seconds, Fewer Is Better Timed MAFFT Alignment 6.864 Multiple Sequence Alignment game 2 4 6 8 10 SE +/- 0.11, N = 6 7.28 1. (CC) gcc options: -O3 -lm -lpthread
TSCP AI Chess Performance OpenBenchmarking.org Nodes Per Second, More Is Better TSCP 1.81 AI Chess Performance game 140K 280K 420K 560K 700K SE +/- 1410.20, N = 4 676432 1. (CC) gcc options: -O3 -march=native
World of Padman 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better World of Padman 1.2 1280 x 1024 game 80 160 240 320 400 SE +/- 5.20, N = 3 385.30
Phoronix Test Suite v10.8.4