game-test

AMD A10-5800K APU testing with a ASRock FM2A75 Pro4 and AMD Radeon HD 7660D 512MB on Ubuntu 12.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1211158-SU-GAMETEST013
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Result
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Performance Per
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Date
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  Test
  Duration
1
November 15 2012
 
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game-testOpenBenchmarking.orgPhoronix Test SuiteAMD A10-5800K APU @ 4.20GHz (4 Cores)ASRock FM2A75 Pro4AMD Family 15h16384MB500GB Western Digital WD5000AAKX-6AMD Radeon HD 7660D 512MBATI R6xx HDMIVS248Realtek RTL8111/8168B + Atheros AR9285 WirelessUbuntu 12.103.5.0-18-generic (x86_64)KDE 4.9.2X Server 1.13.0fglrx 9.0.24.2.11903GCC 4.7ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGame-test BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v

game-testetqw-demo: 1920 x 1080nexuiz: 1920 x 1080openarena: 1920 x 1080padman: 1920 x 1080smokin-guns: 1920 x 1080tremulous: 1920 x 1080urbanterror: 1920 x 1080ut2004-demo: ONS-Torlan Botmatch - 1280 x 1024vdrift: 1920 x 1080warsow: 1920 x 1080148.3372.1736.47224.83235.37203.40140.10106.2620.4666.70OpenBenchmarking.org

ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars Demo1920 x 108011122334455SE +/- 16.87, N = 648.33

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.21920 x 108011632486480SE +/- 0.08, N = 372.17

OpenArena

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.81920 x 10801816243240SE +/- 0.03, N = 336.47

World of Padman

OpenBenchmarking.orgFrames Per Second, More Is BetterWorld of Padman 1.21920 x 1080150100150200250SE +/- 0.28, N = 3224.83

Smokin Guns

OpenBenchmarking.orgFrames Per Second, More Is BetterSmokin Guns 1.11920 x 1080150100150200250SE +/- 0.22, N = 3235.37

Tremulous

OpenBenchmarking.orgFrames Per Second, More Is BetterTremulous 1.1.01920 x 108014080120160200SE +/- 0.30, N = 3203.40

Urban Terror

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.11920 x 10801306090120150SE +/- 0.38, N = 3140.10

Unreal Tournament 2004 Demo

This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334ONS-Torlan Botmatch - 1280 x 1024120406080100SE +/- 0.16, N = 3106.26

VDrift

OpenBenchmarking.orgFrames Per Second, More Is BetterVDrift 2010-06-301920 x 10801510152025SE +/- 0.00, N = 320.461. (CXX) g++ options: -pthread -lSDL -lGLU -lGLEW -lpthread -lSDL_image -lSDL_gfx -lvorbisfile -lvdriftbullet

Warsow

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 1.01920 x 108011530456075SE +/- 0.12, N = 366.70