Garrosh
First time to benchmarck. Didn't kill anything, but only bash and system monitor are officially running.
initial_test
Processor: AMD Phenom 9550 @ 2.20GHz (4 Cores), Motherboard: ASUS M3N-HD/HDMI, Chipset: NVIDIA MCP78S, Memory: 8192MB, Disk: 500GB Seagate ST3500410AS + 500GB Seagate ST3500320AS, Graphics: NVIDIA GeForce GTX 550 Ti 1024MB (910/2052MHz), Audio: Realtek ALC1200, Network: NVIDIA MCP77
OS: Debian unstable, Kernel: 3.2.0-1-amd64 (x86_64), Desktop: KDE 4.6.5, Display Server: X Server 1.11.3.901 (1.11.4 RC 1), Display Driver: NVIDIA 295.20, OpenGL: 4.2.0 NVIDIA 295.20, Compiler: GCC 4.6, File-System: ext4, Screen Resolution: 1680x1050
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-languages=c,c++,fortran,objc,obj-c++,go --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i586 --with-tune=generic -v
GtkPerf
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
Tremulous
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Urban Terror
Smokin Guns
VDrift
Unigine Heaven
initial_test
Processor: AMD Phenom 9550 @ 2.20GHz (4 Cores), Motherboard: ASUS M3N-HD/HDMI, Chipset: NVIDIA MCP78S, Memory: 8192MB, Disk: 500GB Seagate ST3500410AS + 500GB Seagate ST3500320AS, Graphics: NVIDIA GeForce GTX 550 Ti 1024MB (910/2052MHz), Audio: Realtek ALC1200, Network: NVIDIA MCP77
OS: Debian unstable, Kernel: 3.2.0-1-amd64 (x86_64), Desktop: KDE 4.6.5, Display Server: X Server 1.11.3.901 (1.11.4 RC 1), Display Driver: NVIDIA 295.20, OpenGL: 4.2.0 NVIDIA 295.20, Compiler: GCC 4.6, File-System: ext4, Screen Resolution: 1680x1050
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-languages=c,c++,fortran,objc,obj-c++,go --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i586 --with-tune=generic -v
Testing initiated at 15 March 2012 20:52 by user garrosh.