ASTC Encoder
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression.
ASTC Encoder 5.0
Preset: Fast
OpenBenchmarking.org metrics for this test profile configuration based on 88 public results since 1 November 2024 with the latest data as of 15 December 2024.
Below is an overview of the generalized performance for components where there is sufficient statistically significant data based upon user-uploaded results. It is important to keep in mind particularly in the Linux/open-source space there can be vastly different OS configurations, with this overview intended to offer just general guidance as to the performance expectations.
Component
Details
Percentile Rank
# Compatible Public Results
MT/s (Average)
Zen 5 [64 Cores / 128 Threads]
98th
4
1106 +/- 33
Zen 4 [64 Cores / 128 Threads]
92nd
3
940 +/- 2
Zen 5 [256 Cores / 512 Threads]
78th
4
620 +/- 20
Zen 5 [16 Cores / 32 Threads]
73rd
4
446 +/- 1
Arrow Lake [24 Cores / 24 Threads]
71st
6
414 +/- 18
Zen 4 [16 Cores / 32 Threads]
65th
5
397
Raptor Lake [24 Cores / 32 Threads]
56th
4
333
Zen 4 [12 Cores / 24 Threads]
53rd
4
278 +/- 1
Zen 5 [8 Cores / 16 Threads]
46th
4
240
Zen 5 [12 Cores / 24 Threads]
46th
3
182
Zen 5 [10 Cores / 20 Threads]
38th
3
166
Meteor Lake [16 Cores / 22 Threads]
33rd
4
158
Zen 4 [8 Cores / 16 Threads]
31st
3
157 +/- 14
Zen 3 [8 Cores / 16 Threads]
30th
4
156 +/- 3
Alder Lake [14 Cores / 20 Threads]
24th
3
131
Zen 4 [8 Cores / 16 Threads]
23rd
4
122
Lunar Lake [8 Cores / 8 Threads]
15th
4
113
Zen 3 [8 Cores / 16 Threads]
12th
4
110
Tiger Lake [4 Cores / 8 Threads]
8th
3
48
Ice Lake [4 Cores / 8 Threads]
4th
3
45