Game Development Game Development

A collection of benchmarks of relevance to game developers around asset creation, texture compression, compiling game engines, etc. This suite isn't exhaustive out of all tests within the Phoronix Test Suite / OpenBenchmarking.org that may be relevant to game developers but rather some common and likely workloads of interest without being too verbose with the many imaging, audio processing, and renderer benchmarks, etc. See the creator test suite for further tests likely of interest.

See how your system performs with this suite using the Phoronix Test Suite. It's as easy as running the phoronix-test-suite benchmark game-dev command..

Tests In This Suite

  • ASTC Encoder

  •         Preset: Exhaustive
  •         Preset: Fast
  •         Preset: Thorough
  •         Preset: Medium
  • Basis Universal

  •         Settings: UASTC Level 0
  •         Settings: ETC1S
  •         Settings: UASTC Level 2 + RDO Post-Processing
  •         Settings: UASTC Level 3
  •         Settings: UASTC Level 2
  • Betsy GPU Compressor

  •         Codec: ETC1 - Quality: Highest
  •         Codec: ETC2 RGB - Quality: Highest
  • Blender

  •         Blend File: Pabellon Barcelona - Compute: CPU-Only
  •         Blend File: Classroom - Compute: NVIDIA OptiX
  •         Blend File: Fishy Cat - Compute: CPU-Only
  •         Blend File: Fishy Cat - Compute: OpenCL
  •         Blend File: Fishy Cat - Compute: CUDA
  •         Blend File: Fishy Cat - Compute: NVIDIA OptiX
  •         Blend File: Barbershop - Compute: OpenCL
  •         Blend File: Pabellon Barcelona - Compute: OpenCL
  •         Blend File: Pabellon Barcelona - Compute: CUDA
  •         Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
  •         Blend File: Barbershop - Compute: CPU-Only
  •         Blend File: Classroom - Compute: OpenCL
  •         Blend File: Barbershop - Compute: CUDA
  •         Blend File: Barbershop - Compute: NVIDIA OptiX
  •         Blend File: Classroom - Compute: CUDA
  •         Blend File: BMW27 - Compute: OpenCL
  •         Blend File: Classroom - Compute: CPU-Only
  •         Blend File: BMW27 - Compute: CUDA
  •         Blend File: BMW27 - Compute: CPU-Only
  •         Blend File: BMW27 - Compute: NVIDIA OptiX
  • Etcpak

  •         Configuration: DXT1
  •         Configuration: ETC2
  •         Configuration: ETC1 + Dithering
  •         Configuration: ETC1
  • Intel Open Image Denoise

  •         Scene: Memorial
  • LuaJIT

  •         Test: Dense LU Matrix Factorization
  •         Test: Sparse Matrix Multiply
  •         Test: Monte Carlo
  •         Test: Jacobi Successive Over-Relaxation
  •         Test: Fast Fourier Transform
  •         Test: Composite
  • OpenVKL

  •         Benchmark: vklBenchmarkUnstructuredVolume
  •         Benchmark: vklBenchmarkVdbVolume
  •         Benchmark: vklBenchmarkStructuredVolume
  •         Benchmark: vklBenchmark
  • Timed Godot Game Engine Compilation

Revision History Revision History

pts/game-dev-1.0.0     Tue, 19 Jan 2021 18:30:30 GMT
Add initial 'Game Development' test suite.