eVGA NVIDIA GeForce GTX 660

Compare The eVGA NVIDIA GeForce GTX 660 Against Other GPUs.

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name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, 
    GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, 
    GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 2048 MB
    Total available memory: 2048 MB
    Currently available dedicated video memory: 1818 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 660/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.129.06
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, 
    GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_command_list, 
    GL_NV_compute_program5, GL_NV_conditional_render, 
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, 
    GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
    GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, 
    GL_NV_fragment_program2, GL_NV_fragment_program_option, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, 
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, 
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, 
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, 
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, 
    GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, 
    GL_NV_register_combiners, GL_NV_register_combiners2, 
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters, 
    GL_NV_shader_atomic_float, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, 
    GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, 
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, 
    GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, 
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 470.129.06
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, 
    GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_storage, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_command_list, 
    GL_NV_compute_program5, GL_NV_conditional_render, 
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, 
    GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
    GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, 
    GL_NV_fragment_program2, GL_NV_fragment_program_option, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program4_1, 
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, 
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, 
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, 
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, 
    GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, 
    GL_NV_register_combiners, GL_NV_register_combiners2, 
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters, 
    GL_NV_shader_atomic_float, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, 
    GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, 
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, 
    GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, 
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.129.06
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, 
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, 
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, 
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, 
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, 
    GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, 
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, 
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, 
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, 
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, 
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect, 
    GL_EXT_multisample_compatibility, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_occlusion_query_boolean, 
    GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, 
    GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, 
    GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd, 
    GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote, 
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, 
    GL_EXT_shader_io_blocks, GL_EXT_shader_non_constant_global_initializers, 
    GL_EXT_shader_texture_lod, GL_EXT_shadow_samplers, GL_EXT_sparse_texture, 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, 
    GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_view, 
    GL_EXT_unpack_subimage, GL_EXT_window_rectangles, 
    GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, 
    GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_NV_bgr, 
    GL_NV_bindless_texture, GL_NV_blend_equation_advanced, 
    GL_NV_conditional_render, GL_NV_copy_buffer, GL_NV_copy_image, 
    GL_NV_draw_buffers, GL_NV_draw_instanced, GL_NV_draw_texture, 
    GL_NV_draw_vulkan_image, GL_NV_explicit_attrib_location, 
    GL_NV_fbo_color_attachments, GL_NV_framebuffer_blit, 
    GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB, 
    GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays, 
    GL_NV_internalformat_sample_query, GL_NV_non_square_matrices, 
    GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float, 
    GL_NV_packed_float_linear, GL_NV_path_rendering, 
    GL_NV_pixel_buffer_object, GL_NV_polygon_mode, GL_NV_read_buffer, 
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
    GL_NV_sRGB_formats, GL_NV_shader_noperspective_interpolation, 
    GL_NV_shader_subgroup_partitioned, GL_NV_shadow_samplers_array, 
    GL_NV_shadow_samplers_cube, GL_NV_texture_array, GL_NV_texture_barrier, 
    GL_NV_texture_border_clamp, GL_NV_texture_compression_latc, 
    GL_NV_texture_compression_s3tc, GL_NV_texture_compression_s3tc_update, 
    GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, 
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_geometry_point_size, GL_OES_geometry_shader, 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, 
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, 
    GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader, 
    GL_OES_texture_border_clamp, GL_OES_texture_buffer, 
    GL_OES_texture_cube_map_array, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, 
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2

228 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  sw cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b ap eat
----------------------------------------------------------------------------
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0x046 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 .  None
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0x1ea  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 16  0 16 16 16 16  0 0 .  None
0x1eb  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 .  None
0x1ec  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 .  None
0x1ed  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 .  None
0x1ee  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 .  None
0x1ef  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 .  None
0x1f0  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 .  None
0x1f1  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 16  0 16 16 16 16  0 0 .  None
0x1f2  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  0 16 16 16 16  0 0 .  None
0x1f3  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  8 16 16 16 16  0 0 .  None
0x1f4  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1f5  0 sg  0  32  0    . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1f6  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1f7  0 sg  0  32  0    y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1f8  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1f9  0 sg  0  32  0    . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1fa  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1fb  0 sg  0  32  0    y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1fc  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1fd  0 sg  0  64  0    . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1fe  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 .  None
0x1ff  0 sg  0  64  0    y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 .  None
0x200  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 .  None
0x201  0 sg  0 128  0    . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 .  None
0x202  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 .  None
0x203  0 sg  0 128  0    y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 .  None
0x204  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x205  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x206  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x207  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x208  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x209  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x20a  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x20b  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x20c  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x20d  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x20e  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x20f  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x210  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x211  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x212  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x213  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x214  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 .  None
0x215  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 .  None
0x216  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 .  None
0x217  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 .  None
0x218  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 .  None
0x219  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 .  None
0x21a  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 .  None
0x21b  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 .  None
0x21c  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 .  None
0x21d  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 .  None
0x21e  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 .  None
0x21f  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 .  None
0x220  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 .  None
0x221  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 .  None
0x222  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 .  None
0x223  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 .  None
0x224  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x225  0 sg  0  16  0    . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x226  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x227  0 sg  0  16  0    y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x228  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x229  0 sg  0  64  0    . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x22a  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x22b  0 sg  0  64  0    y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 .  None
0x22c  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x22d  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x22e  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x22f  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x230  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x231  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x232  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x233  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x234  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x235  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x236  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x237  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 .  None
0x238  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x239  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x23a  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None
0x23b  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 .  None

ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_lvp.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/i386-linux-gnu/libvulkan_intel.so: wrong ELF class: ELFCLASS32
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
==========
VULKANINFO
==========

Vulkan Instance Version: 1.2.131


Instance Extensions: count = 18
====================
	VK_EXT_acquire_xlib_display            : extension revision 1
	VK_EXT_debug_report                    : extension revision 8
	VK_EXT_debug_utils                     : extension revision 2
	VK_EXT_direct_mode_display             : extension revision 1
	VK_EXT_display_surface_counter         : extension revision 1
	VK_KHR_device_group_creation           : extension revision 1
	VK_KHR_display                         : extension revision 23
	VK_KHR_external_fence_capabilities     : extension revision 1
	VK_KHR_external_memory_capabilities    : extension revision 1
	VK_KHR_external_semaphore_capabilities : extension revision 1
	VK_KHR_get_display_properties2         : extension revision 1
	VK_KHR_get_physical_device_properties2 : extension revision 1
	VK_KHR_get_surface_capabilities2       : extension revision 1
	VK_KHR_surface                         : extension revision 25
	VK_KHR_surface_protected_capabilities  : extension revision 1
	VK_KHR_wayland_surface                 : extension revision 6
	VK_KHR_xcb_surface                     : extension revision 6
	VK_KHR_xlib_surface                    : extension revision 6

Layers: count = 8
=======
VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.131, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.2.73, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.1.73, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.175, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id 	: 0 (NVIDIA GeForce GTX 660)
		Layer-Device Extensions: count = 0

		GPU id 	: 1 (llvmpipe (LLVM 12.0.0, 128 bits))
		Layer-Device Extensions: count = 0

Presentable Surfaces:
=====================
GPU id : 0 (NVIDIA GeForce GTX 660):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_SRGB
			WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 3
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
		PRESENT_MODE_IMMEDIATE_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount       = 2
		maxImageCount       = 8
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha:
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
		supportedUsageFlags:
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
			IMAGE_USAGE_INPUT_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false


GPU id : 1 (llvmpipe (LLVM 12.0.0, 128 bits)):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_SRGB
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 4
		PRESENT_MODE_IMMEDIATE_KHR
		PRESENT_MODE_MAILBOX_KHR
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount       = 3
		maxImageCount       = 0
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform:
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha:
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
			COMPOSITE_ALPHA_INHERIT_BIT_KHR
		supportedUsageFlags:
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false



Groups:
=======
	Device Group Properties (Group 0):
		physicalDeviceCount: count = 1
			NVIDIA GeForce GTX 660 (ID: 0)
		subsetAllocation = 0

	Device Group Present Capabilities (Group 0):
		NVIDIA GeForce GTX 660 (ID: 0)
		Can present images from the following devices:
			NVIDIA GeForce GTX 660 (ID: 0)
		Present modes:
			DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR

	Device Group Properties (Group 1):
		physicalDeviceCount: count = 1
			llvmpipe (LLVM 12.0.0, 128 bits) (ID: 0)
		subsetAllocation = 0

	Device Group Present Capabilities (Group 1):
		llvmpipe (LLVM 12.0.0, 128 bits) (ID: 0)
		Can present images from the following devices:
			llvmpipe (LLVM 12.0.0, 128 bits) (ID: 0)
		Present modes:
			DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR


Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion     = 4202671 (1.2.175)
	driverVersion  = 1972666368 (0x75948000)
	vendorID       = 0x10de
	deviceID       = 0x11c0
	deviceType     = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
	deviceName     = NVIDIA GeForce GTX 660

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 16384
	maxImageDimension2D                             = 16384
	maxImageDimension3D                             = 2048
	maxImageDimensionCube                           = 16384
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 134217728
	maxUniformBufferRange                           = 65536
	maxStorageBufferRange                           = 4294967295
	maxPushConstantsSize                            = 256
	maxMemoryAllocationCount                        = 4294967295
	maxSamplerAllocationCount                       = 4000
	bufferImageGranularity                          = 0x00010000
	sparseAddressSpaceSize                          = 0xffffffffff
	maxBoundDescriptorSets                          = 32
	maxPerStageDescriptorSamplers                   = 1048576
	maxPerStageDescriptorUniformBuffers             = 15
	maxPerStageDescriptorStorageBuffers             = 1048576
	maxPerStageDescriptorSampledImages              = 1048576
	maxPerStageDescriptorStorageImages              = 1048576
	maxPerStageDescriptorInputAttachments           = 1048576
	maxPerStageResources                            = 4294967295
	maxDescriptorSetSamplers                        = 1048576
	maxDescriptorSetUniformBuffers                  = 90
	maxDescriptorSetUniformBuffersDynamic           = 15
	maxDescriptorSetStorageBuffers                  = 1048576
	maxDescriptorSetStorageBuffersDynamic           = 16
	maxDescriptorSetSampledImages                   = 1048576
	maxDescriptorSetStorageImages                   = 1048576
	maxDescriptorSetInputAttachments                = 1048576
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 2047
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 120
	maxTessellationControlTotalOutputComponents     = 4216
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 32
	maxGeometryInputComponents                      = 128
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 1024
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 1
	maxFragmentCombinedOutputResources              = 16
	maxComputeSharedMemorySize                      = 49152
	maxComputeWorkGroupCount: count = 3
		2147483647
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1536
	maxComputeWorkGroupSize: count = 3
		1536
		1024
		64
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 8
	mipmapPrecisionBits                             = 8
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 15
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		16384
		16384
	viewportBoundsRange: count = 2
		-32768
		32768
	viewportSubPixelBits                            = 8
	minMemoryMapAlignment                           = 64
	minTexelBufferOffsetAlignment                   = 0x00000100
	minUniformBufferOffsetAlignment                 = 0x00000100
	minStorageBufferOffsetAlignment                 = 0x00000010
	minTexelOffset                                  = -8
	maxTexelOffset                                  = 7
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -0.5
	maxInterpolationOffset                          = 0.4375
	subPixelInterpolationOffsetBits                 = 4
	maxFramebufferWidth                             = 16384
	maxFramebufferHeight                            = 16384
	maxFramebufferLayers                            = 2048
	framebufferColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferNoAttachmentsSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageIntegerSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	storageImageSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 1
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		1
		2047.94
	lineWidthRange: count = 2
		1
		64
	pointSizeGranularity                            = 0.0625
	lineWidthGranularity                            = 0.0625
	strictLines                                     = true
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000001
	optimalBufferCopyRowPitchAlignment              = 0x00000001
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = true
	residencyStandard2DMultisampleBlockShape = true
	residencyStandard3DBlockShape            = true
	residencyAlignedMipSize                  = true
	residencyNonResidentStrict               = false

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
	supportedDepthResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
	supportedStencilResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
	independentResolveNone = true
	independentResolve     = true

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 15
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
	maxPerStageUpdateAfterBindResources                  = 4294967295
	maxDescriptorSetUpdateAfterBindSamplers              = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 90
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
	maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1048576

VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
	maxDiscardRectangles = 8

VkPhysicalDeviceDriverProperties:
---------------------------------
	driverID           = DRIVER_ID_NVIDIA_PROPRIETARY
	driverName         = NVIDIA
	driverInfo         = 470.82.00
	conformanceVersion = 1.2.6.0

VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
	minImportedHostPointerAlignment = 0x00001000

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
	denormBehaviorIndependence            = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence              = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16 = true
	shaderSignedZeroInfNanPreserveFloat32 = true
	shaderSignedZeroInfNanPreserveFloat64 = true
	shaderDenormPreserveFloat16           = false
	shaderDenormPreserveFloat32           = false
	shaderDenormPreserveFloat64           = false
	shaderDenormFlushToZeroFloat16        = false
	shaderDenormFlushToZeroFloat32        = false
	shaderDenormFlushToZeroFloat64        = false
	shaderRoundingModeRTEFloat16          = true
	shaderRoundingModeRTEFloat32          = true
	shaderRoundingModeRTEFloat64          = true
	shaderRoundingModeRTZFloat16          = false
	shaderRoundingModeRTZFloat32          = true
	shaderRoundingModeRTZFloat64          = true

VkPhysicalDeviceIDProperties:
-----------------------------
	deviceNodeMask  = 1
	deviceLUIDValid = false

VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
	maxInlineUniformBlockSize                               = 256
	maxPerStageDescriptorInlineUniformBlocks                = 32
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
	maxDescriptorSetInlineUniformBlocks                     = 32
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks      = 32

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
	lineSubPixelPrecisionBits = 8

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
	maxPerSetDescriptors    = 4294967295
	maxMemoryAllocationSize = 0xffe00000

VkPhysicalDeviceMultiviewProperties:
------------------------------------
	maxMultiviewViewCount     = 32
	maxMultiviewInstanceIndex = 134217727

VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
	pciDomain   = 0
	pciBus      = 2
	pciDevice   = 0
	pciFunction = 0

VkPhysicalDevicePointClippingProperties:
----------------------------------------
	pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
	protectedNoFault = false

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
	maxPushDescriptors = 32

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
	filterMinmaxSingleComponentFormats = false
	filterMinmaxImageComponentMapping  = false

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
	subgroupSize              = 32
	supportedStages:
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
	supportedOperations:
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
		SUBGROUP_FEATURE_PARTITIONED_BIT_NV
	quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
	minSubgroupSize              = 32
	maxSubgroupSize              = 32
	maxComputeWorkgroupSubgroups = 3145728
	requiredSubgroupSizeStages:
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL

VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
	storageTexelBufferOffsetAlignmentBytes       = 0x00000100
	storageTexelBufferOffsetSingleTexelAlignment = false
	uniformTexelBufferOffsetAlignmentBytes       = 0x00000010
	uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
	maxTimelineSemaphoreValueDifference = 2147483647

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
	maxTransformFeedbackStreams                = 4
	maxTransformFeedbackBuffers                = 4
	maxTransformFeedbackBufferSize             = 0xffffffffffffffff
	maxTransformFeedbackStreamDataSize         = 2048
	maxTransformFeedbackBufferDataSize         = 512
	maxTransformFeedbackBufferDataStride       = 2048
	transformFeedbackQueries                   = true
	transformFeedbackStreamsLinesTriangles     = false
	transformFeedbackRasterizationStreamSelect = true
	transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
	maxVertexAttribDivisor = 4294967295

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
	deviceNodeMask                    = 1
	deviceLUIDValid                   = false
	subgroupSize                      = 32
	subgroupSupportedStages:
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
	subgroupSupportedOperations:
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
		SUBGROUP_FEATURE_PARTITIONED_BIT_NV
	subgroupQuadOperationsInAllStages = true
	pointClippingBehavior             = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
	maxMultiviewViewCount             = 32
	maxMultiviewInstanceIndex         = 134217727
	protectedNoFault                  = false
	maxPerSetDescriptors              = 4294967295
	maxMemoryAllocationSize           = 0xffe00000

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
	driverID                                             = DRIVER_ID_NVIDIA_PROPRIETARY
	driverName                                           = NVIDIA
	driverInfo                                           = 470.82.00
	conformanceVersion                                   = 1.2.6.0
	denormBehaviorIndependence                           = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence                             = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16                = true
	shaderSignedZeroInfNanPreserveFloat32                = true
	shaderSignedZeroInfNanPreserveFloat64                = true
	shaderDenormPreserveFloat16                          = false
	shaderDenormPreserveFloat32                          = false
	shaderDenormPreserveFloat64                          = false
	shaderDenormFlushToZeroFloat16                       = false
	shaderDenormFlushToZeroFloat32                       = false
	shaderDenormFlushToZeroFloat64                       = false
	shaderRoundingModeRTEFloat16                         = true
	shaderRoundingModeRTEFloat32                         = true
	shaderRoundingModeRTEFloat64                         = true
	shaderRoundingModeRTZFloat16                         = false
	shaderRoundingModeRTZFloat32                         = true
	shaderRoundingModeRTZFloat64                         = true
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 15
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
	maxPerStageUpdateAfterBindResources                  = 4294967295
	maxDescriptorSetUpdateAfterBindSamplers              = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 90
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
	maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1048576
	supportedDepthResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
	supportedStencilResolveModes:
		RESOLVE_MODE_SAMPLE_ZERO_BIT
	independentResolveNone                               = true
	independentResolve                                   = true
	filterMinmaxSingleComponentFormats                   = false
	filterMinmaxImageComponentMapping                    = false
	maxTimelineSemaphoreValueDifference                  = 2147483647
	framebufferIntegerColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT


Device Extensions: count = 98
	VK_EXT_4444_formats                       : extension revision 1
	VK_EXT_buffer_device_address              : extension revision 2
	VK_EXT_calibrated_timestamps              : extension revision 1
	VK_EXT_color_write_enable                 : extension revision 1
	VK_EXT_conditional_rendering              : extension revision 2
	VK_EXT_custom_border_color                : extension revision 12
	VK_EXT_depth_clip_enable                  : extension revision 1
	VK_EXT_depth_range_unrestricted           : extension revision 1
	VK_EXT_descriptor_indexing                : extension revision 2
	VK_EXT_discard_rectangles                 : extension revision 1
	VK_EXT_display_control                    : extension revision 1
	VK_EXT_extended_dynamic_state             : extension revision 1
	VK_EXT_extended_dynamic_state2            : extension revision 1
	VK_EXT_external_memory_host               : extension revision 1
	VK_EXT_global_priority                    : extension revision 2
	VK_EXT_global_priority_query              : extension revision 1
	VK_EXT_host_query_reset                   : extension revision 1
	VK_EXT_image_robustness                   : extension revision 1
	VK_EXT_index_type_uint8                   : extension revision 1
	VK_EXT_inline_uniform_block               : extension revision 1
	VK_EXT_line_rasterization                 : extension revision 1
	VK_EXT_memory_budget                      : extension revision 1
	VK_EXT_pci_bus_info                       : extension revision 2
	VK_EXT_physical_device_drm                : extension revision 1
	VK_EXT_pipeline_creation_cache_control    : extension revision 3
	VK_EXT_pipeline_creation_feedback         : extension revision 1
	VK_EXT_private_data                       : extension revision 1
	VK_EXT_provoking_vertex                   : extension revision 1
	VK_EXT_robustness2                        : extension revision 1
	VK_EXT_scalar_block_layout                : extension revision 1
	VK_EXT_separate_stencil_usage             : extension revision 1
	VK_EXT_shader_demote_to_helper_invocation : extension revision 1
	VK_EXT_shader_subgroup_ballot             : extension revision 1
	VK_EXT_shader_subgroup_vote               : extension revision 1
	VK_EXT_subgroup_size_control              : extension revision 2
	VK_EXT_texel_buffer_alignment             : extension revision 1
	VK_EXT_tooling_info                       : extension revision 1
	VK_EXT_transform_feedback                 : extension revision 1
	VK_EXT_vertex_attribute_divisor           : extension revision 3
	VK_EXT_vertex_input_dynamic_state         : extension revision 2
	VK_EXT_ycbcr_image_arrays                 : extension revision 1
	VK_KHR_16bit_storage                      : extension revision 1
	VK_KHR_8bit_storage                       : extension revision 1
	VK_KHR_bind_memory2                       : extension revision 1
	VK_KHR_buffer_device_address              : extension revision 1
	VK_KHR_copy_commands2                     : extension revision 1
	VK_KHR_create_renderpass2                 : extension revision 1
	VK_KHR_dedicated_allocation               : extension revision 3
	VK_KHR_depth_stencil_resolve              : extension revision 1
	VK_KHR_descriptor_update_template         : extension revision 1
	VK_KHR_device_group                       : extension revision 4
	VK_KHR_draw_indirect_count                : extension revision 1
	VK_KHR_driver_properties                  : extension revision 1
	VK_KHR_external_fence                     : extension revision 1
	VK_KHR_external_fence_fd                  : extension revision 1
	VK_KHR_external_memory                    : extension revision 1
	VK_KHR_external_memory_fd                 : extension revision 1
	VK_KHR_external_semaphore                 : extension revision 1
	VK_KHR_external_semaphore_fd              : extension revision 1
	VK_KHR_get_memory_requirements2           : extension revision 1
	VK_KHR_image_format_list                  : extension revision 1
	VK_KHR_imageless_framebuffer              : extension revision 1
	VK_KHR_maintenance1                       : extension revision 2
	VK_KHR_maintenance2                       : extension revision 1
	VK_KHR_maintenance3                       : extension revision 1
	VK_KHR_multiview                          : extension revision 1
	VK_KHR_pipeline_executable_properties     : extension revision 1
	VK_KHR_push_descriptor                    : extension revision 2
	VK_KHR_relaxed_block_layout               : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge       : extension revision 3
	VK_KHR_sampler_ycbcr_conversion           : extension revision 14
	VK_KHR_separate_depth_stencil_layouts     : extension revision 1
	VK_KHR_shader_clock                       : extension revision 1
	VK_KHR_shader_draw_parameters             : extension revision 1
	VK_KHR_shader_float16_int8                : extension revision 1
	VK_KHR_shader_float_controls              : extension revision 4
	VK_KHR_shader_non_semantic_info           : extension revision 1
	VK_KHR_shader_subgroup_extended_types     : extension revision 1
	VK_KHR_shader_terminate_invocation        : extension revision 1
	VK_KHR_spirv_1_4                          : extension revision 1
	VK_KHR_storage_buffer_storage_class       : extension revision 1
	VK_KHR_swapchain                          : extension revision 70
	VK_KHR_swapchain_mutable_format           : extension revision 1
	VK_KHR_synchronization2                   : extension revision 1
	VK_KHR_timeline_semaphore                 : extension revision 2
	VK_KHR_uniform_buffer_standard_layout     : extension revision 1
	VK_KHR_variable_pointers                  : extension revision 1
	VK_KHR_workgroup_memory_explicit_layout   : extension revision 1
	VK_KHR_zero_initialize_workgroup_memory   : extension revision 1
	VK_NVX_multiview_per_view_attributes      : extension revision 1
	VK_NV_dedicated_allocation                : extension revision 1
	VK_NV_dedicated_allocation_image_aliasing : extension revision 1
	VK_NV_device_diagnostic_checkpoints       : extension revision 2
	VK_NV_device_diagnostics_config           : extension revision 1
	VK_NV_device_generated_commands           : extension revision 3
	VK_NV_inherited_viewport_scissor          : extension revision 1
	VK_NV_shader_sm_builtins                  : extension revision 1
	VK_NV_shader_subgroup_partitioned         : extension revision 1

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 16
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support:
			VK_KHR_xcb_surface  = true
			VK_KHR_xlib_surface = true

	queueProperties[1]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support = false

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 2
	memoryHeaps[0]:
		size   = 2147483648 (0x80000000) (2.00 GiB)
		budget = 1301741568
		usage  = 0
		flags:
			MEMORY_HEAP_DEVICE_LOCAL_BIT
	memoryHeaps[1]:
		size   = 10999584768 (0x28fa05800) (10.24 GiB)
		budget = 10999584768
		usage  = 0
		flags:
			None
memoryTypes: count = 10
	memoryTypes[0]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None
	memoryTypes[1]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: color images
			IMAGE_TILING_LINEAR: None
	memoryTypes[2]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_D16_UNORM
			IMAGE_TILING_LINEAR: None
	memoryTypes[3]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_X8_D24_UNORM_PACK32, FORMAT_D24_UNORM_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[4]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_D32_SFLOAT
			IMAGE_TILING_LINEAR: None
	memoryTypes[5]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[6]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None
	memoryTypes[7]:
		heapIndex     = 0
		propertyFlags = 0x0001:
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR: None
	memoryTypes[8]:
		heapIndex     = 1
		propertyFlags = 0x0006:
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None
	memoryTypes[9]:
		heapIndex     = 1
		propertyFlags = 0x000e:
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: None
			IMAGE_TILING_LINEAR: None

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = true
	wideLines                               = true
	largePoints                             = true
	alphaToOne                              = true
	multiViewport                           = true
	samplerAnisotropy                       = true
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = true
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = true
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = false
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = true
	shaderSampledImageArrayDynamicIndexing  = true
	shaderStorageBufferArrayDynamicIndexing = true
	shaderStorageImageArrayDynamicIndexing  = true
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = true
	shaderResourceResidency                 = false
	shaderResourceMinLod                    = false
	sparseBinding                           = true
	sparseResidencyBuffer                   = false
	sparseResidencyImage2D                  = false
	sparseResidencyImage3D                  = false
	sparseResidency2Samples                 = false
	sparseResidency4Samples                 = false
	sparseResidency8Samples                 = false
	sparseResidency16Samples                = false
	sparseResidencyAliased                  = false
	variableMultisampleRate                 = true
	inheritedQueries                        = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
	storageBuffer8BitAccess           = true
	uniformAndStorageBuffer8BitAccess = true
	storagePushConstant8              = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = false
	bufferDeviceAddressMultiDevice   = true

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = false
	bufferDeviceAddressMultiDevice   = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
	conditionalRendering          = true
	inheritedConditionalRendering = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
	depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = false
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
	hostQueryReset = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
	imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
	indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
	rectangularLines         = true
	bresenhamLines           = true
	smoothLines              = true
	stippledRectangularLines = true
	stippledBresenhamLines   = true
	stippledSmoothLines      = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
	multiview                   = true
	multiviewGeometryShader     = true
	multiviewTessellationShader = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
	pipelineExecutableInfo = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
	protectedMemory = false

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
	samplerYcbcrConversion = true

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
	scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
	separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
	shaderBufferInt64Atomics = false
	shaderSharedInt64Atomics = false

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
	shaderSubgroupClock = true
	shaderDeviceClock   = true

VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
	shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
	shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
	shaderFloat16 = false
	shaderInt8    = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
	shaderSubgroupExtendedTypes = true

VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
	subgroupSizeControl  = true
	computeFullSubgroups = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
	texelBufferAlignment = true

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
	timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
	transformFeedback = true
	geometryStreams   = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
	uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
	variablePointersStorageBuffer = true
	variablePointers              = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
	vertexAttributeInstanceRateDivisor     = true
	vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false
	multiview                          = true
	multiviewGeometryShader            = true
	multiviewTessellationShader        = true
	variablePointersStorageBuffer      = true
	variablePointers                   = true
	protectedMemory                    = false
	samplerYcbcrConversion             = true
	shaderDrawParameters               = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
	samplerMirrorClampToEdge                           = true
	drawIndirectCount                                  = true
	storageBuffer8BitAccess                            = true
	uniformAndStorageBuffer8BitAccess                  = true
	storagePushConstant8                               = true
	shaderBufferInt64Atomics                           = false
	shaderSharedInt64Atomics                           = false
	shaderFloat16                                      = false
	shaderInt8                                         = true
	descriptorIndexing                                 = true
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = false
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true
	samplerFilterMinmax                                = false
	scalarBlockLayout                                  = true
	imagelessFramebuffer                               = true
	uniformBufferStandardLayout                        = true
	shaderSubgroupExtendedTypes                        = true
	separateDepthStencilLayouts                        = true
	hostQueryReset                                     = true
	timelineSemaphore                                  = true
	bufferDeviceAddress                                = true
	bufferDeviceAddressCaptureReplay                   = false
	bufferDeviceAddressMultiDevice                     = true
	vulkanMemoryModel                                  = false
	vulkanMemoryModelDeviceScope                       = false
	vulkanMemoryModelAvailabilityVisibilityChains      = false
	shaderOutputViewportIndex                          = false
	shaderOutputLayer                                  = false
	subgroupBroadcastDynamicId                         = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
	vulkanMemoryModel                             = false
	vulkanMemoryModelDeviceScope                  = false
	vulkanMemoryModelAvailabilityVisibilityChains = false

VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
	ycbcrImageArrays = true


GPU1:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion     = 4194306 (1.0.2)
	driverVersion  = 1 (0x0001)
	vendorID       = 0x10005
	deviceID       = 0x0000
	deviceType     = PHYSICAL_DEVICE_TYPE_CPU
	deviceName     = llvmpipe (LLVM 12.0.0, 128 bits)

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 16384
	maxImageDimension2D                             = 16384
	maxImageDimension3D                             = 4096
	maxImageDimensionCube                           = 32768
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 134217728
	maxUniformBufferRange                           = 65536
	maxStorageBufferRange                           = 134217728
	maxPushConstantsSize                            = 128
	maxMemoryAllocationCount                        = 4096
	maxSamplerAllocationCount                       = 32768
	bufferImageGranularity                          = 0x00000040
	sparseAddressSpaceSize                          = 0x00000000
	maxBoundDescriptorSets                          = 8
	maxPerStageDescriptorSamplers                   = 32
	maxPerStageDescriptorUniformBuffers             = 16
	maxPerStageDescriptorStorageBuffers             = 16
	maxPerStageDescriptorSampledImages              = 128
	maxPerStageDescriptorStorageImages              = 16
	maxPerStageDescriptorInputAttachments           = 8
	maxPerStageResources                            = 128
	maxDescriptorSetSamplers                        = 32768
	maxDescriptorSetUniformBuffers                  = 256
	maxDescriptorSetUniformBuffersDynamic           = 256
	maxDescriptorSetStorageBuffers                  = 256
	maxDescriptorSetStorageBuffersDynamic           = 256
	maxDescriptorSetSampledImages                   = 256
	maxDescriptorSetStorageImages                   = 256
	maxDescriptorSetInputAttachments                = 256
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 2047
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 128
	maxTessellationControlTotalOutputComponents     = 4096
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 32
	maxGeometryInputComponents                      = 64
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 1024
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 2
	maxFragmentCombinedOutputResources              = 8
	maxComputeSharedMemorySize                      = 32768
	maxComputeWorkGroupCount: count = 3
		65535
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1024
	maxComputeWorkGroupSize: count = 3
		1024
		1024
		1024
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 8
	mipmapPrecisionBits                             = 8
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 16
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		16384
		16384
	viewportBoundsRange: count = 2
		-32768
		32768
	viewportSubPixelBits                            = 0
	minMemoryMapAlignment                           = 4096
	minTexelBufferOffsetAlignment                   = 0x00000010
	minUniformBufferOffsetAlignment                 = 0x00000010
	minStorageBufferOffsetAlignment                 = 0x00000010
	minTexelOffset                                  = -32
	maxTexelOffset                                  = 31
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -2
	maxInterpolationOffset                          = 2
	subPixelInterpolationOffsetBits                 = 8
	maxFramebufferWidth                             = 16384
	maxFramebufferHeight                            = 16384
	maxFramebufferLayers                            = 2048
	framebufferColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferNoAttachmentsSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageIntegerSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageDepthSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageStencilSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	storageImageSampleCounts:
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 1
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		0
		255
	lineWidthRange: count = 2
		1
		1
	pointSizeGranularity                            = 0.125
	lineWidthGranularity                            = 0
	strictLines                                     = false
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000080
	optimalBufferCopyRowPitchAlignment              = 0x00000080
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = false
	residencyStandard2DMultisampleBlockShape = false
	residencyStandard3DBlockShape            = false
	residencyAlignedMipSize                  = false
	residencyNonResidentStrict               = false

VkPhysicalDeviceDriverPropertiesKHR:
------------------------------------
	driverID           = UNKNOWN_VkDriverId
	driverName         = llvmpipe
	driverInfo         = Mesa 21.0.3 (LLVM 12.0.0)
	conformanceVersion = 1.0.0.0

VkPhysicalDeviceIDPropertiesKHR:
--------------------------------
	deviceNodeMask  = 0
	deviceLUIDValid = false

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
	maxPushDescriptors = 32

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
	maxTransformFeedbackStreams                = 4
	maxTransformFeedbackBuffers                = 4
	maxTransformFeedbackBufferSize             = 0xffffffff
	maxTransformFeedbackStreamDataSize         = 512
	maxTransformFeedbackBufferDataSize         = 512
	maxTransformFeedbackBufferDataStride       = 512
	transformFeedbackQueries                   = true
	transformFeedbackStreamsLinesTriangles     = false
	transformFeedbackRasterizationStreamSelect = false
	transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
	maxVertexAttribDivisor = 4294967295


Device Extensions: count = 23
------------------
	VK_EXT_external_memory_dma_buf      : extension revision 1
	VK_EXT_index_type_uint8             : extension revision 1
	VK_EXT_post_depth_coverage          : extension revision 1
	VK_EXT_private_data                 : extension revision 1
	VK_EXT_shader_stencil_export        : extension revision 1
	VK_EXT_transform_feedback           : extension revision 1
	VK_EXT_vertex_attribute_divisor     : extension revision 3
	VK_GOOGLE_decorate_string           : extension revision 1
	VK_GOOGLE_hlsl_functionality1       : extension revision 1
	VK_KHR_bind_memory2                 : extension revision 1
	VK_KHR_dedicated_allocation         : extension revision 1
	VK_KHR_descriptor_update_template   : extension revision 1
	VK_KHR_device_group                 : extension revision 1
	VK_KHR_draw_indirect_count          : extension revision 1
	VK_KHR_driver_properties            : extension revision 1
	VK_KHR_get_memory_requirements2     : extension revision 1
	VK_KHR_incremental_present          : extension revision 1
	VK_KHR_maintenance1                 : extension revision 1
	VK_KHR_push_descriptor              : extension revision 1
	VK_KHR_relaxed_block_layout         : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge : extension revision 1
	VK_KHR_storage_buffer_storage_class : extension revision 1
	VK_KHR_swapchain                    : extension revision 68

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
		timestampValidBits          = 64
		present support = false

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
	memoryHeaps[0]:
		size   = 2147483648 (0x80000000) (2.00 GiB)
		budget = 0
		usage  = 4294967296
		flags:
			MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 1
	memoryTypes[0]:
		heapIndex     = 0
		propertyFlags = 0x000f:
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR: color images

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = false
	wideLines                               = false
	largePoints                             = true
	alphaToOne                              = true
	multiViewport                           = true
	samplerAnisotropy                       = false
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = true
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = false
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = false
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = false
	shaderSampledImageArrayDynamicIndexing  = false
	shaderStorageBufferArrayDynamicIndexing = false
	shaderStorageImageArrayDynamicIndexing  = false
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = false
	shaderResourceResidency                 = false
	shaderResourceMinLod                    = false
	sparseBinding                           = false
	sparseResidencyBuffer                   = false
	sparseResidencyImage2D                  = false
	sparseResidencyImage3D                  = false
	sparseResidency2Samples                 = false
	sparseResidency4Samples                 = false
	sparseResidency8Samples                 = false
	sparseResidency16Samples                = false
	sparseResidencyAliased                  = false
	variableMultisampleRate                 = false
	inheritedQueries                        = false

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
	indexTypeUint8 = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
	transformFeedback = true
	geometryStreams   = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
	vertexAttributeInstanceRateDivisor     = true
	vertexAttributeInstanceRateZeroDivisor = false