Sapphire AMD Radeon RX 550

Compare The Sapphire AMD Radeon RX 550 Against Other GPUs.

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name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: AMD
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: AMD
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_OML_swap_method, 
    GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 3683 MB, largest block: 3051 MB
    VBO free aux. memory - total: 4040 MB, largest block: 3067 MB
    Texture free memory - total: 3683 MB, largest block: 3051 MB
    Texture free aux. memory - total: 4040 MB, largest block: 3067 MB
    Renderbuffer free memory - total: 3683 MB, largest block: 3051 MB
    Renderbuffer free aux. memory - total: 4040 MB, largest block: 3067 MB
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: Radeon RX 550 Series
OpenGL core profile version string: 4.6.13594 Core Profile Context 20.10
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMDX_debug_output, GL_AMD_blend_minmax_factor, 
    GL_AMD_conservative_depth, GL_AMD_debug_output, 
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
    GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, 
    GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, 
    GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, 
    GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, 
    GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, 
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_stencil_value_export, 
    GL_AMD_shader_trace, GL_AMD_shader_trinary_minmax, 
    GL_AMD_stencil_operation_extended, GL_AMD_texture_cube_map_array, 
    GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, 
    GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, 
    GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, 
    GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, 
    GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_snorm, GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo, 
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, 
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, 
    GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_bptc, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, 
    GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_explicit_multisample, 
    GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, 
    GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_vdpau_interop, GL_OES_EGL_image, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, 
    GL_WIN_swap_hint

OpenGL version string: 4.6.13594 Compatibility Profile Context 20.10
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
    GL_AMDX_debug_output, GL_AMD_blend_minmax_factor, 
    GL_AMD_conservative_depth, GL_AMD_debug_output, 
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
    GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, 
    GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, 
    GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, 
    GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, 
    GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, 
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_stencil_value_export, 
    GL_AMD_shader_trace, GL_AMD_shader_trinary_minmax, 
    GL_AMD_stencil_operation_extended, GL_AMD_texture_cube_map_array, 
    GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, 
    GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, 
    GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, 
    GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, 
    GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_snorm, GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo, 
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, 
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, 
    GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_bptc, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, 
    GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_explicit_multisample, 
    GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, 
    GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_vdpau_interop, GL_OES_EGL_image, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, 
    GL_WIN_swap_hint

OpenGL ES profile version string: 4.6.13594 Compatibility Profile Context 20.10
OpenGL ES profile shading language version string: 4.60
OpenGL ES profile extensions:
    GL_AMDX_debug_output, GL_AMD_blend_minmax_factor, 
    GL_AMD_conservative_depth, GL_AMD_debug_output, 
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
    GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, 
    GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, 
    GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, 
    GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, 
    GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, 
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_stencil_value_export, 
    GL_AMD_shader_trace, GL_AMD_shader_trinary_minmax, 
    GL_AMD_stencil_operation_extended, GL_AMD_texture_cube_map_array, 
    GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, 
    GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, 
    GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, 
    GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, 
    GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_snorm, GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo, 
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, 
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, 
    GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_bptc, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, 
    GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_explicit_multisample, 
    GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, 
    GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_vdpau_interop, GL_OES_EGL_image, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, 
    GL_WIN_swap_hint

84 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0cd 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0ce 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0cf 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0d0 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0d1 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0d2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0d3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0d4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0d5 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0d6 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0d7 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0d8 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0d9 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0da 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0db 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0dc 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0dd 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0de 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0df 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0e0 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0e1 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0e2 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0e3 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0e4 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0e5 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0e6 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0e7 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0e8 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0e9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0ea 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0eb 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0ec 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0ed 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0ee 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0ef 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0f0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0f1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0f2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0f3 24 tc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 None
0x0f4 24 tc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0 16 16 16  0  0 0 Slow
0x0f5 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0f6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0f7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0f8 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0f9 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0fa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0fb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0fc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0fd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0fe 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0ff 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x100 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x101 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x102 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x103 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x104 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x105 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x106 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x107 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x108 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x109 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x10a 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x10b 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x10c 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x10d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x10e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x10f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x110 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x111 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x112 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x113 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x114 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x115 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x116 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x117 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x118 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x119 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x11a 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x11b 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x11c 24 dc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 None
0x11d 24 dc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0 16 16 16  0  0 0 Slow
0x078 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None

91 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x079 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x07a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x07b 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x07c 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x07d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x07e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x07f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x080 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x081 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x082 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x083 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x084 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x085 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x086 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x087 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x088 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x08a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x08b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x08c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x08d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x08e 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x08f 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x090 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x091 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x092 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x097 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x098 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x099 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x09a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x09b 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x09c 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x09d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x09e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x09f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0a0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0a1 24 tc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 None
0x0a2 24 tc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0 16 16 16  0  0 0 Slow
0x0a3 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0a4 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0a5 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0a6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0a7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0a8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0ad 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0ae 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0af 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0b0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0b1 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0b2 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0b3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0b4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0b6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0b8 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0b9 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0ba 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0bb 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 None
0x0be 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 None
0x0bf 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 None
0x0c0 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x0c1 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0c2 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0c3 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0c4 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0c5 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0c6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0c7 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 None
0x0c8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0c9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0ca 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0cb 24 dc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 None
0x0cc 24 dc  0  24  0 r  . .   8  8  8  0 .  .  0 24  0 16 16 16  0  0 0 Slow
0x079 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x079 24 tc  0 128  0    y .  32 32 32 32 f  .  0 24  0  0  0  0  0  0 0 None
0x079  0 tc  0 128  0    . .  32 32 32 32 f  .  0 24  0  0  0  0  0  0 0 None
0x079 24 tc  0  64  0    y .  16 16 16 16 f  .  0 24  0  0  0  0  0  0 0 None
0x079  0 tc  0  64  0    . .  16 16 16 16 f  .  0 24  0  0  0  0  0  0 0 None
0x079 24 tc  0  32  0    y .  11 11 10  0 f  .  0 24  0  0  0  0  0  0 0 None
0x079  0 tc  0  32  0    . .  11 11 10  0 f  .  0 24  0  0  0  0  0  0 0 None

==========
VULKANINFO
==========

Vulkan Instance Version: 1.3.211


Instance Extensions: count = 20
===============================
	VK_EXT_acquire_drm_display             : extension revision 1
	VK_EXT_acquire_xlib_display            : extension revision 1
	VK_EXT_debug_report                    : extension revision 10
	VK_EXT_debug_utils                     : extension revision 2
	VK_EXT_direct_mode_display             : extension revision 1
	VK_EXT_display_surface_counter         : extension revision 1
	VK_KHR_device_group_creation           : extension revision 1
	VK_KHR_display                         : extension revision 23
	VK_KHR_external_fence_capabilities     : extension revision 1
	VK_KHR_external_memory_capabilities    : extension revision 1
	VK_KHR_external_semaphore_capabilities : extension revision 1
	VK_KHR_get_display_properties2         : extension revision 1
	VK_KHR_get_physical_device_properties2 : extension revision 2
	VK_KHR_get_surface_capabilities2       : extension revision 1
	VK_KHR_portability_enumeration         : extension revision 1
	VK_KHR_surface                         : extension revision 25
	VK_KHR_surface_protected_capabilities  : extension revision 1
	VK_KHR_wayland_surface                 : extension revision 6
	VK_KHR_xcb_surface                     : extension revision 6
	VK_KHR_xlib_surface                    : extension revision 6

Layers: count = 1
=================
VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.3.211, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 1
		GPU id = 0 (AMD RADV POLARIS12)
		Layer-Device Extensions: count = 0

Presentable Surfaces:
=====================
GPU id : 0 (AMD RADV POLARIS12):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_SRGB
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 4
		PRESENT_MODE_IMMEDIATE_KHR
		PRESENT_MODE_MAILBOX_KHR
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount = 3
		maxImageCount = 0
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms: count = 1
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha: count = 2
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
			COMPOSITE_ALPHA_INHERIT_BIT_KHR
		supportedUsageFlags: count = 6
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
			IMAGE_USAGE_INPUT_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false



Device Groups:
==============
Group 0:
	Properties:
		physicalDevices: count = 1
			AMD RADV POLARIS12 (ID: 0)
		subsetAllocation = 0

	Present Capabilities:
		AMD RADV POLARIS12 (ID: 0):
			Can present images from the following devices: count = 1
				AMD RADV POLARIS12 (ID: 0)
		Present modes: count = 1
			DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR


Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion        = 4206803 (1.3.211)
	driverVersion     = 92278784 (0x5801000)
	vendorID          = 0x1002
	deviceID          = 0x699f
	deviceType        = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
	deviceName        = AMD RADV POLARIS12

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 16384
	maxImageDimension2D                             = 16384
	maxImageDimension3D                             = 2048
	maxImageDimensionCube                           = 16384
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 4294967295
	maxUniformBufferRange                           = 4294967295
	maxStorageBufferRange                           = 4294967295
	maxPushConstantsSize                            = 256
	maxMemoryAllocationCount                        = 4294967295
	maxSamplerAllocationCount                       = 65536
	bufferImageGranularity                          = 0x00000001
	sparseAddressSpaceSize                          = 0xfffffffc
	maxBoundDescriptorSets                          = 32
	maxPerStageDescriptorSamplers                   = 8388606
	maxPerStageDescriptorUniformBuffers             = 8388606
	maxPerStageDescriptorStorageBuffers             = 8388606
	maxPerStageDescriptorSampledImages              = 8388606
	maxPerStageDescriptorStorageImages              = 8388606
	maxPerStageDescriptorInputAttachments           = 8388606
	maxPerStageResources                            = 8388606
	maxDescriptorSetSamplers                        = 8388606
	maxDescriptorSetUniformBuffers                  = 8388606
	maxDescriptorSetUniformBuffersDynamic           = 16
	maxDescriptorSetStorageBuffers                  = 8388606
	maxDescriptorSetStorageBuffersDynamic           = 8
	maxDescriptorSetSampledImages                   = 8388606
	maxDescriptorSetStorageImages                   = 8388606
	maxDescriptorSetInputAttachments                = 8388606
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 4294967295
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 120
	maxTessellationControlTotalOutputComponents     = 4096
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 127
	maxGeometryInputComponents                      = 64
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 256
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 1
	maxFragmentCombinedOutputResources              = 8388606
	maxComputeSharedMemorySize                      = 65536
	maxComputeWorkGroupCount: count = 3
		65535
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1024
	maxComputeWorkGroupSize: count = 3
		1024
		1024
		1024
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 8
	mipmapPrecisionBits                             = 8
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 16
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		16384
		16384
	viewportBoundsRange: count = 2
		-32768
		32767
	viewportSubPixelBits                            = 8
	minMemoryMapAlignment                           = 4096
	minTexelBufferOffsetAlignment                   = 0x00000004
	minUniformBufferOffsetAlignment                 = 0x00000004
	minStorageBufferOffsetAlignment                 = 0x00000004
	minTexelOffset                                  = -32
	maxTexelOffset                                  = 31
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -2
	maxInterpolationOffset                          = 2
	subPixelInterpolationOffsetBits                 = 8
	maxFramebufferWidth                             = 16384
	maxFramebufferHeight                            = 16384
	maxFramebufferLayers                            = 1024
	framebufferColorSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferDepthSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferStencilSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferNoAttachmentsSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageIntegerSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageDepthSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageStencilSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	storageImageSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 40
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		0
		8191.88
	lineWidthRange: count = 2
		0
		8191.88
	pointSizeGranularity                            = 0.125
	lineWidthGranularity                            = 0.125
	strictLines                                     = false
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000001
	optimalBufferCopyRowPitchAlignment              = 0x00000001
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = true
	residencyStandard2DMultisampleBlockShape = false
	residencyStandard3DBlockShape            = false
	residencyAlignedMipSize                  = false
	residencyNonResidentStrict               = true

VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
	maxCustomBorderColorSamplers = 4096

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
	supportedDepthResolveModes: count = 4
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	supportedStencilResolveModes: count = 3
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	independentResolveNone = true
	independentResolve     = true

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
	maxUpdateAfterBindDescriptorsInAllPools              = 67108863
	shaderUniformBufferArrayNonUniformIndexingNative     = false
	shaderSampledImageArrayNonUniformIndexingNative      = false
	shaderStorageBufferArrayNonUniformIndexingNative     = false
	shaderStorageImageArrayNonUniformIndexingNative      = false
	shaderInputAttachmentArrayNonUniformIndexingNative   = false
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = false
	maxPerStageDescriptorUpdateAfterBindSamplers         = 8388606
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 8388606
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 8388606
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 8388606
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 8388606
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606
	maxPerStageUpdateAfterBindResources                  = 8388606
	maxDescriptorSetUpdateAfterBindSamplers              = 8388606
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 8388606
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 8388606
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
	maxDescriptorSetUpdateAfterBindSampledImages         = 8388606
	maxDescriptorSetUpdateAfterBindStorageImages         = 8388606
	maxDescriptorSetUpdateAfterBindInputAttachments      = 8388606

VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
	maxDiscardRectangles = 4

VkPhysicalDeviceDriverProperties:
---------------------------------
	driverID        = DRIVER_ID_MESA_RADV
	driverName      = radv
	driverInfo      = Mesa 22.1.0
	conformanceVersion:
		major    = 1
		minor    = 2
		subminor = 7
		patch    = 1

VkPhysicalDeviceDrmPropertiesEXT:
---------------------------------
	hasPrimary   = true
	hasRender    = true
	primaryMajor = 226
	primaryMinor = 0
	renderMajor  = 226
	renderMinor  = 128

VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
	minImportedHostPointerAlignment = 0x00001000

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
	denormBehaviorIndependence            = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence              = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16 = false
	shaderSignedZeroInfNanPreserveFloat32 = true
	shaderSignedZeroInfNanPreserveFloat64 = true
	shaderDenormPreserveFloat16           = false
	shaderDenormPreserveFloat32           = true
	shaderDenormPreserveFloat64           = true
	shaderDenormFlushToZeroFloat16        = false
	shaderDenormFlushToZeroFloat32        = true
	shaderDenormFlushToZeroFloat64        = true
	shaderRoundingModeRTEFloat16          = false
	shaderRoundingModeRTEFloat32          = true
	shaderRoundingModeRTEFloat64          = true
	shaderRoundingModeRTZFloat16          = false
	shaderRoundingModeRTZFloat32          = true
	shaderRoundingModeRTZFloat64          = true

VkPhysicalDeviceIDProperties:
-----------------------------
	deviceNodeMask  = 0
	deviceLUIDValid = false

VkPhysicalDeviceInlineUniformBlockProperties:
---------------------------------------------
	maxInlineUniformBlockSize                               = 4194304
	maxPerStageDescriptorInlineUniformBlocks                = 134217728
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 134217728
	maxDescriptorSetInlineUniformBlocks                     = 64
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks      = 64

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
	lineSubPixelPrecisionBits = 4

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
	maxPerSetDescriptors    = 22369621
	maxMemoryAllocationSize = 0xfffffffc

VkPhysicalDeviceMaintenance4Properties:
---------------------------------------
	maxBufferSize = 0xfffffffc

VkPhysicalDeviceMultiDrawPropertiesEXT:
---------------------------------------
	maxMultiDrawCount = 2048

VkPhysicalDeviceMultiviewProperties:
------------------------------------
	maxMultiviewViewCount     = 8
	maxMultiviewInstanceIndex = 2147483647

VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
	pciDomain   = 0
	pciBus      = 38
	pciDevice   = 0
	pciFunction = 0

VkPhysicalDevicePointClippingProperties:
----------------------------------------
	pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
	protectedNoFault = false

VkPhysicalDeviceProvokingVertexPropertiesEXT:
---------------------------------------------
	provokingVertexModePerPipeline                       = true
	transformFeedbackPreservesTriangleFanProvokingVertex = true

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
	maxPushDescriptors = 32

VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
	robustStorageBufferAccessSizeAlignment = 0x00000004
	robustUniformBufferAccessSizeAlignment = 0x00000004

VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
	sampleLocationSampleCounts: count = 3
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxSampleLocationGridSize:
		width  = 2
		height = 2
	sampleLocationCoordinateRange: count = 2
		0
		0.9375
	sampleLocationSubPixelBits       = 4
	variableSampleLocations          = false

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
	filterMinmaxSingleComponentFormats = true
	filterMinmaxImageComponentMapping  = false

VkPhysicalDeviceShaderIntegerDotProductProperties:
--------------------------------------------------
	integerDotProduct8BitUnsignedAccelerated                                      = false
	integerDotProduct8BitSignedAccelerated                                        = false
	integerDotProduct8BitMixedSignednessAccelerated                               = false
	integerDotProduct4x8BitPackedUnsignedAccelerated                              = false
	integerDotProduct4x8BitPackedSignedAccelerated                                = false
	integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = false
	integerDotProduct16BitUnsignedAccelerated                                     = false
	integerDotProduct16BitSignedAccelerated                                       = false
	integerDotProduct16BitMixedSignednessAccelerated                              = false
	integerDotProduct32BitUnsignedAccelerated                                     = false
	integerDotProduct32BitSignedAccelerated                                       = false
	integerDotProduct32BitMixedSignednessAccelerated                              = false
	integerDotProduct64BitUnsignedAccelerated                                     = false
	integerDotProduct64BitSignedAccelerated                                       = false
	integerDotProduct64BitMixedSignednessAccelerated                              = false
	integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = false
	integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = false
	integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = false
	integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = false
	integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = false
	integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
	integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = false

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
	subgroupSize              = 64
	supportedStages: count = 8
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
	supportedOperations: count = 8
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
	quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlProperties:
----------------------------------------------
	minSubgroupSize              = 64
	maxSubgroupSize              = 64
	maxComputeWorkgroupSubgroups = 4294967295
	requiredSubgroupSizeStages:
		None

VkPhysicalDeviceTexelBufferAlignmentProperties:
-----------------------------------------------
	storageTexelBufferOffsetAlignmentBytes       = 0x00000004
	storageTexelBufferOffsetSingleTexelAlignment = true
	uniformTexelBufferOffsetAlignmentBytes       = 0x00000004
	uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
	maxTimelineSemaphoreValueDifference = 18446744073709551615

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
	maxTransformFeedbackStreams                = 4
	maxTransformFeedbackBuffers                = 4
	maxTransformFeedbackBufferSize             = 0xffffffff
	maxTransformFeedbackStreamDataSize         = 512
	maxTransformFeedbackBufferDataSize         = 512
	maxTransformFeedbackBufferDataStride       = 512
	transformFeedbackQueries                   = true
	transformFeedbackStreamsLinesTriangles     = true
	transformFeedbackRasterizationStreamSelect = false
	transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
	maxVertexAttribDivisor = 4294967295

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
	deviceNodeMask                    = 0
	deviceLUIDValid                   = false
	subgroupSize                      = 64
	subgroupSupportedStages: count = 8
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
	subgroupSupportedOperations: count = 8
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
	subgroupQuadOperationsInAllStages = true
	pointClippingBehavior             = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
	maxMultiviewViewCount             = 8
	maxMultiviewInstanceIndex         = 2147483647
	protectedNoFault                  = false
	maxPerSetDescriptors              = 22369621
	maxMemoryAllocationSize           = 0xfffffffc

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
	driverID                                             = DRIVER_ID_MESA_RADV
	driverName                                           = radv
	driverInfo                                           = Mesa 22.1.0
	conformanceVersion:
		major    = 1
		minor    = 2
		subminor = 7
		patch    = 1
	denormBehaviorIndependence                           = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence                             = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16                = false
	shaderSignedZeroInfNanPreserveFloat32                = true
	shaderSignedZeroInfNanPreserveFloat64                = true
	shaderDenormPreserveFloat16                          = false
	shaderDenormPreserveFloat32                          = true
	shaderDenormPreserveFloat64                          = true
	shaderDenormFlushToZeroFloat16                       = false
	shaderDenormFlushToZeroFloat32                       = true
	shaderDenormFlushToZeroFloat64                       = true
	shaderRoundingModeRTEFloat16                         = false
	shaderRoundingModeRTEFloat32                         = true
	shaderRoundingModeRTEFloat64                         = true
	shaderRoundingModeRTZFloat16                         = false
	shaderRoundingModeRTZFloat32                         = true
	shaderRoundingModeRTZFloat64                         = true
	maxUpdateAfterBindDescriptorsInAllPools              = 67108863
	shaderUniformBufferArrayNonUniformIndexingNative     = false
	shaderSampledImageArrayNonUniformIndexingNative      = false
	shaderStorageBufferArrayNonUniformIndexingNative     = false
	shaderStorageImageArrayNonUniformIndexingNative      = false
	shaderInputAttachmentArrayNonUniformIndexingNative   = false
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = false
	maxPerStageDescriptorUpdateAfterBindSamplers         = 8388606
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 8388606
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 8388606
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 8388606
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 8388606
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606
	maxPerStageUpdateAfterBindResources                  = 8388606
	maxDescriptorSetUpdateAfterBindSamplers              = 8388606
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 8388606
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 8388606
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
	maxDescriptorSetUpdateAfterBindSampledImages         = 8388606
	maxDescriptorSetUpdateAfterBindStorageImages         = 8388606
	maxDescriptorSetUpdateAfterBindInputAttachments      = 8388606
	supportedDepthResolveModes: count = 4
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	supportedStencilResolveModes: count = 3
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	independentResolveNone                               = true
	independentResolve                                   = true
	filterMinmaxSingleComponentFormats                   = true
	filterMinmaxImageComponentMapping                    = false
	maxTimelineSemaphoreValueDifference                  = 18446744073709551615
	framebufferIntegerColorSampleCounts: count = 1
		SAMPLE_COUNT_1_BIT

VkPhysicalDeviceVulkan13Properties:
-----------------------------------
	minSubgroupSize                                                               = 64
	maxSubgroupSize                                                               = 64
	maxComputeWorkgroupSubgroups                                                  = 4294967295
	requiredSubgroupSizeStages:
		None
	maxInlineUniformBlockSize                                                     = 4194304
	maxPerStageDescriptorInlineUniformBlocks                                      = 134217728
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks                       = 134217728
	maxDescriptorSetInlineUniformBlocks                                           = 64
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks                            = 64
	maxInlineUniformTotalSize                                                     = 65535
	integerDotProduct8BitUnsignedAccelerated                                      = false
	integerDotProduct8BitSignedAccelerated                                        = false
	integerDotProduct8BitMixedSignednessAccelerated                               = false
	integerDotProduct4x8BitPackedUnsignedAccelerated                              = false
	integerDotProduct4x8BitPackedSignedAccelerated                                = false
	integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = false
	integerDotProduct16BitUnsignedAccelerated                                     = false
	integerDotProduct16BitSignedAccelerated                                       = false
	integerDotProduct16BitMixedSignednessAccelerated                              = false
	integerDotProduct32BitUnsignedAccelerated                                     = false
	integerDotProduct32BitSignedAccelerated                                       = false
	integerDotProduct32BitMixedSignednessAccelerated                              = false
	integerDotProduct64BitUnsignedAccelerated                                     = false
	integerDotProduct64BitSignedAccelerated                                       = false
	integerDotProduct64BitMixedSignednessAccelerated                              = false
	integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = false
	integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = false
	integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = false
	integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = false
	integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = false
	integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
	integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = false
	storageTexelBufferOffsetAlignmentBytes                                        = 0x00000004
	storageTexelBufferOffsetSingleTexelAlignment                                  = true
	uniformTexelBufferOffsetAlignmentBytes                                        = 0x00000004
	uniformTexelBufferOffsetSingleTexelAlignment                                  = true
	maxBufferSize                                                                 = 0xfffffffc


Device Extensions: count = 132
	VK_AMD_buffer_marker                        : extension revision 1
	VK_AMD_device_coherent_memory               : extension revision 1
	VK_AMD_draw_indirect_count                  : extension revision 2
	VK_AMD_gcn_shader                           : extension revision 1
	VK_AMD_memory_overallocation_behavior       : extension revision 1
	VK_AMD_mixed_attachment_samples             : extension revision 1
	VK_AMD_rasterization_order                  : extension revision 1
	VK_AMD_shader_ballot                        : extension revision 1
	VK_AMD_shader_core_properties               : extension revision 2
	VK_AMD_shader_core_properties2              : extension revision 1
	VK_AMD_shader_explicit_vertex_parameter     : extension revision 1
	VK_AMD_shader_fragment_mask                 : extension revision 1
	VK_AMD_shader_image_load_store_lod          : extension revision 1
	VK_AMD_shader_trinary_minmax                : extension revision 1
	VK_AMD_texture_gather_bias_lod              : extension revision 1
	VK_EXT_4444_formats                         : extension revision 1
	VK_EXT_buffer_device_address                : extension revision 2
	VK_EXT_calibrated_timestamps                : extension revision 2
	VK_EXT_color_write_enable                   : extension revision 1
	VK_EXT_conditional_rendering                : extension revision 2
	VK_EXT_custom_border_color                  : extension revision 12
	VK_EXT_depth_clip_control                   : extension revision 1
	VK_EXT_depth_clip_enable                    : extension revision 1
	VK_EXT_depth_range_unrestricted             : extension revision 1
	VK_EXT_descriptor_indexing                  : extension revision 2
	VK_EXT_discard_rectangles                   : extension revision 1
	VK_EXT_display_control                      : extension revision 1
	VK_EXT_extended_dynamic_state               : extension revision 1
	VK_EXT_extended_dynamic_state2              : extension revision 1
	VK_EXT_external_memory_dma_buf              : extension revision 1
	VK_EXT_external_memory_host                 : extension revision 1
	VK_EXT_global_priority                      : extension revision 2
	VK_EXT_global_priority_query                : extension revision 1
	VK_EXT_host_query_reset                     : extension revision 1
	VK_EXT_image_robustness                     : extension revision 1
	VK_EXT_image_view_min_lod                   : extension revision 1
	VK_EXT_index_type_uint8                     : extension revision 1
	VK_EXT_inline_uniform_block                 : extension revision 1
	VK_EXT_line_rasterization                   : extension revision 1
	VK_EXT_memory_budget                        : extension revision 1
	VK_EXT_memory_priority                      : extension revision 1
	VK_EXT_multi_draw                           : extension revision 1
	VK_EXT_pci_bus_info                         : extension revision 2
	VK_EXT_physical_device_drm                  : extension revision 1
	VK_EXT_pipeline_creation_cache_control      : extension revision 3
	VK_EXT_pipeline_creation_feedback           : extension revision 1
	VK_EXT_primitive_topology_list_restart      : extension revision 1
	VK_EXT_private_data                         : extension revision 1
	VK_EXT_provoking_vertex                     : extension revision 1
	VK_EXT_queue_family_foreign                 : extension revision 1
	VK_EXT_robustness2                          : extension revision 1
	VK_EXT_sample_locations                     : extension revision 1
	VK_EXT_sampler_filter_minmax                : extension revision 2
	VK_EXT_scalar_block_layout                  : extension revision 1
	VK_EXT_separate_stencil_usage               : extension revision 1
	VK_EXT_shader_atomic_float                  : extension revision 1
	VK_EXT_shader_atomic_float2                 : extension revision 1
	VK_EXT_shader_demote_to_helper_invocation   : extension revision 1
	VK_EXT_shader_image_atomic_int64            : extension revision 1
	VK_EXT_shader_stencil_export                : extension revision 1
	VK_EXT_shader_subgroup_ballot               : extension revision 1
	VK_EXT_shader_subgroup_vote                 : extension revision 1
	VK_EXT_shader_viewport_index_layer          : extension revision 1
	VK_EXT_subgroup_size_control                : extension revision 2
	VK_EXT_texel_buffer_alignment               : extension revision 1
	VK_EXT_transform_feedback                   : extension revision 1
	VK_EXT_vertex_attribute_divisor             : extension revision 3
	VK_EXT_vertex_input_dynamic_state           : extension revision 2
	VK_EXT_ycbcr_image_arrays                   : extension revision 1
	VK_GOOGLE_decorate_string                   : extension revision 1
	VK_GOOGLE_hlsl_functionality1               : extension revision 1
	VK_GOOGLE_user_type                         : extension revision 1
	VK_KHR_16bit_storage                        : extension revision 1
	VK_KHR_8bit_storage                         : extension revision 1
	VK_KHR_bind_memory2                         : extension revision 1
	VK_KHR_buffer_device_address                : extension revision 1
	VK_KHR_copy_commands2                       : extension revision 1
	VK_KHR_create_renderpass2                   : extension revision 1
	VK_KHR_dedicated_allocation                 : extension revision 3
	VK_KHR_deferred_host_operations             : extension revision 4
	VK_KHR_depth_stencil_resolve                : extension revision 1
	VK_KHR_descriptor_update_template           : extension revision 1
	VK_KHR_device_group                         : extension revision 4
	VK_KHR_draw_indirect_count                  : extension revision 1
	VK_KHR_driver_properties                    : extension revision 1
	VK_KHR_dynamic_rendering                    : extension revision 1
	VK_KHR_external_fence                       : extension revision 1
	VK_KHR_external_fence_fd                    : extension revision 1
	VK_KHR_external_memory                      : extension revision 1
	VK_KHR_external_memory_fd                   : extension revision 1
	VK_KHR_external_semaphore                   : extension revision 1
	VK_KHR_external_semaphore_fd                : extension revision 1
	VK_KHR_format_feature_flags2                : extension revision 1
	VK_KHR_get_memory_requirements2             : extension revision 1
	VK_KHR_image_format_list                    : extension revision 1
	VK_KHR_imageless_framebuffer                : extension revision 1
	VK_KHR_incremental_present                  : extension revision 2
	VK_KHR_maintenance1                         : extension revision 2
	VK_KHR_maintenance2                         : extension revision 1
	VK_KHR_maintenance3                         : extension revision 1
	VK_KHR_maintenance4                         : extension revision 2
	VK_KHR_multiview                            : extension revision 1
	VK_KHR_pipeline_executable_properties       : extension revision 1
	VK_KHR_pipeline_library                     : extension revision 1
	VK_KHR_push_descriptor                      : extension revision 2
	VK_KHR_relaxed_block_layout                 : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge         : extension revision 3
	VK_KHR_sampler_ycbcr_conversion             : extension revision 14
	VK_KHR_separate_depth_stencil_layouts       : extension revision 1
	VK_KHR_shader_atomic_int64                  : extension revision 1
	VK_KHR_shader_clock                         : extension revision 1
	VK_KHR_shader_draw_parameters               : extension revision 1
	VK_KHR_shader_float16_int8                  : extension revision 1
	VK_KHR_shader_float_controls                : extension revision 4
	VK_KHR_shader_integer_dot_product           : extension revision 1
	VK_KHR_shader_non_semantic_info             : extension revision 1
	VK_KHR_shader_subgroup_extended_types       : extension revision 1
	VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
	VK_KHR_shader_terminate_invocation          : extension revision 1
	VK_KHR_spirv_1_4                            : extension revision 1
	VK_KHR_storage_buffer_storage_class         : extension revision 1
	VK_KHR_swapchain                            : extension revision 70
	VK_KHR_swapchain_mutable_format             : extension revision 1
	VK_KHR_synchronization2                     : extension revision 1
	VK_KHR_timeline_semaphore                   : extension revision 2
	VK_KHR_uniform_buffer_standard_layout       : extension revision 1
	VK_KHR_variable_pointers                    : extension revision 1
	VK_KHR_vulkan_memory_model                  : extension revision 3
	VK_KHR_workgroup_memory_explicit_layout     : extension revision 1
	VK_KHR_zero_initialize_workgroup_memory     : extension revision 1
	VK_NV_compute_shader_derivatives            : extension revision 1
	VK_VALVE_mutable_descriptor_type            : extension revision 1

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support             = true
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 4
			priorities: count = 4
				QUEUE_GLOBAL_PRIORITY_LOW_KHR
				QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR
				QUEUE_GLOBAL_PRIORITY_HIGH_KHR
				QUEUE_GLOBAL_PRIORITY_REALTIME_KHR


	queueProperties[1]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 4
		queueFlags                  = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support             = true
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 4
			priorities: count = 4
				QUEUE_GLOBAL_PRIORITY_LOW_KHR
				QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR
				QUEUE_GLOBAL_PRIORITY_HIGH_KHR
				QUEUE_GLOBAL_PRIORITY_REALTIME_KHR


VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
	memoryHeaps[0]:
		size   = 1879048192 (0x70000000) (1.75 GiB)
		budget = 957870080 (0x3917f000) (913.50 MiB)
		usage  = 0 (0x00000000) (0.00 B)
		flags: count = 1
			MEMORY_HEAP_DEVICE_LOCAL_BIT
	memoryHeaps[1]:
		size   = 13194139533312 (0xc0000000000) (12.00 TiB)
		budget = 13194060767232 (0xbfffb4e2000) (12.00 TiB)
		usage  = 0 (0x00000000) (0.00 B)
		flags:
			None
	memoryHeaps[2]:
		size   = 268435456 (0x10000000) (256.00 MiB)
		budget = 166293504 (0x09e97000) (158.59 MiB)
		usage  = 0 (0x00000000) (0.00 B)
		flags: count = 1
			MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 4
	memoryTypes[0]:
		heapIndex     = 0
		propertyFlags = 0x0001: count = 1
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D16_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR:
				color images
	memoryTypes[1]:
		heapIndex     = 1
		propertyFlags = 0x0006: count = 2
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D16_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR:
				color images
	memoryTypes[2]:
		heapIndex     = 2
		propertyFlags = 0x0007: count = 3
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D16_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR:
				color images
	memoryTypes[3]:
		heapIndex     = 1
		propertyFlags = 0x000e: count = 3
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D16_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR:
				color images

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = true
	wideLines                               = true
	largePoints                             = true
	alphaToOne                              = false
	multiViewport                           = true
	samplerAnisotropy                       = true
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = true
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = true
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = true
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = true
	shaderSampledImageArrayDynamicIndexing  = true
	shaderStorageBufferArrayDynamicIndexing = true
	shaderStorageImageArrayDynamicIndexing  = true
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = true
	shaderResourceResidency                 = true
	shaderResourceMinLod                    = true
	sparseBinding                           = true
	sparseResidencyBuffer                   = true
	sparseResidencyImage2D                  = true
	sparseResidencyImage3D                  = false
	sparseResidency2Samples                 = false
	sparseResidency4Samples                 = false
	sparseResidency8Samples                 = false
	sparseResidency16Samples                = false
	sparseResidencyAliased                  = true
	variableMultisampleRate                 = true
	inheritedQueries                        = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false

VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
	formatA4R4G4B4 = true
	formatA4B4G4R4 = true

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
	storageBuffer8BitAccess           = true
	uniformAndStorageBuffer8BitAccess = true
	storagePushConstant8              = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = true
	bufferDeviceAddressMultiDevice   = false

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = true
	bufferDeviceAddressMultiDevice   = false

VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
	colorWriteEnable = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
	conditionalRendering          = true
	inheritedConditionalRendering = false

VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
	customBorderColors             = true
	customBorderColorWithoutFormat = true

VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
	depthClipControl = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
	depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true

VkPhysicalDeviceDynamicRenderingFeatures:
-----------------------------------------
	dynamicRendering = true

VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
	extendedDynamicState2                   = true
	extendedDynamicState2LogicOp            = true
	extendedDynamicState2PatchControlPoints = false

VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
	extendedDynamicState = true

VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR:
-----------------------------------------------
	globalPriorityQuery = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
	hostQueryReset = true

VkPhysicalDeviceImageRobustnessFeatures:
----------------------------------------
	robustImageAccess = true

VkPhysicalDeviceImageViewMinLodFeaturesEXT:
-------------------------------------------
	minLod = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
	imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
	indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeatures:
-------------------------------------------
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
	rectangularLines         = false
	bresenhamLines           = true
	smoothLines              = false
	stippledRectangularLines = false
	stippledBresenhamLines   = true
	stippledSmoothLines      = false

VkPhysicalDeviceMaintenance4Features:
-------------------------------------
	maintenance4 = true

VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
	memoryPriority = true

VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
	multiDraw = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
	multiview                   = true
	multiviewGeometryShader     = true
	multiviewTessellationShader = true

VkPhysicalDevicePipelineCreationCacheControlFeatures:
-----------------------------------------------------
	pipelineCreationCacheControl = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
	pipelineExecutableInfo = true

VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
	primitiveTopologyListRestart      = true
	primitiveTopologyPatchListRestart = false

VkPhysicalDevicePrivateDataFeatures:
------------------------------------
	privateData = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
	protectedMemory = false

VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
	provokingVertexLast                       = true
	transformFeedbackPreservesProvokingVertex = true

VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
	robustBufferAccess2 = true
	robustImageAccess2  = true
	nullDescriptor      = true

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
	samplerYcbcrConversion = true

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
	scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
	separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT:
----------------------------------------------
	shaderBufferFloat16Atomics      = false
	shaderBufferFloat16AtomicAdd    = false
	shaderBufferFloat16AtomicMinMax = false
	shaderBufferFloat32AtomicMinMax = false
	shaderBufferFloat64AtomicMinMax = false
	shaderSharedFloat16Atomics      = false
	shaderSharedFloat16AtomicAdd    = false
	shaderSharedFloat16AtomicMinMax = false
	shaderSharedFloat32AtomicMinMax = true
	shaderSharedFloat64AtomicMinMax = true
	shaderImageFloat32AtomicMinMax  = false
	sparseImageFloat32AtomicMinMax  = false

VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
	shaderBufferFloat32Atomics   = true
	shaderBufferFloat32AtomicAdd = false
	shaderBufferFloat64Atomics   = true
	shaderBufferFloat64AtomicAdd = false
	shaderSharedFloat32Atomics   = true
	shaderSharedFloat32AtomicAdd = true
	shaderSharedFloat64Atomics   = true
	shaderSharedFloat64AtomicAdd = false
	shaderImageFloat32Atomics    = true
	shaderImageFloat32AtomicAdd  = false
	sparseImageFloat32Atomics    = true
	sparseImageFloat32AtomicAdd  = false

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
	shaderBufferInt64Atomics = true
	shaderSharedInt64Atomics = true

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
	shaderSubgroupClock = true
	shaderDeviceClock   = true

VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
-------------------------------------------------------
	shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
	shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
	shaderFloat16 = false
	shaderInt8    = true

VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
--------------------------------------------------
	shaderImageInt64Atomics = true
	sparseImageInt64Atomics = true

VkPhysicalDeviceShaderIntegerDotProductFeatures:
------------------------------------------------
	shaderIntegerDotProduct = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
	shaderSubgroupExtendedTypes = true

VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
------------------------------------------------------------
	shaderSubgroupUniformControlFlow = true

VkPhysicalDeviceShaderTerminateInvocationFeatures:
--------------------------------------------------
	shaderTerminateInvocation = true

VkPhysicalDeviceSubgroupSizeControlFeatures:
--------------------------------------------
	subgroupSizeControl  = true
	computeFullSubgroups = true

VkPhysicalDeviceSynchronization2Features:
-----------------------------------------
	synchronization2 = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
	texelBufferAlignment = true

VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
--------------------------------------------------
	textureCompressionASTC_HDR = false

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
	timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
	transformFeedback = true
	geometryStreams   = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
	uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
	variablePointersStorageBuffer = true
	variablePointers              = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
	vertexAttributeInstanceRateDivisor     = true
	vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
	vertexInputDynamicState = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false
	multiview                          = true
	multiviewGeometryShader            = true
	multiviewTessellationShader        = true
	variablePointersStorageBuffer      = true
	variablePointers                   = true
	protectedMemory                    = false
	samplerYcbcrConversion             = true
	shaderDrawParameters               = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
	samplerMirrorClampToEdge                           = true
	drawIndirectCount                                  = true
	storageBuffer8BitAccess                            = true
	uniformAndStorageBuffer8BitAccess                  = true
	storagePushConstant8                               = true
	shaderBufferInt64Atomics                           = true
	shaderSharedInt64Atomics                           = true
	shaderFloat16                                      = false
	shaderInt8                                         = true
	descriptorIndexing                                 = true
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true
	samplerFilterMinmax                                = true
	scalarBlockLayout                                  = true
	imagelessFramebuffer                               = true
	uniformBufferStandardLayout                        = true
	shaderSubgroupExtendedTypes                        = true
	separateDepthStencilLayouts                        = true
	hostQueryReset                                     = true
	timelineSemaphore                                  = true
	bufferDeviceAddress                                = true
	bufferDeviceAddressCaptureReplay                   = true
	bufferDeviceAddressMultiDevice                     = false
	vulkanMemoryModel                                  = true
	vulkanMemoryModelDeviceScope                       = true
	vulkanMemoryModelAvailabilityVisibilityChains      = false
	shaderOutputViewportIndex                          = true
	shaderOutputLayer                                  = true
	subgroupBroadcastDynamicId                         = true

VkPhysicalDeviceVulkan13Features:
---------------------------------
	robustImageAccess                                  = true
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true
	pipelineCreationCacheControl                       = true
	privateData                                        = true
	shaderDemoteToHelperInvocation                     = true
	shaderTerminateInvocation                          = true
	subgroupSizeControl                                = true
	computeFullSubgroups                               = true
	synchronization2                                   = true
	textureCompressionASTC_HDR                         = false
	shaderZeroInitializeWorkgroupMemory                = true
	dynamicRendering                                   = true
	shaderIntegerDotProduct                            = true
	maintenance4                                       = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
	vulkanMemoryModel                             = true
	vulkanMemoryModelDeviceScope                  = true
	vulkanMemoryModelAvailabilityVisibilityChains = false

VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
---------------------------------------------------------
	workgroupMemoryExplicitLayout                  = true
	workgroupMemoryExplicitLayoutScalarBlockLayout = true
	workgroupMemoryExplicitLayout8BitAccess        = true
	workgroupMemoryExplicitLayout16BitAccess       = true

VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
	ycbcrImageArrays = true

VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
------------------------------------------------------
	shaderZeroInitializeWorkgroupMemory = true