9800x3dAndXTX_Godot1

AMD Ryzen 7 9800X3D 8-Core testing with a Gigabyte X870 AORUS ELITE WIFI7 ICE (F1 BIOS) and AMD Radeon RX 7900 XTX 24GB on NobaraLinux 40 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2411123-NE-9800X3DAN49
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
9800X3DplusXTX_Godot1
November 13
  13 Minutes


9800x3dAndXTX_Godot1OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 9800X3D 8-Core @ 5.27GHz (8 Cores / 16 Threads)Gigabyte X870 AORUS ELITE WIFI7 ICE (F1 BIOS)AMD Device 14d8128GB2 x 2000GB Western Digital WD Blue SN580 2TB + 2000GB Western Digital WD_BLACK SN770 2TBAMD Radeon RX 7900 XTX 24GB (2200/1800MHz)AMD Navi 31 HDMI/DPBenQ EL2870U + VX3268-2KPCRealtek RTL8125 2.5GbE + MEDIATEK Device 7925NobaraLinux 406.11.7-201.fsync.fc40.x86_64 (x86_64)KDE Plasma 6.2.2Wayland4.6 Mesa 24.2.6 (LLVM 18.1.8 DRM 3.59)OpenCL 1.1 Mesa 24.2.6 + OpenCL 3.0GCC 14.2.1 20240912 + Clang 19.1.1 + LLVM 19.1.1btrfs6912x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen Resolution9800x3dAndXTX_Godot1 BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-redhat-linux --disable-libunwind-exceptions --enable-__cxa_atexit --enable-bootstrap --enable-cet --enable-checking=release --enable-gnu-indirect-function --enable-gnu-unique-object --enable-initfini-array --enable-languages=c,c++,fortran,objc,obj-c++,ada,go,d,m2,lto --enable-libstdcxx-backtrace --enable-link-serialization=1 --enable-multilib --enable-offload-defaulted --enable-offload-targets=nvptx-none,amdgcn-amdhsa --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-arch_32=i686 --with-build-config=bootstrap-lto --with-gcc-major-version-only --with-libstdcxx-zoneinfo=/usr/share/zoneinfo --with-linker-hash-style=gnu --with-tune=generic --without-cuda-driver - Scaling Governor: amd-pstate-epp powersave (Boost: Enabled EPP: balance_performance) - CPU Microcode: 0xb40401a- Python 3.12.7- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Not affected + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS; IBPB: conditional; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To Compile9800X3DplusXTX_Godot150100150200250SE +/- 0.24, N = 3246.27