Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2403154-NE-GTX10605310 gtx1060 - Phoronix Test Suite gtx1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403154-NE-GTX10605310&grr&sro .
gtx1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test1 gtx1060-test2 Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce GTX 1060 6GB NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB;S4C750 Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 ASUS VA7EQSB OpenBenchmarking.org Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
gtx1060 blender: Barbershop - NVIDIA CUDA j2dbench: Vector Graphics quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing v-ray: NVIDIA CUDA GPU blender: BMW27 - NVIDIA CUDA aobench: 2048 x 2048 - Total Time portal: 1280 x 1024 portal: 1920 x 1080 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing l4d2: 800 x 600 - OpenGL quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing l4d2: 1280 x 1024 - OpenGL l4d2: 1920 x 1080 - OpenGL l4d2: 1024 x 768 - OpenGL j2dbench: Text Rendering test1 gtx1060-test2 198.40 196.42 191.47 197.54 814.38 6314334.5721434 4.833408 4.850601 5.373491 5.383815 311 75.37 68.180 74.88 74.79 14.844871 14.849295 17.580765 17.597865 198.22 191.58 13035.107824445 OpenBenchmarking.org
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA gtx1060-test2 200 400 600 800 1000 SE +/- 0.13, N = 3 814.38
Java 2D Microbenchmark Vector Graphics OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Vector Graphics gtx1060-test2 1.4M 2.8M 4.2M 5.6M 7M SE +/- 7141.92, N = 4 6314334.57
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.0875 2.175 3.2625 4.35 5.4375 SE +/- 0.005232, N = 3 4.833408
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.0914 2.1828 3.2742 4.3656 5.457 SE +/- 0.001262, N = 3 4.850601
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.209 2.418 3.627 4.836 6.045 SE +/- 0.006642, N = 3 5.373491
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.2114 2.4228 3.6342 4.8456 6.057 SE +/- 0.005002, N = 3 5.383815
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU gtx1060-test2 70 140 210 280 350 SE +/- 1.00, N = 3 311
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA gtx1060-test2 20 40 60 80 100 SE +/- 0.02, N = 3 75.37
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time gtx1060-test2 15 30 45 60 75 SE +/- 0.42, N = 3 68.18
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 gtx1060-test2 20 40 60 80 100 SE +/- 0.01, N = 3 74.88
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 gtx1060-test2 20 40 60 80 100 SE +/- 0.01, N = 3 74.79
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.01, N = 3 14.84
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.01, N = 3 14.85
Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL test1 40 80 120 160 200 SE +/- 0.75, N = 3 198.40
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.03, N = 3 17.58
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.01, N = 3 17.60
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL gtx1060-test2 test1 40 80 120 160 200 SE +/- 0.50, N = 3 SE +/- 0.58, N = 3 198.22 196.42
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL gtx1060-test2 test1 40 80 120 160 200 SE +/- 0.70, N = 3 SE +/- 0.70, N = 3 191.58 191.47
Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL test1 40 80 120 160 200 SE +/- 0.41, N = 3 197.54
Java 2D Microbenchmark Text Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Text Rendering gtx1060-test2 3K 6K 9K 12K 15K SE +/- 46.57, N = 4 13035.11
Phoronix Test Suite v10.8.4