January Linux Gaming AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG STRIX X670E-E GAMING WIFI (1416 BIOS) and AMD Radeon RX 7800 XT 16GB on Ubuntu 23.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2401168-NE-JANUARYLI94&gru .
January Linux Gaming Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Compiler File-System Screen Resolution Run AMD Ryzen 9 7950X 16-Core @ 5.88GHz (16 Cores / 32 Threads) ASUS ROG STRIX X670E-E GAMING WIFI (1416 BIOS) AMD Device 14d8 2 x 16 GB DRAM-6000MT/s G Skill F5-6000J3038F16G 2000GB Samsung SSD 980 PRO 2TB + 4001GB Western Digital WD_BLACK SN850X 4000GB AMD Radeon RX 7800 XT 16GB (2124/1218MHz) AMD Navi 31 HDMI/DP DELL U2723QE Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 23.10 6.7.0-060700-generic (x86_64) GNOME Shell 45.2 X Server 1.21.1.7 + Wayland 4.6 Mesa 24.1~git2401150600.33b77e~oibaf~m (git-33b77ec 2024-01-15 mantic-oibaf-ppa) (LLVM 16.0.6 DRM 3.56) GCC 13.2.0 + LLVM 16.0.6 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - Scaling Governor: amd-pstate-epp powersave (EPP: balance_performance) - CPU Microcode: 0xa601203 - BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D7120200-100 - gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Vulnerable: Safe RET no microcode + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS IBPB: conditional STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
January Linux Gaming specviewperf2020: 2560 x 1440 - SNX-04 specviewperf2020: 2560 x 1440 - CREO-03 specviewperf2020: 2560 x 1440 - MAYA-06 specviewperf2020: 2560 x 1440 - CATIA-06 specviewperf2020: 2560 x 1440 - ENERGY-03 specviewperf2020: 2560 x 1440 - MEDICAL-O3 specviewperf2020: 2560 x 1440 - SOLIDWORKS-07 paraview: Many Spheres - 2560 x 1440 paraview: Wavelet Volume - 2560 x 1440 paraview: Wavelet Contour - 2560 x 1440 gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - Vulkan gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing 3dmark: 1920 x 1080 3dmark: 2560 x 1440 dirt-rally2: 2560 x 1080 - Ultra dirt-rally2: 2880 x 1620 - Ultra f122: 1920 x 1080 - Ultra High f122: 2560 x 1440 - Ultra High hitman3: 1920 x 1080 - Ultra hitman3: 2560 x 1440 - Ultra shadowofthetombraider: 1920 x 1080 - Highest - Off shadowofthetombraider: 2560 x 1440 - Highest - Off xplane12: 1920 x 1080 - High xplane12: 1920 x 1080 - High, Rainy + Overcast Weather quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL paraview: Many Spheres - 2560 x 1440 paraview: Wavelet Contour - 2560 x 1440 paraview: Wavelet Volume - 2560 x 1440 Run 392.88 203.95 495.22 147.14 47.62 38.36 369.94 123.9 686.54 443.9 244.4 211.3 165.1 132.9 583.61 382.76 195.460754 151.046219 70 44 333.00 233.73 220.5 154.0 91.16 84.97 39.670544 39.345019 66.704310 66.657628 26.852790 27.085034 39.410511 39.134315 37.188471 37.354999 61.300992 60.681566 23.869534 24.119574 33.719886 33.533690 167.3 108.2 12421.653 4625.975 10984.716 OpenBenchmarking.org
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: SNX-04 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: SNX-04 Run 90 180 270 360 450 392.88
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: CREO-03 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: CREO-03 Run 40 80 120 160 200 203.95
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: MAYA-06 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: MAYA-06 Run 110 220 330 440 550 495.22
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: CATIA-06 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: CATIA-06 Run 30 60 90 120 150 147.14
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: ENERGY-03 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: ENERGY-03 Run 11 22 33 44 55 47.62
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: MEDICAL-O3 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: MEDICAL-O3 Run 9 18 27 36 45 38.36
SPECViewPerf 2020 Resolution: 2560 x 1440 - Viewset: SOLIDWORKS-07 OpenBenchmarking.org Composite Score, More Is Better SPECViewPerf 2020 3.0 Resolution: 2560 x 1440 - Viewset: SOLIDWORKS-07 Run 80 160 240 320 400 369.94
ParaView Test: Many Spheres - Resolution: 2560 x 1440 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.10.1 Test: Many Spheres - Resolution: 2560 x 1440 Run 30 60 90 120 150 123.9
ParaView Test: Wavelet Volume - Resolution: 2560 x 1440 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.10.1 Test: Wavelet Volume - Resolution: 2560 x 1440 Run 150 300 450 600 750 686.54
ParaView Test: Wavelet Contour - Resolution: 2560 x 1440 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.10.1 Test: Wavelet Contour - Resolution: 2560 x 1440 Run 100 200 300 400 500 443.9
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.82 Resolution: 1920 x 1080 - Renderer: Vulkan Run 50 100 150 200 250 SE +/- 0.26, N = 3 244.4
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.82 Resolution: 2560 x 1440 - Renderer: Vulkan Run 50 100 150 200 250 SE +/- 1.43, N = 3 211.3
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.82 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing Run 40 80 120 160 200 SE +/- 0.25, N = 3 165.1
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.82 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing Run 30 60 90 120 150 SE +/- 0.03, N = 3 132.9
3DMark Wild Life Extreme Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better 3DMark Wild Life Extreme 1.1.2.1 Resolution: 1920 x 1080 Run 130 260 390 520 650 SE +/- 0.68, N = 3 583.61
3DMark Wild Life Extreme Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better 3DMark Wild Life Extreme 1.1.2.1 Resolution: 2560 x 1440 Run 80 160 240 320 400 SE +/- 0.20, N = 3 382.76
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra Run 40 80 120 160 200 SE +/- 0.24, N = 3 195.46 MIN: 146.5 / MAX: 246.87
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra Run 30 60 90 120 150 SE +/- 0.07, N = 3 151.05 MIN: 118.57 / MAX: 186.71
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High Run 16 32 48 64 80 SE +/- 0.00, N = 3 70 MIN: 53 / MAX: 89
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High Run 10 20 30 40 50 SE +/- 0.00, N = 3 44 MIN: 34 / MAX: 56
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra Run 70 140 210 280 350 SE +/- 0.48, N = 3 333.00 MIN: 332.11 / MAX: 333.75
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra Run 50 100 150 200 250 SE +/- 0.23, N = 3 233.73 MIN: 233.27 / MAX: 234.04
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off Run 50 100 150 200 250 SE +/- 0.38, N = 3 220.5 MAX: 392.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off Run 30 60 90 120 150 SE +/- 0.15, N = 3 154.0 MAX: 256.1
X-Plane Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 12 Resolution: 1920 x 1080 - Quality: High Run 20 40 60 80 100 SE +/- 0.22, N = 3 91.16
X-Plane Resolution: 1920 x 1080 - Quality: High, Rainy + Overcast Weather OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 12 Resolution: 1920 x 1080 - Quality: High, Rainy + Overcast Weather Run 20 40 60 80 100 SE +/- 0.07, N = 3 84.97
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Run 9 18 27 36 45 SE +/- 0.13, N = 3 39.67
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Run 9 18 27 36 45 SE +/- 0.05, N = 3 39.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Run 15 30 45 60 75 SE +/- 0.04, N = 3 66.70
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Run 15 30 45 60 75 SE +/- 0.11, N = 3 66.66
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Run 6 12 18 24 30 SE +/- 0.05, N = 3 26.85
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Run 6 12 18 24 30 SE +/- 0.01, N = 3 27.09
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Run 9 18 27 36 45 SE +/- 0.05, N = 3 39.41
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Run 9 18 27 36 45 SE +/- 0.05, N = 3 39.13
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 9 18 27 36 45 SE +/- 0.04, N = 3 37.19
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 9 18 27 36 45 SE +/- 0.03, N = 3 37.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 14 28 42 56 70 SE +/- 0.19, N = 3 61.30
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 14 28 42 56 70 SE +/- 0.15, N = 3 60.68
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 6 12 18 24 30 SE +/- 0.08, N = 3 23.87
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 6 12 18 24 30 SE +/- 0.01, N = 3 24.12
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 8 16 24 32 40 SE +/- 0.01, N = 3 33.72
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Run 8 16 24 32 40 SE +/- 0.06, N = 3 33.53
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Run 40 80 120 160 200 SE +/- 0.10, N = 3 167.3 MAX: 211.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Run 20 40 60 80 100 SE +/- 0.03, N = 3 108.2 MAX: 135
ParaView Test: Many Spheres - Resolution: 2560 x 1440 OpenBenchmarking.org MiPolys / Sec, More Is Better ParaView 5.10.1 Test: Many Spheres - Resolution: 2560 x 1440 Run 3K 6K 9K 12K 15K 12421.65
ParaView Test: Wavelet Contour - Resolution: 2560 x 1440 OpenBenchmarking.org MiPolys / Sec, More Is Better ParaView 5.10.1 Test: Wavelet Contour - Resolution: 2560 x 1440 Run 1000 2000 3000 4000 5000 4625.98
ParaView Test: Wavelet Volume - Resolution: 2560 x 1440 OpenBenchmarking.org MiVoxels / Sec, More Is Better ParaView 5.10.1 Test: Wavelet Volume - Resolution: 2560 x 1440 Run 2K 4K 6K 8K 10K 10984.72
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time Run 7 14 21 28 35 Min: 2.43 / Avg: 14.18 / Max: 32.95
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time Run 7 14 21 28 35 Min: 15.36 / Avg: 22.49 / Max: 33.85
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time Run 4 8 12 16 20 Min: 1.13 / Avg: 3 / Max: 13.43
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time Run 4 8 12 16 20 Min: 1.83 / Avg: 4.28 / Max: 12.8
Phoronix Test Suite v10.8.4