AMD Ryzen 9 7950X3D 16-Core testing with a ASUS ROG CROSSHAIR X670E GENE (1807 BIOS) and ASUS AMD Radeon RX 7900 XTX 24GB on Ubuntu 22.04 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2401077-NE-COMPAREGL55 compare-gl-and-vk - Phoronix Test Suite compare-gl-and-vk AMD Ryzen 9 7950X3D 16-Core testing with a ASUS ROG CROSSHAIR X670E GENE (1807 BIOS) and ASUS AMD Radeon RX 7900 XTX 24GB on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2401077-NE-COMPAREGL55&grw .
compare-gl-and-vk Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL OpenCL Vulkan Compiler File-System Screen Resolution single threaded AMD Ryzen 9 7950X3D 16-Core @ 4.20GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR X670E GENE (1807 BIOS) AMD Device 14d8 32GB 2048GB SOLIDIGM SSDPFKKW020X7 + 1000GB Samsung SSD 970 EVO Plus 1TB ASUS AMD Radeon RX 7900 XTX 24GB (2431/1249MHz) AMD Device ab30 LG TV SSCR2 Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 6.2.0-39-generic (x86_64) GNOME Shell 42.9 X Server + Wayland 4.6 Mesa 23.3.2 kisak-mesa PPA (LLVM 15.0.7 DRM 3.56) OpenCL 2.1 AMD-APP (3602.0) 1.3.267 GCC 11.4.0 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa601206 - BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 115-D702BS0-101 - gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Mitigation of safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
compare-gl-and-vk gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - OpenGL - No single threaded 87.227811 90.277184 11.464718 341.726520 11.079274 283.483756 2.932335 3.530625 11.311281 88.470548 9.542982 104.918064 OpenBenchmarking.org
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 0.40, N = 3 87.23 MIN: 62.29 / MAX: 20000000 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 0.91, N = 3 90.28 MIN: 39.91 / MAX: 101.28 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.05, N = 3 11.46 MAX: 16.05 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No single threaded 70 140 210 280 350 SE +/- 10.79, N = 3 341.73 MIN: 215.34 / MAX: 14285714.29 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.11, N = 3 11.08 MIN: 9.87 / MAX: 25.05 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No single threaded 60 120 180 240 300 SE +/- 5.87, N = 3 283.48 MIN: 32.53 / MAX: 312.03 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No single threaded 0.6598 1.3196 1.9794 2.6392 3.299 SE +/- 0.095281, N = 3 2.932335 MAX: 4.64 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No single threaded 0.7944 1.5888 2.3832 3.1776 3.972 SE +/- 0.074483, N = 3 3.530625 MIN: 3.2 / MAX: 30.74 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.22, N = 3 11.31 MIN: 10.31 / MAX: 14285714.29 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 1.66, N = 3 88.47 MAX: 96.96 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.239086, N = 3 9.542982 MIN: 2.14 / MAX: 10.56 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 2.58, N = 3 104.92 MIN: 94.68 / MAX: 466.93 1. (CXX) g++ options: -rdynamic
Phoronix Test Suite v10.8.4