compare-gl-and-vk AMD Ryzen 9 7950X3D 16-Core testing with a ASUS ROG CROSSHAIR X670E GENE (1807 BIOS) and ASUS AMD Radeon RX 7900 XTX 24GB on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2401077-NE-COMPAREGL55&grs .
compare-gl-and-vk Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL OpenCL Vulkan Compiler File-System Screen Resolution single threaded AMD Ryzen 9 7950X3D 16-Core @ 4.20GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR X670E GENE (1807 BIOS) AMD Device 14d8 32GB 2048GB SOLIDIGM SSDPFKKW020X7 + 1000GB Samsung SSD 970 EVO Plus 1TB ASUS AMD Radeon RX 7900 XTX 24GB (2431/1249MHz) AMD Device ab30 LG TV SSCR2 Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 6.2.0-39-generic (x86_64) GNOME Shell 42.9 X Server + Wayland 4.6 Mesa 23.3.2 kisak-mesa PPA (LLVM 15.0.7 DRM 3.56) OpenCL 2.1 AMD-APP (3602.0) 1.3.267 GCC 11.4.0 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa601206 - BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 115-D702BS0-101 - gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Mitigation of safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
compare-gl-and-vk gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - OpenGL - No single threaded 87.227811 11.464718 90.277184 11.079274 341.726520 2.932335 283.483756 3.530625 11.311281 88.470548 9.542982 104.918064 OpenBenchmarking.org
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 0.40, N = 3 87.23 MIN: 62.29 / MAX: 20000000 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.05, N = 3 11.46 MAX: 16.05 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 0.91, N = 3 90.28 MIN: 39.91 / MAX: 101.28 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.11, N = 3 11.08 MIN: 9.87 / MAX: 25.05 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No single threaded 70 140 210 280 350 SE +/- 10.79, N = 3 341.73 MIN: 215.34 / MAX: 14285714.29 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No single threaded 0.6598 1.3196 1.9794 2.6392 3.299 SE +/- 0.095281, N = 3 2.932335 MAX: 4.64 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No single threaded 60 120 180 240 300 SE +/- 5.87, N = 3 283.48 MIN: 32.53 / MAX: 312.03 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No single threaded 0.7944 1.5888 2.3832 3.1776 3.972 SE +/- 0.074483, N = 3 3.530625 MIN: 3.2 / MAX: 30.74 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.22, N = 3 11.31 MIN: 10.31 / MAX: 14285714.29 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 1.66, N = 3 88.47 MAX: 96.96 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No single threaded 3 6 9 12 15 SE +/- 0.239086, N = 3 9.542982 MIN: 2.14 / MAX: 10.56 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No single threaded 20 40 60 80 100 SE +/- 2.58, N = 3 104.92 MIN: 94.68 / MAX: 466.93 1. (CXX) g++ options: -rdynamic
Phoronix Test Suite v10.8.5