Evaluating Intel and AMD systems to be used for GPU benchmarking with an XFX Speedster MERC 319 AMD Radeon RX 6900 XT Limited Black (Navi 21 XTXH variant).
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2302245-TAD-WORKBENC93 Evaluating systems to be used for GPU benchmarking - Phoronix Test Suite Evaluating systems to be used for GPU benchmarking Evaluating Intel and AMD systems to be used for GPU benchmarking with an XFX Speedster MERC 319 AMD Radeon RX 6900 XT Limited Black (Navi 21 XTXH variant).
HTML result view exported from: https://openbenchmarking.org/result/2302245-TAD-WORKBENC93&sor&grr .
Evaluating systems to be used for GPU benchmarking Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver OpenCL File-System Screen Resolution Gigabyte Vision D Omen 30L by HP Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads) Gigabyte Z590 VISION D (F8f BIOS) 4 x 8192 MB 4400MHz 954GB HP SSD EX950 1TB + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 932GB SHGP31-1000GM-2 AMD Radeon RX 6900 XT 16GB AMD Streaming Audio Device + AMD HD Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio DELL P2415Q Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2 Microsoft Windows 11 Pro Build 22621 10.0.22621.1265 (x86_64) 31.0.12029.10015 OpenCL 2.1 AMD-APP (3444.0) NTFS 3840x2160 AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads) HP 8876 (F.14 BIOS) 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0 AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio + AMD HD Audio Device Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE Microsoft Windows 11 Home Build 22621 OpenBenchmarking.org Processor Details - Gigabyte Vision D: CPU Microcode: 0000000054000000 Security Details - Gigabyte Vision D: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled - Omen 30L by HP: __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Evaluating systems to be used for GPU benchmarking unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 gravitymark: 1920 x 1080 - Vulkan gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 1920 x 1080 - OpenGL gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 2560 x 1440 - OpenGL gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - OpenGL gravitymark: 3840 x 2160 - Windows Direct3D 12 luxmark: GPU - Hotel blender: Barbershop - Radeon HIP luxmark: GPU - Microphone luxmark: GPU - Luxball HDR xonotic: 3840 x 2160 - Ultimate fahbench: cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 1920 x 1080 - Low cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 3840 x 2160 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 1920 x 1080 - Medium blender: Pabellon Barcelona - Radeon HIP csgo: 2560 x 1440 - OpenGL csgo: 3840 x 2160 - OpenGL csgo: 1920 x 1080 - OpenGL quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query blender: Fishy Cat - Radeon HIP rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box blender: Classroom - Radeon HIP rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Cornell Box rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Cornell Box rtiv: 1920 x 1080 - Ray Tracing In One Weekend quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query blender: BMW27 - Radeon HIP waifu2x-ncnn: 2x - 3 - Yes portal2: 2560 x 1440 - OpenGL portal2: 1920 x 1080 - OpenGL portal2: 3840 x 2160 - OpenGL portal: 3840 x 2160 portal: 2560 x 1440 vkresample: 2x - Single portal: 1920 x 1080 Gigabyte Vision D Omen 30L by HP 217.0 22.4 60.7 52.3 86.3 195.2 130.5 252.6 181.4 93.8 52.9 305.7 304.3 227.6 88.7 190.6 204.8 197.8 143.0 22.1 216.8 104.6 65.7 208.3 245.5 138.2 253.7 241.2 115.7 221.7 119.7 143.7 225.7 220.2 80.3 174.1 82.2 164.9 168.7 12700 129.06 48181 59395 313.5397249 226.6000 55.25 85.58 119.07 154.23 181.31 165.34 193.50 192.06 172.43 142.50 189.53 192.72 64.90 290.92 286.58 291.81 23.938744 24.36859 27.248797 27.979005 31.616924 32.305421 39.540470 39.940079 30.59 14.6502 9.41252 30.3475 53.0281 19.8751 36.7979 85.5233 30.63 29.2609 110.576 61.9001 29.4114 22.5412 62.5597 46.4996 111.453 52.849058 54.061002 59.992415 62.000595 69.234187 71.168215 85.543887 87.481036 119.094337 91.947019 93.778000 103.948174 107.508280 122.074839 145.716543 149.231522 19.56 3.034 695.03 695.44 681.30 853.45 1251.44 7.558 1629.17 294.7 22.4 61.4 52.6 87.1 197.9 132.5 262.9 184.1 95.0 53.1 368.1 394.1 231.3 89.4 206.7 270.7 218.2 143.8 22.2 300.3 105.5 66.3 241.7 262.7 143.8 257.3 251.3 119.5 237.8 120.5 144.3 228.4 226.1 81.9 182.5 82.4 165.5 169.2 12607 124.64 47942 58958 337.9267402 218.5647 55.40 85.73 118.50 153.07 178.22 163.16 191.63 190.41 168.89 141.87 186.93 189.10 61.54 356.78 338.48 360.17 23.993318 24.364215 27.319972 28.036634 31.688449 32.329276 39.644811 39.906406 31.07 14.6088 9.39293 30.0231 53.0006 19.7473 36.6430 86.6777 29.59 29.6589 111.763 62.1857 29.7579 22.5345 63.2035 46.6925 113.067 53.295476 54.377844 60.661443 62.595080 70.178706 72.040377 87.010747 88.661039 122.200416 93.690287 95.504834 106.564013 109.081787 125.042534 150.704661 152.920771 19.72 2.850 754.05 750.81 723.72 850.30 1325.31 7.521 1679.72 OpenBenchmarking.org
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 60 120 180 240 300 SE +/- 3.42, N = 4 SE +/- 0.03, N = 3 294.7 217.0 MAX: 469.3 MAX: 339.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 22.4 22.4 MAX: 26.7 MAX: 26.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 61.4 60.7 MAX: 71.8 MAX: 70.7
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.00, N = 3 52.6 52.3 MAX: 63.3 MAX: 62.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 87.1 86.3 MAX: 104.5 MAX: 103.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 40 80 120 160 200 SE +/- 0.22, N = 3 SE +/- 0.09, N = 3 197.9 195.2 MAX: 252.6 MAX: 243.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 132.5 130.5 MAX: 164 MAX: 165
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 60 120 180 240 300 SE +/- 0.09, N = 3 SE +/- 0.17, N = 3 262.9 252.6 MAX: 351.3 MAX: 356.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 40 80 120 160 200 SE +/- 0.19, N = 3 SE +/- 0.15, N = 3 184.1 181.4 MAX: 231.8 MAX: 228.4
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 95.0 93.8 MAX: 116.7 MAX: 114
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 12 24 36 48 60 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 53.1 52.9 MAX: 62 MAX: 61.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 80 160 240 320 400 SE +/- 0.38, N = 3 SE +/- 0.58, N = 3 368.1 305.7 MAX: 539.8 MAX: 441
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 90 180 270 360 450 SE +/- 0.20, N = 3 SE +/- 1.39, N = 3 394.1 304.3 MAX: 581.3 MAX: 444.4
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.09, N = 3 SE +/- 0.20, N = 3 231.3 227.6 MAX: 310.5 MAX: 315.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.00, N = 3 89.4 88.7 MAX: 108.6 MAX: 107.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.20, N = 3 SE +/- 0.06, N = 3 206.7 190.6 MAX: 253.3 MAX: 260.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 60 120 180 240 300 SE +/- 1.44, N = 3 SE +/- 0.26, N = 3 270.7 204.8 MAX: 389.2 MAX: 321
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.18, N = 3 SE +/- 0.06, N = 3 218.2 197.8 MAX: 273.8 MAX: 275.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 143.8 143.0 MAX: 169.7 MAX: 168.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 22.2 22.1 MAX: 25.9 MAX: 25.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 70 140 210 280 350 SE +/- 3.11, N = 3 SE +/- 0.23, N = 3 300.3 216.8 MAX: 477.6 MAX: 337
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.00, N = 3 105.5 104.6 MAX: 126.3 MAX: 124.9
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 15 30 45 60 75 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 66.3 65.7 MAX: 75.3 MAX: 76.5
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 241.7 208.3 MAX: 340.4 MAX: 304.1
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Omen 30L by HP Gigabyte Vision D 60 120 180 240 300 SE +/- 0.03, N = 3 SE +/- 2.58, N = 3 262.7 245.5
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.36, N = 3 SE +/- 0.30, N = 3 143.8 138.2
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Omen 30L by HP Gigabyte Vision D 60 120 180 240 300 SE +/- 0.07, N = 3 SE +/- 0.15, N = 3 257.3 253.7
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.96, N = 3 SE +/- 1.44, N = 3 251.3 241.2
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.07, N = 3 119.5 115.7
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.28, N = 3 SE +/- 0.25, N = 3 237.8 221.7
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.15, N = 3 SE +/- 0.03, N = 3 120.5 119.7
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 144.3 143.7
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.22, N = 3 228.4 225.7
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 50 100 150 200 250 SE +/- 0.53, N = 3 SE +/- 0.35, N = 3 226.1 220.2
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.00, N = 3 81.9 80.3
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Omen 30L by HP Gigabyte Vision D 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.03, N = 3 182.5 174.1
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.00, N = 3 82.4 82.2
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 40 80 120 160 200 SE +/- 0.24, N = 3 SE +/- 0.37, N = 3 165.5 164.9
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Omen 30L by HP Gigabyte Vision D 40 80 120 160 200 SE +/- 0.30, N = 3 SE +/- 0.10, N = 3 169.2 168.7
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel Gigabyte Vision D Omen 30L by HP 3K 6K 9K 12K 15K SE +/- 45.37, N = 3 SE +/- 1.45, N = 3 12700 12607
Blender Blend File: Barbershop - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: Radeon HIP Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.33, N = 3 SE +/- 0.78, N = 3 124.64 129.06
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone Gigabyte Vision D Omen 30L by HP 10K 20K 30K 40K 50K SE +/- 106.16, N = 3 SE +/- 156.77, N = 3 48181 47942
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR Gigabyte Vision D Omen 30L by HP 13K 26K 39K 52K 65K SE +/- 273.82, N = 3 SE +/- 261.43, N = 3 59395 58958
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate Omen 30L by HP Gigabyte Vision D 70 140 210 280 350 SE +/- 0.43, N = 3 SE +/- 0.47, N = 3 337.93 313.54 MIN: 87 / MAX: 656 MIN: 64 / MAX: 690
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.85, N = 3 SE +/- 0.67, N = 3 226.60 218.56
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra Omen 30L by HP Gigabyte Vision D 12 24 36 48 60 SE +/- 0.02, N = 3 SE +/- 0.06, N = 3 55.40 55.25 MIN: 46.89 / MAX: 81.51 MIN: 45.48 / MAX: 83.83
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 85.73 85.58 MIN: 67.33 / MAX: 111.68 MIN: 68.13 / MAX: 206.44
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.11, N = 3 SE +/- 0.20, N = 3 119.07 118.50 MIN: 66 / MAX: 245.89 MIN: 60.6 / MAX: 216.85
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.34, N = 3 154.23 153.07 MIN: 55.04 / MAX: 255.79 MIN: 60.89 / MAX: 243.83
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.26, N = 3 SE +/- 0.73, N = 3 181.31 178.22 MIN: 74.01 / MAX: 260.28 MIN: 69.36 / MAX: 275.69
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.25, N = 3 SE +/- 0.19, N = 3 165.34 163.16 MIN: 47.55 / MAX: 242.48 MIN: 61.68 / MAX: 256.38
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.39, N = 3 193.50 191.63 MIN: 72.24 / MAX: 279.2 MIN: 75.29 / MAX: 303.38
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.62, N = 3 SE +/- 1.92, N = 3 192.06 190.41 MIN: 81.71 / MAX: 274.88 MIN: 77.06 / MAX: 301.66
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.11, N = 3 SE +/- 0.43, N = 3 172.43 168.89 MIN: 53.28 / MAX: 252.53 MIN: 57.03 / MAX: 260.84
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.19, N = 3 142.50 141.87 MIN: 61.74 / MAX: 245.42 MIN: 59.24 / MAX: 257.33
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.47, N = 3 189.53 186.93 MIN: 57.44 / MAX: 267.54 MIN: 69.57 / MAX: 285.4
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 1.48, N = 3 192.72 189.10 MIN: 82.07 / MAX: 278.37 MIN: 45.66 / MAX: 297.17
Blender Blend File: Pabellon Barcelona - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: Radeon HIP Omen 30L by HP Gigabyte Vision D 14 28 42 56 70 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 61.54 64.90
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time Omen 30L by HP Gigabyte Vision D 300 600 900 1200 1500 Min: 1.51 / Avg: 3.79 / Max: 1660.08 Min: 1.89 / Avg: 4.44 / Max: 1597.41
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 80 160 240 320 400 SE +/- 1.03, N = 3 SE +/- 0.32, N = 3 356.78 290.92
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Omen 30L by HP Gigabyte Vision D 300 600 900 1200 1500 Min: 1.65 / Avg: 3.95 / Max: 1657.38 Min: 1.85 / Avg: 4.48 / Max: 1629.31
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 70 140 210 280 350 SE +/- 0.73, N = 3 SE +/- 0.66, N = 3 338.48 286.58
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time Omen 30L by HP Gigabyte Vision D 300 600 900 1200 1500 Min: 1.53 / Avg: 3.74 / Max: 1651.13 Min: 1.85 / Avg: 4.42 / Max: 1644.36
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 80 160 240 320 400 SE +/- 0.85, N = 3 SE +/- 0.62, N = 3 360.17 291.81
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 23.99 23.94
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 24.37 24.36
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 27.32 27.25
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 28.04 27.98
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 7 14 21 28 35 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 31.69 31.62
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 8 16 24 32 40 SE +/- 0.05, N = 3 SE +/- 0.02, N = 3 32.33 32.31
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 39.64 39.54
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 39.94 39.91
Blender Blend File: Fishy Cat - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 30.59 31.07
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend Gigabyte Vision D Omen 30L by HP 4 8 12 16 20 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 14.65 14.61
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy Gigabyte Vision D Omen 30L by HP 3 6 9 12 15 SE +/- 0.01537, N = 3 SE +/- 0.01312, N = 3 9.41252 9.39293
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.05, N = 3 30.35 30.02
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.13, N = 3 53.03 53.00
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 19.88 19.75
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy Gigabyte Vision D Omen 30L by HP 8 16 24 32 40 SE +/- 0.04, N = 3 SE +/- 0.03, N = 3 36.80 36.64
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.18, N = 3 SE +/- 0.08, N = 3 86.68 85.52
Blender Blend File: Classroom - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: Radeon HIP Omen 30L by HP Gigabyte Vision D 7 14 21 28 35 SE +/- 0.02, N = 3 SE +/- 0.23, N = 3 29.59 30.63
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend Omen 30L by HP Gigabyte Vision D 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.66 29.26
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.08, N = 3 111.76 110.58
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend Omen 30L by HP Gigabyte Vision D 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.08, N = 3 62.19 61.90
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend Omen 30L by HP Gigabyte Vision D 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.76 29.41
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 22.54 22.53
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend Omen 30L by HP Gigabyte Vision D 14 28 42 56 70 SE +/- 0.07, N = 3 SE +/- 0.01, N = 3 63.20 62.56
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box Omen 30L by HP Gigabyte Vision D 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.02, N = 3 46.69 46.50
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.15, N = 3 SE +/- 0.08, N = 3 113.07 111.45
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 12 24 36 48 60 SE +/- 0.04, N = 3 SE +/- 0.02, N = 3 53.30 52.85
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 12 24 36 48 60 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 54.38 54.06
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 60.66 59.99
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 14 28 42 56 70 SE +/- 0.02, N = 3 SE +/- 0.05, N = 3 62.60 62.00
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 16 32 48 64 80 SE +/- 0.02, N = 3 SE +/- 0.04, N = 3 70.18 69.23
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 16 32 48 64 80 SE +/- 0.08, N = 3 SE +/- 0.07, N = 3 72.04 71.17
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.04, N = 3 87.01 85.54
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.07, N = 3 88.66 87.48
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.16, N = 3 SE +/- 0.13, N = 3 122.20 119.09
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.17, N = 3 SE +/- 0.11, N = 3 93.69 91.95
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.08, N = 3 95.50 93.78
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.03, N = 3 106.56 103.95
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.13, N = 3 109.08 107.51
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.28, N = 3 SE +/- 0.24, N = 3 125.04 122.07
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.14, N = 3 150.70 145.72
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Omen 30L by HP Gigabyte Vision D 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.10, N = 3 152.92 149.23
Blender Blend File: BMW27 - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.22, N = 3 SE +/- 0.15, N = 3 19.56 19.72
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes Omen 30L by HP Gigabyte Vision D 0.6827 1.3654 2.0481 2.7308 3.4135 SE +/- 0.136, N = 15 SE +/- 0.247, N = 15 2.850 3.034
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 160 320 480 640 800 SE +/- 1.59, N = 3 SE +/- 4.11, N = 3 754.05 695.03
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 160 320 480 640 800 SE +/- 3.87, N = 3 SE +/- 4.82, N = 3 750.81 695.44
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL Omen 30L by HP Gigabyte Vision D 160 320 480 640 800 SE +/- 0.68, N = 3 SE +/- 1.74, N = 3 723.72 681.30
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 Gigabyte Vision D Omen 30L by HP 200 400 600 800 1000 SE +/- 1.15, N = 3 SE +/- 3.43, N = 3 853.45 850.30
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 Omen 30L by HP Gigabyte Vision D 300 600 900 1200 1500 SE +/- 3.23, N = 3 SE +/- 2.97, N = 3 1325.31 1251.44
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single Omen 30L by HP Gigabyte Vision D 2 4 6 8 10 SE +/- 0.004, N = 3 SE +/- 0.006, N = 3 7.521 7.558
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 Omen 30L by HP Gigabyte Vision D 400 800 1200 1600 2000 SE +/- 8.64, N = 3 SE +/- 18.80, N = 3 1679.72 1629.17
Phoronix Test Suite v10.8.4