Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2301123-TAD-CMP527V553 Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M - Phoronix Test Suite Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
HTML result view exported from: https://openbenchmarking.org/result/2301123-TAD-CMP527V553&sor&gru .
Processor Motherboard Memory Disk Graphics Audio Network OS Kernel Display Driver File-System Screen Resolution RTX 3080M 527.56 517.66 Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads) Alienware x17 R1 (1.15.0 BIOS) 2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS 1863GB SHPP41-2000GM NVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GB Realtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD Audio Killer Wi-Fi 6E AX1675w 160MHz Wireless (210D2W) Microsoft Windows 10 Pro Build 19045 10.0.19045.2364 (x86_64) 527.56 (31.0.15.2756) NTFS 3840x2160 517.66 (31.0.15.1766) OpenBenchmarking.org Processor Details - CPU Microcode: 000000003E000000 Security Details - VBS: Enabled and running
gravitymark: 1920 x 1080 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 3840 x 2160 - OpenGL gravitymark: 3840 x 2160 - Vulkan gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing csgo: 1920 x 1080 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 3840 x 2160 - OpenGL cyberpunk2077: 1920 x 1080 - Low cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 1920 x 1080 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 3840 x 2160 - Medium portal: 1920 x 1080 portal: 2560 x 1440 portal: 3840 x 2160 portal2: 1920 x 1080 - OpenGL portal2: 2560 x 1440 - OpenGL portal2: 3840 x 2160 - OpenGL quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL xonotic: 3840 x 2160 - Ultimate fahbench: luxmark: GPU - Hotel luxmark: GPU - Microphone luxmark: GPU - Luxball HDR vkresample: 2x - Double vkresample: 2x - Single waifu2x-ncnn: 2x - 3 - No waifu2x-ncnn: 2x - 3 - Yes blender: BMW27 - CUDA blender: Classroom - CUDA blender: Fishy Cat - CUDA blender: Barbershop - CUDA blender: BMW27 - NVIDIA OptiX blender: Classroom - NVIDIA OptiX blender: Fishy Cat - NVIDIA OptiX blender: Barbershop - NVIDIA OptiX blender: Pabellon Barcelona - CUDA blender: Pabellon Barcelona - NVIDIA OptiX blender: BMW27 - NVIDIA CUDA blender: BMW27 - NVIDIA OptiX blender: Classroom - NVIDIA CUDA blender: Fishy Cat - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA blender: Classroom - NVIDIA OptiX blender: Fishy Cat - NVIDIA OptiX blender: Barbershop - NVIDIA OptiX blender: Pabellon Barcelona - NVIDIA CUDA blender: Pabellon Barcelona - NVIDIA OptiX RTX 3080M 527.56 517.66 185.7 203.3 159.8 172.4 113.1 117.1 183.8 155.0 104.2 195.7 167.8 121.4 181.8 151.9 102.6 288.09 270.68 179.64 131.73 113.69 80.94 116.35 89.26 48.87 101.64 67.01 32.95 130.20 107.22 73.85 936.60 656.56 296.30 537.65 413.51 219.28 107.311107 125.578669 68.072212 79.881549 33.661577 40.199637 91.633807 56.275449 27.477222 98.205920 61.057044 30.051417 92.162435 105.349960 57.243735 65.707405 28.093345 32.329444 80.643669 48.461824 23.332864 86.155199 52.017861 25.223769 241.1 208.2 132.1 128.9 172.2 82.3 144.1 39.8 92.5 100.4 60.0 71.4 35.1 35.5 14.2 166.5 52.5 116.4 31.1 59.2 12.8 127.9 92.8 52.0 256.9042337 172.6349 12934 39906 56306 44.671 222.539 3.64 5.001 20.85 40.15 41.81 177.54 11.28 27.79 20.08 102.74 98.11 30.74 20.33 10.81 39.20 41.22 169.03 26.35 19.42 96.10 94.89 28.76 111.1 189.7 97.2 165.9 70.5 115.5 174.7 149.0 102.9 186.6 161.3 117.7 171.2 144.6 99.3 286.92 270.08 179.50 128.42 108.47 76.92 107.95 82.39 46.96 92.81 63.69 31.86 121.70 100.68 68.41 942.57 653.97 301.44 538.02 412.92 220.07 112.854009 128.708834 69.108515 80.967209 33.418757 39.750696 95.640396 57.986085 27.578730 103.618464 63.248159 30.121269 95.069132 108.621368 57.880323 66.857816 28.175470 33.028285 82.707644 49.511059 23.536425 87.962168 52.852246 25.315877 238.8 208.6 132.2 129.1 145.0 82.4 129.8 39.6 94.3 98.6 59.9 71.2 35.1 35.5 14.2 166.9 52.6 116.7 31.2 59.1 12.8 123.3 91.3 51.9 222.0028470 182.6157 43.024 219.419 2.322 5.093 21.69 40.92 41.98 178.66 11.97 28.75 21.42 104.23 99.40 31.95 20.58 11.34 39.60 42.17 170.14 27.21 20.67 97.82 95.94 29.75 OpenBenchmarking.org
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.40, N = 3 185.7 111.1
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 527.56 517.66 40 80 120 160 200 SE +/- 1.15, N = 3 SE +/- 0.18, N = 3 203.3 189.7
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.07, N = 3 159.8 97.2
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 527.56 517.66 40 80 120 160 200 SE +/- 0.27, N = 3 SE +/- 0.43, N = 3 172.4 165.9
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.06, N = 3 113.1 70.5
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 527.56 517.66 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.50, N = 3 117.1 115.5
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 527.56 517.66 40 80 120 160 200 SE +/- 1.34, N = 3 SE +/- 0.07, N = 3 183.8 174.7
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 527.56 517.66 30 60 90 120 150 SE +/- 1.11, N = 3 SE +/- 0.03, N = 3 155.0 149.0
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 527.56 517.66 20 40 60 80 100 SE +/- 0.39, N = 3 SE +/- 0.09, N = 3 104.2 102.9
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 527.56 517.66 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.23, N = 3 195.7 186.6
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 527.56 517.66 40 80 120 160 200 SE +/- 0.27, N = 3 SE +/- 0.10, N = 3 167.8 161.3
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 527.56 517.66 30 60 90 120 150 SE +/- 0.18, N = 3 SE +/- 0.06, N = 3 121.4 117.7
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 527.56 517.66 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.28, N = 3 181.8 171.2
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 527.56 517.66 30 60 90 120 150 SE +/- 0.28, N = 3 SE +/- 0.07, N = 3 151.9 144.6
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 527.56 517.66 20 40 60 80 100 SE +/- 0.23, N = 3 SE +/- 0.19, N = 3 102.6 99.3
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 527.56 517.66 60 120 180 240 300 SE +/- 0.91, N = 3 SE +/- 0.71, N = 3 288.09 286.92
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 527.56 517.66 60 120 180 240 300 SE +/- 0.47, N = 3 SE +/- 1.22, N = 3 270.68 270.08
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 0.31, N = 3 SE +/- 0.06, N = 3 179.64 179.50
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 527.56 517.66 30 60 90 120 150 SE +/- 0.32, N = 3 SE +/- 1.15, N = 7 131.73 128.42 MIN: 54.7 / MAX: 186.93 MIN: 30.06 / MAX: 190.39
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 527.56 517.66 30 60 90 120 150 SE +/- 0.16, N = 3 SE +/- 0.09, N = 3 113.69 108.47 MIN: 47.57 / MAX: 184.86 MIN: 43.36 / MAX: 154.05
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 527.56 517.66 20 40 60 80 100 SE +/- 0.16, N = 3 SE +/- 0.15, N = 3 80.94 76.92 MIN: 30.63 / MAX: 133.58 MIN: 48.71 / MAX: 112.17
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 527.56 517.66 30 60 90 120 150 SE +/- 0.35, N = 3 SE +/- 0.37, N = 3 116.35 107.95 MIN: 44.73 / MAX: 176.44 MIN: 49.88 / MAX: 157.35
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 527.56 517.66 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 89.26 82.39 MIN: 41.81 / MAX: 141.34 MIN: 20.25 / MAX: 130
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 527.56 517.66 11 22 33 44 55 SE +/- 0.03, N = 3 SE +/- 0.05, N = 3 48.87 46.96 MIN: 33.12 / MAX: 91.49 MIN: 37.1 / MAX: 61.6
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 527.56 517.66 20 40 60 80 100 SE +/- 0.04, N = 3 SE +/- 0.10, N = 3 101.64 92.81 MIN: 39.94 / MAX: 158.61 MIN: 46.53 / MAX: 141.26
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 527.56 517.66 15 30 45 60 75 SE +/- 0.26, N = 3 SE +/- 0.06, N = 3 67.01 63.69 MIN: 40 / MAX: 125.74 MIN: 37.51 / MAX: 101.46
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 527.56 517.66 8 16 24 32 40 SE +/- 0.06, N = 3 SE +/- 0.02, N = 3 32.95 31.86 MIN: 23.85 / MAX: 75.59 MIN: 24.89 / MAX: 46.87
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 527.56 517.66 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.25, N = 3 130.20 121.70 MIN: 42.37 / MAX: 188.3 MIN: 30.64 / MAX: 171.6
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 527.56 517.66 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.08, N = 3 107.22 100.68 MIN: 43.13 / MAX: 162.69 MIN: 51.26 / MAX: 147.41
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 527.56 517.66 16 32 48 64 80 SE +/- 0.17, N = 3 SE +/- 0.06, N = 3 73.85 68.41 MIN: 35.09 / MAX: 123.26 MIN: 46.11 / MAX: 101.16
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 517.66 527.56 200 400 600 800 1000 SE +/- 2.38, N = 3 SE +/- 2.42, N = 3 942.57 936.60
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 527.56 517.66 140 280 420 560 700 SE +/- 2.58, N = 3 SE +/- 0.39, N = 3 656.56 653.97
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 517.66 527.56 70 140 210 280 350 SE +/- 2.65, N = 3 SE +/- 0.37, N = 3 301.44 296.30
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 517.66 527.56 120 240 360 480 600 SE +/- 1.31, N = 3 SE +/- 2.54, N = 3 538.02 537.65
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 527.56 517.66 90 180 270 360 450 SE +/- 1.11, N = 3 SE +/- 1.95, N = 3 413.51 412.92
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 517.66 527.56 50 100 150 200 250 SE +/- 0.50, N = 3 SE +/- 0.09, N = 3 220.07 219.28
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 30 60 90 120 150 SE +/- 0.21, N = 3 SE +/- 0.74, N = 3 112.85 107.31
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 30 60 90 120 150 SE +/- 1.38, N = 3 SE +/- 0.64, N = 3 128.71 125.58
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 15 30 45 60 75 SE +/- 0.16, N = 3 SE +/- 0.16, N = 3 69.11 68.07
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 20 40 60 80 100 SE +/- 0.40, N = 3 SE +/- 0.24, N = 3 80.97 79.88
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 8 16 24 32 40 SE +/- 0.13, N = 3 SE +/- 0.04, N = 3 33.66 33.42
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 9 18 27 36 45 SE +/- 0.02, N = 3 SE +/- 0.06, N = 3 40.20 39.75
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 20 40 60 80 100 SE +/- 0.70, N = 3 SE +/- 0.37, N = 3 95.64 91.63
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 13 26 39 52 65 SE +/- 0.25, N = 3 SE +/- 0.20, N = 3 57.99 56.28
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 27.58 27.48
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.74, N = 3 103.62 98.21
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 14 28 42 56 70 SE +/- 0.14, N = 3 SE +/- 0.37, N = 3 63.25 61.06
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 7 14 21 28 35 SE +/- 0.02, N = 3 SE +/- 0.08, N = 3 30.12 30.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.70, N = 3 SE +/- 0.67, N = 3 95.07 92.16
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.41, N = 3 SE +/- 0.31, N = 3 108.62 105.35
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 13 26 39 52 65 SE +/- 0.17, N = 3 SE +/- 0.21, N = 3 57.88 57.24
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 15 30 45 60 75 SE +/- 0.12, N = 3 SE +/- 0.33, N = 3 66.86 65.71
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 7 14 21 28 35 SE +/- 0.07, N = 3 SE +/- 0.05, N = 3 28.18 28.09
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 8 16 24 32 40 SE +/- 0.07, N = 3 SE +/- 0.12, N = 3 33.03 32.33
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.44, N = 3 82.71 80.64
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 11 22 33 44 55 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 49.51 48.46
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 6 12 18 24 30 SE +/- 0.04, N = 3 SE +/- 0.08, N = 3 23.54 23.33
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.65, N = 3 SE +/- 0.06, N = 3 87.96 86.16
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.16, N = 3 52.85 52.02
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 6 12 18 24 30 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 25.32 25.22
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 527.56 517.66 50 100 150 200 250 SE +/- 1.09, N = 3 SE +/- 0.57, N = 3 241.1 238.8 MAX: 373.1 MAX: 367.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517.66 527.56 50 100 150 200 250 SE +/- 0.21, N = 3 SE +/- 0.43, N = 3 208.6 208.2 MAX: 301.5 MAX: 304.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517.66 527.56 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.10, N = 3 132.2 132.1 MAX: 155.6 MAX: 155.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517.66 527.56 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 129.1 128.9 MAX: 172 MAX: 169.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 0.32, N = 3 SE +/- 0.25, N = 3 172.2 145.0 MAX: 232.4 MAX: 190
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517.66 527.56 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 82.4 82.3 MAX: 98.8 MAX: 98.8
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.23, N = 3 144.1 129.8 MAX: 184 MAX: 167.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 527.56 517.66 9 18 27 36 45 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 39.8 39.6 MAX: 46.2 MAX: 46.4
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517.66 527.56 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 94.3 92.5 MAX: 123.1 MAX: 109.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 527.56 517.66 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.23, N = 3 100.4 98.6 MAX: 129.2 MAX: 128.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 527.56 517.66 13 26 39 52 65 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 60.0 59.9 MAX: 74.2 MAX: 71.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 527.56 517.66 16 32 48 64 80 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 71.4 71.2 MAX: 83.2 MAX: 83.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517.66 527.56 8 16 24 32 40 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 35.1 35.1 MAX: 40.7 MAX: 40.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517.66 527.56 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 35.5 35.5 MAX: 40 MAX: 40.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517.66 527.56 4 8 12 16 20 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 14.2 14.2 MAX: 16.7 MAX: 16.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517.66 527.56 40 80 120 160 200 SE +/- 0.20, N = 3 SE +/- 0.23, N = 3 166.9 166.5 MAX: 241.7 MAX: 239.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517.66 527.56 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 52.6 52.5 MAX: 60.7 MAX: 60.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517.66 527.56 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 116.7 116.4 MAX: 149.7 MAX: 159.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517.66 527.56 7 14 21 28 35 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 31.2 31.1 MAX: 35 MAX: 35.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 527.56 517.66 13 26 39 52 65 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 59.2 59.1 MAX: 72.2 MAX: 73.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517.66 527.56 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 12.8 12.8 MAX: 14.4 MAX: 14.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.37, N = 3 SE +/- 0.27, N = 3 127.9 123.3 MAX: 171.1 MAX: 167.8
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 527.56 517.66 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.10, N = 3 92.8 91.3 MAX: 117.7 MAX: 119.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 527.56 517.66 12 24 36 48 60 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 52.0 51.9 MAX: 61.5 MAX: 61.6
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 527.56 517.66 60 120 180 240 300 SE +/- 0.61, N = 3 SE +/- 0.44, N = 3 256.90 222.00 MIN: 58 / MAX: 556 MIN: 58 / MAX: 473
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 517.66 527.56 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.43, N = 3 182.62 172.63
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 527.56 3K 6K 9K 12K 15K SE +/- 142.84, N = 3 12934
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 527.56 9K 18K 27K 36K 45K SE +/- 478.90, N = 3 39906
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 527.56 12K 24K 36K 48K 60K SE +/- 267.83, N = 3 56306
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 527.56 517.66 400 800 1200 1600 2000 Min: 1.62 / Avg: 4.6 / Max: 2050.03 Min: 1.71 / Avg: 4.65 / Max: 2048.99
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 527.56 517.66 400 800 1200 1600 2000 Min: 1.9 / Avg: 4.86 / Max: 2054.08 Min: 1.89 / Avg: 4.88 / Max: 2034.8
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 517.66 527.56 400 800 1200 1600 2000 Min: 2.69 / Avg: 6.73 / Max: 2047.29 Min: 2.63 / Avg: 6.74 / Max: 2002.72
VkResample Upscale: 2x - Precision: Double OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 517.66 527.56 10 20 30 40 50 SE +/- 0.90, N = 15 SE +/- 1.25, N = 12 43.02 44.67
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 517.66 527.56 50 100 150 200 250 SE +/- 0.24, N = 3 SE +/- 1.55, N = 3 219.42 222.54
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 517.66 527.56 0.819 1.638 2.457 3.276 4.095 SE +/- 0.149, N = 15 2.322 3.640
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 527.56 517.66 1.1459 2.2918 3.4377 4.5836 5.7295 SE +/- 0.016, N = 3 SE +/- 0.092, N = 15 5.001 5.093
Blender Blend File: BMW27 - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: CUDA 527.56 517.66 5 10 15 20 25 SE +/- 0.18, N = 3 SE +/- 0.26, N = 3 20.85 21.69
Blender Blend File: Classroom - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: CUDA 527.56 517.66 9 18 27 36 45 SE +/- 0.04, N = 3 SE +/- 0.33, N = 3 40.15 40.92
Blender Blend File: Fishy Cat - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: CUDA 527.56 517.66 10 20 30 40 50 SE +/- 0.06, N = 3 SE +/- 0.18, N = 3 41.81 41.98
Blender Blend File: Barbershop - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: CUDA 527.56 517.66 40 80 120 160 200 SE +/- 0.16, N = 3 SE +/- 0.28, N = 3 177.54 178.66
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: NVIDIA OptiX 527.56 517.66 3 6 9 12 15 SE +/- 0.10, N = 15 SE +/- 0.17, N = 15 11.28 11.97
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: NVIDIA OptiX 527.56 517.66 7 14 21 28 35 SE +/- 0.21, N = 3 SE +/- 0.03, N = 3 27.79 28.75
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: NVIDIA OptiX 527.56 517.66 5 10 15 20 25 SE +/- 0.12, N = 15 SE +/- 0.27, N = 3 20.08 21.42
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: NVIDIA OptiX 527.56 517.66 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.39, N = 3 102.74 104.23
Blender Blend File: Pabellon Barcelona - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: CUDA 527.56 517.66 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.22, N = 3 98.11 99.40
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 527.56 517.66 7 14 21 28 35 SE +/- 0.19, N = 3 SE +/- 0.12, N = 3 30.74 31.95
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 527.56 517.66 5 10 15 20 25 SE +/- 0.15, N = 3 SE +/- 0.25, N = 4 20.33 20.58
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 527.56 517.66 3 6 9 12 15 SE +/- 0.12, N = 5 SE +/- 0.10, N = 15 10.81 11.34
Blender Blend File: Classroom - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 527.56 517.66 9 18 27 36 45 SE +/- 0.14, N = 3 SE +/- 0.21, N = 3 39.20 39.60
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 527.56 517.66 10 20 30 40 50 SE +/- 0.02, N = 3 SE +/- 0.43, N = 3 41.22 42.17
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 527.56 517.66 40 80 120 160 200 SE +/- 0.12, N = 3 SE +/- 0.35, N = 3 169.03 170.14
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 527.56 517.66 6 12 18 24 30 SE +/- 0.15, N = 3 SE +/- 0.34, N = 3 26.35 27.21
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 527.56 517.66 5 10 15 20 25 SE +/- 0.22, N = 3 SE +/- 0.29, N = 3 19.42 20.67
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 527.56 517.66 20 40 60 80 100 SE +/- 0.21, N = 3 SE +/- 0.30, N = 3 96.10 97.82
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 527.56 517.66 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.25, N = 3 94.89 95.94
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 527.56 517.66 7 14 21 28 35 SE +/- 0.20, N = 3 SE +/- 0.23, N = 3 28.76 29.75
Phoronix Test Suite v10.8.4