Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2301123-TAD-CMP527V553 Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M - Phoronix Test Suite Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
HTML result view exported from: https://openbenchmarking.org/result/2301123-TAD-CMP527V553&grs&sor&rro .
Processor Motherboard Memory Disk Graphics Audio Network OS Kernel Display Driver File-System Screen Resolution RTX 3080M 527.56 517.66 Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads) Alienware x17 R1 (1.15.0 BIOS) 2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS 1863GB SHPP41-2000GM NVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GB Realtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD Audio Killer Wi-Fi 6E AX1675w 160MHz Wireless (210D2W) Microsoft Windows 10 Pro Build 19045 10.0.19045.2364 (x86_64) 527.56 (31.0.15.2756) NTFS 3840x2160 517.66 (31.0.15.1766) OpenBenchmarking.org Processor Details - CPU Microcode: 000000003E000000 Security Details - VBS: Enabled and running
gravitymark: 1920 x 1080 - OpenGL gravitymark: 2560 x 1440 - OpenGL gravitymark: 3840 x 2160 - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL xonotic: 3840 x 2160 - Ultimate unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 3840 x 2160 - Medium cyberpunk2077: 1920 x 1080 - High gravitymark: 1920 x 1080 - Vulkan cyberpunk2077: 1920 x 1080 - Medium blender: Fishy Cat - NVIDIA OptiX cyberpunk2077: 2560 x 1440 - Medium blender: Fishy Cat - NVIDIA OptiX gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing blender: BMW27 - NVIDIA OptiX fahbench: quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 2560 x 1440 - Ultra gravitymark: 1920 x 1080 - Vulkan Ray-Tracing quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing blender: BMW27 - NVIDIA OptiX gravitymark: 1920 x 1080 - Windows Direct3D 12 cyberpunk2077: 2560 x 1440 - Low quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query cyberpunk2077: 3840 x 2160 - High gravitymark: 2560 x 1440 - Windows Direct3D 12 blender: BMW27 - CUDA gravitymark: 2560 x 1440 - Vulkan Ray-Tracing blender: Pabellon Barcelona - NVIDIA OptiX gravitymark: 2560 x 1440 - Vulkan unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query blender: Classroom - NVIDIA OptiX blender: Pabellon Barcelona - NVIDIA OptiX cyberpunk2077: 3840 x 2160 - Ultra gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing blender: Classroom - NVIDIA OptiX quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline gravitymark: 3840 x 2160 - Windows Direct3D 12 quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query cyberpunk2077: 1920 x 1080 - Low quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query blender: Fishy Cat - NVIDIA CUDA quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL blender: Classroom - CUDA unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL blender: Barbershop - NVIDIA OptiX quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline portal: 3840 x 2160 unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query blender: Barbershop - NVIDIA OptiX vkresample: 2x - Single gravitymark: 3840 x 2160 - Vulkan quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query blender: Pabellon Barcelona - CUDA gravitymark: 3840 x 2160 - Vulkan Ray-Tracing blender: BMW27 - NVIDIA CUDA quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline blender: Pabellon Barcelona - NVIDIA CUDA blender: Classroom - NVIDIA CUDA unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query blender: Barbershop - NVIDIA CUDA portal: 1920 x 1080 blender: Barbershop - CUDA unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 csgo: 1920 x 1080 - OpenGL blender: Fishy Cat - CUDA portal: 2560 x 1440 quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline portal2: 3840 x 2160 - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query csgo: 2560 x 1440 - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 portal2: 2560 x 1440 - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 csgo: 3840 x 2160 - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 portal2: 1920 x 1080 - OpenGL luxmark: GPU - Luxball HDR luxmark: GPU - Microphone luxmark: GPU - Hotel unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 vkresample: 2x - Double waifu2x-ncnn: 2x - 3 - Yes waifu2x-ncnn: 2x - 3 - No RTX 3080M 527.56 517.66 185.7 159.8 113.1 172.2 256.9042337 144.1 101.64 89.26 73.85 116.35 203.3 130.20 20.08 107.22 19.42 181.8 11.28 172.6349 98.205920 80.94 67.01 183.8 107.311107 151.9 10.81 195.7 113.69 91.633807 48.87 167.8 20.85 155.0 30.74 172.4 127.9 61.057044 27.79 28.76 32.95 102.6 26.35 92.162435 121.4 105.349960 56.275449 131.73 80.643669 125.578669 41.22 48.461824 32.329444 86.155199 92.5 40.15 100.4 96.10 65.707405 296.30 92.8 52.017861 68.072212 102.74 222.539 117.1 79.881549 98.11 104.2 20.33 40.199637 57.243735 94.89 39.20 241.1 23.332864 33.661577 169.03 936.60 177.54 39.8 288.09 41.81 656.56 27.477222 25.223769 219.28 31.1 28.093345 71.4 116.4 166.5 30.051417 270.68 52.0 208.2 52.5 59.2 60.0 128.9 413.51 82.3 179.64 132.1 537.65 56306 39906 12934 12.8 14.2 35.5 35.1 44.671 5.001 3.64 111.1 97.2 70.5 145.0 222.0028470 129.8 92.81 82.39 68.41 107.95 189.7 121.70 21.42 100.68 20.67 171.2 11.97 182.6157 103.618464 76.92 63.69 174.7 112.854009 144.6 11.34 186.6 108.47 95.640396 46.96 161.3 21.69 149.0 31.95 165.9 123.3 63.248159 28.75 29.75 31.86 99.3 27.21 95.069132 117.7 108.621368 57.986085 128.42 82.707644 128.708834 42.17 49.511059 33.028285 87.962168 94.3 40.92 98.6 97.82 66.857816 301.44 91.3 52.852246 69.108515 104.23 219.419 115.5 80.967209 99.40 102.9 20.58 39.750696 57.880323 95.94 39.60 238.8 23.536425 33.418757 170.14 942.57 178.66 39.6 286.92 41.98 653.97 27.578730 25.315877 220.07 31.2 28.175470 71.2 116.7 166.9 30.121269 270.08 51.9 208.6 52.6 59.1 59.9 129.1 412.92 82.4 179.50 132.2 538.02 12.8 14.2 35.5 35.1 43.024 5.093 2.322 OpenBenchmarking.org
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 527.56 517.66 400 800 1200 1600 2000 Min: 2.63 / Avg: 6.74 / Max: 2002.72 Min: 2.69 / Avg: 6.73 / Max: 2047.29
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 517.66 527.56 400 800 1200 1600 2000 Min: 1.71 / Avg: 4.65 / Max: 2048.99 Min: 1.62 / Avg: 4.6 / Max: 2050.03
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 517.66 527.56 400 800 1200 1600 2000 Min: 1.89 / Avg: 4.88 / Max: 2034.8 Min: 1.9 / Avg: 4.86 / Max: 2054.08
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.40, N = 3 SE +/- 0.15, N = 3 111.1 185.7
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.43, N = 3 97.2 159.8
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 517.66 527.56 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.23, N = 3 70.5 113.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.25, N = 3 SE +/- 0.32, N = 3 145.0 172.2 MAX: 190 MAX: 232.4
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 517.66 527.56 60 120 180 240 300 SE +/- 0.44, N = 3 SE +/- 0.61, N = 3 222.00 256.90 MIN: 58 / MAX: 473 MIN: 58 / MAX: 556
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517.66 527.56 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.20, N = 3 129.8 144.1 MAX: 167.3 MAX: 184
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 517.66 527.56 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 92.81 101.64 MIN: 46.53 / MAX: 141.26 MIN: 39.94 / MAX: 158.61
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 517.66 527.56 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.01, N = 3 82.39 89.26 MIN: 20.25 / MAX: 130 MIN: 41.81 / MAX: 141.34
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 517.66 527.56 16 32 48 64 80 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 68.41 73.85 MIN: 46.11 / MAX: 101.16 MIN: 35.09 / MAX: 123.26
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 517.66 527.56 30 60 90 120 150 SE +/- 0.37, N = 3 SE +/- 0.35, N = 3 107.95 116.35 MIN: 49.88 / MAX: 157.35 MIN: 44.73 / MAX: 176.44
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 517.66 527.56 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 1.15, N = 3 189.7 203.3
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 517.66 527.56 30 60 90 120 150 SE +/- 0.25, N = 3 SE +/- 0.23, N = 3 121.70 130.20 MIN: 30.64 / MAX: 171.6 MIN: 42.37 / MAX: 188.3
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517.66 527.56 5 10 15 20 25 SE +/- 0.27, N = 3 SE +/- 0.12, N = 15 21.42 20.08
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 517.66 527.56 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 100.68 107.22 MIN: 51.26 / MAX: 147.41 MIN: 43.13 / MAX: 162.69
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517.66 527.56 5 10 15 20 25 SE +/- 0.29, N = 3 SE +/- 0.22, N = 3 20.67 19.42
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 517.66 527.56 40 80 120 160 200 SE +/- 0.28, N = 3 SE +/- 0.06, N = 3 171.2 181.8
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: NVIDIA OptiX 517.66 527.56 3 6 9 12 15 SE +/- 0.17, N = 15 SE +/- 0.10, N = 15 11.97 11.28
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 527.56 517.66 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.43, N = 3 172.63 182.62
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 20 40 60 80 100 SE +/- 0.74, N = 3 SE +/- 0.13, N = 3 98.21 103.62
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 517.66 527.56 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.16, N = 3 76.92 80.94 MIN: 48.71 / MAX: 112.17 MIN: 30.63 / MAX: 133.58
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 517.66 527.56 15 30 45 60 75 SE +/- 0.06, N = 3 SE +/- 0.26, N = 3 63.69 67.01 MIN: 37.51 / MAX: 101.46 MIN: 40 / MAX: 125.74
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 517.66 527.56 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 1.34, N = 3 174.7 183.8
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 30 60 90 120 150 SE +/- 0.74, N = 3 SE +/- 0.21, N = 3 107.31 112.85
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 517.66 527.56 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.28, N = 3 144.6 151.9
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 517.66 527.56 3 6 9 12 15 SE +/- 0.10, N = 15 SE +/- 0.12, N = 5 11.34 10.81
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 517.66 527.56 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.07, N = 3 186.6 195.7
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 517.66 527.56 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.16, N = 3 108.47 113.69 MIN: 43.36 / MAX: 154.05 MIN: 47.57 / MAX: 184.86
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 20 40 60 80 100 SE +/- 0.37, N = 3 SE +/- 0.70, N = 3 91.63 95.64
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 517.66 527.56 11 22 33 44 55 SE +/- 0.05, N = 3 SE +/- 0.03, N = 3 46.96 48.87 MIN: 37.1 / MAX: 61.6 MIN: 33.12 / MAX: 91.49
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 517.66 527.56 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.27, N = 3 161.3 167.8
Blender Blend File: BMW27 - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: CUDA 517.66 527.56 5 10 15 20 25 SE +/- 0.26, N = 3 SE +/- 0.18, N = 3 21.69 20.85
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 517.66 527.56 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 1.11, N = 3 149.0 155.0
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517.66 527.56 7 14 21 28 35 SE +/- 0.12, N = 3 SE +/- 0.19, N = 3 31.95 30.74
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 517.66 527.56 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.27, N = 3 165.9 172.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517.66 527.56 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.37, N = 3 123.3 127.9 MAX: 167.8 MAX: 171.1
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 14 28 42 56 70 SE +/- 0.37, N = 3 SE +/- 0.14, N = 3 61.06 63.25
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: NVIDIA OptiX 517.66 527.56 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.21, N = 3 28.75 27.79
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517.66 527.56 7 14 21 28 35 SE +/- 0.23, N = 3 SE +/- 0.20, N = 3 29.75 28.76
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 517.66 527.56 8 16 24 32 40 SE +/- 0.02, N = 3 SE +/- 0.06, N = 3 31.86 32.95 MIN: 24.89 / MAX: 46.87 MIN: 23.85 / MAX: 75.59
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 517.66 527.56 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.23, N = 3 99.3 102.6
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 517.66 527.56 6 12 18 24 30 SE +/- 0.34, N = 3 SE +/- 0.15, N = 3 27.21 26.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.67, N = 3 SE +/- 0.70, N = 3 92.16 95.07
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 517.66 527.56 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.18, N = 3 117.7 121.4
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.31, N = 3 SE +/- 0.41, N = 3 105.35 108.62
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 13 26 39 52 65 SE +/- 0.20, N = 3 SE +/- 0.25, N = 3 56.28 57.99
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 517.66 527.56 30 60 90 120 150 SE +/- 1.15, N = 7 SE +/- 0.32, N = 3 128.42 131.73 MIN: 30.06 / MAX: 190.39 MIN: 54.7 / MAX: 186.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.44, N = 3 SE +/- 0.15, N = 3 80.64 82.71
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 30 60 90 120 150 SE +/- 0.64, N = 3 SE +/- 1.38, N = 3 125.58 128.71
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 517.66 527.56 10 20 30 40 50 SE +/- 0.43, N = 3 SE +/- 0.02, N = 3 42.17 41.22
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 11 22 33 44 55 SE +/- 0.10, N = 3 SE +/- 0.06, N = 3 48.46 49.51
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 8 16 24 32 40 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 32.33 33.03
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.65, N = 3 86.16 87.96
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 527.56 517.66 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 92.5 94.3 MAX: 109.5 MAX: 123.1
Blender Blend File: Classroom - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: CUDA 517.66 527.56 9 18 27 36 45 SE +/- 0.33, N = 3 SE +/- 0.04, N = 3 40.92 40.15
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517.66 527.56 20 40 60 80 100 SE +/- 0.23, N = 3 SE +/- 0.06, N = 3 98.6 100.4 MAX: 128.3 MAX: 129.2
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 517.66 527.56 20 40 60 80 100 SE +/- 0.30, N = 3 SE +/- 0.21, N = 3 97.82 96.10
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 15 30 45 60 75 SE +/- 0.33, N = 3 SE +/- 0.12, N = 3 65.71 66.86
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 527.56 517.66 70 140 210 280 350 SE +/- 0.37, N = 3 SE +/- 2.65, N = 3 296.30 301.44
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517.66 527.56 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.12, N = 3 91.3 92.8 MAX: 119.1 MAX: 117.7
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 12 24 36 48 60 SE +/- 0.16, N = 3 SE +/- 0.08, N = 3 52.02 52.85
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 15 30 45 60 75 SE +/- 0.16, N = 3 SE +/- 0.16, N = 3 68.07 69.11
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: NVIDIA OptiX 517.66 527.56 20 40 60 80 100 SE +/- 0.39, N = 3 SE +/- 0.25, N = 3 104.23 102.74
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 527.56 517.66 50 100 150 200 250 SE +/- 1.55, N = 3 SE +/- 0.24, N = 3 222.54 219.42
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 517.66 527.56 30 60 90 120 150 SE +/- 0.50, N = 3 SE +/- 0.03, N = 3 115.5 117.1
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 20 40 60 80 100 SE +/- 0.24, N = 3 SE +/- 0.40, N = 3 79.88 80.97
Blender Blend File: Pabellon Barcelona - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: CUDA 517.66 527.56 20 40 60 80 100 SE +/- 0.22, N = 3 SE +/- 0.19, N = 3 99.40 98.11
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 517.66 527.56 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.39, N = 3 102.9 104.2
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 517.66 527.56 5 10 15 20 25 SE +/- 0.25, N = 4 SE +/- 0.15, N = 3 20.58 20.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 9 18 27 36 45 SE +/- 0.06, N = 3 SE +/- 0.02, N = 3 39.75 40.20
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 13 26 39 52 65 SE +/- 0.21, N = 3 SE +/- 0.17, N = 3 57.24 57.88
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 517.66 527.56 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.14, N = 3 95.94 94.89
Blender Blend File: Classroom - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 517.66 527.56 9 18 27 36 45 SE +/- 0.21, N = 3 SE +/- 0.14, N = 3 39.60 39.20
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517.66 527.56 50 100 150 200 250 SE +/- 0.57, N = 3 SE +/- 1.09, N = 3 238.8 241.1 MAX: 367.2 MAX: 373.1
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 6 12 18 24 30 SE +/- 0.08, N = 3 SE +/- 0.04, N = 3 23.33 23.54
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 8 16 24 32 40 SE +/- 0.04, N = 3 SE +/- 0.13, N = 3 33.42 33.66
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 517.66 527.56 40 80 120 160 200 SE +/- 0.35, N = 3 SE +/- 0.12, N = 3 170.14 169.03
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 527.56 517.66 200 400 600 800 1000 SE +/- 2.42, N = 3 SE +/- 2.38, N = 3 936.60 942.57
Blender Blend File: Barbershop - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: CUDA 517.66 527.56 40 80 120 160 200 SE +/- 0.28, N = 3 SE +/- 0.16, N = 3 178.66 177.54
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517.66 527.56 9 18 27 36 45 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 39.6 39.8 MAX: 46.4 MAX: 46.2
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 517.66 527.56 60 120 180 240 300 SE +/- 0.71, N = 3 SE +/- 0.91, N = 3 286.92 288.09
Blender Blend File: Fishy Cat - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: CUDA 517.66 527.56 10 20 30 40 50 SE +/- 0.18, N = 3 SE +/- 0.06, N = 3 41.98 41.81
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 517.66 527.56 140 280 420 560 700 SE +/- 0.39, N = 3 SE +/- 2.58, N = 3 653.97 656.56
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 6 12 18 24 30 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 27.48 27.58
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 6 12 18 24 30 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 25.22 25.32
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 527.56 517.66 50 100 150 200 250 SE +/- 0.09, N = 3 SE +/- 0.50, N = 3 219.28 220.07
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 527.56 517.66 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 31.1 31.2 MAX: 35.3 MAX: 35
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 7 14 21 28 35 SE +/- 0.05, N = 3 SE +/- 0.07, N = 3 28.09 28.18
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517.66 527.56 16 32 48 64 80 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 71.2 71.4 MAX: 83.2 MAX: 83.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 527.56 517.66 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 116.4 116.7 MAX: 159.4 MAX: 149.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 527.56 517.66 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.20, N = 3 166.5 166.9 MAX: 239.5 MAX: 241.7
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 7 14 21 28 35 SE +/- 0.08, N = 3 SE +/- 0.02, N = 3 30.05 30.12
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 517.66 527.56 60 120 180 240 300 SE +/- 1.22, N = 3 SE +/- 0.47, N = 3 270.08 270.68
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517.66 527.56 12 24 36 48 60 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 51.9 52.0 MAX: 61.6 MAX: 61.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 527.56 517.66 50 100 150 200 250 SE +/- 0.43, N = 3 SE +/- 0.21, N = 3 208.2 208.6 MAX: 304.6 MAX: 301.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 527.56 517.66 12 24 36 48 60 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 52.5 52.6 MAX: 60.6 MAX: 60.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517.66 527.56 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 59.1 59.2 MAX: 73.7 MAX: 72.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517.66 527.56 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 59.9 60.0 MAX: 71.2 MAX: 74.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 527.56 517.66 30 60 90 120 150 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 128.9 129.1 MAX: 169.5 MAX: 172
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 517.66 527.56 90 180 270 360 450 SE +/- 1.95, N = 3 SE +/- 1.11, N = 3 412.92 413.51
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 527.56 517.66 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 82.3 82.4 MAX: 98.8 MAX: 98.8
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.31, N = 3 179.50 179.64
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 527.56 517.66 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.07, N = 3 132.1 132.2 MAX: 155.5 MAX: 155.6
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 527.56 517.66 120 240 360 480 600 SE +/- 2.54, N = 3 SE +/- 1.31, N = 3 537.65 538.02
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 527.56 12K 24K 36K 48K 60K SE +/- 267.83, N = 3 56306
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 527.56 9K 18K 27K 36K 45K SE +/- 478.90, N = 3 39906
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 527.56 3K 6K 9K 12K 15K SE +/- 142.84, N = 3 12934
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 527.56 517.66 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 12.8 12.8 MAX: 14.4 MAX: 14.4
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 527.56 517.66 4 8 12 16 20 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 14.2 14.2 MAX: 16.5 MAX: 16.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 527.56 517.66 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 35.5 35.5 MAX: 40.1 MAX: 40
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 527.56 517.66 8 16 24 32 40 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 35.1 35.1 MAX: 40.3 MAX: 40.7
VkResample Upscale: 2x - Precision: Double OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 527.56 517.66 10 20 30 40 50 SE +/- 1.25, N = 12 SE +/- 0.90, N = 15 44.67 43.02
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 517.66 527.56 1.1459 2.2918 3.4377 4.5836 5.7295 SE +/- 0.092, N = 15 SE +/- 0.016, N = 3 5.093 5.001
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 527.56 517.66 0.819 1.638 2.457 3.276 4.095 SE +/- 0.149, N = 15 3.640 2.322
Phoronix Test Suite v10.8.4