apple-macmini-2020-unvanquished

Apple M1 testing with a Apple Mac mini and Apple M1 on macOS 12.0.1 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2210198-NE-APPLEMACM79
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October 17 2022
  4 Hours, 58 Minutes
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apple-macmini-2020-unvanquishedOpenBenchmarking.orgPhoronix Test SuiteApple M1 (8 Cores)Apple Mac mini8GB229GBApple M1Evanlak4K60macOS 12.0.121.1.0 (arm64)OpenCL 1.2 (Oct 1 2021 19:40:58)GCC 13.0.0 + Clang 13.0.0 + Xcode 13.1APFS3840x2160ProcessorMotherboardMemoryDiskGraphicsMonitorOSKernelOpenCLCompilerFile-SystemScreen ResolutionApple-macmini-2020-unvanquished BenchmarksSystem Logs- Python 2.7.18 + Python 3.10.8

apple-macmini-2020-unvanquishedbuild-nodejs: Time To Compilebuild-llvm: Unix Makefilesbuild-llvm: Ninjaunvanquished: 1920 x 1080 - Highunvanquished: 1024 x 768 - Mediumunvanquished: 1600 x 1200 - Ultraunvanquished: 1600 x 1200 - Mediumunvanquished: 800 x 600 - Mediumunvanquished: 3840 x 2160 - Ultrabuild-erlang: Time To Compileunvanquished: 3840 x 2160 - Highunvanquished: 2560 x 1440 - Ultraunvanquished: 1280 x 1024 - Ultraunvanquished: 3840 x 2160 - Mediumunvanquished: 2560 x 1440 - Mediumunvanquished: 1280 x 1024 - Mediumunvanquished: 1920 x 1200 - Ultraunvanquished: 1920 x 1200 - Mediumbuild-wasmer: Time To Compilecompress-zstd: 19, Long Mode - Decompression Speedcompress-zstd: 19, Long Mode - Compression Speedunvanquished: 2560 x 1440 - Highsimdjson: PartialTweetsunvanquished: 1920 x 1080 - Ultrasimdjson: DistinctUserIDsimdjson: TopTweetcompress-zstd: 19 - Decompression Speedcompress-zstd: 19 - Compression Speedunvanquished: 1920 x 1080 - Mediumsqlite-speedtest: Timed Time - Size 1,000simdjson: Kostyabuild-ffmpeg: Time To Compilesimdjson: LargeRandnode-web-tooling: unvanquished: 1920 x 1200 - Highunvanquished: 1024 x 768 - Ultragit: Time To Complete Common Git Commandsbuild-python: Released Build, PGO + LTO Optimizedunvanquished: 1280 x 1024 - Highunvanquished: 1600 x 1200 - Highunvanquished: 800 x 600 - Ultraunvanquished: 1024 x 768 - Highunvanquished: 800 x 600 - Highcompress-zstd: 3, Long Mode - Decompression Speedcompress-zstd: 3, Long Mode - Compression Speedcompress-zstd: 3 - Decompression Speedcompress-zstd: 3 - Compression Speedcompress-zstd: 8 - Decompression Speedcompress-zstd: 8 - Compression Speedbuild-eigen: Time To Compilecompress-zstd: 8, Long Mode - Decompression Speedcompress-zstd: 8, Long Mode - Compression Speedbuild-imagemagick: Time To Compilepybench: Total For Average Test Timesbuild-python: Defaultindigobench: CPU - Supercar\705.370683.149662.468199.7267.9224.5258.8271.583.1148.660120.7160.5238.4158.2239.4265.9210.5252.571.5294114.621.0211.34.24218.94.364.333916.524.4252.753.9993.0551.0221.0021.62191.5218.045.932136.396209.7199.8222.5220.4223.54624.41076.94230.83829.74405.4823.335.4844844.0761.523.12080421.765OpenBenchmarking.org

Timed Node.js Compilation

This test profile times how long it takes to build/compile Node.js itself from source. Node.js is a JavaScript run-time built from the Chrome V8 JavaScript engine while itself is written in C/C++. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Node.js Compilation 18.8Time To Compile\150300450600750SE +/- 2.33, N = 3705.37

Timed LLVM Compilation

This test times how long it takes to build the LLVM compiler stack. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed LLVM Compilation 13.0Build System: Unix Makefiles\150300450600750SE +/- 0.42, N = 3683.15

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed LLVM Compilation 13.0Build System: Ninja\140280420560700SE +/- 0.53, N = 3662.47

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: High\4080120160200SE +/- 1.71, N = 15199.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1024 x 768 - Effects Quality: Medium\60120180240300SE +/- 0.58, N = 3267.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1600 x 1200 - Effects Quality: Ultra\50100150200250SE +/- 0.32, N = 3224.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1600 x 1200 - Effects Quality: Medium\60120180240300SE +/- 0.52, N = 3258.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 800 x 600 - Effects Quality: Medium\60120180240300SE +/- 0.58, N = 3271.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: Ultra\20406080100SE +/- 0.00, N = 383.1

Timed Erlang/OTP Compilation

This test times how long it takes to compile Erlang/OTP. Erlang is a programming language and run-time for massively scalable soft real-time systems with high availability requirements. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Erlang/OTP Compilation 25.0Time To Compile\306090120150SE +/- 0.43, N = 3148.66

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: High\306090120150SE +/- 0.34, N = 3120.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: Ultra\4080120160200SE +/- 0.12, N = 3160.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1280 x 1024 - Effects Quality: Ultra\50100150200250SE +/- 0.29, N = 3238.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: Medium\306090120150SE +/- 0.03, N = 3158.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: Medium\50100150200250SE +/- 0.23, N = 3239.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1280 x 1024 - Effects Quality: Medium\60120180240300SE +/- 0.25, N = 3265.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1200 - Effects Quality: Ultra\50100150200250SE +/- 0.28, N = 3210.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1200 - Effects Quality: Medium\60120180240300SE +/- 0.39, N = 3252.5

Timed Wasmer Compilation

This test times how long it takes to compile Wasmer. Wasmer is written in the Rust programming language and is a WebAssembly runtime implementation that supports WASI and EmScripten. This test profile builds Wasmer with the Cranelift and Singlepast compiler features enabled. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Wasmer Compilation 2.3Time To Compile\1632486480SE +/- 0.68, N = 371.531. (CC) gcc options: -arch -lc -liconv -lSystem -lresolv -lm -nodefaultlibs

Zstd Compression

This test measures the time needed to compress/decompress a sample file (a FreeBSD disk image - FreeBSD-12.2-RELEASE-amd64-memstick.img) using Zstd compression with options for different compression levels / settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 19, Long Mode - Decompression Speed\9001800270036004500SE +/- 0.50, N = 34114.61. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 19, Long Mode - Compression Speed\510152025SE +/- 0.03, N = 321.01. (CC) gcc options: -O3 -pthread -lz

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: High\50100150200250SE +/- 1.77, N = 3211.3

simdjson

This is a benchmark of SIMDJSON, a high performance JSON parser. SIMDJSON aims to be the fastest JSON parser and is used by projects like Microsoft FishStore, Yandex ClickHouse, Shopify, and others. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgGB/s, More Is Bettersimdjson 2.0Throughput Test: PartialTweets\0.9541.9082.8623.8164.77SE +/- 0.00, N = 34.241. (CXX) g++ options: -O3 -arch -isysroot

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: Ultra\50100150200250SE +/- 0.17, N = 3218.9

simdjson

This is a benchmark of SIMDJSON, a high performance JSON parser. SIMDJSON aims to be the fastest JSON parser and is used by projects like Microsoft FishStore, Yandex ClickHouse, Shopify, and others. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgGB/s, More Is Bettersimdjson 2.0Throughput Test: DistinctUserID\0.9811.9622.9433.9244.905SE +/- 0.00, N = 34.361. (CXX) g++ options: -O3 -arch -isysroot

OpenBenchmarking.orgGB/s, More Is Bettersimdjson 2.0Throughput Test: TopTweet\0.97431.94862.92293.89724.8715SE +/- 0.00, N = 34.331. (CXX) g++ options: -O3 -arch -isysroot

Zstd Compression

This test measures the time needed to compress/decompress a sample file (a FreeBSD disk image - FreeBSD-12.2-RELEASE-amd64-memstick.img) using Zstd compression with options for different compression levels / settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 19 - Decompression Speed\8001600240032004000SE +/- 0.22, N = 33916.51. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 19 - Compression Speed\612182430SE +/- 0.00, N = 324.41. (CC) gcc options: -O3 -pthread -lz

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: Medium\60120180240300SE +/- 0.59, N = 3252.7

SQLite Speedtest

This is a benchmark of SQLite's speedtest1 benchmark program with an increased problem size of 1,000. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterSQLite Speedtest 3.30Timed Time - Size 1,000\1224364860SE +/- 0.04, N = 354.001. (CC) gcc options: -O2 -lz

simdjson

This is a benchmark of SIMDJSON, a high performance JSON parser. SIMDJSON aims to be the fastest JSON parser and is used by projects like Microsoft FishStore, Yandex ClickHouse, Shopify, and others. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgGB/s, More Is Bettersimdjson 2.0Throughput Test: Kostya\0.68631.37262.05892.74523.4315SE +/- 0.00, N = 33.051. (CXX) g++ options: -O3 -arch -isysroot

Timed FFmpeg Compilation

This test times how long it takes to build the FFmpeg multimedia library. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed FFmpeg Compilation 4.4Time To Compile\1224364860SE +/- 0.26, N = 351.02

simdjson

This is a benchmark of SIMDJSON, a high performance JSON parser. SIMDJSON aims to be the fastest JSON parser and is used by projects like Microsoft FishStore, Yandex ClickHouse, Shopify, and others. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgGB/s, More Is Bettersimdjson 2.0Throughput Test: LargeRandom\0.2250.450.6750.91.125SE +/- 0.00, N = 31.001. (CXX) g++ options: -O3 -arch -isysroot

Node.js V8 Web Tooling Benchmark

Running the V8 project's Web-Tooling-Benchmark under Node.js. The Web-Tooling-Benchmark stresses JavaScript-related workloads common to web developers like Babel and TypeScript and Babylon. This test profile can test the system's JavaScript performance with Node.js. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgruns/s, More Is BetterNode.js V8 Web Tooling Benchmark\510152025SE +/- 0.03, N = 321.62

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1200 - Effects Quality: High\4080120160200SE +/- 0.72, N = 3191.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1024 x 768 - Effects Quality: Ultra\50100150200250SE +/- 0.60, N = 3218.0

Git

This test measures the time needed to carry out some sample Git operations on an example, static repository that happens to be a copy of the GNOME GTK tool-kit repository. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterGitTime To Complete Common Git Commands\1020304050SE +/- 0.11, N = 345.931. git version 2.30.1 (Apple Git-130)

Timed CPython Compilation

This test times how long it takes to build the reference Python implementation, CPython, with optimizations and LTO enabled for a release build. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed CPython Compilation 3.10.6Build Configuration: Released Build, PGO + LTO Optimized\306090120150136.40

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1280 x 1024 - Effects Quality: High\50100150200250SE +/- 0.17, N = 3209.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1600 x 1200 - Effects Quality: High\4080120160200SE +/- 0.97, N = 3199.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 800 x 600 - Effects Quality: Ultra\50100150200250SE +/- 0.13, N = 3222.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1024 x 768 - Effects Quality: High\50100150200250SE +/- 0.29, N = 3220.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 800 x 600 - Effects Quality: High\50100150200250SE +/- 0.49, N = 3223.5

Zstd Compression

This test measures the time needed to compress/decompress a sample file (a FreeBSD disk image - FreeBSD-12.2-RELEASE-amd64-memstick.img) using Zstd compression with options for different compression levels / settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 3, Long Mode - Decompression Speed\10002000300040005000SE +/- 10.64, N = 34624.41. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 3, Long Mode - Compression Speed\2004006008001000SE +/- 0.70, N = 31076.91. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 3 - Decompression Speed\9001800270036004500SE +/- 0.41, N = 34230.81. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 3 - Compression Speed\8001600240032004000SE +/- 0.30, N = 33829.71. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 8 - Decompression Speed\9001800270036004500SE +/- 0.21, N = 34405.41. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 8 - Compression Speed\2004006008001000SE +/- 5.20, N = 3823.31. (CC) gcc options: -O3 -pthread -lz

Timed Eigen Compilation

This test times how long it takes to build all Eigen examples. The Eigen examples are compiled serially. Eigen is a C++ template library for linear algebra. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Eigen Compilation 3.3.9Time To Compile\816243240SE +/- 0.04, N = 335.48

Zstd Compression

This test measures the time needed to compress/decompress a sample file (a FreeBSD disk image - FreeBSD-12.2-RELEASE-amd64-memstick.img) using Zstd compression with options for different compression levels / settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 8, Long Mode - Decompression Speed\10002000300040005000SE +/- 0.24, N = 34844.01. (CC) gcc options: -O3 -pthread -lz

OpenBenchmarking.orgMB/s, More Is BetterZstd Compression 1.5.0Compression Level: 8, Long Mode - Compression Speed\160320480640800SE +/- 2.45, N = 3761.51. (CC) gcc options: -O3 -pthread -lz

Timed ImageMagick Compilation

This test times how long it takes to build ImageMagick. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed ImageMagick Compilation 6.9.0Time To Compile\612182430SE +/- 0.03, N = 323.12

PyBench

This test profile reports the total time of the different average timed test results from PyBench. PyBench reports average test times for different functions such as BuiltinFunctionCalls and NestedForLoops, with this total result providing a rough estimate as to Python's average performance on a given system. This test profile runs PyBench each time for 20 rounds. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMilliseconds, Fewer Is BetterPyBench 2018-02-16Total For Average Test Times\2004006008001000SE +/- 0.67, N = 3804

Build2

This test profile measures the time to bootstrap/install the build2 C++ build toolchain from source. Build2 is a cross-platform build toolchain for C/C++ code and features Cargo-like features. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status. E: clang: error: linker command failed with exit code 1 (use -v to see invocation)

Timed CPython Compilation

This test times how long it takes to build the reference Python implementation, CPython, with optimizations and LTO enabled for a release build. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed CPython Compilation 3.10.6Build Configuration: Default\51015202521.77

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status.

ACES DGEMM

This is a multi-threaded DGEMM benchmark. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status. E: mt-dgemm: line 5: ./mtdgemm: No such file or directory

IndigoBench

This is a test of Indigo Renderer's IndigoBench benchmark. Learn more via the OpenBenchmarking.org test page.

Acceleration: CPU - Scene: Bedroom

\: The test run did not produce a result. E: indigobench: line 3: ./indigo_benchmark: No such file or directory

PyPerformance

PyPerformance is the reference Python performance benchmark suite. Learn more via the OpenBenchmarking.org test page.

Benchmark: go

\: The test quit with a non-zero exit status. E: pyperformance: line 2: /.local/bin/pyperformance: No such file or directory

Timed PHP Compilation

This test times how long it takes to build PHP. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status.

Timed GCC Compilation

This test times how long it takes to build the GNU Compiler Collection (GCC) compiler. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status.

Timed Apache Compilation

This test times how long it takes to build the Apache HTTPD web server. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status.

Timed Mesa Compilation

This test profile times how long it takes to compile Mesa with Meson/Ninja. For minimizing build dependencies and avoid versioning conflicts, test this is just the core Mesa build without LLVM or the extra Gallium3D/Mesa drivers enabled. Learn more via the OpenBenchmarking.org test page.

\: The test quit with a non-zero exit status. E: ninja: error: loading 'build.ninja': No such file or directory

PyPerformance

PyPerformance is the reference Python performance benchmark suite. Learn more via the OpenBenchmarking.org test page.

Benchmark: pickle_pure_python

\: The test quit with a non-zero exit status. E: pyperformance: line 2: /.local/bin/pyperformance: No such file or directory

Benchmark: django_template

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Benchmark: python_startup

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Benchmark: regex_compile

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Benchmark: crypto_pyaes

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Benchmark: json_loads

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Benchmark: raytrace

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Benchmark: pathlib

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Benchmark: nbody

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Benchmark: float

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Benchmark: chaos

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Benchmark: 2to3

\: The test quit with a non-zero exit status. E: pyperformance: line 2: /.local/bin/pyperformance: No such file or directory

IndigoBench

This is a test of Indigo Renderer's IndigoBench benchmark. Learn more via the OpenBenchmarking.org test page.

Acceleration: OpenCL GPU - Scene: Supercar

\: The test run did not produce a result. E: indigobench: line 3: ./indigo_benchmark: No such file or directory

Acceleration: OpenCL GPU - Scene: Bedroom

\: The test run did not produce a result. E: indigobench: line 3: ./indigo_benchmark: No such file or directory

Acceleration: CPU - Scene: Supercar

\: The test run did not produce a result. E: indigobench: line 3: ./indigo_benchmark: No such file or directory