Tests for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2207109-PTS-FUPPER6147 prep - Phoronix Test Suite prep Tests for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2207109-PTS-FUPPER6147&export=txt&rdt&grw .
prep Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution RTX 3090c RTX 3090 Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB NVIDIA GeForce RTX 3090 24GB Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 5.18.0-051800-generic (x86_64) GNOME Shell 42.2 X Server 1.21.1.3 NVIDIA 515.49.06 4.6.0 OpenCL 3.0 CUDA 11.7.99 1.3.217 GCC 11.2.0 ext4 3840x2160 Intel Alder Lake-S PCH Intel Alder Lake-S HD Audio OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details - RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details - RTX 3090: Python 3.10.4
prep glmark2: 1920 x 1080 glmark2: 2560 x 1440 tesseract: 1920 x 1080 tesseract: 2560 x 1440 xonotic: 2560 x 1440 - Low xonotic: 2560 x 1440 - High xonotic: 2560 x 1440 - Ultra xonotic: 2560 x 1440 - Ultimate unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL unigine-heaven: 2560 x 1440 - Fullscreen - OpenGL unigine-valley: 1920 x 1080 - Fullscreen - OpenGL unigine-valley: 2560 x 1440 - Fullscreen - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL batman-knight: 1920 x 1080 - Low batman-knight: 2560 x 1440 - Low batman-knight: 1920 x 1080 - High batman-knight: 2560 x 1440 - High civilization-vi: Lowest - 1920 x 1080 civilization-vi: Lowest - 2560 x 1440 civilization-vi: Highest - 1920 x 1080 civilization-vi: Highest - 2560 x 1440 csgo: 1920 x 1080 - OpenGL csgo: 1920 x 1080 - Vulkan csgo: 2560 x 1440 - OpenGL csgo: 2560 x 1440 - Vulkan csgo: 3840 x 2160 - OpenGL csgo: 3840 x 2160 - Vulkan dow3: 1920 x 1080 - Low - Vulkan dow3: 2560 x 1440 - Low - Vulkan dow3: 1920 x 1080 - Ultra - Vulkan dow3: 2560 x 1440 - Ultra - Vulkan dow3: 1920 x 1080 - Medium - Vulkan dow3: 2560 x 1440 - Medium - Vulkan dow3: 1920 x 1080 - Maximum - Vulkan dow3: 2560 x 1440 - Maximum - Vulkan deus-exmd: 1920 x 1080 - Low Quality deus-exmd: 1920 x 1080 - High Quality deus-exmd: 1920 x 1080 - Ultra Quality deus-exmd: 2560 x 1440 - High Quality dirt-rally2: 2560 x 1080 - Low dirt-rally2: 2880 x 1620 - Low dirt-rally2: 2560 x 1080 - High dirt-rally2: 2880 x 1620 - High dirt-rally2: 2560 x 1080 - Ultra dirt-rally2: 2880 x 1620 - Ultra f12021: 1920 x 1080 - Low f12021: 2560 x 1440 - Low f12021: 1920 x 1080 - High f12021: 2560 x 1440 - High f12021: 1920 x 1080 - Medium f12021: 2560 x 1440 - Medium f12021: 1920 x 1080 - Ultra High f12021: 2560 x 1440 - Ultra High hitman2: 1920 x 1080 - Low hitman2: 2560 x 1440 - Low hitman2: 1920 x 1080 - Ultra hitman2: 2560 x 1440 - Ultra hitman2: 1920 x 1080 - Medium hitman3: 1920 x 1080 - Low hitman3: 2560 x 1440 - Low hitman3: 1920 x 1080 - Medium hitman3: 1920 x 1080 - Ultra hitman3: 2560 x 1440 - Ultra l4d2: 1920 x 1080 - OpenGL l4d2: 2560 x 1440 - OpenGL metroll-redux: 1920 x 1080 metroll-redux: 2560 x 1440 portal2: 1920 x 1080 - OpenGL portal2: 1920 x 1080 - Vulkan portal2: 2560 x 1440 - OpenGL portal2: 2560 x 1440 - Vulkan shadowofthetombraider: 1920 x 1080 - High - Off shadowofthetombraider: 1920 x 1080 - High - TAA shadowofthetombraider: 2560 x 1440 - High - TAA shadowofthetombraider: 1920 x 1080 - High - SMAA shadowofthetombraider: 2560 x 1440 - High - SMAA shadowofthetombraider: 1920 x 1080 - Lowest - Off shadowofthetombraider: 1920 x 1080 - Lowest - TAA shadowofthetombraider: 1920 x 1080 - Medium - Off shadowofthetombraider: 1920 x 1080 - Medium - TAA shadowofthetombraider: 2560 x 1440 - Lowest - Off shadowofthetombraider: 2560 x 1440 - Lowest - TAA shadowofthetombraider: 2560 x 1440 - Medium - Off shadowofthetombraider: 2560 x 1440 - Medium - TAA shadowofthetombraider: 1920 x 1080 - Highest - Off shadowofthetombraider: 1920 x 1080 - Highest - TAA shadowofthetombraider: 1920 x 1080 - Lowest - SMAA shadowofthetombraider: 1920 x 1080 - Medium - SMAA shadowofthetombraider: 2560 x 1440 - Highest - Off shadowofthetombraider: 2560 x 1440 - Highest - TAA shadowofthetombraider: 2560 x 1440 - Lowest - SMAA shadowofthetombraider: 2560 x 1440 - Medium - SMAA shadowofthetombraider: 1920 x 1080 - Highest - SMAA shadowofthetombraider: 2560 x 1440 - Highest - SMAA strange-brigade: 1920 x 1080 - Low strange-brigade: 2560 x 1440 - Low strange-brigade: 1920 x 1080 - High strange-brigade: 2560 x 1440 - High strange-brigade: 1920 x 1080 - Ultra strange-brigade: 2560 x 1440 - Ultra strange-brigade: 1920 x 1080 - Medium ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymap tf2: 1920 x 1080 ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 strange-brigade: 2560 x 1440 - Medium tf2: 2560 x 1440 talos-principle: Vulkan - 1920 x 1080 talos-principle: Vulkan - 2560 x 1440 twtk: 1920 x 1080 - Low - Battle Benchmark twtk: 2560 x 1440 - Low - Battle Benchmark twtk: 1920 x 1080 - High - Battle Benchmark twtk: 2560 x 1440 - High - Battle Benchmark twtk: 1920 x 1080 - Ultra - Battle Benchmark twtk: 2560 x 1440 - Ultra - Battle Benchmark twtk: 1920 x 1080 - Medium - Battle Benchmark twtk: 2560 x 1440 - Medium - Battle Benchmark tww3: 1920 x 1080 - High - Battle Benchmark tww3: 2560 x 1440 - High - Battle Benchmark tww3: 1920 x 1080 - Ultra - Battle Benchmark tww3: 2560 x 1440 - Ultra - Battle Benchmark tww3: 1920 x 1080 - Medium - Battle Benchmark tww3: 2560 x 1440 - Medium - Battle Benchmark xplane11: 1920 x 1080 - Low - Vulkan xplane11: 2560 x 1440 - Low - Vulkan xplane11: 1920 x 1080 - Medium - Vulkan xplane11: 2560 x 1440 - Medium - Vulkan xplane11: 2560 x 1440 - Very High - Vulkan quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query yquake2: Vulkan - On - On - 2560 x 1440 quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query warsow: 1920 x 1080 warsow: 2560 x 1440 quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline gputest: TessMark - 2560 x 1440 - Fullscreen gputest: Plot3D - 2560 x 1440 - Fullscreen gputest: Furmark - 2560 x 1440 - Fullscreen quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline gputest: GiMark - 2560 x 1440 - Fullscreen vkmark: 1920 x 1080 - Immediate yquake2: OpenGL 3.x - On - On - 2560 x 1440 quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline yquake2: OpenGL 3.x - On - On - 1920 x 1080 quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline yquake2: Vulkan - On - On - 1920 x 1080 gputest: Pixmark Piano - 2560 x 1440 - Fullscreen quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipeline gputest: Pixmark Volplosion - 2560 x 1440 - Fullscreen quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline vkmark: 2560 x 1440 - Immediate gputest: Triangle - 2560 x 1440 - Fullscreen quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline geexlab-rt: 1920 x 1080 geexlab-rt: 2560 x 1440 RTX 3090c RTX 3090 10243 7784 830.2573 806.0403 764.8122829 624.476604 574.854912 451.1436982 358.99 240.233 232.169 206.165 331.4 312 177.2 119.4 84.1 230.6 161 283.34 270.33 265.1 247.23 79.68 80.62 58.35 58.17 447.28 427.14 356.86 179.20015 178.689133 164.154404 157.981277 164.477844 164.500244 164.570114 161.385025 135.4 118 109.3 109.8 463.301239 457.907227 172.514664 396 325 317 251 384 303 220 174 157.18 157.8 146.17 146.22 155.94 290.21 215.04 287.84 273.75 205.18 29.97 49.99 445.34 346.88 530.2 49.24 455.27 59.87 242.5 244 229.6 230.3 228.6 229.5 229.8 1366.03 264.51 1364.56 2199.44 3547.24 228.9 268.81 363.3 433 370.6 351.1 212 159.4 157.7 113.1 274 216.1 284.55 281.61 247.47 248.16 119.13 189.205383 203.54837 118.253365 137.20372 157.043304 247.160187 1049.8 277.606689 969.7 983.5 99.511116 173.161346 223.046997 204.075012 137.412888 165.399719 111.780327 226.002853 158.58255 136.402924 176.355499 38035 158017 9073 115.631294 17945 5617 1365 113.062172 1712.7 90.686974 72.320915 1637.3 3039 176.10939 119.598183 5032 231.389786 4841 338560 157.63176 148.052551 95.230904 122.050285 76.960602 167.240906 104.782455 107.5 61 10265 7761 847.9058 822.0731 768.5588238 623.9803746 582.2191107 464.6499434 357.591 240.012 229.681 205.307 328.5 311.9 177.0 118.6 83.9 229.8 160.7 285.74 272.86 267.40 248.96 80.06 80.88 58.72 58.24 439.15 421.50 437.39 422.16 357.98 425.48 177.501928 175.770528 161.584818 160.461624 164.343898 162.603846 161.638021 158.593353 136.2 117.6 109.9 110.4 456.807810 466.547295 349.386747 288.472758 222.179982 171.702774 398 325 318 252 382 301 220 174 157.27 157.37 146.74 147.13 155.49 289.84 212.70 286.75 273.41 202.91 29.99 29.99 457.11 349.87 535.35 49.94 451.80 59.87 253.6 254.6 197.7 253.8 197.7 304.2 303.9 257.6 258.2 287.5 287.8 204.7 204.7 243 240.3 301.0 255.4 183.2 183.3 286.3 204.5 238.9 183.4 241.0 241.8 228.9 228.1 228.2 228.7 228.7 1357.53 271.51 1359.76 2213.40 3561.96 227.9 272.16 434.5 373.2 401.7 355.7 222.3 161.5 175.3 116.7 292.4 230.3 150.4 112.1 123.9 98.6 203.0 148.2 286.60 287.84 248.16 247.85 120.07 184.673678 207.758235 119.514479 140.228926 155.167912 244.565756 1121.9 285.619692 983.6 983.4 100.948126 179.400864 213.213368 203.959644 140.707703 166.591347 108.775566 230.006052 157.570942 138.798595 179.524836 38530 159929 9166 116.784392 18161 5618 1345.5 116.827704 1729.5 89.471057 71.588023 1604.8 3060 175.779972 118.283562 5086 226.872925 4840 344122 163.858921 149.181629 96.323746 123.123614 77.048879 161.764468 106.615309 107.7 60.8 OpenBenchmarking.org
GLmark2 Resolution: 1920 x 1080 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 1920 x 1080 RTX 3090c RTX 3090 2K 4K 6K 8K 10K 10243 10265
GLmark2 Resolution: 2560 x 1440 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 2560 x 1440 RTX 3090c RTX 3090 2K 4K 6K 8K 10K 7784 7761
Tesseract Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 RTX 3090c RTX 3090 200 400 600 800 1000 SE +/- 8.12, N = 3 830.26 847.91
Tesseract Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 2560 x 1440 RTX 3090c RTX 3090 200 400 600 800 1000 SE +/- 5.84, N = 3 806.04 822.07
Xonotic Resolution: 2560 x 1440 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Low RTX 3090c RTX 3090 170 340 510 680 850 SE +/- 1.23, N = 3 764.81 768.56 MIN: 181 / MAX: 1252 MIN: 258 / MAX: 1320
Xonotic Resolution: 2560 x 1440 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: High RTX 3090c RTX 3090 130 260 390 520 650 SE +/- 1.61, N = 3 624.48 623.98 MIN: 219 / MAX: 1026 MIN: 120 / MAX: 1103
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultra RTX 3090c RTX 3090 130 260 390 520 650 SE +/- 2.63, N = 3 574.85 582.22 MIN: 120 / MAX: 944 MIN: 114 / MAX: 961
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultimate RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 1.28, N = 3 451.14 464.65 MIN: 96 / MAX: 907 MIN: 104 / MAX: 914
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 0.13, N = 3 358.99 357.59
Unigine Heaven Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.17, N = 3 240.23 240.01
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.23, N = 3 232.17 229.68
Unigine Valley Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.16, N = 3 206.17 205.31
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.36, N = 3 331.4 328.5 MAX: 458.4 MAX: 457.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.00, N = 3 312.0 311.9 MAX: 437.7 MAX: 428.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 177.2 177.0 MAX: 218 MAX: 217.7
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.06, N = 3 119.4 118.6 MAX: 140.3 MAX: 139.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.03, N = 3 84.1 83.9 MAX: 102.4 MAX: 102.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.19, N = 3 230.6 229.8 MAX: 285.3 MAX: 289.9
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.19, N = 3 161.0 160.7 MAX: 194.1 MAX: 195
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.89, N = 3 283.34 285.74 MIN: 166.92 / MAX: 416.61 MIN: 162.89 / MAX: 416.6
Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.43, N = 3 270.33 272.86 MIN: 165.03 / MAX: 368.75 MIN: 158.06 / MAX: 401.52
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.54, N = 3 265.10 267.40 MIN: 146.83 / MAX: 404.17 MIN: 146.71 / MAX: 417.99
Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.51, N = 3 247.23 248.96 MIN: 146.39 / MAX: 354.67 MIN: 143.07 / MAX: 386.07
Civilization VI Quality: Lowest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 1920 x 1080 RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.69, N = 3 79.68 80.06
Civilization VI Quality: Lowest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 2560 x 1440 RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.16, N = 3 80.62 80.88
Civilization VI Quality: Highest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 1920 x 1080 RTX 3090c RTX 3090 13 26 39 52 65 SE +/- 0.11, N = 3 58.35 58.72
Civilization VI Quality: Highest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1440 RTX 3090c RTX 3090 13 26 39 52 65 SE +/- 0.63, N = 3 58.17 58.24
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 1.01, N = 3 447.28 439.15
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 0.63, N = 3 427.14 421.50
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 90 180 270 360 450 SE +/- 0.48, N = 3 437.39
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 0.49, N = 3 422.16
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 0.20, N = 3 356.86 357.98
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 1.42, N = 3 425.48
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.09, N = 3 179.20 177.50 MIN: 134 / MAX: 384.62 MIN: 128.74 / MAX: 395.6
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 178.69 175.77 MIN: 131.61 / MAX: 402.2 MIN: 132.87 / MAX: 390.61
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.38, N = 3 164.15 161.58 MIN: 123.51 / MAX: 333 MIN: 119.76 / MAX: 334.33
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.35, N = 3 157.98 160.46 MIN: 121 / MAX: 332.34 MIN: 119.64 / MAX: 329.01
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.23, N = 3 164.48 164.34 MIN: 120 / MAX: 383.85 MIN: 119.88 / MAX: 385.23
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.46, N = 3 164.50 162.60 MIN: 121.15 / MAX: 349.65 MIN: 119.76 / MAX: 366.63
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.80, N = 3 164.57 161.64 MIN: 122.27 / MAX: 325.67 MIN: 117.65 / MAX: 337
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.14, N = 3 161.39 158.59 MIN: 122.27 / MAX: 311.69 MIN: 119 / MAX: 308.38
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.44, N = 3 135.4 136.2 MIN: 96.2 / MAX: 210.8 MIN: 95.2 / MAX: 212.9
Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.21, N = 3 118.0 117.6 MIN: 83.7 / MAX: 179.1 MIN: 82.5 / MAX: 179.6
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.12, N = 3 109.3 109.9 MIN: 72.8 / MAX: 163.4 MIN: 72.1 / MAX: 161.8
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.24, N = 3 109.8 110.4 MIN: 82.5 / MAX: 148.5 MIN: 81 / MAX: 149.8
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 3.32, N = 3 463.30 456.81 MIN: 380.94 / MAX: 652.34 MIN: 222.83 / MAX: 648.75
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 6.00, N = 12 457.91 466.55 MIN: 378.47 / MAX: 587.95 MIN: 365.51 / MAX: 596.03
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High RTX 3090 80 160 240 320 400 SE +/- 4.43, N = 12 349.39 MIN: 207.57 / MAX: 444.77
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High RTX 3090 60 120 180 240 300 SE +/- 0.22, N = 3 288.47 MIN: 244.39 / MAX: 351.23
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra RTX 3090 50 100 150 200 250 SE +/- 0.69, N = 3 222.18 MIN: 165.09 / MAX: 280.97
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.29, N = 3 172.51 171.70 MIN: 136.66 / MAX: 210.97 MIN: 134.62 / MAX: 210.07
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 0.88, N = 3 396 398 MIN: 218 / MAX: 462 MIN: 154 / MAX: 469
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.58, N = 3 325 325 MIN: 194 / MAX: 378 MIN: 159 / MAX: 383
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.67, N = 3 317 318 MIN: 137 / MAX: 368 MIN: 145 / MAX: 375
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.00, N = 3 251 252 MIN: 187 / MAX: 287 MIN: 184 / MAX: 289
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 0.58, N = 3 384 382 MIN: 213 / MAX: 450 MIN: 155 / MAX: 450
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.58, N = 3 303 301 MIN: 178 / MAX: 352 MIN: 152 / MAX: 351
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.88, N = 3 220 220 MIN: 166 / MAX: 255 MIN: 126 / MAX: 260
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.33, N = 3 174 174 MIN: 121 / MAX: 202 MIN: 106 / MAX: 203
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.45, N = 3 157.18 157.27 MIN: 156.74 / MAX: 158.17
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.12, N = 3 157.80 157.37 MIN: 157.17 / MAX: 157.58
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.27, N = 3 146.17 146.74 MIN: 146.32 / MAX: 147.25
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.14, N = 3 146.22 147.13 MIN: 146.86 / MAX: 147.3
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.33, N = 3 155.94 155.49 MIN: 154.87 / MAX: 155.99
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.63, N = 2 290.21 289.84 MIN: 289.21 / MAX: 290.47
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.05, N = 2 215.04 212.70 MIN: 212.65 / MAX: 212.75
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.61, N = 2 287.84 286.75 MIN: 286.14 / MAX: 287.35
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.30, N = 3 273.75 273.41 MIN: 272.85 / MAX: 273.87
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.10, N = 3 205.18 202.91 MIN: 202.71 / MAX: 203.03
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090c RTX 3090 7 14 21 28 35 SE +/- 0.00, N = 3 29.97 29.99
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090c RTX 3090 11 22 33 44 55 SE +/- 0.00, N = 3 49.99 29.99
Metro: Last Light Redux Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 1920 x 1080 RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 0.75, N = 3 445.34 457.11
Metro: Last Light Redux Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 2560 x 1440 RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 0.86, N = 3 346.88 349.87
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090c RTX 3090 120 240 360 480 600 SE +/- 0.53, N = 3 530.20 535.35
Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090c RTX 3090 11 22 33 44 55 SE +/- 0.01, N = 3 49.24 49.94
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 0.72, N = 3 455.27 451.80
Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090c RTX 3090 13 26 39 52 65 SE +/- 0.01, N = 3 59.87 59.87
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.10, N = 3 253.6 MAX: 402.8
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.12, N = 3 254.6 MAX: 400.4
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.18, N = 3 197.7 MAX: 339
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.37, N = 3 253.8 MAX: 405
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.29, N = 3 197.7 MAX: 335.8
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 70 140 210 280 350 SE +/- 0.50, N = 3 304.2 MAX: 435.1
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 70 140 210 280 350 SE +/- 0.47, N = 3 303.9 MAX: 433.9
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.85, N = 3 257.6 MAX: 400.3
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.50, N = 3 258.2 MAX: 400.8
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 0.28, N = 3 287.5 MAX: 410.1
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.58, N = 3 287.8 MAX: 411.7
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.21, N = 3 204.7 MAX: 331.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.32, N = 3 204.7 MAX: 344.4
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 50 100 150 200 250 243 MAX: 402.1
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 50 100 150 200 250 SE +/- 0.64, N = 3 240.3 MAX: 395.4
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 70 140 210 280 350 SE +/- 0.52, N = 3 301.0 MAX: 426.7
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.42, N = 3 255.4 MAX: 393.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.09, N = 3 183.2 MAX: 301.4
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 183.3 MAX: 318.6
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.52, N = 3 286.3 MAX: 409.2
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.17, N = 3 204.5 MAX: 347.9
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 50 100 150 200 250 SE +/- 0.47, N = 3 238.9 MAX: 385.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.19, N = 3 183.4 MAX: 306.7
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.80, N = 3 242.5 241.0 MIN: 69.9 / MAX: 329.8 MIN: 42.7 / MAX: 322.4
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.35, N = 3 244.0 241.8 MIN: 48.9 / MAX: 323.5 MIN: 39.2 / MAX: 321
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.41, N = 3 229.6 228.9 MIN: 15.6 / MAX: 306.6 MIN: 42.5 / MAX: 305.9
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.15, N = 3 230.3 228.1 MIN: 44.2 / MAX: 304.9 MIN: 41.4 / MAX: 311.1
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.40, N = 3 228.6 228.2 MIN: 46.1 / MAX: 296 MIN: 38 / MAX: 302.1
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.22, N = 3 229.5 228.7 MIN: 49.3 / MAX: 310.2 MIN: 42.9 / MAX: 310.5
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.30, N = 3 229.8 228.7 MIN: 46.2 / MAX: 303.2 MIN: 36.5 / MAX: 306.7
DDraceNetwork Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090c RTX 3090 300 600 900 1200 1500 SE +/- 2.17, N = 3 1366.03 1357.53 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Team Fortress 2 Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 1920 x 1080 RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 1.62, N = 3 264.51 271.51
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090c RTX 3090 300 600 900 1200 1500 SE +/- 0.87, N = 3 1364.56 1359.76 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090c RTX 3090 500 1000 1500 2000 2500 SE +/- 1.47, N = 3 2199.44 2213.40 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090c RTX 3090 800 1600 2400 3200 4000 SE +/- 0.83, N = 3 3547.24 3561.96 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.37, N = 3 228.9 227.9 MIN: 42.5 / MAX: 303.3 MIN: 41.6 / MAX: 308.3
Team Fortress 2 Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 2560 x 1440 RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 1.11, N = 3 268.81 272.16
The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 3.08, N = 3 363.3 434.5
The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 1.24, N = 3 433.0 373.2
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 4.58, N = 3 370.6 401.7 MIN: 9 / MAX: 1010.1 MIN: 11.7 / MAX: 1013.2
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 4.73, N = 3 351.1 355.7 MIN: 8.6 / MAX: 819 MIN: 8.4 / MAX: 1016.3
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.80, N = 3 212.0 222.3 MIN: 7.5 / MAX: 563.7 MIN: 6.3 / MAX: 545.9
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.83, N = 3 159.4 161.5 MIN: 6.5 / MAX: 541.4 MIN: 6.9 / MAX: 583.1
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.94, N = 4 157.7 175.3 MIN: 5.2 / MAX: 514.9 MIN: 6.2 / MAX: 535.6
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.58, N = 3 113.1 116.7 MIN: 6.1 / MAX: 444 MIN: 7.4 / MAX: 528.8
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 3.47, N = 3 274.0 292.4 MIN: 6.8 / MAX: 636.1 MIN: 6.7 / MAX: 699.3
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.64, N = 3 216.1 230.3 MIN: 8.1 / MAX: 601.7 MIN: 7.8 / MAX: 644.7
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.73, N = 4 150.4 MIN: 2.4 / MAX: 644.7
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.15, N = 3 112.1 MIN: 12.5 / MAX: 478.2
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.11, N = 7 123.9 MIN: 8.9 / MAX: 776.4
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 20 40 60 80 100 SE +/- 0.72, N = 3 98.6 MIN: 7.7 / MAX: 558.3
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 40 80 120 160 200 SE +/- 1.76, N = 3 203.0 MIN: 11.3 / MAX: 671.6
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.08, N = 3 148.2 MIN: 11.5 / MAX: 821.7
X-Plane Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.38, N = 3 284.55 286.60
X-Plane Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.54, N = 3 281.61 287.84
X-Plane Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.79, N = 3 247.47 248.16
X-Plane Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.26, N = 3 248.16 247.85
X-Plane Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.26, N = 3 119.13 120.07
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.78, N = 15 189.21 184.67
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.50, N = 15 203.55 207.76
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.22, N = 4 118.25 119.51
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 1.11, N = 9 137.20 140.23
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.93, N = 4 157.04 155.17
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.35, N = 5 247.16 244.57
yquake2 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090c RTX 3090 200 400 600 800 1000 SE +/- 6.27, N = 12 1049.8 1121.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 4.06, N = 15 277.61 285.62
Warsow Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 1920 x 1080 RTX 3090c RTX 3090 200 400 600 800 1000 SE +/- 1.20, N = 3 969.7 983.6
Warsow Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 2560 x 1440 RTX 3090c RTX 3090 200 400 600 800 1000 SE +/- 0.32, N = 3 983.5 983.4
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.38, N = 4 99.51 100.95
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.90, N = 5 173.16 179.40
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.83, N = 15 223.05 213.21
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.23, N = 5 204.08 203.96
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.20, N = 4 137.41 140.71
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.31, N = 4 165.40 166.59
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.46, N = 4 111.78 108.78
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 2.12, N = 15 226.00 230.01
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.97, N = 4 158.58 157.57
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.37, N = 4 136.40 138.80
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.51, N = 15 176.36 179.52
GpuTest Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 8K 16K 24K 32K 40K SE +/- 36.22, N = 3 38035 38530
GpuTest Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 30K 60K 90K 120K 150K SE +/- 18.28, N = 3 158017 159929
GpuTest Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 2K 4K 6K 8K 10K SE +/- 3.18, N = 3 9073 9166
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 1.17, N = 4 115.63 116.78
GpuTest Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 4K 8K 12K 16K 20K SE +/- 48.74, N = 3 17945 18161
VKMark Resolution: 1920 x 1080 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 1920 x 1080 - Present Mode: Immediate RTX 3090c RTX 3090 1200 2400 3600 4800 6000 SE +/- 3.48, N = 3 5617 5618 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090c RTX 3090 300 600 900 1200 1500 SE +/- 8.89, N = 14 1365.0 1345.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.91, N = 15 113.06 116.83
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090c RTX 3090 400 800 1200 1600 2000 SE +/- 17.18, N = 15 1712.7 1729.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 1.01, N = 3 90.69 89.47
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 16 32 48 64 80 SE +/- 0.05, N = 3 72.32 71.59
yquake2 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090c RTX 3090 400 800 1200 1600 2000 SE +/- 15.22, N = 15 1637.3 1604.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
GpuTest Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 700 1400 2100 2800 3500 SE +/- 7.42, N = 3 3039 3060
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.32, N = 4 176.11 175.78
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.31, N = 4 119.60 118.28
GpuTest Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 1100 2200 3300 4400 5500 SE +/- 8.88, N = 3 5032 5086
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.13, N = 4 231.39 226.87
VKMark Resolution: 2560 x 1440 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 2560 x 1440 - Present Mode: Immediate RTX 3090c RTX 3090 1000 2000 3000 4000 5000 SE +/- 4.18, N = 3 4841 4840 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
GpuTest Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 70K 140K 210K 280K 350K SE +/- 226.85, N = 3 338560 344122
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.94, N = 4 157.63 163.86
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.11, N = 4 148.05 149.18
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.35, N = 3 95.23 96.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 1.17, N = 6 122.05 123.12
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.15, N = 3 76.96 77.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.23, N = 10 167.24 161.76
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.42, N = 4 104.78 106.62
GeeXLab Vulkan Ray-Tracing Demo Resolution: 1920 x 1080 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 1920 x 1080 RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.15, N = 3 107.5 107.7
GeeXLab Vulkan Ray-Tracing Demo Resolution: 2560 x 1440 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 2560 x 1440 RTX 3090c RTX 3090 14 28 42 56 70 SE +/- 0.07, N = 3 61.0 60.8
Phoronix Test Suite v10.8.4