Tests for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2207109-PTS-FUPPER6147 prep - Phoronix Test Suite prep Tests for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2207109-PTS-FUPPER6147&sro&grr .
prep Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution RTX 3090c RTX 3090 Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB NVIDIA GeForce RTX 3090 24GB Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 5.18.0-051800-generic (x86_64) GNOME Shell 42.2 X Server 1.21.1.3 NVIDIA 515.49.06 4.6.0 OpenCL 3.0 CUDA 11.7.99 1.3.217 GCC 11.2.0 ext4 3840x2160 Intel Alder Lake-S PCH Intel Alder Lake-S HD Audio OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details - RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details - RTX 3090: Python 3.10.4
prep dirt-rally2: 2560 x 1080 - High dirt-rally2: 2880 x 1620 - Low shadowofthetombraider: 1920 x 1080 - Highest - Off tww3: 1920 x 1080 - Ultra - Battle Benchmark shadowofthetombraider: 1920 x 1080 - High - Off shadowofthetombraider: 1920 x 1080 - High - TAA shadowofthetombraider: 2560 x 1440 - High - SMAA shadowofthetombraider: 2560 x 1440 - High - TAA shadowofthetombraider: 1920 x 1080 - Medium - Off shadowofthetombraider: 1920 x 1080 - Highest - TAA shadowofthetombraider: 2560 x 1440 - Lowest - Off shadowofthetombraider: 1920 x 1080 - High - SMAA shadowofthetombraider: 2560 x 1440 - Medium - Off shadowofthetombraider: 1920 x 1080 - Highest - SMAA shadowofthetombraider: 1920 x 1080 - Lowest - TAA shadowofthetombraider: 2560 x 1440 - Medium - TAA shadowofthetombraider: 2560 x 1440 - Lowest - TAA shadowofthetombraider: 2560 x 1440 - Lowest - SMAA shadowofthetombraider: 1920 x 1080 - Lowest - Off shadowofthetombraider: 1920 x 1080 - Lowest - SMAA shadowofthetombraider: 1920 x 1080 - Medium - TAA shadowofthetombraider: 1920 x 1080 - Medium - SMAA shadowofthetombraider: 2560 x 1440 - Medium - SMAA shadowofthetombraider: 2560 x 1440 - Highest - TAA shadowofthetombraider: 2560 x 1440 - Highest - SMAA shadowofthetombraider: 2560 x 1440 - Highest - Off unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL unigine-heaven: 2560 x 1440 - Fullscreen - OpenGL dirt-rally2: 2560 x 1080 - Low dirt-rally2: 2880 x 1620 - Ultra tww3: 1920 x 1080 - High - Battle Benchmark dirt-rally2: 2560 x 1080 - Ultra hitman3: 2560 x 1440 - Low hitman2: 1920 x 1080 - Low hitman2: 2560 x 1440 - Low hitman2: 1920 x 1080 - Medium hitman2: 1920 x 1080 - Ultra hitman2: 2560 x 1440 - Ultra hitman3: 1920 x 1080 - Medium unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-valley: 1920 x 1080 - Fullscreen - OpenGL unigine-valley: 2560 x 1440 - Fullscreen - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL dirt-rally2: 2880 x 1620 - High metroll-redux: 1920 x 1080 metroll-redux: 2560 x 1440 deus-exmd: 1920 x 1080 - Low Quality l4d2: 1920 x 1080 - OpenGL glmark2: 2560 x 1440 glmark2: 1920 x 1080 tww3: 2560 x 1440 - High - Battle Benchmark tww3: 1920 x 1080 - Medium - Battle Benchmark tww3: 2560 x 1440 - Ultra - Battle Benchmark tww3: 2560 x 1440 - Medium - Battle Benchmark hitman3: 1920 x 1080 - Low f12021: 2560 x 1440 - High f12021: 1920 x 1080 - Low f12021: 1920 x 1080 - High f12021: 2560 x 1440 - Ultra High f12021: 2560 x 1440 - Low f12021: 1920 x 1080 - Ultra High f12021: 2560 x 1440 - Medium f12021: 1920 x 1080 - Medium l4d2: 2560 x 1440 - OpenGL twtk: 1920 x 1080 - Ultra - Battle Benchmark vkmark: 2560 x 1440 - Immediate vkmark: 1920 x 1080 - Immediate hitman3: 1920 x 1080 - Ultra hitman3: 2560 x 1440 - Ultra batman-knight: 1920 x 1080 - Low portal2: 1920 x 1080 - Vulkan batman-knight: 2560 x 1440 - High batman-knight: 1920 x 1080 - High batman-knight: 2560 x 1440 - Low twtk: 1920 x 1080 - Low - Battle Benchmark deus-exmd: 1920 x 1080 - Ultra Quality deus-exmd: 2560 x 1440 - High Quality deus-exmd: 1920 x 1080 - High Quality xplane11: 2560 x 1440 - Very High - Vulkan xplane11: 1920 x 1080 - Medium - Vulkan xplane11: 2560 x 1440 - Medium - Vulkan twtk: 2560 x 1440 - Low - Battle Benchmark twtk: 2560 x 1440 - Ultra - Battle Benchmark twtk: 2560 x 1440 - High - Battle Benchmark twtk: 1920 x 1080 - High - Battle Benchmark twtk: 2560 x 1440 - Medium - Battle Benchmark twtk: 1920 x 1080 - Medium - Battle Benchmark xplane11: 1920 x 1080 - Low - Vulkan xplane11: 2560 x 1440 - Low - Vulkan portal2: 2560 x 1440 - Vulkan strange-brigade: 2560 x 1440 - High strange-brigade: 1920 x 1080 - Low strange-brigade: 1920 x 1080 - High strange-brigade: 1920 x 1080 - Ultra strange-brigade: 2560 x 1440 - Ultra strange-brigade: 2560 x 1440 - Low strange-brigade: 1920 x 1080 - Medium strange-brigade: 2560 x 1440 - Medium dow3: 2560 x 1440 - Maximum - Vulkan dow3: 1920 x 1080 - Ultra - Vulkan dow3: 1920 x 1080 - Maximum - Vulkan dow3: 2560 x 1440 - Ultra - Vulkan warsow: 1920 x 1080 warsow: 2560 x 1440 dow3: 1920 x 1080 - Medium - Vulkan dow3: 2560 x 1440 - Medium - Vulkan dow3: 1920 x 1080 - Low - Vulkan dow3: 2560 x 1440 - Low - Vulkan xonotic: 2560 x 1440 - Ultimate civilization-vi: Highest - 1920 x 1080 civilization-vi: Highest - 2560 x 1440 civilization-vi: Lowest - 1920 x 1080 civilization-vi: Lowest - 2560 x 1440 gputest: GiMark - 2560 x 1440 - Fullscreen gputest: Furmark - 2560 x 1440 - Fullscreen gputest: Triangle - 2560 x 1440 - Fullscreen gputest: TessMark - 2560 x 1440 - Fullscreen gputest: Plot3D - 2560 x 1440 - Fullscreen gputest: Pixmark Volplosion - 2560 x 1440 - Fullscreen gputest: Pixmark Piano - 2560 x 1440 - Fullscreen quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 xonotic: 2560 x 1440 - Ultra ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 talos-principle: Vulkan - 1920 x 1080 xonotic: 2560 x 1440 - High talos-principle: Vulkan - 2560 x 1440 quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline xonotic: 2560 x 1440 - Low quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline tesseract: 1920 x 1080 tesseract: 2560 x 1440 csgo: 3840 x 2160 - OpenGL quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query csgo: 1920 x 1080 - Vulkan portal2: 1920 x 1080 - OpenGL portal2: 2560 x 1440 - OpenGL quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline csgo: 1920 x 1080 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 2560 x 1440 - Vulkan csgo: 3840 x 2160 - Vulkan tf2: 1920 x 1080 tf2: 2560 x 1440 geexlab-rt: 1920 x 1080 geexlab-rt: 2560 x 1440 quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query yquake2: Vulkan - On - On - 1920 x 1080 yquake2: Vulkan - On - On - 2560 x 1440 yquake2: OpenGL 3.x - On - On - 2560 x 1440 yquake2: OpenGL 3.x - On - On - 1920 x 1080 RTX 3090c RTX 3090 457.907227 358.99 240.233 463.301239 172.514664 215.04 157.18 157.8 155.94 146.17 146.22 287.84 177.2 84.1 230.6 161 232.169 206.165 331.4 119.4 312 445.34 346.88 135.4 29.97 7784 10243 290.21 251 396 317 174 325 220 303 384 49.99 157.7 4841 5617 273.75 205.18 283.34 49.24 247.23 265.1 270.33 370.6 109.3 109.8 118 119.13 247.47 248.16 351.1 113.1 159.4 212 216.1 274 284.55 281.61 59.87 230.3 242.5 229.6 228.6 229.5 244 229.8 228.9 161.385025 164.154404 164.570114 157.981277 969.7 983.5 164.477844 164.500244 179.20015 178.689133 451.1436982 58.35 58.17 79.68 80.62 17945 9073 338560 38035 158017 5032 3039 113.062172 1364.56 3547.24 574.854912 1366.03 2199.44 363.3 624.476604 433 176.355499 764.8122829 189.205383 203.54837 223.046997 226.002853 277.606689 167.240906 830.2573 806.0403 356.86 137.20372 427.14 530.2 455.27 122.050285 447.28 264.51 268.81 107.5 61 104.782455 115.631294 119.598183 72.320915 136.402924 76.960602 148.052551 157.63176 99.511116 90.686974 176.10939 111.780327 173.161346 95.230904 118.253365 204.075012 231.389786 247.160187 137.412888 157.043304 158.58255 165.399719 1637.3 1049.8 1365 1712.7 349.386747 466.547295 243 123.9 253.6 254.6 197.7 197.7 257.6 240.3 287.5 253.8 204.7 238.9 303.9 204.7 287.8 286.3 304.2 301.0 258.2 255.4 204.5 183.3 183.4 183.2 357.591 240.012 456.807810 171.702774 150.4 222.179982 212.70 157.27 157.37 155.49 146.74 147.13 286.75 177.0 83.9 229.8 160.7 229.681 205.307 328.5 118.6 311.9 288.472758 457.11 349.87 136.2 29.99 7761 10265 112.1 203.0 98.6 148.2 289.84 252 398 318 174 325 220 301 382 29.99 175.3 4840 5618 273.41 202.91 285.74 49.94 248.96 267.40 272.86 401.7 109.9 110.4 117.6 120.07 248.16 247.85 355.7 116.7 161.5 222.3 230.3 292.4 286.60 287.84 59.87 228.1 241.0 228.9 228.2 228.7 241.8 228.7 227.9 158.593353 161.584818 161.638021 160.461624 983.6 983.4 164.343898 162.603846 177.501928 175.770528 464.6499434 58.72 58.24 80.06 80.88 18161 9166 344122 38530 159929 5086 3060 116.827704 1359.76 3561.96 582.2191107 1357.53 2213.40 434.5 623.9803746 373.2 179.524836 768.5588238 184.673678 207.758235 213.213368 230.006052 285.619692 161.764468 847.9058 822.0731 357.98 140.228926 421.50 535.35 451.80 123.123614 439.15 437.39 422.16 425.48 271.51 272.16 107.7 60.8 106.615309 116.784392 118.283562 71.588023 138.798595 77.048879 149.181629 163.858921 100.948126 89.471057 175.779972 108.775566 179.400864 96.323746 119.514479 203.959644 226.872925 244.565756 140.707703 155.167912 157.570942 166.591347 1604.8 1121.9 1345.5 1729.5 OpenBenchmarking.org
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High RTX 3090 80 160 240 320 400 SE +/- 4.43, N = 12 349.39 MIN: 207.57 / MAX: 444.77
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 6.00, N = 12 466.55 457.91 MIN: 365.51 / MAX: 596.03 MIN: 378.47 / MAX: 587.95
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 50 100 150 200 250 243 MAX: 402.1
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.11, N = 7 123.9 MIN: 8.9 / MAX: 776.4
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.10, N = 3 253.6 MAX: 402.8
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.12, N = 3 254.6 MAX: 400.4
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.29, N = 3 197.7 MAX: 335.8
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.18, N = 3 197.7 MAX: 339
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.85, N = 3 257.6 MAX: 400.3
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 50 100 150 200 250 SE +/- 0.64, N = 3 240.3 MAX: 395.4
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 0.28, N = 3 287.5 MAX: 410.1
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.37, N = 3 253.8 MAX: 405
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.21, N = 3 204.7 MAX: 331.5
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 50 100 150 200 250 SE +/- 0.47, N = 3 238.9 MAX: 385.5
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 70 140 210 280 350 SE +/- 0.47, N = 3 303.9 MAX: 433.9
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.32, N = 3 204.7 MAX: 344.4
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.58, N = 3 287.8 MAX: 411.7
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.52, N = 3 286.3 MAX: 409.2
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 70 140 210 280 350 SE +/- 0.50, N = 3 304.2 MAX: 435.1
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 70 140 210 280 350 SE +/- 0.52, N = 3 301.0 MAX: 426.7
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.50, N = 3 258.2 MAX: 400.8
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.42, N = 3 255.4 MAX: 393.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.17, N = 3 204.5 MAX: 347.9
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 183.3 MAX: 318.6
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.19, N = 3 183.4 MAX: 306.7
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.09, N = 3 183.2 MAX: 301.4
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.13, N = 3 357.59 358.99
Unigine Heaven Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.17, N = 3 240.01 240.23
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 3.32, N = 3 456.81 463.30 MIN: 222.83 / MAX: 648.75 MIN: 380.94 / MAX: 652.34
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.29, N = 3 171.70 172.51 MIN: 134.62 / MAX: 210.07 MIN: 136.66 / MAX: 210.97
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.73, N = 4 150.4 MIN: 2.4 / MAX: 644.7
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra RTX 3090 50 100 150 200 250 SE +/- 0.69, N = 3 222.18 MIN: 165.09 / MAX: 280.97
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.05, N = 2 212.70 215.04 MIN: 212.65 / MAX: 212.75
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.45, N = 3 157.27 157.18 MIN: 156.74 / MAX: 158.17
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.12, N = 3 157.37 157.80 MIN: 157.17 / MAX: 157.58
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.33, N = 3 155.49 155.94 MIN: 154.87 / MAX: 155.99
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.27, N = 3 146.74 146.17 MIN: 146.32 / MAX: 147.25
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.14, N = 3 147.13 146.22 MIN: 146.86 / MAX: 147.3
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.61, N = 2 286.75 287.84 MIN: 286.14 / MAX: 287.35
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.12, N = 3 177.0 177.2 MAX: 217.7 MAX: 218
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.03, N = 3 83.9 84.1 MAX: 102.5 MAX: 102.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.19, N = 3 229.8 230.6 MAX: 289.9 MAX: 285.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.19, N = 3 160.7 161.0 MAX: 195 MAX: 194.1
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.23, N = 3 229.68 232.17
Unigine Valley Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.16, N = 3 205.31 206.17
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.36, N = 3 328.5 331.4 MAX: 457.4 MAX: 458.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.06, N = 3 118.6 119.4 MAX: 139.9 MAX: 140.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.00, N = 3 311.9 312.0 MAX: 428.5 MAX: 437.7
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High RTX 3090 60 120 180 240 300 SE +/- 0.22, N = 3 288.47 MIN: 244.39 / MAX: 351.23
Metro: Last Light Redux Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 1920 x 1080 RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 0.75, N = 3 457.11 445.34
Metro: Last Light Redux Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 2560 x 1440 RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.86, N = 3 349.87 346.88
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.44, N = 3 136.2 135.4 MIN: 95.2 / MAX: 212.9 MIN: 96.2 / MAX: 210.8
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090 RTX 3090c 7 14 21 28 35 SE +/- 0.00, N = 3 29.99 29.97
GLmark2 Resolution: 2560 x 1440 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 2K 4K 6K 8K 10K 7761 7784
GLmark2 Resolution: 1920 x 1080 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 2K 4K 6K 8K 10K 10265 10243
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.15, N = 3 112.1 MIN: 12.5 / MAX: 478.2
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 40 80 120 160 200 SE +/- 1.76, N = 3 203.0 MIN: 11.3 / MAX: 671.6
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 20 40 60 80 100 SE +/- 0.72, N = 3 98.6 MIN: 7.7 / MAX: 558.3
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.08, N = 3 148.2 MIN: 11.5 / MAX: 821.7
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.63, N = 2 289.84 290.21 MIN: 289.21 / MAX: 290.47
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.00, N = 3 252 251 MIN: 184 / MAX: 289 MIN: 187 / MAX: 287
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 0.88, N = 3 398 396 MIN: 154 / MAX: 469 MIN: 218 / MAX: 462
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.67, N = 3 318 317 MIN: 145 / MAX: 375 MIN: 137 / MAX: 368
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.33, N = 3 174 174 MIN: 106 / MAX: 203 MIN: 121 / MAX: 202
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.58, N = 3 325 325 MIN: 159 / MAX: 383 MIN: 194 / MAX: 378
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.88, N = 3 220 220 MIN: 126 / MAX: 260 MIN: 166 / MAX: 255
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.58, N = 3 301 303 MIN: 152 / MAX: 351 MIN: 178 / MAX: 352
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.58, N = 3 382 384 MIN: 155 / MAX: 450 MIN: 213 / MAX: 450
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 RTX 3090c 11 22 33 44 55 SE +/- 0.00, N = 3 29.99 49.99
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.94, N = 4 175.3 157.7 MIN: 6.2 / MAX: 535.6 MIN: 5.2 / MAX: 514.9
VKMark Resolution: 2560 x 1440 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 2560 x 1440 - Present Mode: Immediate RTX 3090 RTX 3090c 1000 2000 3000 4000 5000 SE +/- 4.18, N = 3 4840 4841 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
VKMark Resolution: 1920 x 1080 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 1920 x 1080 - Present Mode: Immediate RTX 3090 RTX 3090c 1200 2400 3600 4800 6000 SE +/- 3.48, N = 3 5618 5617 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.30, N = 3 273.41 273.75 MIN: 272.85 / MAX: 273.87
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.10, N = 3 202.91 205.18 MIN: 202.71 / MAX: 203.03
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.89, N = 3 285.74 283.34 MIN: 162.89 / MAX: 416.6 MIN: 166.92 / MAX: 416.61
Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090 RTX 3090c 11 22 33 44 55 SE +/- 0.01, N = 3 49.94 49.24
Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.51, N = 3 248.96 247.23 MIN: 143.07 / MAX: 386.07 MIN: 146.39 / MAX: 354.67
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.54, N = 3 267.40 265.10 MIN: 146.71 / MAX: 417.99 MIN: 146.83 / MAX: 404.17
Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.43, N = 3 272.86 270.33 MIN: 158.06 / MAX: 401.52 MIN: 165.03 / MAX: 368.75
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 4.58, N = 3 401.7 370.6 MIN: 11.7 / MAX: 1013.2 MIN: 9 / MAX: 1010.1
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.12, N = 3 109.9 109.3 MIN: 72.1 / MAX: 161.8 MIN: 72.8 / MAX: 163.4
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.24, N = 3 110.4 109.8 MIN: 81 / MAX: 149.8 MIN: 82.5 / MAX: 148.5
Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.21, N = 3 117.6 118.0 MIN: 82.5 / MAX: 179.6 MIN: 83.7 / MAX: 179.1
X-Plane Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.26, N = 3 120.07 119.13
X-Plane Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.79, N = 3 248.16 247.47
X-Plane Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.26, N = 3 247.85 248.16
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 4.73, N = 3 355.7 351.1 MIN: 8.4 / MAX: 1016.3 MIN: 8.6 / MAX: 819
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.58, N = 3 116.7 113.1 MIN: 7.4 / MAX: 528.8 MIN: 6.1 / MAX: 444
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.83, N = 3 161.5 159.4 MIN: 6.9 / MAX: 583.1 MIN: 6.5 / MAX: 541.4
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.80, N = 3 222.3 212.0 MIN: 6.3 / MAX: 545.9 MIN: 7.5 / MAX: 563.7
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.64, N = 3 230.3 216.1 MIN: 7.8 / MAX: 644.7 MIN: 8.1 / MAX: 601.7
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 3.47, N = 3 292.4 274.0 MIN: 6.7 / MAX: 699.3 MIN: 6.8 / MAX: 636.1
X-Plane Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.38, N = 3 286.60 284.55
X-Plane Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.54, N = 3 287.84 281.61
Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090 RTX 3090c 13 26 39 52 65 SE +/- 0.01, N = 3 59.87 59.87
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.15, N = 3 228.1 230.3 MIN: 41.4 / MAX: 311.1 MIN: 44.2 / MAX: 304.9
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.80, N = 3 241.0 242.5 MIN: 42.7 / MAX: 322.4 MIN: 69.9 / MAX: 329.8
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.41, N = 3 228.9 229.6 MIN: 42.5 / MAX: 305.9 MIN: 15.6 / MAX: 306.6
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.40, N = 3 228.2 228.6 MIN: 38 / MAX: 302.1 MIN: 46.1 / MAX: 296
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.22, N = 3 228.7 229.5 MIN: 42.9 / MAX: 310.5 MIN: 49.3 / MAX: 310.2
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.35, N = 3 241.8 244.0 MIN: 39.2 / MAX: 321 MIN: 48.9 / MAX: 323.5
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.30, N = 3 228.7 229.8 MIN: 36.5 / MAX: 306.7 MIN: 46.2 / MAX: 303.2
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.37, N = 3 227.9 228.9 MIN: 41.6 / MAX: 308.3 MIN: 42.5 / MAX: 303.3
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.14, N = 3 158.59 161.39 MIN: 119 / MAX: 308.38 MIN: 122.27 / MAX: 311.69
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.38, N = 3 161.58 164.15 MIN: 119.76 / MAX: 334.33 MIN: 123.51 / MAX: 333
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.80, N = 3 161.64 164.57 MIN: 117.65 / MAX: 337 MIN: 122.27 / MAX: 325.67
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.35, N = 3 160.46 157.98 MIN: 119.64 / MAX: 329.01 MIN: 121 / MAX: 332.34
Warsow Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 1920 x 1080 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 1.20, N = 3 983.6 969.7
Warsow Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 2560 x 1440 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 0.32, N = 3 983.4 983.5
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.23, N = 3 164.34 164.48 MIN: 119.88 / MAX: 385.23 MIN: 120 / MAX: 383.85
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.46, N = 3 162.60 164.50 MIN: 119.76 / MAX: 366.63 MIN: 121.15 / MAX: 349.65
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.09, N = 3 177.50 179.20 MIN: 128.74 / MAX: 395.6 MIN: 134 / MAX: 384.62
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.12, N = 3 175.77 178.69 MIN: 132.87 / MAX: 390.61 MIN: 131.61 / MAX: 402.2
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultimate RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 1.28, N = 3 464.65 451.14 MIN: 104 / MAX: 914 MIN: 96 / MAX: 907
Civilization VI Quality: Highest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 13 26 39 52 65 SE +/- 0.11, N = 3 58.72 58.35
Civilization VI Quality: Highest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 13 26 39 52 65 SE +/- 0.63, N = 3 58.24 58.17
Civilization VI Quality: Lowest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.69, N = 3 80.06 79.68
Civilization VI Quality: Lowest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.16, N = 3 80.88 80.62
GpuTest Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 4K 8K 12K 16K 20K SE +/- 48.74, N = 3 18161 17945
GpuTest Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 2K 4K 6K 8K 10K SE +/- 3.18, N = 3 9166 9073
GpuTest Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 70K 140K 210K 280K 350K SE +/- 226.85, N = 3 344122 338560
GpuTest Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 8K 16K 24K 32K 40K SE +/- 36.22, N = 3 38530 38035
GpuTest Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 30K 60K 90K 120K 150K SE +/- 18.28, N = 3 159929 158017
GpuTest Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 1100 2200 3300 4400 5500 SE +/- 8.88, N = 3 5086 5032
GpuTest Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 700 1400 2100 2800 3500 SE +/- 7.42, N = 3 3060 3039
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.91, N = 15 116.83 113.06
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090 RTX 3090c 300 600 900 1200 1500 SE +/- 0.87, N = 3 1359.76 1364.56 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090 RTX 3090c 800 1600 2400 3200 4000 SE +/- 0.83, N = 3 3561.96 3547.24 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultra RTX 3090 RTX 3090c 130 260 390 520 650 SE +/- 2.63, N = 3 582.22 574.85 MIN: 114 / MAX: 961 MIN: 120 / MAX: 944
DDraceNetwork Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090 RTX 3090c 300 600 900 1200 1500 SE +/- 2.17, N = 3 1357.53 1366.03 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090 RTX 3090c 500 1000 1500 2000 2500 SE +/- 1.47, N = 3 2213.40 2199.44 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 3.08, N = 3 434.5 363.3
Xonotic Resolution: 2560 x 1440 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: High RTX 3090 RTX 3090c 130 260 390 520 650 SE +/- 1.61, N = 3 623.98 624.48 MIN: 120 / MAX: 1103 MIN: 219 / MAX: 1026
The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 1.24, N = 3 373.2 433.0
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.51, N = 15 179.52 176.36
Xonotic Resolution: 2560 x 1440 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Low RTX 3090 RTX 3090c 170 340 510 680 850 SE +/- 1.23, N = 3 768.56 764.81 MIN: 258 / MAX: 1320 MIN: 181 / MAX: 1252
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.78, N = 15 184.67 189.21
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.50, N = 15 207.76 203.55
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.83, N = 15 213.21 223.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 2.12, N = 15 230.01 226.00
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 4.06, N = 15 285.62 277.61
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.23, N = 10 161.76 167.24
Tesseract Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 8.12, N = 3 847.91 830.26
Tesseract Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 5.84, N = 3 822.07 806.04
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.20, N = 3 357.98 356.86
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 1.11, N = 9 140.23 137.20
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 0.63, N = 3 421.50 427.14
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090 RTX 3090c 120 240 360 480 600 SE +/- 0.53, N = 3 535.35 530.20
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 0.72, N = 3 451.80 455.27
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 1.17, N = 6 123.12 122.05
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 1.01, N = 3 439.15 447.28
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 90 180 270 360 450 SE +/- 0.48, N = 3 437.39
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 0.49, N = 3 422.16
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 1.42, N = 3 425.48
Team Fortress 2 Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 1.62, N = 3 271.51 264.51
Team Fortress 2 Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 1.11, N = 3 272.16 268.81
GeeXLab Vulkan Ray-Tracing Demo Resolution: 1920 x 1080 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.15, N = 3 107.7 107.5
GeeXLab Vulkan Ray-Tracing Demo Resolution: 2560 x 1440 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 14 28 42 56 70 SE +/- 0.07, N = 3 60.8 61.0
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.42, N = 4 106.62 104.78
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 1.17, N = 4 116.78 115.63
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.31, N = 4 118.28 119.60
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 16 32 48 64 80 SE +/- 0.05, N = 3 71.59 72.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.37, N = 4 138.80 136.40
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.15, N = 3 77.05 76.96
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.11, N = 4 149.18 148.05
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.94, N = 4 163.86 157.63
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.38, N = 4 100.95 99.51
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 1.01, N = 3 89.47 90.69
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.32, N = 4 175.78 176.11
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.46, N = 4 108.78 111.78
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.90, N = 5 179.40 173.16
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.35, N = 3 96.32 95.23
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.22, N = 4 119.51 118.25
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.23, N = 5 203.96 204.08
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.13, N = 4 226.87 231.39
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.35, N = 5 244.57 247.16
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.20, N = 4 140.71 137.41
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.93, N = 4 155.17 157.04
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.97, N = 4 157.57 158.58
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.31, N = 4 166.59 165.40
yquake2 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 400 800 1200 1600 2000 SE +/- 15.22, N = 15 1604.8 1637.3 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 6.27, N = 12 1121.9 1049.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 300 600 900 1200 1500 SE +/- 8.89, N = 14 1345.5 1365.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 400 800 1200 1600 2000 SE +/- 17.18, N = 15 1729.5 1712.7 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Phoronix Test Suite v10.8.4