2070-ti-Quake Intel Core i7-11700K testing with a ASRock B560M-ITX/ac (P1.60 BIOS) and Zotac NVIDIA GeForce RTX 3070 Ti 8GB on Gentoo 2.8 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2206136-NE-2070TIQUA67&gru .
2070-ti-Quake Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution Zotac NVIDIA GeForce RTX 3070 Ti Intel Core i7-11700K @ 4.90GHz (8 Cores / 16 Threads) ASRock B560M-ITX/ac (P1.60 BIOS) Intel Tiger Lake-H 16GB 256GB SAMSUNG MZVLW256HEHP-00000 Zotac NVIDIA GeForce RTX 3070 Ti 8GB Realtek ALC897 BenQ GW2780 Intel + Intel Dual Band-AC 3168NGW Gentoo 2.8 5.18.0-gentoo (x86_64) GNOME Shell 42.1 X Server 1.21.1.3 NVIDIA 470.129.06 4.6.0 GCC 11.2.1 20220115 + Clang 13.0.1 + LLVM 13.0.1 btrfs 1920x1080 OpenBenchmarking.org - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x3c - BAR1 / Visible vRAM Size: 256 MiB - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Vulnerable: eIBRS with unprivileged eBPF + srbds: Not affected + tsx_async_abort: Not affected
2070-ti-Quake quake2rtx: 800 x 600 - High - On - VK_KHR_ray_query quake2rtx: 1024 x 768 - High - On - VK_KHR_ray_query quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 1024 x 768 - High - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1024 x 768 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 292.367326 220.775330 277.730662 219.202688 159.752319 112.417603 159.716135 111.868279 227.801988 169.072351 115.779922 80.199112 OpenBenchmarking.org
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 60 120 180 240 300 SE +/- 3.64, N = 15 292.37
Quake II RTX Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 50 100 150 200 250 SE +/- 1.38, N = 3 220.78
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 60 120 180 240 300 SE +/- 2.44, N = 3 277.73
Quake II RTX Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 50 100 150 200 250 SE +/- 0.66, N = 3 219.20
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 40 80 120 160 200 SE +/- 1.70, N = 5 159.75
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 30 60 90 120 150 SE +/- 0.02, N = 3 112.42
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 40 80 120 160 200 SE +/- 1.75, N = 5 159.72
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 30 60 90 120 150 SE +/- 0.34, N = 3 111.87
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 50 100 150 200 250 SE +/- 1.72, N = 10 227.80
Quake II RTX Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 40 80 120 160 200 SE +/- 1.81, N = 5 169.07
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 30 60 90 120 150 SE +/- 0.08, N = 3 115.78
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 20 40 60 80 100 SE +/- 0.18, N = 3 80.20
Phoronix Test Suite v10.8.4