godot_pbo2

AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII DARK HERO (3204 BIOS) and AMD SIENNA_CICHLID 16GB on Arch rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101318-HA-GODOTPBO201
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Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
5950x PBO2
January 31 2021
  4 Minutes


godot_pbo2OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII DARK HERO (3204 BIOS)AMD Starship/Matisse32GB1000GB Samsung SSD 980 PRO 1TB + 1000GB Samsung SSD 860 + 8002GB Seagate ST8000VN004-2M21 + 2000GB Seagate ST2000DX002-2DV1 + 65GB Seagate STORE N GOAMD SIENNA_CICHLID 16GB (2660/1000MHz)AMD Device ab28U24E850Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Arch rolling5.10.10-arch1-1 (x86_64)KDE Plasma 5.20.5X Server 1.20.10modesetting 1.20.104.6 Mesa 21.1.0-devel (git-8da467f4fe) (LLVM 12.0.0)GCC 10.2.0 + + LLVM 12.0.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGodot_pbo2 BenchmarksSystem Logs- --disable-libssp --disable-libstdcxx-pch --disable-libunwind-exceptions --disable-werror --enable-__cxa_atexit --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-install-libiberty --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++,d --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-isl --with-linker-hash-style=gnu - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009- Python 3.9.1- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile5950x PBO21632486480SE +/- 0.11, N = 371.90