Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux.


Quake II RTX 1.6

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.org metrics for this test profile configuration based on 254 public results since 21 January 2022 with the latest data as of 17 July 2024.

Below is an overview of the generalized performance for components where there is sufficient statistically significant data based upon user-uploaded results. It is important to keep in mind particularly in the Linux/open-source space there can be vastly different OS configurations, with this overview intended to offer just general guidance as to the performance expectations.

Component
Details
Percentile Rank
# Compatible Public Results
Frames Per Second (Average)
100th
14
79.0 +/- 2.0
93rd
13
57.9 +/- 1.5
84th
20
47.6 +/- 2.1
79th
15
44.9 +/- 2.2
Mid-Tier
75th
< 42.4
72nd
11
39.6 +/- 1.8
63rd
7
33.0 +/- 2.7
60th
10
30.5 +/- 1.2
55th
12
27.9 +/- 0.6
Median
50th
26.3
49th
4
26.2 +/- 0.1
39th
8
21.5 +/- 0.4
32nd
8
18.1 +/- 0.4
Low-Tier
25th
< 17.6
22nd
13
16.9 +/- 0.1
16th
6
14.5 +/- 0.2
12th
8
13.3 +/- 1.2