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APITest 1.0.2
pts/apitest-1.0.2
- 01 June 2014 -
Use make parallel builds.
downloads.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v5.2.0m4 (Khanino)--> <PhoronixTestSuite> <Downloads> <Package> <URL>http://phoronix-test-suite.com/benchmark-files/apitest-20140601.tar.bz2</URL> <MD5>07c25d40f5e2855f80231f1bfad34692</MD5> <SHA256>0adccd9c404dc4d60817530b2b2464ff648252a9ee5831841bd6f6d41335f20f</SHA256> <FileSize>23801696</FileSize> </Package> </Downloads> </PhoronixTestSuite>
install.sh
#!/bin/sh tar -xjf apitest-20140601.tar.bz2 cd apitest-master mkdir out cd out cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DHAVE_LIBUDEV_H=0 .. make -j $NUM_CPU_JOBS echo $? > ~/install-exit-status cd ~ echo "#!/bin/sh cd apitest-master/bin/ ./apitest \$@ > \$LOG_FILE 2>&1 echo $? > ~/test-exit-status" > apitest chmod +x apitest
results-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v5.2.0m4 (Khanino)--> <PhoronixTestSuite> <ResultsParser> <OutputTemplate> NullProblem oglcore NullSolution 30316 15.000 #_RESULT_# 0.495</OutputTemplate> <LineBeforeHint>fps</LineBeforeHint> </ResultsParser> </PhoronixTestSuite>
test-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v5.2.0m4 (Khanino)--> <PhoronixTestSuite> <TestInformation> <Title>APITest</Title> <AppVersion>2014-06-01</AppVersion> <Description>APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality.</Description> <ResultScale>Frames Per Second</ResultScale> <Proportion>HIB</Proportion> <TimesToRun>3</TimesToRun> </TestInformation> <TestProfile> <Version>1.0.2</Version> <SupportedPlatforms>Linux, MacOSX</SupportedPlatforms> <SoftwareType>Utility</SoftwareType> <TestType>Graphics</TestType> <License>Free</License> <Status>Verified</Status> <ExternalDependencies>build-utilities, sdl2-development, cmake</ExternalDependencies> <EnvironmentSize>225</EnvironmentSize> <ProjectURL>http://github.com/nvMcJohn/apitest</ProjectURL> <Maintainer>Michael Larabel</Maintainer> </TestProfile> <TestSettings> <Default> <Arguments>-b -t 10 -a oglcore</Arguments> </Default> <Option> <DisplayName>Resolution</DisplayName> <Identifier>auto-resolution</Identifier> <ArgumentPrefix>-r </ArgumentPrefix> <DefaultEntry>0</DefaultEntry> <Menu> <Entry> <Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name> <Value>$VIDEO_WIDTH $VIDEO_HEIGHT</Value> </Entry> </Menu> </Option> <Option> <DisplayName>Test</DisplayName> <Identifier>test</Identifier> <ArgumentPrefix>-s </ArgumentPrefix> <DefaultEntry>0</DefaultEntry> <Menu> <Entry> <Name>NullProblem NullSolution</Name> <Value>NullSolution</Value> </Entry> <Entry> <Name>DynamicStreaming GLBufferSubData</Name> <Value>GLBufferSubData</Value> </Entry> <Entry> <Name>DynamicStreaming GLMapUnsynchronized</Name> <Value>GLMapUnsynchronized</Value> </Entry> <Entry> <Name>DynamicStreaming GLMapPersistent</Name> <Value>GLMapPersistent</Value> </Entry> <Entry> <Name>UntexturedObjects GLUniform</Name> <Value>GLUniform</Value> </Entry> <Entry> <Name>UntexturedObjects GLDrawLoop</Name> <Value>GLDrawLoop</Value> </Entry> <Entry> <Name>UntexturedObjects GLMultiDraw-SDP</Name> <Value>GLMultiDraw-SDP</Value> </Entry> <Entry> <Name>UntexturedObjects GLMultiDraw-NoSDP</Name> <Value>GLMultiDraw-NoSDP</Value> </Entry> <Entry> <Name>UntexturedObjects GLMultiDrawBuffer-SDP</Name> <Value>GLMultiDrawBuffer-SDP</Value> </Entry> <Entry> <Name>UntexturedObjects GLMultiDrawBuffer-NoSDP</Name> <Value>GLMultiDrawBuffer-NoSDP</Value> </Entry> <Entry> <Name>UntexturedObjects GLBindless</Name> <Value>GLBindless</Value> </Entry> <Entry> <Name>UntexturedObjects GLBindlessIndirect</Name> <Value>GLBindlessIndirect</Value> </Entry> <Entry> <Name>UntexturedObjects GLBufferRange</Name> <Value>GLBufferRange</Value> </Entry> <Entry> <Name>UntexturedObjects GLBufferSubData</Name> <Value>GLBufferSubData</Value> </Entry> <Entry> <Name>UntexturedObjects GLBufferStorage-SDP</Name> <Value>GLBufferStorage-SDP</Value> </Entry> <Entry> <Name>UntexturedObjects GLBufferStorage-NoSDP</Name> <Value>GLBufferStorage-NoSDP</Value> </Entry> <Entry> <Name>UntexturedObjects GLDynamicBuffer</Name> <Value>GLDynamicBuffer</Value> </Entry> <Entry> <Name>UntexturedObjects GLMapUnsynchronized</Name> <Value>GLMapUnsynchronized</Value> </Entry> <Entry> <Name>UntexturedObjects GLMapPersistent</Name> <Value>GLMapPersistent</Value> </Entry> <Entry> <Name>UntexturedObjects GLTexCoord</Name> <Value>GLTexCoord</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLBindless</Name> <Value>GLBindless</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLBindlessMultiDraw</Name> <Value>GLBindlessMultiDraw</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLNaive</Name> <Value>GLNaive</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLNaiveUniform</Name> <Value>GLNaiveUniform</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLNoTex</Name> <Value>GLNoTex</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLNoTexUniform</Name> <Value>GLNoTexUniform</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLSBTA</Name> <Value>GLSBTA</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLSBTAMultiDraw-SDP</Name> <Value>GLSBTAMultiDraw-SDP</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLSBTAMultiDraw-NoSDP</Name> <Value>GLSBTAMultiDraw-NoSDP</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLTextureArray</Name> <Value>GLTextureArray</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLTextureArrayUniform</Name> <Value>v</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLTextureArrayMultiDraw-SDP</Name> <Value>GLTextureArrayMultiDraw-SDP</Value> </Entry> <Entry> <Name>TexturedQuadsProblem GLTextureArrayMultiDraw-NoSDP</Name> <Value>GLTextureArrayMultiDraw-NoSDP</Value> </Entry> </Menu> </Option> </TestSettings> </PhoronixTestSuite>