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DDraceNetwork 1.0.1
def/ddnet-1.0.1
- 19 November 2020 -
Use internal frametime instead of libframetime
downloads.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v10.0.1--> <PhoronixTestSuite> <Downloads> <Package> <URL>https://ddnet.tw/downloads/ddnet-pr-benchmark.zip</URL> <MD5>aaad0f18000cddc9070055429b1e4b64</MD5> <SHA256>8d7aa46f19d221655564093c70557adfa7bf8e76895caf7c9083aad99d96100b</SHA256> <FileName>ddnet-pr-benchmark.zip</FileName> <FileSize>33174123</FileSize> </Package> <Package> <URL>https://ddnet.tw/downloads/ddnet-libs-master-20201119.zip</URL> <MD5>2b3141f6721e8b5e996807faf2b2902e</MD5> <SHA256>29558fa33cd3a884727771e041547912c7e3d3de0286b7f02344a50deb5fe368</SHA256> <FileName>ddnet-libs-master-20201119.zip</FileName> <FileSize>70195390</FileSize> </Package> <Package> <URL>https://ddnet.tw/downloads/Multeasymap_bench.demo</URL> <MD5>f2a376a1169e182b1bcc81537ab05e23</MD5> <SHA256>6fe3a6020542b12be774408722bbe831c2702b11903c3375ef00e4a4a5e55b5d</SHA256> <FileName>Multeasymap_bench.demo</FileName> <FileSize>2320514</FileSize> </Package> <Package> <URL>https://ddnet.tw/downloads/RaiNyMore2_bench.demo</URL> <MD5>f8a15c8b53f59a1c84a0b89682d7de6e</MD5> <SHA256>3c759ac6ec8dd9c8ed093549277068cd58a2a0f315d2f4d94eb902fe8ff2c59d</SHA256> <FileName>RaiNyMore2_bench.demo</FileName> <FileSize>1837946</FileSize> </Package> </Downloads> </PhoronixTestSuite>
install.sh
#!/bin/sh rm -rf config build ddnet-pr-benchmark unzip ddnet-pr-benchmark.zip unzip ddnet-libs-master-20201119.zip rm -f ddnet-pr-benchmark/ddnet-libs mv ddnet-libs-master ddnet-pr-benchmark/ddnet-libs mkdir -p build/data/demos cp Multeasymap_bench.demo RaiNyMore2_bench.demo build/data/demos cd build cmake -DCMAKE_BUILD_TYPE=Release ../ddnet-pr-benchmark make -j $NUM_CPU_CORES echo $? > ~/install-exit-status # Make sure not to use/overwrite user config, only use our custom config echo -e "add_path $HOME/config\nadd_path \$DATADIR\nadd_path \$CURRENTDIR" > storage.cfg cd .. echo "#!/bin/sh rm -f bench.cfg for i in \"\$@\"; do echo \$i >> bench.cfg; done echo \"benchmark_quit 60 \$LOG_FILE\" >> bench.cfg build/DDNet -f bench.cfg > ~/test-log 2>&1 " > ddnet chmod +x ddnet
results-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v10.0.1--> <PhoronixTestSuite> <ResultsParser> <OutputTemplate>libframetime-output</OutputTemplate> </ResultsParser> <ExtraData> <Identifier>libframetime-output</Identifier> </ExtraData> </PhoronixTestSuite>
test-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v10.0.1--> <PhoronixTestSuite> <TestInformation> <Title>DDraceNetwork</Title> <AppVersion>15.2.3</AppVersion> <Description>This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions.</Description> <ResultScale>Frames Per Second</ResultScale> <Proportion>HIB</Proportion> <TimesToRun>3</TimesToRun> </TestInformation> <TestProfile> <Version>1.0.1</Version> <SupportedPlatforms>Linux, Windows, Solaris, BSD, MacOSX</SupportedPlatforms> <SoftwareType>Game</SoftwareType> <TestType>Graphics</TestType> <License>Free</License> <Status>Verified</Status> <SupportedArchitectures>x86_64, x86</SupportedArchitectures> <ExternalDependencies>build-utilities</ExternalDependencies> <RequiresDisplay>TRUE</RequiresDisplay> <EnvironmentSize>200</EnvironmentSize> <ProjectURL>https://ddnet.tw/</ProjectURL> <Maintainer>Dennis Felsing</Maintainer> </TestProfile> <TestSettings> <Default> <Arguments>"gfx_vsync 0" "gfx_refresh_rate 0" "cl_refresh_rate 0" "cl_refresh_rate_inactive 0" "cl_show_welcome 0" "snd_enable 0" "cl_showfps 1"</Arguments> </Default> <Option> <DisplayName>Resolution</DisplayName> <Identifier>auto-resolution</Identifier> <Menu> <Entry> <Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name> <Value>"gfx_screen_width $VIDEO_WIDTH" "gfx_screen_height $VIDEO_HEIGHT"</Value> </Entry> </Menu> </Option> <Option> <DisplayName>Mode</DisplayName> <Identifier>windowing</Identifier> <Menu> <Entry> <Name>Windowed</Name> <Value>"gfx_fullscreen 0"</Value> </Entry> <Entry> <Name>Fullscreen</Name> <Value>"gfx_fullscreen 1"</Value> </Entry> </Menu> </Option> <Option> <DisplayName>OpenGL Version</DisplayName> <Identifier>opengl-version</Identifier> <Menu> <Entry> <Name>OpenGL 3.3</Name> <Value>"gfx_opengl_major 3" "gfx_opengl_minor 3" "gfx_opengl_patch 0"</Value> </Entry> <Entry> <Name>OpenGL 3.0</Name> <Value>"gfx_opengl_major 3" "gfx_opengl_minor 0" "gfx_opengl_patch 0"</Value> </Entry> <Entry> <Name>OpenGL 2.0</Name> <Value>"gfx_opengl_major 2" "gfx_opengl_minor 0" "gfx_opengl_patch 0"</Value> </Entry> <Entry> <Name>OpenGL 1.4</Name> <Value>"gfx_opengl_major 1" "gfx_opengl_minor 4" "gfx_opengl_patch 0"</Value> </Entry> </Menu> </Option> <Option> <DisplayName>Zoom</DisplayName> <Identifier>zoom</Identifier> <Menu> <Entry> <Name>Default</Name> <Value>"cl_default_zoom 10"</Value> </Entry> <Entry> <Name>Zoomed out</Name> <Value>"cl_default_zoom 0"</Value> </Entry> </Menu> </Option> <Option> <DisplayName>Demo</DisplayName> <Identifier>demo</Identifier> <Menu> <Entry> <Name>Multeasymap</Name> <Value>"play demos/Multeasymap_bench.demo"</Value> <Message>63 players, showall, CPU-intensive</Message> </Entry> <Entry> <Name>RaiNyMore2</Name> <Value>"play demos/RaiNyMore2_bench.demo"</Value> <Message>1 player, intricate background, GPU-intensive</Message> </Entry> </Menu> </Option> </TestSettings> </PhoronixTestSuite>