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Nexuiz 1.6.0
pts/nexuiz-1.6.0
- 06 December 2010 -
Initial import into OpenBenchmarking.org
downloads.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v3.0.0a3 (Iveland) [ http://www.phoronix-test-suite.com/ ]--> <PhoronixTestSuite> <Downloads> <Package> <URL>http://voxel.dl.sourceforge.net/project/nexuiz/NexuizRelease/Nexuiz%202.5.2/nexuiz-252.zip, http://softlayer.dl.sourceforge.net/project/nexuiz/NexuizRelease/Nexuiz%202.5.2/nexuiz-252.zip, http://dfn.dl.sourceforge.net/project/nexuiz/NexuizRelease/Nexuiz%202.5.2/nexuiz-252.zip</URL> <MD5>d750bc328e58df8492f8d88bdcf818cb</MD5> <FileSize>931253731</FileSize> </Package> </Downloads> </PhoronixTestSuite>
install.sh
#!/bin/sh [ -d Nexuiz_/data ] && chmod +w Nexuiz_/data rm -rf Nexuiz Nexuiz_ unzip -o nexuiz-252.zip mv Nexuiz Nexuiz_ echo "#!/bin/sh cd Nexuiz_/ if [ \$OS_TYPE = \"MacOSX\" ] then ./Nexuiz.app/Contents/MacOS/nexuiz-osx-agl +exec effects-high.cfg \$@ > \$LOG_FILE 2>&1 else ./nexuiz-linux-glx.sh +exec effects-high.cfg \$@ > \$LOG_FILE 2>&1 fi" > nexuiz chmod +x nexuiz cd Nexuiz_/ chmod -w data
install_windows.sh
#!/bin/sh unzip -o nexuiz-252.zip mv Nexuiz Nexuiz_ echo "#!/bin/sh cd Nexuiz_ nexuiz.exe +exec effects-high.cfg \$@ > \$LOG_FILE" > nexuiz
results-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v3.0.0a3 (Iveland) [ http://www.phoronix-test-suite.com/ ]--> <PhoronixTestSuite> <ResultsParser> <OutputTemplate>931 frames 8.3999500 seconds #_RESULT_# fps, one-second fps min/avg/max: 68 119 197 (44 seconds)</OutputTemplate> <LineHint>fps</LineHint> </ResultsParser> </PhoronixTestSuite>
test-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v3.0.0a3 (Iveland) [ http://www.phoronix-test-suite.com/ ]--> <PhoronixTestSuite> <TestInformation> <Title>Nexuiz</Title> <AppVersion>2.5.2</AppVersion> <Description>This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders.</Description> <ResultScale>Frames Per Second</ResultScale> <Proportion>HIB</Proportion> <TimesToRun>3</TimesToRun> </TestInformation> <TestProfile> <Version>1.6.0</Version> <SupportedPlatforms>Linux, MacOSX, Windows</SupportedPlatforms> <SoftwareType>Game</SoftwareType> <TestType>Graphics</TestType> <License>Free</License> <Status>Verified</Status> <SupportedArchitectures>x86, x86_64</SupportedArchitectures> <ExternalDependencies>32bit-compatibility</ExternalDependencies> <EnvironmentSize>715</EnvironmentSize> <ProjectURL>http://www.nexuiz.com/</ProjectURL> <Maintainer>Michael Larabel</Maintainer> </TestProfile> <TestSettings> <Default> <Arguments>-nohome -benchmark demos/demo2 +r_glsl 1</Arguments> </Default> <Option> <DisplayName>Resolution</DisplayName> <Identifier>auto-resolution</Identifier> <Menu> <Entry> <Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name> <Value>+vid_width $VIDEO_WIDTH +vid_height $VIDEO_HEIGHT</Value> </Entry> </Menu> </Option> <Option> <DisplayName>HDR</DisplayName> <Identifier>hdr-rendering</Identifier> <ArgumentPrefix>+r_hdr </ArgumentPrefix> <Menu> <Entry> <Name>Yes</Name> <Value>1</Value> </Entry> <Entry> <Name>No</Name> </Entry> </Menu> </Option> <Option> <DisplayName>Sound</DisplayName> <Identifier>play-sound</Identifier> <Menu> <Entry> <Name>On</Name> </Entry> <Entry> <Name>Off</Name> <Value>-nosound</Value> </Entry> </Menu> </Option> </TestSettings> </PhoronixTestSuite>