KDE Desktop Compositing Effects Ubuntu 12.04

Testing different KDE 4.8 KWin settings from Ubuntu 12.04 LTS looking at the impact on the OpenGL gaming performance. Testing from an Intel Sandy Bridge laptop with stock Ubuntu 12.04 Intel Linux drivers and an AMD workstation with a Radeon HD 4870 graphics card on the open-source Radeon Mesa Gallium3D driver and AMD Catalyst binary driver. Testing for a future article on Phoronix.com.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1204139-SU-KDE48UBUN23
Jump To Table - Results

View

Do Not Show Noisy Results
Do Not Show Results With Incomplete Data
Do Not Show Results With Little Change/Spread
List Notable Results

Statistics

Show Overall Harmonic Mean(s)
Show Overall Geometric Mean
Show Wins / Losses Counts (Pie Chart)
Normalize Results
Remove Outliers Before Calculating Averages

Graph Settings

Force Line Graphs Where Applicable
Convert To Scalar Where Applicable
Disable Color Branding
Prefer Vertical Bar Graphs
On Line Graphs With Missing Data, Connect The Line Gaps

Multi-Way Comparison

Condense Comparison
Transpose Comparison

Table

Show Detailed System Result Table

Run Management

Highlight
Result
Hide
Result
Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
Sandy Bridge: OpenGL Compositing
April 12 2012
 
Sandy Bridge: XRender Compositing
April 12 2012
 
Sandy Bridge: Suspend Effects
April 12 2012
 
Radeon Gallium3D: OpenGL Compositing
April 13 2012
 
Radeon Gallium3D: XRender Compositing
April 13 2012
 
Radeon Gallium3D: Suspend Effects
April 13 2012
 
AMD Catalyst: OpenGL Compositing
April 13 2012
 
AMD Catalyst: XRender Compositing
April 13 2012
 
AMD Catalyst: Suspend Effects
April 13 2012
 
Invert Hiding All Results Option
 

Only show results where is faster than
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkMonitorOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionSandy BridgeRadeon Gallium3DAMD Catalyst OpenGL Compositing XRender Compositing Suspend Effects OpenGL Compositing XRender Compositing Suspend Effects OpenGL Compositing XRender Compositing Suspend EffectsIntel Core i5-2520M @ 2.50GHz (4 Cores)HP 161CIntel 2nd Generation Core Family DRAM4096MB160GB INTEL SSDSA2M160Intel Sandybridge Mobile (GT2+)IDT 92HD81B1X5Intel 82579LM Gigabit Connection + Intel Centrino Advanced-N 6205Ubuntu 12.043.2.0-23-generic (x86_64)KDE 4.8.2X Server 1.11.3intel 2.17.03.0 Mesa 8.0.2GCC 4.6ext41600x900AMD Opteron 2384 @ 2.70GHz (4 Cores)TYAN S2927/S2927-ENVIDIA MCP5564GB AGILITY-EXAMD Radeon HD 4870 512MBATI R6xx HDMIAL2223W3.4.0-999-generic (x86_64)radeon 6.14.992.1 Mesa 8.0.2 Gallium 0.41680x1050ATI Radeon HD 4800 512MB3.2.0-23-generic (x86_64)fglrx 8.96.43.3.11627OpenBenchmarking.orgGraphics Details- Sandy Bridge: OpenGL Compositing: UXA- Sandy Bridge: XRender Compositing: UXA- Sandy Bridge: Suspend Effects: UXA- Radeon Gallium3D: OpenGL Compositing: EXA- Radeon Gallium3D: XRender Compositing: EXA- Radeon Gallium3D: Suspend Effects: EXA

etxreal: 1600 x 900nexuiz: 1600 x 900 - No - Offopenarena: 1600 x 900openarena: 1600 x 900padman: 1600 x 900reaction: 1600 x 900xonotic: 1600 x 900 - Lowdoom3: 1680 x 1050 - Lowlightsmark: 1680 x 1050nexuiz: 1680 x 1050 - No - Offopenarena: 1680 x 1050reaction: 1680 x 1050etxreal: 1680 x 1050Sandy BridgeRadeon Gallium3DAMD Catalyst OpenGL Compositing XRender Compositing Suspend Effects OpenGL Compositing XRender Compositing Suspend Effects OpenGL Compositing XRender Compositing Suspend Effects34.3731.1897.8322.3791.1342.9368.7431.9732.4098.8722.3793.474470.8124.9734.26114.7023.70106.6049.1379.0246.2060.30191.4043.2088.8312.50134.7243.5794.7760.2937.2012.5051.4772.3597.65211.1070.83177.1714.73202.6452117.2797.7558.1015.2772.2058.8559.6663.076174.801460.9942.8750.0759.6844.9713.9761.70204.77163.99272.23145.30226.53356.73266.95140.03452.71164.26150.23356.17207.23164.00209.00109.23183.03361.13265.81140.27450.75163.43150.60361.60205.13165.07294.40156.27237.17356.83265.47140.50451.70163.75150.43355.97OpenBenchmarking.org

ETXreaL

ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterETXreaL 0.3.0-20111110Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing50100150200250SE +/- 0.23, N = 3SE +/- 5.69, N = 6SE +/- 0.28, N = 3SE +/- 0.99, N = 6SE +/- 0.80, N = 6SE +/- 7.94, N = 6SE +/- 0.58, N = 3SE +/- 0.22, N = 3SE +/- 0.09, N = 331.9724.9734.3772.3558.8546.20207.23205.13204.77
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterETXreaL 0.3.0-20111110Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing4080120160200Min: 31.5 / Avg: 31.97 / Max: 32.2Min: 7 / Avg: 24.97 / Max: 34.9Min: 33.8 / Avg: 34.37 / Max: 34.7Min: 70.9 / Avg: 72.35 / Max: 77.2Min: 56.2 / Avg: 58.85 / Max: 61.2Min: 7 / Avg: 46.2 / Max: 58.1Min: 206.3 / Avg: 207.23 / Max: 208.3Min: 204.7 / Avg: 205.13 / Max: 205.4Min: 204.6 / Avg: 204.77 / Max: 204.9

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1600 x 900 - HDR: No - Sound: OffXRender CompositingSuspend EffectsOpenGL Compositing4080120160200SE +/- 0.00, N = 3SE +/- 0.05, N = 3SE +/- 0.04, N = 3SE +/- 0.11, N = 3SE +/- 0.01, N = 3SE +/- 0.07, N = 3SE +/- 0.15, N = 3SE +/- 0.21, N = 3SE +/- 0.41, N = 332.4034.2631.1897.6559.6660.30164.00165.07163.99
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1600 x 900 - HDR: No - Sound: OffXRender CompositingSuspend EffectsOpenGL Compositing306090120150Min: 32.4 / Avg: 32.4 / Max: 32.4Min: 34.17 / Avg: 34.26 / Max: 34.33Min: 31.11 / Avg: 31.18 / Max: 31.24Min: 97.52 / Avg: 97.65 / Max: 97.87Min: 59.65 / Avg: 59.66 / Max: 59.68Min: 60.16 / Avg: 60.3 / Max: 60.39Min: 163.73 / Avg: 164 / Max: 164.23Min: 164.69 / Avg: 165.07 / Max: 165.39Min: 163.37 / Avg: 163.99 / Max: 164.75

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.5Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing60120180240300SE +/- 0.35, N = 3SE +/- 0.15, N = 3SE +/- 0.74, N = 3SE +/- 0.10, N = 3SE +/- 0.03, N = 3SE +/- 1.51, N = 3SE +/- 0.55, N = 3SE +/- 0.26, N = 3SE +/- 0.42, N = 398.87114.7097.83211.1063.07191.40209.00294.40272.23
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.5Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing50100150200250Min: 98.2 / Avg: 98.87 / Max: 99.4Min: 114.5 / Avg: 114.7 / Max: 115Min: 96.9 / Avg: 97.83 / Max: 99.3Min: 211 / Avg: 211.1 / Max: 211.3Min: 63 / Avg: 63.07 / Max: 63.1Min: 188.4 / Avg: 191.4 / Max: 193.2Min: 208.4 / Avg: 209 / Max: 210.1Min: 294 / Avg: 294.4 / Max: 294.9Min: 271.4 / Avg: 272.23 / Max: 272.7

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing306090120150SE +/- 0.12, N = 3SE +/- 0.25, N = 3SE +/- 0.09, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.06, N = 3SE +/- 0.17, N = 3SE +/- 0.13, N = 3SE +/- 0.50, N = 322.3723.7022.3770.8361.0043.20109.23156.27145.30
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing306090120150Min: 22.2 / Avg: 22.37 / Max: 22.6Min: 23.4 / Avg: 23.7 / Max: 24.2Min: 22.2 / Avg: 22.37 / Max: 22.5Min: 70.8 / Avg: 70.83 / Max: 70.9Min: 61 / Avg: 61 / Max: 61Min: 43.1 / Avg: 43.2 / Max: 43.3Min: 108.9 / Avg: 109.23 / Max: 109.4Min: 156 / Avg: 156.27 / Max: 156.4Min: 144.7 / Avg: 145.3 / Max: 146.3

World of Padman

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterWorld of Padman 1.2Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing50100150200250SE +/- 0.26, N = 3SE +/- 0.17, N = 3SE +/- 0.18, N = 3SE +/- 0.15, N = 3SE +/- 0.45, N = 3SE +/- 1.21, N = 3SE +/- 0.23, N = 3SE +/- 0.12, N = 3SE +/- 0.46, N = 393.47106.6091.13177.1774.8088.83183.03237.17226.53
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterWorld of Padman 1.2Resolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing4080120160200Min: 93 / Avg: 93.47 / Max: 93.9Min: 106.3 / Avg: 106.6 / Max: 106.9Min: 90.8 / Avg: 91.13 / Max: 91.4Min: 176.9 / Avg: 177.17 / Max: 177.4Min: 73.9 / Avg: 74.8 / Max: 75.3Min: 87.2 / Avg: 88.83 / Max: 91.2Min: 182.6 / Avg: 183.03 / Max: 183.4Min: 237 / Avg: 237.17 / Max: 237.4Min: 225.7 / Avg: 226.53 / Max: 227.3

Reaction Quake 3

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterReaction Quake 3 1.0 BetaResolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing80160240320400SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.57, N = 6SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.27, N = 3SE +/- 0.07, N = 3SE +/- 0.37, N = 344.0049.1342.9314.7314.0012.50361.13356.83356.73
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterReaction Quake 3 1.0 BetaResolution: 1600 x 900XRender CompositingSuspend EffectsOpenGL Compositing60120180240300Min: 44 / Avg: 44 / Max: 44Min: 49.1 / Avg: 49.13 / Max: 49.2Min: 42.9 / Avg: 42.93 / Max: 43Min: 11.9 / Avg: 14.73 / Max: 15.3Min: 14 / Avg: 14 / Max: 14Min: 12.5 / Avg: 12.5 / Max: 12.5Min: 360.6 / Avg: 361.13 / Max: 361.5Min: 356.7 / Avg: 356.83 / Max: 356.9Min: 356 / Avg: 356.73 / Max: 357.2

Xonotic

Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.6Resolution: 1600 x 900 - Effects Quality: LowXRender CompositingSuspend EffectsOpenGL Compositing60120180240300SE +/- 0.02, N = 3SE +/- 0.08, N = 3SE +/- 0.09, N = 3SE +/- 1.58, N = 3SE +/- 0.03, N = 3SE +/- 2.21, N = 3SE +/- 1.04, N = 3SE +/- 0.95, N = 3SE +/- 0.39, N = 370.8179.0268.74202.6460.99134.72265.81265.47266.95
Sandy BridgeRadeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.6Resolution: 1600 x 900 - Effects Quality: LowXRender CompositingSuspend EffectsOpenGL Compositing50100150200250Min: 70.78 / Avg: 70.81 / Max: 70.86Min: 78.88 / Avg: 79.02 / Max: 79.17Min: 68.6 / Avg: 68.74 / Max: 68.92Min: 199.49 / Avg: 202.64 / Max: 204.29Min: 60.92 / Avg: 60.99 / Max: 61.02Min: 132.07 / Avg: 134.72 / Max: 139.1Min: 263.77 / Avg: 265.81 / Max: 267.19Min: 263.61 / Avg: 265.47 / Max: 266.69Min: 266.18 / Avg: 266.95 / Max: 267.35

Doom 3

Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterDoom 3 1.3.1Resolution: 1680 x 1050 - Quality: LowXRender CompositingSuspend EffectsOpenGL Compositing306090120150SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 1.09, N = 3SE +/- 0.70, N = 3SE +/- 0.72, N = 352.0042.8743.57140.27140.50140.03
Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterDoom 3 1.3.1Resolution: 1680 x 1050 - Quality: LowXRender CompositingSuspend EffectsOpenGL Compositing306090120150Min: 52 / Avg: 52 / Max: 52Min: 42.8 / Avg: 42.87 / Max: 42.9Min: 43.5 / Avg: 43.57 / Max: 43.7Min: 138.1 / Avg: 140.27 / Max: 141.5Min: 139.1 / Avg: 140.5 / Max: 141.2Min: 138.6 / Avg: 140.03 / Max: 140.8

Lightsmark

Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterLightsmark 2008Resolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing100200300400500SE +/- 0.22, N = 3SE +/- 0.00, N = 3SE +/- 0.05, N = 3SE +/- 2.24, N = 3SE +/- 0.70, N = 3SE +/- 1.40, N = 3117.2750.0794.77450.75451.70452.71
Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterLightsmark 2008Resolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing80160240320400Min: 116.88 / Avg: 117.27 / Max: 117.63Min: 50.07 / Avg: 50.07 / Max: 50.08Min: 94.72 / Avg: 94.77 / Max: 94.87Min: 447.79 / Avg: 450.75 / Max: 455.14Min: 450.49 / Avg: 451.7 / Max: 452.91Min: 450.47 / Avg: 452.71 / Max: 455.29

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1680 x 1050 - HDR: No - Sound: OffXRender CompositingSuspend EffectsOpenGL Compositing4080120160200SE +/- 0.06, N = 3SE +/- 0.00, N = 3SE +/- 0.07, N = 3SE +/- 0.56, N = 3SE +/- 0.60, N = 3SE +/- 0.20, N = 397.7559.6860.29163.43163.75164.26
Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1680 x 1050 - HDR: No - Sound: OffXRender CompositingSuspend EffectsOpenGL Compositing306090120150Min: 97.63 / Avg: 97.75 / Max: 97.82Min: 59.68 / Avg: 59.68 / Max: 59.68Min: 60.19 / Avg: 60.29 / Max: 60.43Min: 162.31 / Avg: 163.43 / Max: 164.04Min: 163.14 / Avg: 163.75 / Max: 164.96Min: 164.03 / Avg: 164.26 / Max: 164.67

OpenArena

Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing306090120150SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.12, N = 3SE +/- 0.07, N = 3SE +/- 0.57, N = 358.1044.9737.20150.60150.43150.23
Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing306090120150Min: 58.1 / Avg: 58.1 / Max: 58.1Min: 44.9 / Avg: 44.97 / Max: 45Min: 37.2 / Avg: 37.2 / Max: 37.2Min: 150.4 / Avg: 150.6 / Max: 150.8Min: 150.3 / Avg: 150.43 / Max: 150.5Min: 149.1 / Avg: 150.23 / Max: 150.8

Reaction Quake 3

Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterReaction Quake 3 1.0 BetaResolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing80160240320400SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.21, N = 3SE +/- 0.72, N = 3SE +/- 0.26, N = 315.2713.9712.50361.60355.97356.17
Radeon Gallium3DAMD CatalystOpenBenchmarking.orgFrames Per Second, More Is BetterReaction Quake 3 1.0 BetaResolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing60120180240300Min: 15.2 / Avg: 15.27 / Max: 15.3Min: 13.9 / Avg: 13.97 / Max: 14Min: 12.5 / Avg: 12.5 / Max: 12.5Min: 361.3 / Avg: 361.6 / Max: 362Min: 355.1 / Avg: 355.97 / Max: 357.4Min: 355.7 / Avg: 356.17 / Max: 356.6

ETXreaL

ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterETXreaL 0.3.0-20111110Resolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing1632486480SE +/- 0.89, N = 3SE +/- 0.93, N = 3SE +/- 0.60, N = 372.2061.7051.47
OpenBenchmarking.orgFrames Per Second, More Is BetterETXreaL 0.3.0-20111110Resolution: 1680 x 1050XRender CompositingSuspend EffectsOpenGL Compositing1428425670Min: 70.9 / Avg: 72.2 / Max: 73.9Min: 60.4 / Avg: 61.7 / Max: 63.5Min: 50.3 / Avg: 51.47 / Max: 52.3