benchMark_rtx_3080ti Intel Core i9-9900K testing with a ASUS TUF Z390-PLUS GAMING (2809 BIOS) and ASUS NVIDIA GeForce RTX 3080 Ti 12GB on Ubuntu 24.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2501010-NE-BENCHMARK96 .
benchMark_rtx_3080ti Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution test Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads) ASUS TUF Z390-PLUS GAMING (2809 BIOS) Intel Cannon Lake PCH 32GB 512GB GIGABYTE GP-ASM2NE2512GTTDR + 2000GB CT2000MX500SSD1 + 1000GB Western Digital WD1003FZEX-0 + 1000GB Samsung SSD 860 ASUS NVIDIA GeForce RTX 3080 Ti 12GB Intel Cannon Lake PCH cAVS ROG PG278QR Intel I219-V + Broadcom Device 43c3 Ubuntu 24.04 6.8.0-51-generic (x86_64) GNOME Shell 46.0 X Server 1.21.1.11 NVIDIA 550.120 4.6.0 GCC 13.3.0 ext4 3360x2560 OpenBenchmarking.org - Transparent Huge Pages: madvise - Scaling Governor: intel_pstate powersave (EPP: performance) - CPU Microcode: 0x100 - Thermald 2.5.6 - BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 94.02.71.40.14 - gather_data_sampling: Mitigation of Microcode + itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Mitigation of Clear buffers; SMT vulnerable + reg_file_data_sampling: Not affected + retbleed: Mitigation of Enhanced IBRS + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS; IBPB: conditional; RSB filling; PBRSB-eIBRS: SW sequence; BHI: SW loop KVM: SW loop + srbds: Mitigation of Microcode + tsx_async_abort: Mitigation of TSX disabled
benchMark_rtx_3080ti unigine-heaven: 800 x 600 - Windowed - OpenGL unigine-heaven: 1024 x 768 - Windowed - OpenGL unigine-heaven: 1280 x 1024 - Windowed - OpenGL unigine-heaven: 1600 x 1200 - Windowed - OpenGL unigine-heaven: 1920 x 1080 - Windowed - OpenGL unigine-heaven: 1920 x 1200 - Windowed - OpenGL unigine-heaven: 2560 x 1440 - Windowed - OpenGL unigine-heaven: 3360 x 2560 - Windowed - OpenGL unigine-heaven: 800 x 600 - Fullscreen - OpenGL unigine-heaven: 1024 x 768 - Fullscreen - OpenGL unigine-heaven: 1280 x 1024 - Fullscreen - OpenGL unigine-heaven: 1600 x 1200 - Fullscreen - OpenGL unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL unigine-heaven: 1920 x 1200 - Fullscreen - OpenGL unigine-heaven: 2560 x 1440 - Fullscreen - OpenGL unigine-heaven: 3360 x 2560 - Fullscreen - OpenGL test 529.839 513.435 438.683 353.900 347.477 319.541 214.278 89.9236 529.587 213.170 210.914 183.305 368.481 162.619 162.721 95.2316 OpenBenchmarking.org
Unigine Heaven Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGL test 110 220 330 440 550 SE +/- 1.03, N = 3 529.84
Unigine Heaven Resolution: 1024 x 768 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1024 x 768 - Mode: Windowed - Renderer: OpenGL test 110 220 330 440 550 SE +/- 1.83, N = 3 513.44
Unigine Heaven Resolution: 1280 x 1024 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1280 x 1024 - Mode: Windowed - Renderer: OpenGL test 100 200 300 400 500 SE +/- 3.60, N = 3 438.68
Unigine Heaven Resolution: 1600 x 1200 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1600 x 1200 - Mode: Windowed - Renderer: OpenGL test 80 160 240 320 400 SE +/- 3.01, N = 3 353.90
Unigine Heaven Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL test 80 160 240 320 400 SE +/- 0.42, N = 3 347.48
Unigine Heaven Resolution: 1920 x 1200 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1200 - Mode: Windowed - Renderer: OpenGL test 70 140 210 280 350 SE +/- 1.49, N = 3 319.54
Unigine Heaven Resolution: 2560 x 1440 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Windowed - Renderer: OpenGL test 50 100 150 200 250 SE +/- 1.51, N = 3 214.28
Unigine Heaven Resolution: 3360 x 2560 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 3360 x 2560 - Mode: Windowed - Renderer: OpenGL test 20 40 60 80 100 SE +/- 0.12, N = 3 89.92
Unigine Heaven Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGL test 110 220 330 440 550 SE +/- 1.90, N = 3 529.59
Unigine Heaven Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGL test 50 100 150 200 250 SE +/- 2.02, N = 6 213.17
Unigine Heaven Resolution: 1280 x 1024 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Renderer: OpenGL test 50 100 150 200 250 SE +/- 0.15, N = 3 210.91
Unigine Heaven Resolution: 1600 x 1200 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1600 x 1200 - Mode: Fullscreen - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.06, N = 3 183.31
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL test 80 160 240 320 400 SE +/- 0.22, N = 3 368.48
Unigine Heaven Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.07, N = 3 162.62
Unigine Heaven Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.10, N = 3 162.72
Unigine Heaven Resolution: 3360 x 2560 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 3360 x 2560 - Mode: Fullscreen - Renderer: OpenGL test 20 40 60 80 100 SE +/- 0.01, N = 3 95.23
Phoronix Test Suite v10.8.5