Vulkan Ray Tracing AMD Radeon Performance
Benchmarks by Michael Larabel for a future article of Mesa RADV vs. AMDVLK with a focus on Vulkan ray-tracing.
HTML result view exported from: https://openbenchmarking.org/result/2407173-PTS-VULKANRT42&export=txt&grs&rdt&rro.
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing
GPUScore: Breaking Limit
Resolution: 1920 x 1080 - Ray-Tracing: On
GPUScore: Breaking Limit
Resolution: 2560 x 1440 - Ray-Tracing: On
GPUScore: Breaking Limit
Resolution: 3840 x 2160 - Ray-Tracing: On
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
GPUScore: Breaking Limit
Resolution: 1920 x 1080 - Ray-Tracing: Off
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
GPUScore: Breaking Limit
Resolution: 2560 x 1440 - Ray-Tracing: Off
GPUScore: Breaking Limit
Resolution: 3840 x 2160 - Ray-Tracing: Off
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