msi1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2404242-NE-MSI10606276&grr .
msi1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver File-System Screen Resolution standard Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce GTX 1060 6GB NVIDIA HD Audio + MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) NINJA V Microsoft Windows 10 Pro Build 19045 10.0.19045.4291 (x86_64) 31.0.15.5222 NTFS 3840x2160 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
msi1060 quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing unigine-super: 3840 x 2160 - Windowed - Ultra - OpenGL unigine-super: 3840 x 2160 - Windowed - Ultra - D3D11 unigine-super: 1920 x 1080 - Windowed - Ultra - OpenGL unigine-super: 1920 x 1080 - Windowed - Ultra - D3D11 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracing blender: Junkshop - NVIDIA CUDA quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracing fahbench: v-ray: NVIDIA CUDA GPU portal: 1920 x 1080 blender: BMW27 - NVIDIA CUDA portal: 3840 x 2160 furmark: 3840 x 2160 - FurMark Knot OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - 8 furmark: 1920 x 1080 - FurMark Knot OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - Off furmark: 3840 x 2160 - FurMark Knot OpenGL - Off furmark: 1920 x 1080 - FurMark Knot OpenGL - Off furmark: 3840 x 2160 - FurMark OpenGL - 8 furmark: 3840 x 2160 - FurMark OpenGL - Off aobench: 2048 x 2048 - Total Time l4d2: 3840 x 2160 - OpenGL l4d2: 1920 x 1080 - OpenGL hashcat: MD5 hashcat: SHA1 hashcat: 7-Zip standard 1.226523 1.228573 1.384315 1.388031 3.1 3.6 15 16.8 3.850283 3.849621 146.69 4.653418 4.662849 86.9310 312 59.95 74.66 59.77 3.040590 28.988339 13.164304 67.672617 5.825341 20.749685 9.305763 22.039260 63.190 155.95 187.87 13018166667 4588233333 188500 OpenBenchmarking.org
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing standard 0.276 0.552 0.828 1.104 1.38 SE +/- 0.000087, N = 3 1.226523
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing standard 0.2764 0.5528 0.8292 1.1056 1.382 SE +/- 0.001049, N = 3 1.228573
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing standard 0.3115 0.623 0.9345 1.246 1.5575 SE +/- 0.000818, N = 3 1.384315
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing standard 0.3123 0.6246 0.9369 1.2492 1.5615 SE +/- 0.000475, N = 3 1.388031
Unigine Superposition Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL standard 0.6975 1.395 2.0925 2.79 3.4875 SE +/- 0.03, N = 3 3.1 MAX: 3.5
Unigine Superposition Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 standard 0.81 1.62 2.43 3.24 4.05 SE +/- 0.03, N = 3 3.6 MAX: 4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL standard 4 8 12 16 20 SE +/- 0.00, N = 3 15 MAX: 17.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 standard 4 8 12 16 20 SE +/- 0.07, N = 3 16.8 MAX: 19.1
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing standard 0.8663 1.7326 2.5989 3.4652 4.3315 SE +/- 0.005355, N = 3 3.850283
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing standard 0.8662 1.7324 2.5986 3.4648 4.331 SE +/- 0.002062, N = 3 3.849621
Blender Blend File: Junkshop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA standard 30 60 90 120 150 SE +/- 0.04, N = 3 146.69
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing standard 1.047 2.094 3.141 4.188 5.235 SE +/- 0.002728, N = 3 4.653418
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing standard 1.0491 2.0982 3.1473 4.1964 5.2455 SE +/- 0.005265, N = 3 4.662849
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 standard 20 40 60 80 100 SE +/- 0.37, N = 3 86.93
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU standard 70 140 210 280 350 SE +/- 0.00, N = 3 312
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 standard 13 26 39 52 65 SE +/- 0.00, N = 3 59.95
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: BMW27 - Compute: NVIDIA CUDA standard 20 40 60 80 100 SE +/- 0.12, N = 3 74.66
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 standard 13 26 39 52 65 SE +/- 0.04, N = 3 59.77
FurMark Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 standard 0.6841 1.3682 2.0523 2.7364 3.4205 SE +/- 0.000913, N = 3 3.040590 MIN: 3 / MAX: 5
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 standard 7 14 21 28 35 SE +/- 0.00, N = 3 28.99 MAX: 32
FurMark Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 standard 3 6 9 12 15 SE +/- 0.02, N = 3 13.16 MIN: 13 / MAX: 17
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off standard 15 30 45 60 75 SE +/- 0.01, N = 3 67.67 MIN: 65.85 / MAX: 70
FurMark Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off standard 1.3107 2.6214 3.9321 5.2428 6.5535 SE +/- 0.004332, N = 3 5.825341 MAX: 10
FurMark Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off standard 5 10 15 20 25 SE +/- 0.03, N = 3 20.75 MAX: 24
FurMark Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 standard 3 6 9 12 15 SE +/- 0.003814, N = 3 9.305763 MIN: 9 / MAX: 13
FurMark Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off standard 5 10 15 20 25 SE +/- 0.01, N = 3 22.04 MIN: 22 / MAX: 24
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time standard 14 28 42 56 70 SE +/- 0.01, N = 3 63.19
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL standard 30 60 90 120 150 SE +/- 0.37, N = 3 155.95
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL standard 40 80 120 160 200 SE +/- 0.67, N = 3 187.87
Hashcat Benchmark: MD5 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: MD5 standard 3000M 6000M 9000M 12000M 15000M SE +/- 2043145.72, N = 3 13018166667
Hashcat Benchmark: SHA1 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: SHA1 standard 1000M 2000M 3000M 4000M 5000M SE +/- 185592.15, N = 3 4588233333
Hashcat Benchmark: 7-Zip OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: 7-Zip standard 40K 80K 120K 160K 200K SE +/- 57.74, N = 3 188500
Phoronix Test Suite v10.8.5