asus4060-vs-msi1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and ASUS Proart RTX 4060 8GB in quiet mode on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2404239-NE-ASUS4060V81&rdt&grw .
asus4060-vs-msi1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver File-System Screen Resolution performance-mode quiet-mode Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce RTX 4060 4GB MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio NINJA V Microsoft Windows 10 Pro Build 19045 10.0.19045.4291 (x86_64) 31.0.15.5222 NTFS 3840x2160 OpenBenchmarking.org Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
asus4060-vs-msi1060 aobench: 2048 x 2048 - Total Time v-ray: NVIDIA RTX GPU v-ray: NVIDIA CUDA GPU blender: BMW27 - NVIDIA CUDA blender: Junkshop - NVIDIA CUDA fahbench: hashcat: MD5 hashcat: SHA1 hashcat: 7-Zip furmark: 3840 x 2160 - FurMark OpenGL - Off unigine-super: 1920 x 1080 - Windowed - Ultra - D3D11 furmark: 3840 x 2160 - FurMark Knot OpenGL - Off furmark: 3840 x 2160 - FurMark Knot OpenGL - 8 furmark: 1920 x 1080 - FurMark Knot OpenGL - Off unigine-super: 3840 x 2160 - Windowed - Ultra - D3D11 furmark: 1920 x 1080 - FurMark Knot OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - Off furmark: 3840 x 2160 - FurMark OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - 8 unigine-super: 1920 x 1080 - Windowed - Ultra - OpenGL unigine-super: 3840 x 2160 - Windowed - Ultra - OpenGL l4d2: 1920 x 1080 - OpenGL l4d2: 3840 x 2160 - OpenGL portal: 1920 x 1080 portal: 3840 x 2160 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing performance-mode quiet-mode 63.420 2612 1789 24.18 46.27 151.6269 29050366667 9301833333 515200 37.349852 44.1 12.486168 2.517167 44.383772 10.7 27.223438 135.469126 12.808608 39.087705 40.8 11.2 181.98 177.40 597.58 233.38 31.465418 21.465408 51.982723 31.502797 31.352720 21.447556 52.121540 31.406069 63.416 24.16 46.24 43.5 10.7 40.7 11.2 OpenBenchmarking.org
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time performance-mode quiet-mode 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 63.42 63.42
Chaos Group V-RAY Mode: NVIDIA RTX GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA RTX GPU performance-mode 600 1200 1800 2400 3000 SE +/- 5.33, N = 3 2612
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU performance-mode 400 800 1200 1600 2000 SE +/- 3.67, N = 3 1789
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: BMW27 - Compute: NVIDIA CUDA performance-mode quiet-mode 6 12 18 24 30 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 24.18 24.16
Blender Blend File: Junkshop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA performance-mode quiet-mode 10 20 30 40 50 SE +/- 0.02, N = 3 SE +/- 0.07, N = 3 46.27 46.24
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 performance-mode 30 60 90 120 150 SE +/- 0.69, N = 3 151.63
Hashcat Benchmark: MD5 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: MD5 performance-mode 6000M 12000M 18000M 24000M 30000M SE +/- 3389362.44, N = 3 29050366667
Hashcat Benchmark: SHA1 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: SHA1 performance-mode 2000M 4000M 6000M 8000M 10000M SE +/- 4666666.67, N = 3 9301833333
Hashcat Benchmark: 7-Zip OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: 7-Zip performance-mode 110K 220K 330K 440K 550K SE +/- 2948.45, N = 3 515200
FurMark Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off performance-mode 9 18 27 36 45 SE +/- 0.00, N = 3 37.35 MIN: 37 / MAX: 39
Unigine Superposition Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 performance-mode quiet-mode 10 20 30 40 50 SE +/- 0.38, N = 8 SE +/- 0.37, N = 12 44.1 43.5 MAX: 54.6 MAX: 53.8
FurMark Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off performance-mode 3 6 9 12 15 SE +/- 0.00, N = 3 12.49 MAX: 16
FurMark Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 performance-mode 0.5664 1.1328 1.6992 2.2656 2.832 SE +/- 0.018091, N = 3 2.517167 MAX: 5
FurMark Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off performance-mode 10 20 30 40 50 SE +/- 0.01, N = 3 44.38 MIN: 44 / MAX: 48
Unigine Superposition Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 performance-mode quiet-mode 3 6 9 12 15 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 10.7 10.7 MAX: 11.8 MAX: 11.8
FurMark Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 performance-mode 6 12 18 24 30 SE +/- 0.01, N = 3 27.22 MIN: 26 / MAX: 31
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off performance-mode 30 60 90 120 150 SE +/- 0.65, N = 3 135.47 MIN: 132 / MAX: 139
FurMark Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 performance-mode 3 6 9 12 15 SE +/- 0.01, N = 3 12.81 MAX: 16
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 performance-mode 9 18 27 36 45 SE +/- 0.01, N = 3 39.09 MIN: 39 / MAX: 42
Unigine Superposition Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL performance-mode quiet-mode 9 18 27 36 45 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 40.8 40.7 MAX: 48.9 MAX: 47.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL performance-mode quiet-mode 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 11.2 11.2 MAX: 12.2 MAX: 12.2
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL performance-mode 40 80 120 160 200 SE +/- 0.72, N = 3 181.98
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL performance-mode 40 80 120 160 200 SE +/- 0.35, N = 3 177.40
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 performance-mode 130 260 390 520 650 SE +/- 18.95, N = 12 597.58
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 performance-mode 50 100 150 200 250 SE +/- 0.03, N = 3 233.38
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.08, N = 3 31.47
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 5 10 15 20 25 SE +/- 0.06, N = 3 21.47
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 12 24 36 48 60 SE +/- 0.05, N = 3 51.98
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.10, N = 3 31.50
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.06, N = 3 31.35
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing performance-mode 5 10 15 20 25 SE +/- 0.02, N = 3 21.45
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 12 24 36 48 60 SE +/- 0.04, N = 3 52.12
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing performance-mode 7 14 21 28 35 SE +/- 0.02, N = 3 31.41
Phoronix Test Suite v10.8.5